tga & normals
[csRadar.git] / csrDraw.h
index 97fd8a54553966b80b7f94ac210c6e4001ef5857..b744c044e9058ed379c23004bac8d05286bf41c4 100644 (file)
--- a/csrDraw.h
+++ b/csrDraw.h
@@ -44,6 +44,9 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr
 // Filter is optional, it can be st to NULL to just render everything.
 void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst );
 
 // Filter is optional, it can be st to NULL to just render everything.
 void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst );
 
+
+void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc );
+
 // Obsolete
 void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname );
 
 // Obsolete
 void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname );
 
@@ -284,7 +287,7 @@ void simple_raster( csr_target *rt, vmf_vert tri[3] )
                
                for( u32 px = start_x; px <= end_x; px ++ )
                {
                
                for( u32 px = start_x; px <= end_x; px ++ )
                {
-                       u32 sample_index = (py * rt->y + px) * rt->num_samples;
+                       u32 sample_index = ((rt->y-py-1)*rt->x+px) * rt->num_samples;
                
                        void *frag = rt->colour + sample_index*rt->shader->stride;
                        float *depth = &rt->depth[ sample_index ];
                
                        void *frag = rt->colour + sample_index*rt->shader->stride;
                        float *depth = &rt->depth[ sample_index ];
@@ -333,8 +336,6 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr
 
        // Derive normal matrix
        m4x3_to_3x3( transform, normal );
 
        // Derive normal matrix
        m4x3_to_3x3( transform, normal );
-       
-       // NOTE: This isn't strictly necessary since CS:GO only uses uniform scaling.
        m3x3_inv_transpose( normal, normal );
 
        for( u32 i = 0; i < triangle_count; i ++ )
        m3x3_inv_transpose( normal, normal );
 
        for( u32 i = 0; i < triangle_count; i ++ )
@@ -344,10 +345,17 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr
                m4x3_mulv( transform, triangle[0].co, new_tri[0].co );
                m4x3_mulv( transform, triangle[1].co, new_tri[1].co );
                m4x3_mulv( transform, triangle[2].co, new_tri[2].co );
                m4x3_mulv( transform, triangle[0].co, new_tri[0].co );
                m4x3_mulv( transform, triangle[1].co, new_tri[1].co );
                m4x3_mulv( transform, triangle[2].co, new_tri[2].co );
+
                m3x3_mulv( normal, triangle[0].nrm, new_tri[0].nrm );
                m3x3_mulv( normal, triangle[1].nrm, new_tri[1].nrm );
                m3x3_mulv( normal, triangle[2].nrm, new_tri[2].nrm );
                
                m3x3_mulv( normal, triangle[0].nrm, new_tri[0].nrm );
                m3x3_mulv( normal, triangle[1].nrm, new_tri[1].nrm );
                m3x3_mulv( normal, triangle[2].nrm, new_tri[2].nrm );
                
+               v3_normalize( new_tri[0].nrm );
+               v3_normalize( new_tri[1].nrm );
+               v3_normalize( new_tri[2].nrm );
+               
+               m4x3_mulv( transform, triangles[0].origin, new_tri[0].origin );
+               
                simple_raster( rt, new_tri );
        }
 }
                simple_raster( rt, new_tri );
        }
 }
@@ -437,8 +445,7 @@ void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f
                                        {
                                                v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ],   tri[j].co );
                                                v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
                                        {
                                                v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ],   tri[j].co );
                                                v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
-                                               tri[j].xy[0] = 0.f;
-                                               tri[j].xy[1] = 0.f;
+                                               v3_zero( tri[j].origin );
                                        }
                                        
                                        csr_draw( rt, tri, 1, model );
                                        }
                                        
                                        csr_draw( rt, tri, 1, model );
@@ -522,4 +529,45 @@ void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subn
        free( image );
 }
 
        free( image );
 }
 
+// Save floating point buffer to tga. Must be in range (0-1)
+// Offset and stride are in bytes
+void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc )
+{
+       u8 *image = (u8 *)csr_malloc( rt->x*rt->y * 4 );
+       
+       float contrib = 255.f/(float)rt->num_samples;
+       
+       for( int y = 0; y < rt->y; y ++ )
+       {
+               for( int x = 0; x < rt->x; x ++ )
+               {
+                       u32 pixel_index = (y*rt->x + x);
+               
+                       void *src = rt->colour + offset + pixel_index * rt->num_samples * rt->shader->stride;
+                       u8 *dst = image + pixel_index*4;
+                       
+                       v4f accum = { 0.f, 0.f, 0.f, 0.f };
+                       
+                       for( int k = 0; k < rt->num_samples; k ++ )
+                       {
+                               float *src_sample = (float *)(src + k*rt->shader->stride);
+                       
+                               for( int j = 0; j < nc; j ++ )
+                               {
+                                       accum[ j ] += src_sample[ j ] * contrib;
+                               }
+                       }
+                       
+                       // TODO: Clamp this value
+                       dst[0] = accum[0];
+                       dst[1] = accum[1];
+                       dst[2] = accum[2];
+                       dst[3] = accum[3];
+               }
+       }
+       
+       csr_tga_write( path, rt->x, rt->y, nc, image );
+       free( image );
+}
+
 #endif
 #endif