c32f saving revision
[csRadar.git] / csRadar.c
index f79fa3b8ef3902113ae975e40bf032204542112f..955a7902dd649885e77add47786045b7af6142cb 100644 (file)
--- a/csRadar.c
+++ b/csRadar.c
@@ -120,13 +120,11 @@ int main( int argc, char *argv[] )
                                "Options:\n"
                                "   -g <gameinfo.txt path>         Required if you are loading models\n"
                                "   -r 1024                        Output resolution\n"
-                               "   -o <output>                    Specify output name/path\n"
+                               "   -o <output>                    Specify output name/path (no extension, dir must exist)\n"
                                "   -e <classname>                 Same as default arg, but instead filters for entity class\n"
-                               //"   -s <height>                    Add a vertical split at this height\n"
                                "   --padding=128                  When cropping radar, add padding units to border\n"
-                               //"   --standard-layers              Use standard TAR layers/groups\n"
                                "   --no-txt                       Don't create matching radar txt\n"
-                               "   --multi-sample=RGSS            [ none, 2x, rgss, 8r ]\n"
+                               "   --multi-sample=rgss            [ none, 2x, rgss, 8r ]\n"
                                "   --extension=TAR                Use an extension binary instead\n"
                                "   --min=z                        Miniumum height to render\n"
                                "   --max=z                        Maxiumum height to render\n"