"name": "Color",
"type": "intrinsic",
"default": None,
- "exponent": 2.2
+ "exponent": 1.0
},
"$color2":
{
"name": "Color2",
"type": "intrinsic",
"default": None,
- "exponent": 2.2
+ "exponent": 1.0
},
"Lighting":
{
"name": "Min/Max",
"type": "vector",
"default": (0.0,1.0)
+ },
+ "$normalmapalphaenvmapmask":
+ {
+ "name": "Normal map mask",
+ "type": "bool",
+ "default": False
+ },
+ "$basealphaenvmapmask":
+ {
+ "name": "Base map mask",
+ "type": "bool",
+ "default": False
}
}
},
{
"name": "Translucent",
"type": "bool",
- "default": False
+ "default": False,
+
+ "$additive":
+ {
+ "name": "Additive",
+ "type": "bool",
+ "default": False
+ }
},
"$alphatest":
{
# Builtin/intrinsic entities, you probably dont want to modify these
"light": { "keyvalues": ent_lights },
"light_spot": { "keyvalues": ent_lights },
+ "light_environment": { "keyvalues": ent_lights },
"env_cubemap": { "keyvalues": ent_cubemap },
"prop_static": { "keyvalues": ent_prop },
+ "sky_camera": { "keyvalues": ent_sky_camera },
# CSGO.fgd
# --------
{
"TeamNum": {"type": "int", "default": 0 }
}
+ },
+ "func_bomb_target":
+ {
+ "allow": ('MESH',),
+ "keyvalues": {}
+ },
+ "func_detail":
+ {
+ "allow": ('MESH',),
+ "keyvalues": {}
}
}