visgroup filtering
[csRadar.git] / csrDraw.h
index e0d125e7482b0334a156b6c0f33516a99f98f892..b162b0fc556199fd7ab20edb8108bc547f514600 100644 (file)
--- a/csrDraw.h
+++ b/csrDraw.h
@@ -1,27 +1,37 @@
 typedef struct csr_frag csr_frag;
+typedef struct csr_target csr_target;
 
 struct csr_frag
 {
        u32 id; // Triangle index
-       float qa, qb;   // Quantities
-       
        float depth;    // 'depth testing'
+       
+       v3f co;
+       v3f nrm;
 };
 
-void clear_depth( csr_frag fragments[], u32 x, u32 y )
+struct csr_target
 {
-       for( u32 i = 0; i < x*y; i ++ )
+       csr_frag *fragments;
+       u32 x, y; 
+       v4f bounds;
+};
+
+void csr_rt_clear( csr_target *rt )
+{
+       for( u32 i = 0; i < rt->x*rt->y; i ++ )
        {
-               fragments[ i ].depth = INFINITY;
+               rt->fragments[ i ].depth = 0.f;
        }
 }
 
-void simple_raster( csr_frag fragments[], u32 x, u32 y, v4f cam_bounds, vmf_vert tri[3], int id )
+void simple_raster( csr_target *rt, vmf_vert tri[3], int id )
 {
        // Very simplified tracing algorithm
-
+       float tqa = 0.f, tqb = 0.f;
+       
        v2f bmin = { 0.f, 0.f };
-       v2f bmax = { x, y };
+       v2f bmax = { rt->x, rt->y };
        
        v2_minv( tri[0].co, tri[1].co, bmin );
        v2_minv( tri[2].co, bmin, bmin );
@@ -29,47 +39,151 @@ void simple_raster( csr_frag fragments[], u32 x, u32 y, v4f cam_bounds, vmf_vert
        v2_maxv( tri[0].co, tri[1].co, bmax );
        v2_maxv( tri[2].co, bmax, bmax );
 
-       float range_x = (cam_bounds[2]-cam_bounds[0])/(float)x;
-       float range_y = (cam_bounds[3]-cam_bounds[1])/(float)y;
-
-       int start_x = csr_max( 0, floorf( (bmin[0]-cam_bounds[0])/range_x));
-       int end_x =   csr_min( x, floorf( (bmax[0]-cam_bounds[0])/range_x ));
-       int start_y = csr_max( 0, ceilf( (bmin[1]-cam_bounds[1])/range_y ));
-       int end_y =   csr_min( y, ceilf( (bmax[1]-cam_bounds[1])/range_y ));
+       float range_x = (rt->bounds[2]-rt->bounds[0])/(float)rt->x;
+       float range_y = (rt->bounds[3]-rt->bounds[1])/(float)rt->y;
+       
+       int start_x = csr_min( rt->x-1, csr_max( 0,     floorf( (bmin[0]-rt->bounds[0])/range_x)));
+       int end_x =   csr_max( 0,       csr_min( rt->x-1, floorf( (bmax[0]-rt->bounds[0])/range_x )));
+       int start_y = csr_min( rt->y-1, csr_max( 0,      ceilf( (bmin[1]-rt->bounds[1])/range_y )));
+       int end_y =   csr_max( 0,       csr_min( rt->y-1,  ceilf( (bmax[1]-rt->bounds[1])/range_y )));
        
-       v3f trace_dir = { 0.f, 0.f, -1.f };
-       v3f trace_origin = { 0.f, 0.f, 16385.f };
+       v3f trace_dir = { 0.f, 0.f, 1.f };
+       v3f trace_origin = { 0.f, 0.f, -16385.f };
 
-       for( u32 py = start_y; py < end_y; py ++ )
+       for( u32 py = start_y; py <= end_y; py ++ )
        {
-               trace_origin[1] = csr_lerpf( cam_bounds[1], cam_bounds[3], (float)py/(float)y );
+               trace_origin[1] = csr_lerpf( rt->bounds[1], rt->bounds[3], (float)py/(float)rt->y );
                
-               for( u32 px = start_x; px < end_x; px ++ )
+               for( u32 px = start_x; px <= end_x; px ++ )
                {
-                       trace_origin[0] = csr_lerpf( cam_bounds[0], cam_bounds[2], (float)px/(float)x );
-                       
-                       csr_frag *frag = &fragments[ py*y + px ];
+                       csr_frag *frag = &rt->fragments[ py * rt->y + px ];
 
-                       float tqa = 0.f, tqb = 0.f;
+                       trace_origin[0] = csr_lerpf( rt->bounds[0], rt->bounds[2], (float)px/(float)rt->x );
                        float tdepth = csr_ray_tri( trace_origin, trace_dir, tri[0].co, tri[1].co, tri[2].co, &tqa, &tqb );
                        
-                       if( tdepth < frag->depth )
+                       if( tdepth > frag->depth )
                        {
                                frag->depth = tdepth;
-                               frag->id = id;
-                               frag->qa = tqa;
-                               frag->qb = tqb;
+                               
+                               v3_muls( tri[1].co, tqa, frag->co );
+                               v3_muladds( frag->co, tri[2].co, tqb, frag->co );
+                               v3_muladds( frag->co, tri[0].co, 1.f - tqa - tqb, frag->co );
                        }
                }
        }
 }
 
-// First pass 'fragmentize'
-void draw_buffers( csr_frag fragments[], u32 x, u32 y, v4f cam_bounds, vmf_vert *triangles, u32 triangle_count )
+void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f transform )
 {
+       m3x3f normal;
+       vmf_vert new_tri[3];
+
+       // Derive normal matrix
+       m4x3_to_3x3( transform, normal );
+       m3x3_inv_transpose( normal, normal );
+
        for( u32 i = 0; i < triangle_count; i ++ )
        {
                vmf_vert *triangle = triangles + i*3;
-               simple_raster( fragments, x, y, cam_bounds, triangle, i );
+               
+               m4x3_mulv( transform, triangle[0].co, new_tri[0].co );
+               m4x3_mulv( transform, triangle[1].co, new_tri[1].co );
+               m4x3_mulv( transform, triangle[2].co, new_tri[2].co );
+               m3x3_mulv( normal, triangle[0].nrm, new_tri[0].nrm );
+               m3x3_mulv( normal, triangle[1].nrm, new_tri[1].nrm );
+               m3x3_mulv( normal, triangle[2].nrm, new_tri[2].nrm );
+               
+               simple_raster( rt, new_tri, 0 );
        }
 }
+
+void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, const char *group, m4x3f prev, m4x3f inst )
+{
+       m4x3f transform = M4X3_IDENTITY;
+       vmf_solid solid;
+       vmf_vert tri[3];
+
+       u32 group_id = 0;
+       
+       if( group )
+       {
+               group_id = vmf_visgroup_id( root, group );
+       }
+
+       // Multiply previous transform with instance transform to create basis
+       if( prev )
+       {
+               m4x3_mul( prev, inst, transform );
+       }
+
+       // Draw brushes
+       solidgen_ctx_init( &solid );
+       vdf_node *world = vdf_next( root, "world", NULL );
+       
+       vdf_foreach( world, "solid", brush )
+       {
+               if( group && !vmf_visgroup_match( brush, group_id ) )
+                       continue;
+               
+               solidgen_push( &solid, brush );
+       }
+
+       for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
+       {
+               u32 * base = solid.indices + i*3;
+               
+               tri[0] = solid.verts[ base[0] ];
+               tri[1] = solid.verts[ base[1] ];
+               tri[2] = solid.verts[ base[2] ];
+               
+               csr_draw( rt, tri, 1, transform );
+       }
+       
+       solidgen_ctx_reset( &solid );
+               
+       // Actual entity loop
+       m4x3f model;
+       
+       vdf_foreach( root, "entity", ent )
+       {
+               if( group && !vmf_visgroup_match( ent, group_id ) )
+                       continue;
+       
+               if( ent->user & VMF_FLAG_IS_PROP )
+               {
+                       // Create model transform
+                       m4x3_identity( model );
+                       
+                       vmf_entity_transform( ent, model );
+                       m4x3_mul( transform, model, model );
+                       
+                       // Draw model
+                       mdl_mesh_t *mdl = &map->models[ ent->user1 ].mdl;
+                       for( int i = 0; i < mdl->num_indices/3; i ++ )
+                       {
+                               for( int j = 0; j < 3; j ++ )
+                               {
+                                       v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ],   tri[j].co );
+                                       v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
+                                       tri[j].xy[0] = 0.f;
+                                       tri[j].xy[1] = 0.f;
+                               }
+                               
+                               csr_draw( rt, tri, 1, model );
+                       }
+               } 
+               else if( ent->user & VMF_FLAG_IS_INSTANCE )
+               {
+                       m4x3_identity( model );
+                       vmf_entity_transform( ent, model );
+                       
+                       draw_vmf_group( rt, map, map->cache[ ent->user1 ].root, group, transform, model );
+               }
+               else if( ent->user & VMF_FLAG_BRUSH_ENT )
+               {
+                       // ...
+               }
+       }
+       
+       solidgen_ctx_free( &solid );
+}