revised filtering & api
[csRadar.git] / csRadar.c
1 #include <stdint.h>
2 #include <stdlib.h>
3 #include <stdio.h>
4 #include <string.h>
5 #include <math.h>
6 #include <time.h>
7
8 // CSR lib
9 #include "csrTypes.h"
10 #include "csrMath.h"
11 #include "csrMem.h"
12 #include "csrIO.h"
13 #include "csrComb.h"
14
15 // Valve formats
16 #include "vdf.h"
17 #include "vpk.h"
18 #include "vfilesys.h"
19
20 #include "vmdl.h"
21 #include "vmf.h"
22
23 // CSR main
24 #include "csrDraw.h"
25 #include "csr32f.h"
26
27
28 //#include "stretchy_buffer.h"
29
30 int main( int argc, char *argv[] )
31 {
32 if( argc == 2 )
33 {
34 fs_set_gameinfo( "/home/harry/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo/gameinfo.txt" );
35
36 printf( "read: %s\n", argv[1] );
37 //vdf_node *node = vdf_open_file( argv[1] );
38
39 vmf_map *map = vmf_init( argv[1], 1 );
40
41 csr_target target;
42
43 csr_create_target( &target, 1024, 1024, (v4f){ -1000.f, -1000.f, 1000.f, 1000.f } );
44 csr_rt_clear( &target );
45
46 csr_filter filter_layout =
47 {
48 .classname = NULL,
49 .visgroup = "tar_layout"
50 };
51
52 csr_filter filter_buyzone =
53 {
54 .classname = "func_buyzone",
55 .visgroup = NULL
56 };
57
58 draw_vmf_group( &target, map, map->root, &filter_buyzone, NULL, NULL );
59
60 float *rgba_test = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
61
62 for( int l = 0; l < 1024; l ++ )
63 {
64 for( int x = 0; x < 1024; x ++ )
65 {
66 float *dst = &rgba_test[ (l*1024+x)*3 ];
67 csr_frag *src = &target.fragments[ ((1023-l)*1024+x) ];
68
69 dst[0] = src->co[0];
70 dst[1] = src->co[1];
71 dst[2] = src->co[2];
72 }
73 }
74
75 csr_32f_write( "hello.pfm", 1024, 1024, rgba_test );
76
77 csr_rt_free( &target );
78
79 free( rgba_test );
80 vmf_free( map );
81 fs_exit();
82
83 /*
84 vmf_solid solid_main;
85
86
87 solidgen_ctx_init( &solid_main );
88
89 vdf_node *world = vdf_next( node, "world", NULL );
90
91 vdf_foreach( world, "solid", brush )
92 {
93 solidgen_push( &solid_main, brush );
94 }
95
96 clock_t t;
97 t = clock();
98 printf("Timer starts\n");
99
100 csr_frag *image = (csr_frag *)csr_malloc( 1024*1024*sizeof(csr_frag) );
101 clear_depth( image, 1024, 1024 );
102
103 for( int i = 0; i < csr_sb_count( solid_main.indices )/3; i ++ )
104 {
105 u32 * base = solid_main.indices + i*3;
106
107 vmf_vert tri[3];
108
109 tri[0] = solid_main.verts[ base[0] ];
110 tri[1] = solid_main.verts[ base[1] ];
111 tri[2] = solid_main.verts[ base[2] ];
112
113 draw_buffers( image, 1024, 1024, (v4f){ -1000.f, -1000.f, 1000.f, 1000.f }, tri, 1 );
114 }
115
116 printf("Timer ends \n");
117 t = clock() - t;
118 double time_taken = ((double)t)/CLOCKS_PER_SEC; // calculate the elapsed time
119 printf("Tracing took %f seconds to execute\n", time_taken);
120
121 float *rgba_test = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
122
123 for( int i = 0; i < 1024*1024; i ++ )
124 {
125 rgba_test[i*3+0] = image[i].qa;
126 rgba_test[i*3+1] = image[i].qb;
127 rgba_test[i*3+2] = image[i].depth;
128 }
129
130 csr_32f_write( "hello.pfm", 1024, 1024, rgba_test );
131
132 free( rgba_test );
133 free( image );
134
135 solidgen_to_obj( &solid_main, "hello.obj" );
136
137 vdf_free_r( node );
138 */
139 }
140 }