# Public API
libcxr_decompose = extern( "cxr_decompose", \
- [POINTER(cxr_static_mesh)], c_void_p )
+ [POINTER(cxr_static_mesh), POINTER(c_int32)], c_void_p )
libcxr_free_world = extern( "cxr_free_world", [c_void_p], None )
libcxr_write_test_data = extern( "cxr_write_test_data", \
debug_gpu_shader.bind()
- gpu.state.depth_test_set('LESS_EQUAL')
gpu.state.depth_mask_set(False)
gpu.state.line_width_set(1.5)
gpu.state.face_culling_set('BACK')
+ gpu.state.depth_test_set('NONE')
gpu.state.blend_set('ALPHA')
if debug_gpu_lines != None:
debug_gpu_lines.draw(debug_gpu_shader)
+ gpu.state.depth_test_set('LESS_EQUAL')
gpu.state.blend_set('ADDITIVE')
if debug_gpu_mesh != None:
debug_gpu_mesh.draw(debug_gpu_shader)
return info
def mesh_cxr_format(obj):
+ orig_state = obj.mode
+ if orig_state != 'OBJECT':
+ bpy.ops.object.mode_set(mode='OBJECT')
+
dgraph = bpy.context.evaluated_depsgraph_get()
data = obj.evaluated_get(dgraph).data
mesh.loop_count = len(data.loops)
mesh.material_count = len(obj.material_slots)
+ bpy.ops.object.mode_set(mode=orig_state)
return mesh
class CXR_WRITE_VMF(bpy.types.Operator):
os.makedirs( model_dir, exist_ok=True )
# States
+ libcxr_reset_debug_lines()
material_info.references = set()
-
output_vmf = F"{directory}/{settings.project_name}.vmf"
with vdf_structure(output_vmf) as m:
nonlocal m
baked = mesh_cxr_format( brush[0] )
- world = libcxr_decompose.call( baked )
+ world = libcxr_decompose.call( baked, None )
if world == None:
return False
# World geometry
for brush in _collect.geo:
if not _buildsolid( brush[0], brush[1] ):
- print( "error" )
+ libcxr_batch_debug_lines()
+ scene_redraw()
return {'CANCELLED'}
m.edon()
else: m.kv( kv[0], str(kv[2]) )
if not _buildsolid( obj, ctx ):
+ libcxr_batch_debug_lines()
+ scene_redraw()
return {'CANCELLED'}
m.edon()
class CXR_PREVIEW_OPERATOR(bpy.types.Operator):
bl_idname="convexer.preview"
- bl_label="Preview"
+ bl_label="Preview Brushes"
+
+ LASTERR = None
+ RUNNING = False
def execute(_,context):
- libcxr_use()
+ return {'FINISHED'}
+
+ def modal(_,context,event):
+ global debug_gpu_mesh
+ static = _.__class__
+
+ if event.type == 'ESC':
+ libcxr_reset_debug_lines()
+ libcxr_batch_debug_lines()
+ debug_gpu_mesh = None
+ scene_redraw()
+
+ static.RUNNING = False
+ return {'FINISHED'}
+ return {'PASS_THROUGH'}
+
+ def invoke(_,context,event):
+ global debug_gpu_shader, debug_gpu_mesh
+ static = _.__class__
+ static.LASTERR = None
+
+ libcxr_use()
libcxr_reset_debug_lines()
mesh_src = mesh_cxr_format(context.active_object)
- world = libcxr_decompose.call( mesh_src )
-
- global debug_gpu_shader, debug_gpu_mesh
+
+ err = c_int32(0)
+ world = libcxr_decompose.call( mesh_src, pointer(err) )
if world == None:
debug_gpu_mesh = None
libcxr_batch_debug_lines()
- return {'CANCELLED'}
+ scene_redraw()
+
+ static.LASTERR = ["There is no error", \
+ "Non-Manifold",\
+ "Bad-Manifold",\
+ "No-Candidate",\
+ "Internal-Fail",\
+ "Non-Coplanar",\
+ "Non-Convex Polygon"]\
+ [err.value]
+
+ if static.RUNNING:
+ return {'CANCELLED'}
+ else:
+ context.window_manager.modal_handler_add(_)
+ return {'RUNNING_MODAL'}
ptrpreview = libcxr_world_preview.call( world )
preview = ptrpreview[0]
libcxr_free_tri_mesh.call( ptrpreview )
libcxr_free_world.call( world )
-
libcxr_batch_debug_lines()
scene_redraw()
- return {'FINISHED'}
+
+ if static.RUNNING:
+ return {'CANCELLED'}
+ if not static.RUNNING:
+ static.RUNNING = True
+ context.window_manager.modal_handler_add(_)
+ return {'RUNNING_MODAL'}
+
+class CXR_VIEW3D( bpy.types.Panel ):
+ bl_idname = "VIEW3D_PT_convexer"
+ bl_label = "Convexer"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_category = "Convexer"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object is not None)
+
+ def draw(_, context):
+ layout = _.layout
+ row = layout.row()
+ row.scale_y = 2
+ row.operator("convexer.preview")
+
+ if CXR_PREVIEW_OPERATOR.LASTERR != None:
+ box = layout.box()
+ box.label(text=CXR_PREVIEW_OPERATOR.LASTERR, icon='ERROR')
class CXR_INTERFACE(bpy.types.Panel):
bl_label="Convexer"
CXR_WRITE_VMF, CXR_MATERIAL_PANEL, CXR_IMAGE_SETTINGS,\
CXR_MODEL_SETTINGS, CXR_ENTITY_SETTINGS, CXR_CUBEMAP_SETTINGS,\
CXR_LIGHT_SETTINGS, CXR_SCENE_SETTINGS, CXR_DETECT_COMPILERS,\
- CXR_ENTITY_PANEL, CXR_LIGHT_PANEL, CXR_PREVIEW_OPERATOR ]
+ CXR_ENTITY_PANEL, CXR_LIGHT_PANEL, CXR_PREVIEW_OPERATOR,\
+ CXR_VIEW3D ]
def register():
global debug_draw_handler, vmt_param_dynamic_class