+ printf( "csRadar version: " CSR_VERSION "\n" );
+ goto IL_CSR_EXIT;
+ }
+
+ if( csr_opt( 'h' ) || csr_long_opt( "help" ) )
+ {
+ // Display help
+ printf
+ (
+ "csRadar Copyright (C) 2021 Harry Godden (hgn)\n"
+ "\n"
+ "Usage: ./csRadar map.vmf -g \"/gamedir/gameinfo.txt\" layout cover\n"
+ " VMF file is first, then any other arguments (eg. layout, cover), will specify\n"
+ " visgroups to be rendered into individual files\n"
+ " No visgroups specified will simply draw everything\n"
+ "\n"
+ "Options:\n"
+ " -g <gameinfo.txt path> Required if you are loading models\n"
+ " -r 1024 Output resolution\n"
+ " -o <output> Specify output name/path\n"
+ " --padding=128 When cropping radar, add padding units to border\n"
+ //" --standard-layers Use standard TAR layers/groups\n"
+ " --no-txt Don't create matching radar txt\n"
+ " --multi-sample=RGSS [ none, 2x, rgss, 8r ]\n"
+ " --extension=TAR Use an extension binary instead\n"
+ "\n"
+ " -v --version Display program version\n"
+ " -h --help Display this help text\n"
+ );
+
+ goto IL_CSR_EXIT;
+ }
+ }
+
+ if( num_strings )
+ {
+ vmf_map *map = vmf_init( strings[0] );
+
+ if( map )
+ {
+ // Path handling
+ if( !output_set )
+ {
+ strcpy( output_path, strings[0] );
+ csr_stripext( output_path );
+ }
+
+ char *base_name;
+ if( !(base_name = csr_findext( output_path, '/' ) ))
+ {
+ base_name = output_path;
+ }
+
+ strcpy( vmf_name, base_name );
+
+ log_info( "output_path: '%s'\n", output_path );
+ log_info( "vmf_name: '%s'\n", vmf_name );
+
+ // Main
+ csr_target target;
+
+ csr_create_target( &target, resolution, resolution, sampling_mode );
+ csr_rt_clear( &target );