From 93790b71d3a89724255dc73239e38c08ad4bbac7 Mon Sep 17 00:00:00 2001 From: hgn Date: Tue, 26 Mar 2024 19:30:02 +0000 Subject: [PATCH] change shader properties to be vg_msg based --- .gitignore | 1 + addon.c | 8 +- gameserver.c | 4 +- maps_src/mp_line1/main.mdl | Bin 3457160 -> 3457248 bytes maps_src/mp_line2/main.mdl | Bin 1152 -> 1312 bytes menu.c | 30 +- model.c | 192 +- model.h | 41 +- player_glide.c | 14 +- render.h | 36 + shaders/impl.c | 21 +- shaders/scene_depth.fs | 2 +- shaders/scene_water.fs | 12 +- shaders/scene_water.h | 15 + skaterift.c | 2 +- skaterift_blender/__init__.py | 5178 +------------------------------- skaterift_blender/sr_main.py | 4823 +++++++++++++++++++++++++++++ skaterift_blender/sr_mat.py | 244 ++ skaterift_blender/sr_shader.py | 40 + skaterift_blender/sr_so.py | 148 + workshop.c | 14 +- world.h | 1 + world_entity.c | 7 +- world_gen.c | 19 +- world_load.c | 7 +- world_render.c | 245 +- world_sfd.c | 2 +- world_water.c | 28 +- 28 files changed, 5814 insertions(+), 5320 deletions(-) create mode 100644 skaterift_blender/sr_main.py create mode 100644 skaterift_blender/sr_mat.py create mode 100644 skaterift_blender/sr_shader.py create mode 100644 skaterift_blender/sr_so.py diff --git a/.gitignore b/.gitignore index 5f21e7c..7f613b9 100755 --- a/.gitignore +++ b/.gitignore @@ -16,6 +16,7 @@ models_src/boards/workshop compile_commands.json skaterift_blender/__pycache__/ +skaterift_blender/_combined.py sound_src/rtj3_01_down.ogg sound_src/song.ogg diff --git a/addon.c b/addon.c index 72083e3..34e16f8 100644 --- a/addon.c +++ b/addon.c @@ -346,11 +346,13 @@ static addon_reg *addon_mount_workshop_folder( PublishedFileId_t workshop_id, vg_msg msg; vg_msg_init( &msg, reg->metadata, reg->metadata_len ); - if( vg_msg_seekframe( &msg, "workshop" )){ - vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type ); + if( vg_msg_seekframe( &msg, "workshop" )) + { + vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type, NULL ); } - if( type == k_addon_type_none ){ + if( type == k_addon_type_none ) + { vg_error( "Cannot determine addon type\n" ); return NULL; } diff --git a/gameserver.c b/gameserver.c index d3449e8..1d513f4 100644 --- a/gameserver.c +++ b/gameserver.c @@ -784,7 +784,7 @@ static void gameserver_process_user_request( db_request *db_req ){ const char *mod = vg_msg_getkvstr( &data, "mod" ); const char *route = vg_msg_getkvstr( &data, "route" ); u32 week; - vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week ); + vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week, NULL ); if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){ gameserver_cat_table( &body, mod, route, @@ -829,7 +829,7 @@ static void gameserver_process_user_request( db_request *db_req ){ } i32 centiseconds; - vg_msg_getkvintg( &data, "time", k_vg_msg_i32, ¢iseconds ); + vg_msg_getkvintg( &data, "time", k_vg_msg_i32, ¢iseconds, NULL ); if( centiseconds < 5*100 ){ gameserver_request_respond( k_request_status_client_error, res, NULL, msg ); diff --git a/maps_src/mp_line1/main.mdl b/maps_src/mp_line1/main.mdl index 4ac928ca24c6f35836b52a45eb8fe1e4147dd265..bd56b3c43ebb8f81b18f572d4cedbb7b38b35df6 100644 GIT binary patch delta 1537 zcmZXUe@N749LJyM{E^ye-l=uok2;q+^|WOwYkl*M#6=q=3knvj-M;g_=iNBZygR3i zwRCfvgUM!Z#|qXTv0xfC*xZ;5C-hXk`k#59o3HL{CFnRpmx{iO+R7XU$^uZ~5DdyR;KE z1#0!-0?o8D4R2V>kt`_W7Umd!39dp-4&V@d0-w+$_>~?09`o{u}?$ zS$Jl>T6Py*fv@Q8_>1Hg_2T6(`{{2mNdJgS^zX=U zsrtLb>8cdewwjjio*w#-3k^A7pPqUsXXvkWc+&Kuu$7den(O*sIx*G$C?UVk+f< zilf0($Kwopp60erdpt!~_`%MS`4!ZJ`FG|#@6UN8F_AQqPBKU)Swpf&HpwAtiJ9b* zJhG1D6AQ7D0#Znd$a=DY*hn$469;h;7uiTQ5jQCzPms-|l$4Qj@+7Gsm86QOwN{fF zvV}ZFwvt-1jnsWN=c)f<_}JULbNqpDFxVA0QXlwZ0d+(zaXlLFw{}E2x?oBZkPC+1%I^j2ZE$5fPV@dwor*3uk5Y oqaT(VTe|hv4c?E25n%S`jbw`PNzR=7->Mj}{4Dz%b3HbRNXeL>Nh@T6o^YKGm_R61?>PA^4TDYZN}TCTa&04}KGIVfTk~ZT z42>67J4FRqYmL|jdCtV^|MlQ3>8=T8PZKKlT+5$-?_>Wt+rKkCJ#)_!&Yki47LA$L za-M6JRI%BmkrVhYO<=EX<8t}(U9(3=af?Rq^SX{-)??hM{ROTWR3ARCEBHgL;?GpQ z#Wmlk9nb3mUeX<$R#~B~--f*!!=<`~tCZt+O|uT;BO1cTHHSO&2q)E8ax9=%)QdRnsdQE`oaD=Fm>OsQ*5>L4D~ z8+cM*;VC`Dv#Kw%#S?f@m+(E^#eXWa)iv2Vg-i85uF{XVSq0l{+b`hbdJA{x22Sc9 zJgTS5ZT+)&N>}l$e#bWzsj&6qctxM!2U^CCDgv(Y>jVyK0ypS3J|thzHOF)mzorq~ ztLu1JkMX$nSGwk+`tTRJg1^%$PN_O%>$l?vx_}+s!G4u(xAog_gU0Y7-NMI|v%}Uu zjC(bNhc$=C^$1^7W0?9g-Qf>>T8LJ*+0&DWBV5?e{JHgs?@dkXx9NSYfA3w5@in(H zZP^H$n~Ama#LbJk5#8OEm6>L|2KJC;BD(x`Z0?WyvH4dwQEj+&;o+ADeeOzZ{QfVQ zT{5Z8==v7V+Nu@*uiD8?-g=&g)m^@gJv3C?#H+hn`;`3)Yolcgoc~2wS;zit<;_U+ zok-Mx2eKd=av&Erffsy`2b&=u3SbKqf**>Y7)qcN%3v#OgL0^V00f~DLa-fnKp1wy n6R-=apc-mmH|&83)Pn7`4(eeqJP8fZ2>YPv>qxZu)5(7UM%Y#a diff --git a/maps_src/mp_line2/main.mdl b/maps_src/mp_line2/main.mdl index 7fccd64675aaaa49aef31214aa8c4363270a8d97..e9b2da21f4f36290d79f0d6f9c150f85db0c3711 100644 GIT binary patch delta 361 zcmZqRT);I!MbdzQfq@Z-i%W_!^U{lfEC@I-(N>y?foWotl&k?0M2QSgCO0J~J~y!> zwJ0+&2c$4y;zVi2fQf5C#7Sw{0H{(Epj2vJNqjj-DM%dYfige}Y;a~?N@j8@NG$`y1fbxA$)$|W9IPNEt5&U=?7*Zm`3a+sga%jv149dx z22nuyRhu1{9GL3;iZk+yQsa~JbMi}z7_{%U+3kGy-tI&kyFCL#gS}r$YH9&Y^32Cg zww%@v>?XXwZU>TdO3P1=FHTO(NoC-=u59a+R+L(tmkRRd0tY9sSD>=_Ld-UP<%wmf f@x=wHsVNK~{<7Iete4Gp5wz|<^wkFB92fuqH`r#5 delta 194 zcmZ3$)xbGHMN)%-fq@Z-i%W_!^U{lfEC|>!(N>!22jj#jDOn9Bh!P2)Om0d}d~RY% zYEfol4oIQH#EH_34indch?CN?4p5~gK&jNclK66vQjj_zsF=*iD9u{*x<~(l+5H*kXisubmesh_count; j++ ){ + for( u32 j=0; jsubmesh_count; j++ ) + { u32 index = item->submesh_start + j; mdl_submesh *sm = mdl_arritm( &menu.model.submeshs, index ); - - mdl_material *mat = mdl_arritm( &menu.model.materials, - sm->material_id-1 ); - if( mat->tex_diffuse != current_tex ){ + if( sm->material_id != current_mat ) + { + mdl_material *mat = mdl_arritm( &menu.model.materials, + sm->material_id-1 ); glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, menu.textures[ mat->tex_diffuse ] ); - current_tex = mat->tex_diffuse; + + if( mat->shader == k_shader_standard ) + { + struct shader_props_standard *props = mat->props.compiled; + + /* FIXME: why does menu have its own texture array?? */ + glBindTexture( GL_TEXTURE_2D, + menu.textures[ props->tex_diffuse ] ); + } + else + { + glBindTexture( GL_TEXTURE_2D, vg.tex_missing ); + } + + current_mat = sm->material_id; } mdl_draw_submesh( sm ); diff --git a/model.c b/model.c index a04f5d5..b8bacf2 100644 --- a/model.c +++ b/model.c @@ -4,13 +4,16 @@ #pragma once -#include "model.h" #include "vg/vg_io.h" #include "vg/vg_async.h" #include "vg/vg_tex.h" +#include "vg/vg_msg.h" +#include "vg/vg_string.h" #include #include #include +#include "model.h" +#include "render.h" static void mdl_load_fatal_corrupt( mdl_context *mdl ) { @@ -54,12 +57,18 @@ static void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, { vg_warn( "Applying alignment fixup to array @%p [%u -> %u] x %u\n", buffer, arr->item_size, stride, arr->item_count ); - if( stride < arr->item_size ) - vg_fatal_error( "not safe\n" ); + + if( stride > arr->item_size ) + memset( buffer, 0, stride*arr->item_count ); + + u32 read_size = VG_MIN( stride, arr->item_size ); for( u32 i=0; iitem_count; i++ ) { - u64 l = fread( buffer+i*stride, arr->item_size, 1, mdl->file ); + u64 l = fread( buffer+i*stride, read_size, 1, mdl->file ); + if( stride < arr->item_size ) + fseek( mdl->file, arr->item_size-stride, SEEK_CUR ); + if( l != 1 ) mdl_load_fatal_corrupt( mdl ); } } @@ -69,12 +78,6 @@ static void mdl_load_array_file_buffer( mdl_context *mdl, mdl_array *arr, static void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr, mdl_array *arr, void *lin_alloc, u32 stride ) { - if( stride < arr->item_size ) - { - vg_error( "Structure max: %u. Got: %u\n", stride, arr->item_size ); - vg_fatal_error( "not safe\n" ); - } - if( arr->item_count ) { u32 size = stride*arr->item_count; @@ -149,12 +152,13 @@ int mdl_load_metadata_block( mdl_context *mdl, void *lin_alloc ) success &= _mdl_load_array( mdl, &mdl->strings, "strings", lin_alloc, 1 ); success &= MDL_LOAD_ARRAY( mdl, &mdl->meshs, mdl_mesh, lin_alloc ); success &= MDL_LOAD_ARRAY( mdl, &mdl->submeshs, mdl_submesh, lin_alloc ); - success &= MDL_LOAD_ARRAY( mdl, &mdl->materials, mdl_material, lin_alloc ); success &= MDL_LOAD_ARRAY( mdl, &mdl->textures, mdl_texture, lin_alloc ); success &= MDL_LOAD_ARRAY( mdl, &mdl->armatures, mdl_armature, lin_alloc ); success &= MDL_LOAD_ARRAY( mdl, &mdl->bones, mdl_bone, lin_alloc ); success &= MDL_LOAD_ARRAY( mdl, &mdl->animations,mdl_animation,lin_alloc ); + success &= mdl_load_materials( mdl, lin_alloc ); + return success; } @@ -163,6 +167,172 @@ int mdl_load_animation_block( mdl_context *mdl, void *lin_alloc ) return MDL_LOAD_ARRAY( mdl, &mdl->keyframes, mdl_keyframe, lin_alloc ); } +void *mdl_shader_standard( vg_msg *msg, void *alloc ) +{ + struct shader_props_standard *props = + vg_linear_alloc( alloc, sizeof(struct shader_props_standard) ); + + vg_msg_getkvintg( msg, "tex_diffuse", k_vg_msg_u32, &props->tex_diffuse, + NULL ); + + return props; +} + +void *mdl_shader_terrain( vg_msg *msg, void *alloc ) +{ + struct shader_props_terrain *props = + vg_linear_alloc( alloc, sizeof(struct shader_props_terrain) ); + + vg_msg_getkvintg( msg, "tex_diffuse", k_vg_msg_u32, &props->tex_diffuse, + NULL ); + vg_msg_getkvvecf( msg, "sand_colour", k_vg_msg_v4f, + props->sand_colour, (v4f){ 0.79, 0.63, 0.48, 1.0 } ); + vg_msg_getkvvecf( msg, "blend_offset", k_vg_msg_v2f, + props->blend_offset, (v2f){ 0.5, 0.0 } ); + + return props; +} + +void *mdl_shader_vertex_blend( vg_msg *msg, void *alloc ) +{ + struct shader_props_vertex_blend *props = + vg_linear_alloc( alloc, sizeof(struct shader_props_vertex_blend) ); + + vg_msg_getkvintg( msg, "tex_diffuse", k_vg_msg_u32, &props->tex_diffuse, + NULL ); + vg_msg_getkvvecf( msg, "blend_offset", k_vg_msg_v2f, + props->blend_offset, (v2f){ 0.5, 0.0 } ); + return props; +} + +void *mdl_shader_water( vg_msg *msg, void *alloc ) +{ + struct shader_props_water *props = + vg_linear_alloc( alloc, sizeof(struct shader_props_water) ); + + vg_msg_getkvvecf( msg, "shore_colour", k_vg_msg_v4f, + props->shore_colour, (v4f){0.03,0.32,0.61,1.0} ); + vg_msg_getkvvecf( msg, "deep_colour", k_vg_msg_v4f, + props->deep_colour, (v4f){0.0,0.006,0.03,1.0} ); + vg_msg_getkvintg( msg, "fog_scale", k_vg_msg_f32, &props->fog_scale, + (f32[]){0.04} ); + vg_msg_getkvintg( msg, "fresnel", k_vg_msg_f32, &props->fresnel, + (f32[]){5.0} ); + vg_msg_getkvintg( msg, "water_scale", k_vg_msg_f32, &props->water_sale, + (f32[]){ 0.008 } ); + vg_msg_getkvvecf( msg, "wave_speed", k_vg_msg_v4f, + props->wave_speed, (v4f){0.008,0.006,0.003,0.03} ); + return props; +} + +void *mdl_shader_cubemapped( vg_msg *msg, void *alloc ) +{ + struct shader_props_cubemapped *props = + vg_linear_alloc( alloc, sizeof(struct shader_props_cubemapped) ); + + vg_msg_getkvintg( msg, "tex_diffuse", k_vg_msg_u32, &props->tex_diffuse, + NULL ); + vg_msg_getkvintg( msg, "cubemap_entity", k_vg_msg_u32, + &props->cubemap_entity, NULL ); + vg_msg_getkvvecf( msg, "tint", k_vg_msg_v4f, + props->tint, (v4f){1.0,1.0,1.0,1.0} ); + return props; +} + +bool _mdl_legacy_v105_properties( struct mdl_material_v105 *mat, vg_msg *dst ) +{ + vg_msg_wkvnum( dst, "tex_diffuse", k_vg_msg_u32, 1, &mat->tex_diffuse ); + + if( mat->shader == k_shader_cubemap ) + { + vg_msg_wkvnum( dst, "cubemap", k_vg_msg_u32, 1, &mat->tex_none0 ); + vg_msg_wkvnum( dst, "tint", k_vg_msg_f32, 4, mat->colour ); + } + else if( mat->shader == k_shader_terrain_blend ) + { + vg_msg_wkvnum( dst, "sand_colour", k_vg_msg_f32, 4, mat->colour ); + vg_msg_wkvnum( dst, "blend_offset", k_vg_msg_f32, 2, mat->colour1 ); + } + else if( mat->shader == k_shader_standard_vertex_blend ) + { + vg_msg_wkvnum( dst, "blend_offset", k_vg_msg_f32, 2, mat->colour1 ); + } + else if( mat->shader == k_shader_water ) + { + vg_msg_wkvnum( dst, "shore_colour", k_vg_msg_f32, 4, mat->colour ); + vg_msg_wkvnum( dst, "deep_colour", k_vg_msg_f32, 4, mat->colour1 ); + } + + return 1; +} + +int mdl_load_materials( mdl_context *mdl, void *lin_alloc ) +{ + MDL_LOAD_ARRAY( mdl, &mdl->materials, mdl_material, lin_alloc ); + +#if (MDL_VERSION_MIN <= 105) + /* load legacy material data into scratch */ + mdl_array_ptr legacy_materials; + if( mdl->info.version <= 105 ) + { + _mdl_load_array( mdl, &legacy_materials, "mdl_material", vg_mem.scratch, + sizeof(struct mdl_material_v105) ); + } +#endif + + mdl_array_ptr data; + _mdl_load_array( mdl, &data, "shader_data", vg_mem.scratch, 1 ); + + for( u32 i=0; imaterials); i ++ ) + { + mdl_material *mat = mdl_arritm( &mdl->materials, i ); + vg_msg msg; + +#if (MDL_VERSION_MIN <= 105) + u8 legacy_buf[512]; + if( mdl->info.version <= 105 ) + { + vg_msg_init( &msg, legacy_buf, sizeof(legacy_buf) ); + _mdl_legacy_v105_properties( mdl_arritm( &legacy_materials,i ), &msg ); + vg_msg_init( &msg, legacy_buf, msg.cur.co ); + } + else +#endif + { + vg_msg_init( &msg, data.data + mat->props.kvs.offset, + mat->props.kvs.size ); + } + + if( mat->shader == k_shader_standard || + mat->shader == k_shader_standard_cutout || + mat->shader == k_shader_foliage || + mat->shader == k_shader_fxglow ) + { + mat->props.compiled = mdl_shader_standard( &msg, lin_alloc ); + } + else if( mat->shader == k_shader_standard_vertex_blend ) + { + mat->props.compiled = mdl_shader_vertex_blend( &msg, lin_alloc ); + } + else if( mat->shader == k_shader_cubemap ) + { + mat->props.compiled = mdl_shader_cubemapped( &msg, lin_alloc ); + } + else if( mat->shader == k_shader_terrain_blend ) + { + mat->props.compiled = mdl_shader_terrain( &msg, lin_alloc ); + } + else if( mat->shader == k_shader_water ) + { + mat->props.compiled = mdl_shader_water( &msg, lin_alloc ); + } + else + mat->props.compiled = NULL; + } + + return 1; +} + /* * if calling mdl_open, and the file does not exist, the game will fatal quit */ diff --git a/model.h b/model.h index ae19f6f..cfd7e64 100644 --- a/model.h +++ b/model.h @@ -5,7 +5,7 @@ #pragma once #define MDL_VERSION_MIN 101 -#define MDL_VERSION_NR 105 +#define MDL_VERSION_NR 106 enum mdl_shader{ k_shader_standard = 0, @@ -124,7 +124,15 @@ static void mdl_transform_mul( mdl_transform *a, mdl_transform *b, v3_mul( a->s, b->s, d->s ); } -struct mdl_material +struct mdl_file +{ + u32 pstr_path, + pack_offset, + pack_size; +}; + +#if (MDL_VERSION_MIN <= 105) +struct mdl_material_v105 { u32 pstr_name, shader, @@ -138,6 +146,27 @@ struct mdl_material tex_none0, tex_none1; }; +#endif + +struct mdl_material +{ + u32 pstr_name, + shader, + flags, + surface_prop; + + union + { + struct + { + u32 offset, size; + /* -> vg_msg containing KV properties */ + } + kvs; + void *compiled; /* -> shader specific structure for render */ + } + props; +}; struct mdl_bone { @@ -212,13 +241,6 @@ struct mdl_mesh armature_id; }; -struct mdl_file -{ - u32 pstr_path, - pack_offset, - pack_size; -}; - struct mdl_texture { mdl_file file; @@ -299,6 +321,7 @@ void mdl_fread_pack_file( mdl_context *mdl, mdl_file *info, void *dst ); int mdl_load_animation_block( mdl_context *mdl, void *lin_alloc ); int mdl_load_metadata_block( mdl_context *mdl, void *lin_alloc ); int mdl_load_mesh_block( mdl_context *mdl, void *lin_alloc ); +int mdl_load_materials( mdl_context *mdl, void *lin_alloc ); /* load mesh */ void mdl_async_load_glmesh( mdl_context *mdl, glmesh *mesh, u32 *fixup_table ); diff --git a/player_glide.c b/player_glide.c index df49c37..4a5958e 100644 --- a/player_glide.c +++ b/player_glide.c @@ -515,7 +515,7 @@ void player_glide_transition(void) void render_glider_model( vg_camera *cam, world_instance *world, m4x3f mmdl, enum board_shader shader ) { - u32 current_tex = 0xffffffff; + u32 current_mat = 0xffffffff; glActiveTexture( GL_TEXTURE0 ); mdl_context *mdl = &player_glide.glider; @@ -550,20 +550,22 @@ void render_glider_model( vg_camera *cam, world_instance *world, continue; } - mdl_material *mat = mdl_arritm( &mdl->materials, sm->material_id-1 ); - if( mat->tex_diffuse != current_tex ) + if( sm->material_id != current_mat ) { + mdl_material *mat = mdl_arritm( &mdl->materials,sm->material_id-1 ); GLuint tex = vg.tex_missing; - if( mat->tex_diffuse ) + if( mat->shader == k_shader_standard ) { - u32 index = mat->tex_diffuse-1; + struct shader_props_standard *props = mat->props.compiled; + + u32 index = props->tex_diffuse-1; mdl_texture *ptex = mdl_arritm( &mdl->textures, index ); tex = ptex->glname; } glBindTexture( GL_TEXTURE_2D, tex ); - current_tex = mat->tex_diffuse; + current_mat = sm->material_id; } mdl_draw_submesh( sm ); diff --git a/render.h b/render.h index 3b69b2b..64556ff 100644 --- a/render.h +++ b/render.h @@ -79,6 +79,42 @@ struct framebuffer{ } extern framebuffers[]; + +struct shader_props_standard +{ + u32 tex_diffuse; +}; + +struct shader_props_terrain +{ + u32 tex_diffuse; + v2f blend_offset; + v4f sand_colour; +}; + +struct shader_props_vertex_blend +{ + u32 tex_diffuse; + v2f blend_offset; +}; + +struct shader_props_water +{ + v4f shore_colour; + v4f deep_colour; + f32 fog_scale; + f32 fresnel; + f32 water_sale; + v4f wave_speed; +}; + +struct shader_props_cubemapped +{ + u32 tex_diffuse; + u32 cubemap_entity; + v4f tint; +}; + void render_init(void); void render_fsquad(void); void render_fsquad1(void); diff --git a/shaders/impl.c b/shaders/impl.c index 7462794..eeebab1 100644 --- a/shaders/impl.c +++ b/shaders/impl.c @@ -5566,12 +5566,15 @@ struct vg_shader _shader_scene_water = { "\n" "uniform vec3 uShoreColour;\n" "uniform vec3 uOceanColour;\n" +"uniform float uFresnel;\n" +"uniform float uWaterScale;\n" +"uniform vec4 uWaveSpeed;\n" "\n" "#line 1 1 \n" "// :D\n" "const float CLEARSKIES_LIGHT_DOT_MIN = 0.0;\n" "\n" -"#line 16 0 \n" +"#line 19 0 \n" "#line 1 2 \n" "// :D\n" "\n" @@ -5940,7 +5943,7 @@ struct vg_shader _shader_scene_water = { " return world_compute_lighting( diffuse, normal, co, compute_board_shadow() );\n" "}\n" "\n" -"#line 17 0 \n" +"#line 20 0 \n" "#line 1 3 \n" "const float k_motion_lerp_amount = 0.01;\n" "\n" @@ -5960,7 +5963,7 @@ struct vg_shader _shader_scene_water = { " oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n" "}\n" "\n" -"#line 18 0 \n" +"#line 21 0 \n" "\n" "// Pasted from common_world.glsl\n" "vec3 water_compute_lighting( vec3 diffuse, vec3 normal, vec3 co )\n" @@ -6020,8 +6023,7 @@ struct vg_shader _shader_scene_water = { "{\n" " vec3 surface_tint = mix(uShoreColour, uOceanColour, depthvalue);\n" "\n" -" //TODO: Make exponent a material param (default: 5.0)\n" -" float ffresnel = pow(1.0-dot( vnorm, halfview ),0.8);\n" +" float ffresnel = pow(1.0-dot( vnorm, halfview ),uFresnel);\n" "\n" " vec3 lightdir = vec3(0.95,0.0,-0.3);\n" " vec3 specdir = reflect( -lightdir, vnorm );\n" @@ -6065,8 +6067,7 @@ struct vg_shader _shader_scene_water = { " // Surface colour composite\n" " float depthvalue = clamp( -world_water_depth(aCo)*(1.0/25.0), 0.0,1.0 );\n" "\n" -" //TODO: Material param (default: 0.008)\n" -" vec2 world_coord = aCo.xz * 0.12;\n" +" vec2 world_coord = aCo.xz * uWaterScale;\n" " //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 );\n" " vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 );\n" " vec4 dudva = texture( uTexDudv, world_coord + time_offsets.xy )-0.5;\n" @@ -6108,6 +6109,9 @@ GLuint _uniform_scene_water_uBoard0; GLuint _uniform_scene_water_uBoard1; GLuint _uniform_scene_water_uShoreColour; GLuint _uniform_scene_water_uOceanColour; +GLuint _uniform_scene_water_uFresnel; +GLuint _uniform_scene_water_uWaterScale; +GLuint _uniform_scene_water_uWaveSpeed; GLuint _uniform_scene_water_g_world_depth; GLuint _uniform_scene_water_uLightsArray; GLuint _uniform_scene_water_uLightsIndex; @@ -11299,6 +11303,9 @@ void vg_auto_shader_link(void) _uniform_scene_water_uBoard1 = glGetUniformLocation( _shader_scene_water.id, "uBoard1" ); _uniform_scene_water_uShoreColour = glGetUniformLocation( _shader_scene_water.id, "uShoreColour" ); _uniform_scene_water_uOceanColour = glGetUniformLocation( _shader_scene_water.id, "uOceanColour" ); + _uniform_scene_water_uFresnel = glGetUniformLocation( _shader_scene_water.id, "uFresnel" ); + _uniform_scene_water_uWaterScale = glGetUniformLocation( _shader_scene_water.id, "uWaterScale" ); + _uniform_scene_water_uWaveSpeed = glGetUniformLocation( _shader_scene_water.id, "uWaveSpeed" ); _uniform_scene_water_g_world_depth = glGetUniformLocation( _shader_scene_water.id, "g_world_depth" ); _uniform_scene_water_uLightsArray = glGetUniformLocation( _shader_scene_water.id, "uLightsArray" ); _uniform_scene_water_uLightsIndex = glGetUniformLocation( _shader_scene_water.id, "uLightsIndex" ); diff --git a/shaders/scene_depth.fs b/shaders/scene_depth.fs index 8850503..d805441 100644 --- a/shaders/scene_depth.fs +++ b/shaders/scene_depth.fs @@ -19,7 +19,7 @@ float water_depth( vec3 pos, vec3 halfview ) float t = dot((pnorm*pdist - pos), pnorm) / d; // TODO: Make g_water_fog a material param - return t * 0.3;//g_water_fog; + return t * g_water_fog; } void main() diff --git a/shaders/scene_water.fs b/shaders/scene_water.fs index 1787308..db92f97 100644 --- a/shaders/scene_water.fs +++ b/shaders/scene_water.fs @@ -11,6 +11,9 @@ uniform vec3 uBoard1; uniform vec3 uShoreColour; uniform vec3 uOceanColour; +uniform float uFresnel; +uniform float uWaterScale; +uniform vec4 uWaveSpeed; #include "light_clearskies_stddef.glsl" #include "common_scene.glsl" @@ -74,8 +77,7 @@ vec4 water_surf( vec3 halfview, vec3 vnorm, float depthvalue, { vec3 surface_tint = mix(uShoreColour, uOceanColour, depthvalue); - //TODO: Make exponent a material param (default: 5.0) - float ffresnel = pow(1.0-dot( vnorm, halfview ),0.8); + float ffresnel = pow(1.0-dot( vnorm, halfview ),uFresnel); vec3 lightdir = vec3(0.95,0.0,-0.3); vec3 specdir = reflect( -lightdir, vnorm ); @@ -119,10 +121,8 @@ void main() // Surface colour composite float depthvalue = clamp( -world_water_depth(aCo)*(1.0/25.0), 0.0,1.0 ); - //TODO: Material param (default: 0.008) - vec2 world_coord = aCo.xz * 0.12; - //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 ); - vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 ); + vec2 world_coord = aCo.xz * uWaterScale; + vec4 time_offsets = vec4( uTime ) * uWaveSpeed; vec4 dudva = texture( uTexDudv, world_coord + time_offsets.xy )-0.5; vec4 dudvb = texture( uTexDudv, world_coord *7.0 - time_offsets.zw )-0.5; diff --git a/shaders/scene_water.h b/shaders/scene_water.h index d19c02d..50ac3d2 100644 --- a/shaders/scene_water.h +++ b/shaders/scene_water.h @@ -15,6 +15,9 @@ extern GLuint _uniform_scene_water_uBoard0; extern GLuint _uniform_scene_water_uBoard1; extern GLuint _uniform_scene_water_uShoreColour; extern GLuint _uniform_scene_water_uOceanColour; +extern GLuint _uniform_scene_water_uFresnel; +extern GLuint _uniform_scene_water_uWaterScale; +extern GLuint _uniform_scene_water_uWaveSpeed; extern GLuint _uniform_scene_water_g_world_depth; extern GLuint _uniform_scene_water_uLightsArray; extern GLuint _uniform_scene_water_uLightsIndex; @@ -74,6 +77,18 @@ static inline void shader_scene_water_uOceanColour(v3f v) { glUniform3fv(_uniform_scene_water_uOceanColour,1,v); } +static inline void shader_scene_water_uFresnel(f32 f) +{ + glUniform1f(_uniform_scene_water_uFresnel,f); +} +static inline void shader_scene_water_uWaterScale(f32 f) +{ + glUniform1f(_uniform_scene_water_uWaterScale,f); +} +static inline void shader_scene_water_uWaveSpeed(v4f v) +{ + glUniform4fv(_uniform_scene_water_uWaveSpeed,1,v); +} static inline void shader_scene_water_g_world_depth(int i) { glUniform1i(_uniform_scene_water_g_world_depth,i); diff --git a/skaterift.c b/skaterift.c index 4f86538..8543f6a 100644 --- a/skaterift.c +++ b/skaterift.c @@ -130,7 +130,7 @@ static void skaterift_restore_state(void) vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) ); u32 ach; - vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach ); + vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL ); skaterift.achievements |= ach; u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ), diff --git a/skaterift_blender/__init__.py b/skaterift_blender/__init__.py index 08e67bd..0cc2b7f 100644 --- a/skaterift_blender/__init__.py +++ b/skaterift_blender/__init__.py @@ -1,5170 +1,24 @@ -import bpy, blf, math, gpu, os, time -import cProfile -import numpy as np -from ctypes import * -from mathutils import * -from gpu_extras.batch import batch_for_shader -from bpy_extras import mesh_utils -from bpy_extras import view3d_utils +import os -bl_info = { - "name":"Skaterift .mdl exporter", - "author": "Harry Godden (hgn)", - "version": (0,2), - "blender":(3,1,0), - "location":"Export", - "description":"", - "warning":"", - "wiki_url":"", - "category":"Import/Export", -} +out = open( F'{os.path.dirname(__file__)}/_combined.py', 'w' ) -sr_entity_list = [ - ('none', 'None', '', 0 ), - ('ent_gate', 'Gate', '', 1 ), - ('ent_spawn', 'Spawn Point', '', 2 ), - ('ent_route_node', 'Routing Path', '', 3 ), - ('ent_route', 'Skate Course', '', 4 ), - ('ent_water', 'Water Surface', '', 5 ), - ('ent_volume', 'Volume/Trigger', '', 6 ), - ('ent_audio', 'Audio', '', 7 ), - ('ent_marker', 'Marker', '', 8 ), - ('ent_font', 'Font', '', 9 ), - ('ent_font_variant', 'Font:Variant', '', 10 ), - ('ent_traffic', 'Traffic Model', '', 11 ), - ('ent_skateshop', 'Skate Shop', '', 12 ), - ('ent_camera', 'Camera', '', 13 ), - ('ent_swspreview', 'Workshop Preview', '', 14 ), - ('ent_menuitem', 'Menu Item', '', 15 ), - ('ent_worldinfo', 'World Info', '', 16 ), - ('ent_ccmd', 'CCmd', '', 17 ), - ('ent_objective', 'Objective', '', 18 ), - ('ent_challenge', 'Challenge', '', 19 ), - ('ent_relay', 'Relay', '', 20 ), - ('ent_miniworld', 'Mini World', '', 22 ), - ('ent_prop', 'Prop', '', 23 ), - ('ent_list', 'Entity List', '', 24 ), - ('ent_region', 'Region', '', 25 ), - ('ent_glider', 'Glider', '', 26 ), - ('ent_npc', 'npc', '', 27 ) -] - -MDL_VERSION_NR = 105 -SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \ - 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\ - 'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list',\ - 'ent_npc' ] - -def get_entity_enum_id( alias ): -#{ - for et in sr_entity_list:#{ - if et[0] == alias:#{ - return et[3] - #} - #} - - if alias == 'ent_cubemap': return 21 - - return 0 -#} - -class mdl_vert(Structure): # 48 bytes. Quite large. Could compress -#{ # the normals and uvs to i16s. Not an - _pack_ = 1 # real issue, yet. - _fields_ = [("co",c_float*3), - ("norm",c_float*3), - ("uv",c_float*2), - ("colour",c_uint8*4), - ("weights",c_uint16*4), - ("groups",c_uint8*4)] -#} - -class mdl_transform(Structure): -#{ - _fields_ = [("co",c_float*3), - ( "s",c_float*3), - ( "q",c_float*4)] -#} - -class mdl_submesh(Structure): -#{ - _fields_ = [("indice_start",c_uint32), - ("indice_count",c_uint32), - ("vertex_start",c_uint32), - ("vertex_count",c_uint32), - ("bbx",(c_float*3)*2), - ("material_id",c_uint16), # index into the material array - ("flags",c_uint16)] -#} - -# shader data -# ================================================= - -class mdl_material(Structure): -#{ - _fields_ = [("pstr_name",c_uint32), - ("shader",c_uint32), - ("shader_data",c_uint32), - ("shader_data_len",c_uint32), - ("flags",c_uint32), - ("surface_prop",c_uint32)] - - # ("colour",c_float*4), (old) v105 - # ("colour1",c_float*4), - # ("tex_diffuse",c_uint32), - # ("tex_none0",c_uint32), - # ("tex_none1",c_uint32)] -#} - -class mdl_bone(Structure): -#{ - _fields_ = [("co",c_float*3),("end",c_float*3), - ("parent",c_uint32), - ("collider",c_uint32), - ("ik_target",c_uint32), - ("ik_pole",c_uint32), - ("flags",c_uint32), - ("pstr_name",c_uint32), - ("hitbox",(c_float*3)*2), - ("conevx",c_float*3),("conevy",c_float*3),("coneva",c_float*3), - ("conet",c_float)] -#} - -class mdl_armature(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("bone_start",c_uint32), - ("bone_count",c_uint32), - ("anim_start",c_uint32), - ("anim_count",c_uint32)] -#} - -class mdl_animation(Structure): -#{ - _fields_ = [("pstr_name",c_uint32), - ("length",c_uint32), - ("rate",c_float), - ("keyframe_start",c_uint32)] -#} - -class mdl_mesh(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("submesh_start",c_uint32), - ("submesh_count",c_uint32), - ("pstr_name",c_uint32), - ("entity_id",c_uint32), - ("armature_id",c_uint32)] -#} - -class mdl_file(Structure): -#{ - _fields_ = [("path",c_uint32), - ("pack_offset",c_uint32), - ("pack_size",c_uint32)] -#} - -class mdl_texture(Structure): -#{ - _fields_ = [("file",mdl_file), - ("glname",c_uint32)] -#} - -class mdl_array(Structure): -#{ - _fields_ = [("file_offset",c_uint32), - ("item_count",c_uint32), - ("item_size",c_uint32), - ("name",c_byte*16)] -#} - -class mdl_header(Structure): -#{ - _fields_ = [("version",c_uint32), - ("arrays",mdl_array)] -#} - -class ent_spawn(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("pstr_name",c_uint32)] -#} - -class ent_light(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("daytime",c_uint32), - ("type",c_uint32), - ("colour",c_float*4), - ("angle",c_float), - ("range",c_float), - ("inverse_world",(c_float*3)*4), # Runtime - ("angle_sin_cos",(c_float*2))] # Runtime -#} - -class version_refcount_union(Union): -#{ - _fields_ = [("timing_version",c_uint32), - ("ref_count",c_uint8)] -#} - -class ent_gate(Structure): -#{ - _fields_ = [("flags",c_uint32), - ("target", c_uint32), - ("key",c_uint32), - ("dimensions", c_float*3), - ("co", (c_float*3)*2), - ("q", (c_float*4)*2), - ("to_world",(c_float*3)*4), - ("transport",(c_float*3)*4), - ("_anonymous_union",version_refcount_union), - ("timing_time",c_double), - ("routes",c_uint16*4), - ("route_count",c_uint8), - ("submesh_start",c_uint32), # v102+ - ("submesh_count",c_uint32), # v102+ (can be 0) - ] - sr_functions = { 0: 'unlock' } -#} - -class ent_route_node(Structure): -#{ - _fields_ = [("co",c_float*3), - ("ref_count",c_uint8), - ("ref_total",c_uint8)] -#} - -class ent_path_index(Structure): -#{ - _fields_ = [("index",c_uint16)] -#} - -class vg_audio_clip(Structure): -#{ - _fields_ = [("path",c_uint64), - ("flags",c_uint32), - ("size",c_uint32), - ("data",c_uint64)] -#} - -class union_file_audio_clip(Union): -#{ - _fields_ = [("file",mdl_file), - ("reserved",vg_audio_clip)] -#} - -# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_, -# but then again, too late to change because compat. -class ent_audio_clip(Structure): -#{ - _fields_ = [("_anon",union_file_audio_clip), - ("probability",c_float)] -#} - -class ent_list(Structure): -#{ - _fields_ = [("entity_ref_start",c_uint32), - ("entity_ref_count",c_uint32)] -#} - -# used in ent_list -class file_entity_ref(Structure): -#{ - _fields_ = [("index",c_uint32)] -#} - -class ent_checkpoint(Structure): -#{ - _fields_ = [("gate_index",c_uint16), - ("path_start",c_uint16), - ("path_count",c_uint16)] -#} - -class ent_route(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("pstr_name",c_uint32), - ("checkpoints_start",c_uint16), - ("checkpoints_count",c_uint16), - ("colour",c_float*4), - ("active",c_uint32), #runtime - ("factive",c_float), - ("board_transform",(c_float*3)*4), - ("sm",mdl_submesh), - ("latest_pass",c_double), - ("id_camera",c_uint32), # v103+ - ] - - sr_functions = { 0: 'view' } -#} - -class ent_list(Structure):#{ - _fields_ = [("start",c_uint16),("count",c_uint16)] -#} - -class ent_glider(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("flags",c_uint32), - ("cooldown",c_float)] - sr_functions = { 0: 'unlock', - 1: 'equip' } -#} - -class ent_npc(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("id",c_uint32), - ("context",c_uint32), - ("camera",c_uint32)] - sr_functions = { 0: 'proximity', -1: 'leave' } -#} - -class ent_water(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("max_dist",c_float), - ("reserved0",c_uint32), - ("reserved1",c_uint32)] -#} - -class volume_trigger(Structure): -#{ - _fields_ = [("event",c_uint32), - ("event_leave",c_int32)] -#} - -class volume_particles(Structure): -#{ - _fields_ = [("blank",c_uint32), - ("blank2",c_uint32)] -#} - -class volume_union(Union): -#{ - _fields_ = [("trigger",volume_trigger), - ("particles",volume_particles)] -#} - -class ent_volume(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("to_world",(c_float*3)*4), - ("to_local",(c_float*3)*4), - ("type",c_uint32), - ("target",c_uint32), - ("_anon",volume_union)] -#} - -class ent_audio(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("flags",c_uint32), - ("clip_start",c_uint32), - ("clip_count",c_uint32), - ("volume",c_float), - ("crossfade",c_float), - ("channel_behaviour",c_uint32), - ("group",c_uint32), - ("probability_curve",c_uint32), - ("max_channels",c_uint32)] -#} - -class ent_marker(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("name",c_uint32)] -#} - -class ent_glyph(Structure): -#{ - _fields_ = [("size",c_float*2), - ("indice_start",c_uint32), - ("indice_count",c_uint32)] -#} - -class ent_font_variant(Structure): -#{ - _fields_ = [("name",c_uint32), - ("material_id",c_uint32)] -#} - -class ent_font(Structure): -#{ - _fields_ = [("alias",c_uint32), - ("variant_start",c_uint32), - ("variant_count",c_uint32), - ("glyph_start",c_uint32), - ("glyph_count",c_uint32), - ("glyph_utf32_base",c_uint32)] -#} - -class ent_traffic(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("submesh_start",c_uint32), - ("submesh_count",c_uint32), - ("start_node",c_uint32), - ("node_count",c_uint32), - ("speed",c_float), - ("t",c_float), - ("index",c_uint32)] -#} - -# Skateshop -# --------------------------------------------------------------- -class ent_skateshop_characters(Structure): -#{ - _fields_ = [("id_display",c_uint32), - ("id_info",c_uint32)] -#} -class ent_skateshop_boards(Structure): -#{ - _fields_ = [("id_display",c_uint32), - ("id_info",c_uint32), - ("id_rack",c_uint32)] -#} -class ent_skateshop_worlds(Structure): -#{ - _fields_ = [("id_display",c_uint32), - ("id_info",c_uint32)] -#} -class ent_skateshop_server(Structure): -#{ - _fields_ = [("id_lever",c_uint32)] -#} -class ent_skateshop_anon_union(Union): -#{ - _fields_ = [("boards",ent_skateshop_boards), - ("character",ent_skateshop_characters), - ("worlds",ent_skateshop_worlds), - ("server",ent_skateshop_server)] -#} -class ent_skateshop(Structure): -#{ - _fields_ = [("transform",mdl_transform), ("type",c_uint32), - ("id_camera",c_uint32), - ("_anonymous_union",ent_skateshop_anon_union)] - - sr_functions = { 0: 'trigger' } -#} - -class ent_swspreview(Structure): -#{ - _fields_ = [("id_camera",c_uint32), - ("id_display",c_uint32), - ("id_display1",c_uint32)] -#} - -# Menu -# ----------------------------------------------------------------- -class ent_menuitem_visual(Structure): -#{ - _fields_ = [("pstr_name",c_uint32)] -#} -class ent_menuitem_slider(Structure): -#{ - _fields_ = [("id_min",c_uint32), - ("id_max",c_uint32), - ("id_handle",c_uint32), - ("pstr_data",c_uint32)] -#} -class ent_menuitem_button(Structure): -#{ - _fields_ = [("pstr",c_uint32), - ("stack_behaviour",c_uint32)] -#} -class ent_menuitem_checkmark(Structure): -#{ - _fields_ = [("id_check",c_uint32), - ("pstr_data",c_uint32), - ("offset",c_float*3)] -#} -class ent_menuitem_page(Structure): -#{ - _fields_ = [("pstr_name",c_uint32), - ("id_entrypoint",c_uint32), - ("id_viewpoint",c_uint32)] -#} -class ent_menuitem_binding(Structure): -#{ - _fields_ = [("pstr_bind",c_uint32), - ("font_variant",c_uint32)] -#} -class ent_menuitem_anon_union(Union): -#{ - _fields_ = [("slider",ent_menuitem_slider), - ("button",ent_menuitem_button), - ("checkmark",ent_menuitem_checkmark), - ("page",ent_menuitem_page), - ("visual",ent_menuitem_visual), - ("binding",ent_menuitem_binding)] -#} -class ent_menuitem(Structure): -#{ - _fields_ = [("type",c_uint32), ("groups",c_uint32), - ("id_links",c_uint32*4), - ("factive",c_float), ("fvisible",c_float), - #-- TODO: Refactor this into a simple mesh structure - ("transform",mdl_transform), - ("submesh_start",c_uint32),("submesh_count",c_uint32), - ("_u64",c_uint64), - #-- end - ("_anonymous_union", ent_menuitem_anon_union)] -#} - -class ent_camera(Structure): -#{ - _fields_ = [("transform",mdl_transform), - ("fov",c_float)] -#} - -class ent_worldinfo(Structure): -#{ - _fields_ = [("pstr_name",c_uint32), - ("pstr_author",c_uint32), # unused - ("pstr_desc",c_uint32), # unused - ("timezone",c_float), - ("pstr_skybox",c_uint32), - ("flags",c_uint32)] -#} - -class ent_ccmd(Structure): -#{ - _fields_ = [("pstr_command",c_uint32)] -#} - -class ent_objective(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("submesh_start",c_uint32), ("submesh_count",c_uint32), - ("flags",c_uint32), - ("id_next",c_uint32), - ("filter",c_uint32),("filter2",c_uint32), - ("id_win",c_uint32), - ("win_event",c_int32), - ("time_limit",c_float)] - - sr_functions = { 0: 'trigger', - 2: 'show', - 3: 'hide' } -#} - -class ent_challenge(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("pstr_alias",c_uint32), - ("flags",c_uint32), - ("target",c_uint32), - ("target_event",c_int32), - ("reset",c_uint32), - ("reset_event",c_int32), - ("first",c_uint32), - ("camera",c_uint32), - ("status",c_uint32)] #runtime - sr_functions = { 0: 'unlock', - 1: 'view/reset' } -#} - -class ent_region(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("submesh_start",c_uint32), ("submesh_count",c_uint32), - ("pstr_title",c_uint32), - ("flags",c_uint32), - ("zone_volume",c_uint32), - #105+ - ("target0",c_uint32*2)] - sr_functions = { 0: 'enter', 1: 'leave' } -#} - -class ent_relay(Structure):#{ - _fields_ = [("targets",(c_uint32*2)*4), - ("targets_events",c_int32*4)] - sr_functions = { 0: 'trigger' } -#} - -class ent_cubemap(Structure):#{ - _fields_ = [("co",c_float*3), - ("resolution",c_uint32), #placeholder - ("live",c_uint32), #placeholder - ("texture_id",c_uint32), #engine - ("framebuffer_id",c_uint32),#engine - ("renderbuffer_id",c_uint32),#engine - ("placeholder",c_uint32*2)] -#} - -print( sizeof(ent_cubemap) ) - -class ent_miniworld(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("pstr_world",c_uint32), - ("camera",c_uint32), - ("proxy",c_uint32)] - - sr_functions = { 0: 'zone', 1: 'leave' } -#} - -class ent_prop(Structure):#{ - _fields_ = [("transform",mdl_transform), - ("submesh_start",c_uint32), - ("submesh_count",c_uint32), - ("flags",c_uint32), - ("pstr_alias",c_uint32)] -#} - -def obj_ent_type( obj ): -#{ - if obj.type == 'ARMATURE': return 'mdl_armature' - elif obj.type == 'LIGHT': return 'ent_light' - elif obj.type == 'CAMERA': return 'ent_camera' - elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP': - return 'ent_cubemap' - else: return obj.SR_data.ent_type -#} - -def sr_filter_ent_type( obj, ent_types ): -#{ - if obj == bpy.context.active_object: return False - - for c0 in obj.users_collection:#{ - for c1 in bpy.context.active_object.users_collection:#{ - if c0 == c1:#{ - return obj_ent_type( obj ) in ent_types - #} - #} - #} - - return False -#} - -def v4_dot( a, b ):#{ - return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] -#} - -def q_identity( q ):#{ - q[0] = 0.0 - q[1] = 0.0 - q[2] = 0.0 - q[3] = 1.0 -#} - -def q_normalize( q ):#{ - l2 = v4_dot(q,q) - if( l2 < 0.00001 ):#{ - q_identity( q ) - #} - else:#{ - s = 1.0/math.sqrt(l2) - q[0] *= s - q[1] *= s - q[2] *= s - q[3] *= s - #} -#} - -def compile_obj_transform( obj, transform ): -#{ - co = obj.matrix_world @ Vector((0,0,0)) - - # This was changed from matrix_local on 09.05.23 - q = obj.matrix_world.to_quaternion() - s = obj.scale - q_normalize( q ) - - # Setup transform - # - transform.co[0] = co[0] - transform.co[1] = co[2] - transform.co[2] = -co[1] - transform.q[0] = q[1] - transform.q[1] = q[3] - transform.q[2] = -q[2] - transform.q[3] = q[0] - transform.s[0] = s[0] - transform.s[1] = s[2] - transform.s[2] = s[1] -#} - -def int_align_to( v, align ): -#{ - while(v%align)!=0: v += 1 - return v -#} - -def bytearray_align_to( buffer, align, w=b'\xaa' ): -#{ - while (len(buffer) % align) != 0: buffer.extend(w) - return buffer -#} - -def bytearray_print_hex( s, w=16 ): -#{ - for r in range((len(s)+(w-1))//w):#{ - i0=(r+0)*w - i1=min((r+1)*w,len(s)) - print( F'{r*w:06x}| \x1B[31m', end='') - print( F"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end='' ) - print( "\x1B[0m", end='') - print( ''.join(chr(x) if (x>=33 and x<=126) else '.' for x in s[i0:i1] ) ) - #} -#} - -def sr_compile_string( s ): -#{ - if s in sr_compile.string_cache: return sr_compile.string_cache[s] - - index = len( sr_compile.string_data ) - sr_compile.string_cache[s] = index - sr_compile.string_data.extend( c_uint32(hash_djb2(s)) ) - sr_compile.string_data.extend( s.encode('utf-8') ) - sr_compile.string_data.extend( b'\0' ) - - bytearray_align_to( sr_compile.string_data, 4 ) - return index -#} - -def material_tex_image(v): -#{ - return { - "Image Texture": - { - "image": F"{v}" - } - } -#} - -cxr_graph_mapping = \ -{ - # Default shader setup - "Principled BSDF": - { - "Base Color": - { - "Image Texture": - { - "image": "tex_diffuse" - }, - "Mix": - { - "A": material_tex_image("tex_diffuse"), - "B": material_tex_image("tex_decal") - }, - }, - "Normal": - { - "Normal Map": - { - "Color": material_tex_image("tex_normal") - } - } - }, - "Emission": - { - "Color": material_tex_image("tex_diffuse") - } -} - -# https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164 -# -def material_info(mat): -#{ - info = {} - - # Using the cxr_graph_mapping as a reference, go through the shader - # graph and gather all $props from it. - # - def _graph_read( node_def, node=None, depth=0 ):#{ - nonlocal mat - nonlocal info - - # Find rootnodes - # - if node == None:#{ - _graph_read.extracted = [] - - done = False - for node_idname in node_def:#{ - for n in mat.node_tree.nodes:#{ - if n.name == node_idname:#{ - node_def = node_def[node_idname] - node = n - done = True - break - #} - #} - if done: break - #} - #} - - for link in node_def:#{ - link_def = node_def[link] - - if isinstance( link_def, dict ):#{ - node_link = None - for x in node.inputs:#{ - if isinstance( x, bpy.types.NodeSocketColor ):#{ - if link == x.name:#{ - node_link = x - break - #} - #} - #} - - if node_link and node_link.is_linked:#{ - # look for definitions for the connected node type - # - from_node = node_link.links[0].from_node - - node_name = from_node.name.split('.')[0] - if node_name in link_def:#{ - from_node_def = link_def[ node_name ] - - _graph_read( from_node_def, from_node, depth+1 ) - #} - #} - else:#{ - if "default" in link_def:#{ - prop = link_def['default'] - info[prop] = node_link.default_value - #} - #} - #} - else:#{ - prop = link_def - info[prop] = getattr( node, link ) - #} - #} - #} - - _graph_read( cxr_graph_mapping ) - return info -#} - -def vg_str_bin( s ): -#{ - decoded = bytearray() - for i in range(len(s)//2):#{ - c = (ord(s[i*2+0])-0x41) - c |= (ord(s[i*2+1])-0x41)<<4 - decoded.extend(bytearray(c_uint8(c))) #?? - #} - return decoded -#} - -def sr_pack_file( file, path, data ): -#{ - file.path = sr_compile_string( path ) - file.pack_offset = len( sr_compile.pack_data ) - file.pack_size = len( data ) - - sr_compile.pack_data.extend( data ) - bytearray_align_to( sr_compile.pack_data, 16 ) -#} - -def sr_compile_texture( img ): -#{ - if img == None: - return 0 - - name = os.path.splitext( img.name )[0] - - if name in sr_compile.texture_cache: - return sr_compile.texture_cache[name] - - texture_index = (len(sr_compile.texture_data)//sizeof(mdl_texture)) +1 - - tex = mdl_texture() - tex.glname = 0 - - if sr_compile.pack_textures:#{ - filedata = qoi_encode( img ) - sr_pack_file( tex.file, name, filedata ) - #} - - sr_compile.texture_cache[name] = texture_index - sr_compile.texture_data.extend( bytearray(tex) ) - return texture_index -#} - -def sr_compile_material( mat ): -#{ - if mat == None: - return 0 - if mat.name in sr_compile.material_cache: - return sr_compile.material_cache[mat.name] - - index = (len(sr_compile.material_data)//sizeof(mdl_material))+1 - sr_compile.material_cache[mat.name] = index - - m = mdl_material() - m.pstr_name = sr_compile_string( mat.name ) - - flags = 0x00 - if mat.SR_data.collision:#{ - flags |= 0x2 # collision flag - if (mat.SR_data.shader != 'invisible') and \ - (mat.SR_data.shader != 'boundary'):#{ - if mat.SR_data.skate_surface: flags |= 0x1 - if mat.SR_data.grow_grass: flags |= 0x4 - if mat.SR_data.grind_surface: flags |= 0x8 - if mat.SR_data.preview_visibile: flags |= 0x40 - #} - if mat.SR_data.shader == 'invisible': flags |= 0x10 - if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20) - if mat.SR_data.shader == 'walking': flags |= (0x10|0x80) - #} - - m.flags = flags - - m.surface_prop = int(mat.SR_data.surface_prop) - inf = material_info( mat ) - - msg = vg_msg() - buf = (c_uint8 * 512)() - sr_lib.vg_msg_init( pointer(msg), buf, 512 ) - - - if mat.SR_data.shader == 'standard': m.shader = 0 - if mat.SR_data.shader == 'standard_cutout': m.shader = 1 - if mat.SR_data.shader == 'foliage': m.shader = 10 - if mat.SR_data.shader == 'terrain_blend': - #{ - m.shader = 2 - m.colour[0] = pow( mat.SR_data.sand_colour[0], 1.0/2.2 ) - m.colour[1] = pow( mat.SR_data.sand_colour[1], 1.0/2.2 ) - m.colour[2] = pow( mat.SR_data.sand_colour[2], 1.0/2.2 ) - m.colour[3] = 1.0 - m.colour1[0] = mat.SR_data.blend_offset[0] - m.colour1[1] = mat.SR_data.blend_offset[1] - #} - if mat.SR_data.shader == 'vertex_blend': - #{ - m.shader = 3 - m.colour1[0] = mat.SR_data.blend_offset[0] - m.colour1[1] = mat.SR_data.blend_offset[1] - #} - if mat.SR_data.shader == 'water': - #{ - m.shader = 4 - #m.colour[0] = pow( mat.SR_data.shore_colour[0], 1.0/2.2 ) - #m.colour[1] = pow( mat.SR_data.shore_colour[1], 1.0/2.2 ) - #m.colour[2] = pow( mat.SR_data.shore_colour[2], 1.0/2.2 ) - #m.colour[3] = 1.0 - #m.colour1[0] = pow( mat.SR_data.ocean_colour[0], 1.0/2.2 ) - #m.colour1[1] = pow( mat.SR_data.ocean_colour[1], 1.0/2.2 ) - #m.colour1[2] = pow( mat.SR_data.ocean_colour[2], 1.0/2.2 ) - #m.colour1[3] = 1.0 - - col = (c_float*4)() - fog_scale = c_float() - sr_lib.vg_msg_wkvnum( byref(msg), "shore_colour".encode(), k_vg_msg_f32, 4, col ) - sr_lib.vg_msg_wkvnum( byref(msg), "deep_colour".encode(), k_vg_msg_f32, 4, col ) - sr_lib.vg_msg_wkvnum( byref(msg), "fog_scale".encode(), k_vg_msg_f32, 1, byref(fog_scale) ) - #} - if mat.SR_data.shader == 'invisible': - #{ - m.shader = 5 - #} - if mat.SR_data.shader == 'boundary': - #{ - m.shader = 6 - #} - if mat.SR_data.shader == 'fxglow': - #{ - m.shader = 7 - #} - if mat.SR_data.shader == 'cubemap': - #{ - m.shader = 8 - m.tex_none0 = sr_entity_id( mat.SR_data.cubemap ) - - m.colour[0] = pow( mat.SR_data.tint[0], 1.0/2.2 ) - m.colour[1] = pow( mat.SR_data.tint[1], 1.0/2.2 ) - m.colour[2] = pow( mat.SR_data.tint[2], 1.0/2.2 ) - m.colour[3] = pow( mat.SR_data.tint[3], 1.0/2.2 ) - #} - if mat.SR_data.shader == 'walking': - #{ - m.shader = 9 - #} - - if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \ - 'vertex_blend', 'fxglow', 'cubemap', \ - 'foliage' ]: - #{ - if 'tex_diffuse' in inf: - m.tex_diffuse = sr_compile_texture(inf['tex_diffuse']) - #} - - if mat.SR_data.tex_diffuse_rt >= 0: - #{ - m.tex_diffuse = 0x80000000 | mat.SR_data.tex_diffuse_rt - #} - - sr_lib.vg_msg_print( byref(msg), msg.cur.co ) - - sr_compile.material_data.extend( bytearray(m) ) - return index -#} - -def sr_armature_bones( armature ): -#{ - def _recurse_bone( b ): - #{ - yield b - for c in b.children: yield from _recurse_bone( c ) - #} - - for b in armature.data.bones: - if not b.parent: - yield from _recurse_bone( b ) -#} - -def sr_entity_id( obj ):#{ - if not obj: return 0 - - tipo = get_entity_enum_id( obj_ent_type(obj) ) - index = sr_compile.entity_ids[ obj.name ] - - return (tipo&0xffff)<<16 | (index&0xffff) -#} - -# Returns submesh_start,count and armature_id -def sr_compile_mesh_internal( obj ): -#{ - can_use_cache = True - armature = None - - submesh_start = 0 - submesh_count = 0 - armature_id = 0 - - for mod in obj.modifiers:#{ - if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP' or \ - mod.type == 'BOOLEAN' or mod.type == 'CURVE' or \ - mod.type == 'ARRAY': - #{ - can_use_cache = False - #} - - if mod.type == 'ARMATURE': #{ - armature = mod.object - rig_weight_groups = \ - ['0 [ROOT]']+[_.name for _ in sr_armature_bones(mod.object)] - armature_id = sr_compile.entity_ids[armature.name] - - POSE_OR_REST_CACHE = armature.data.pose_position - armature.data.pose_position = 'REST' - #} - #} - - # Check the cache first - # - if can_use_cache and (obj.data.name in sr_compile.mesh_cache):#{ - ref = sr_compile.mesh_cache[obj.data.name] - submesh_start = ref[0] - submesh_count = ref[1] - return (submesh_start,submesh_count,armature_id) - #} - - # Compile a whole new mesh - # - submesh_start = len(sr_compile.submesh_data)//sizeof(mdl_submesh) - submesh_count = 0 - - dgraph = bpy.context.evaluated_depsgraph_get() - data = obj.evaluated_get(dgraph).data - data.calc_loop_triangles() - data.calc_normals_split() - - # Mesh is split into submeshes based on their material - # - mat_list = data.materials if len(data.materials) > 0 else [None] - for material_id, mat in enumerate(mat_list): #{ - mref = {} - - sm = mdl_submesh() - sm.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32) - sm.vertex_start = len(sr_compile.vertex_data)//sizeof(mdl_vert) - sm.vertex_count = 0 - sm.indice_count = 0 - sm.material_id = sr_compile_material( mat ) - - INF=99999999.99999999 - for i in range(3):#{ - sm.bbx[0][i] = INF - sm.bbx[1][i] = -INF - #} - - # Keep a reference to very very very similar vertices - # i have no idea how to speed it up. - # - vertex_reference = {} - - # Write the vertex / indice data - # - for tri_index, tri in enumerate(data.loop_triangles):#{ - if tri.material_index != material_id: continue - - for j in range(3):#{ - vert = data.vertices[tri.vertices[j]] - li = tri.loops[j] - vi = data.loops[li].vertex_index - - # Gather vertex information - # - co = vert.co - norm = data.loops[li].normal - uv = (0,0) - colour = (255,255,255,255) - groups = [0,0,0,0] - weights = [0,0,0,0] - - # Uvs - # - if data.uv_layers: - uv = data.uv_layers.active.data[li].uv - - # Vertex Colours - # - if data.vertex_colors:#{ - colour = data.vertex_colors.active.data[li].color - colour = (int(colour[0]*255.0),\ - int(colour[1]*255.0),\ - int(colour[2]*255.0),\ - int(colour[3]*255.0)) - #} - - # Weight groups: truncates to the 3 with the most influence. The - # fourth bone ID is never used by the shader so it - # is always 0 - # - if armature:#{ - src_groups = [_ for _ in data.vertices[vi].groups \ - if obj.vertex_groups[_.group].name in \ - rig_weight_groups ] - - weight_groups = sorted( src_groups, key = \ - lambda a: a.weight, reverse=True ) - tot = 0.0 - for ml in range(3):#{ - if len(weight_groups) > ml:#{ - g = weight_groups[ml] - name = obj.vertex_groups[g.group].name - weight = g.weight - weights[ml] = weight - groups[ml] = rig_weight_groups.index(name) - tot += weight - #} - #} - - if len(weight_groups) > 0:#{ - inv_norm = (1.0/tot) * 65535.0 - for ml in range(3):#{ - weights[ml] = int( weights[ml] * inv_norm ) - weights[ml] = min( weights[ml], 65535 ) - weights[ml] = max( weights[ml], 0 ) - #} - #} - #} - else:#{ - li1 = tri.loops[(j+1)%3] - vi1 = data.loops[li1].vertex_index - e0 = data.edges[ data.loops[li].edge_index ] - - if e0.use_freestyle_mark and \ - ((e0.vertices[0] == vi and e0.vertices[1] == vi1) or \ - (e0.vertices[0] == vi1 and e0.vertices[1] == vi)): - #{ - weights[0] = 1 - #} - #} - - TOLERENCE = float(10**4) - key = (int(co[0]*TOLERENCE+0.5), - int(co[1]*TOLERENCE+0.5), - int(co[2]*TOLERENCE+0.5), - int(norm[0]*TOLERENCE+0.5), - int(norm[1]*TOLERENCE+0.5), - int(norm[2]*TOLERENCE+0.5), - int(uv[0]*TOLERENCE+0.5), - int(uv[1]*TOLERENCE+0.5), - colour[0], # these guys are already quantized - colour[1], # . - colour[2], # . - colour[3], # . - weights[0], # v - weights[1], - weights[2], - weights[3], - groups[0], - groups[1], - groups[2], - groups[3]) - - if key in vertex_reference: - index = vertex_reference[key] - else:#{ - index = bytearray(c_uint32(sm.vertex_count)) - sm.vertex_count+=1 - - vertex_reference[key] = index - v = mdl_vert() - v.co[0] = co[0] - v.co[1] = co[2] - v.co[2] = -co[1] - v.norm[0] = norm[0] - v.norm[1] = norm[2] - v.norm[2] = -norm[1] - v.uv[0] = uv[0] - v.uv[1] = uv[1] - v.colour[0] = colour[0] - v.colour[1] = colour[1] - v.colour[2] = colour[2] - v.colour[3] = colour[3] - v.weights[0] = weights[0] - v.weights[1] = weights[1] - v.weights[2] = weights[2] - v.weights[3] = weights[3] - v.groups[0] = groups[0] - v.groups[1] = groups[1] - v.groups[2] = groups[2] - v.groups[3] = groups[3] - - for i in range(3):#{ - sm.bbx[0][i] = min( sm.bbx[0][i], v.co[i] ) - sm.bbx[1][i] = max( sm.bbx[1][i], v.co[i] ) - #} - - sr_compile.vertex_data.extend(bytearray(v)) - #} - - sm.indice_count += 1 - sr_compile.indice_data.extend( index ) - #} - #} - - # Make sure bounding box isn't -inf -> inf if no vertices - # - if sm.vertex_count == 0: - for j in range(2): - for i in range(3): - sm.bbx[j][i] = 0 - - # Add submesh to encoder - # - sr_compile.submesh_data.extend( bytearray(sm) ) - submesh_count += 1 - #} - - if armature:#{ - armature.data.pose_position = POSE_OR_REST_CACHE - #} - - # Save a reference to this mesh since we want to reuse the submesh indices - # later. - sr_compile.mesh_cache[obj.data.name]=(submesh_start,submesh_count) - return (submesh_start,submesh_count,armature_id) -#} - -def sr_compile_mesh( obj ): -#{ - node=mdl_mesh() - compile_obj_transform(obj, node.transform) - node.pstr_name = sr_compile_string(obj.name) - ent_type = obj_ent_type( obj ) - - node.entity_id = 0 - - if ent_type != 'none':#{ - ent_id_lwr = sr_compile.entity_ids[obj.name] - ent_id_upr = get_entity_enum_id( obj_ent_type(obj) ) - node.entity_id = (ent_id_upr << 16) | ent_id_lwr - #} - - node.submesh_start, node.submesh_count, node.armature_id = \ - sr_compile_mesh_internal( obj ) - - sr_compile.mesh_data.extend(bytearray(node)) -#} - -def sr_compile_fonts( collection ): -#{ - print( F"[SR] Compiling fonts" ) - - glyph_count = 0 - variant_count = 0 - - for obj in collection.all_objects:#{ - if obj_ent_type(obj) != 'ent_font': continue - - data = obj.SR_data.ent_font[0] - - font=ent_font() - font.alias = sr_compile_string( data.alias ) - font.variant_start = variant_count - font.variant_count = 0 - font.glyph_start = glyph_count - - glyph_base = data.glyphs[0].utf32 - glyph_range = data.glyphs[-1].utf32+1 - glyph_base - - font.glyph_utf32_base = glyph_base - font.glyph_count = glyph_range - - for i in range(len(data.variants)):#{ - data_var = data.variants[i] - if not data_var.mesh: continue - - mesh = data_var.mesh.data - - variant = ent_font_variant() - variant.name = sr_compile_string( data_var.tipo ) - - # fonts (variants) only support one material each - mat = None - if len(mesh.materials) != 0: - mat = mesh.materials[0] - variant.material_id = sr_compile_material( mat ) - - font.variant_count += 1 - - islands = mesh_utils.mesh_linked_triangles(mesh) - centroids = [Vector((0,0)) for _ in range(len(islands))] - - for j in range(len(islands)):#{ - for tri in islands[j]:#{ - centroids[j].x += tri.center[0] - centroids[j].y += tri.center[2] - #} - - centroids[j] /= len(islands[j]) - #} - - for j in range(glyph_range):#{ - data_glyph = data.glyphs[j] - glyph = ent_glyph() - glyph.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32) - glyph.indice_count = 0 - glyph.size[0] = data_glyph.bounds[2] - glyph.size[1] = data_glyph.bounds[3] - - vertex_reference = {} - - for k in range(len(islands)):#{ - if centroids[k].x < data_glyph.bounds[0] or \ - centroids[k].x > data_glyph.bounds[0]+data_glyph.bounds[2] or\ - centroids[k].y < data_glyph.bounds[1] or \ - centroids[k].y > data_glyph.bounds[1]+data_glyph.bounds[3]: - #{ - continue - #} - - for l in range(len(islands[k])):#{ - tri = islands[k][l] - for m in range(3):#{ - vert = mesh.vertices[tri.vertices[m]] - li = tri.loops[m] - vi = mesh.loops[li].vertex_index - - # Gather vertex information - # - co = [vert.co[_] for _ in range(3)] - co[0] -= data_glyph.bounds[0] - co[2] -= data_glyph.bounds[1] - norm = mesh.loops[li].normal - uv = (0,0) - if mesh.uv_layers: uv = mesh.uv_layers.active.data[li].uv - - TOLERENCE = float(10**4) - key = (int(co[0]*TOLERENCE+0.5), - int(co[1]*TOLERENCE+0.5), - int(co[2]*TOLERENCE+0.5), - int(norm[0]*TOLERENCE+0.5), - int(norm[1]*TOLERENCE+0.5), - int(norm[2]*TOLERENCE+0.5), - int(uv[0]*TOLERENCE+0.5), - int(uv[1]*TOLERENCE+0.5)) - - if key in vertex_reference: - index = vertex_reference[key] - else:#{ - vindex = len(sr_compile.vertex_data)//sizeof(mdl_vert) - index = bytearray(c_uint32(vindex)) - vertex_reference[key] = index - v = mdl_vert() - v.co[0] = co[0] - v.co[1] = co[2] - v.co[2] = -co[1] - v.norm[0] = norm[0] - v.norm[1] = norm[2] - v.norm[2] = -norm[1] - v.uv[0] = uv[0] - v.uv[1] = uv[1] - - sr_compile.vertex_data.extend(bytearray(v)) - #} - - glyph.indice_count += 1 - sr_compile.indice_data.extend( index ) - #} - #} - #} - sr_ent_push( glyph ) - #} - sr_ent_push( variant ) - #} - sr_ent_push( font ) - #} -#} - -def sr_compile_menus( collection ): -#{ - print( "[SR1] Compiling menus" ) - groups = [] - - for obj in collection.all_objects:#{ - if obj_ent_type(obj) != 'ent_menuitem': continue - obj_data = obj.SR_data.ent_menuitem[0] - - bitmask = 0x00000000 - - for col in obj.users_collection:#{ - name = col.name - if name not in groups: groups.append( name ) - bitmask |= (0x1 << groups.index(name)) - #} - - item = ent_menuitem() - item.type = int( obj_data.tipo ) - item.groups = bitmask - - compile_obj_transform( obj, item.transform ) - if obj.type == 'MESH':#{ - item.submesh_start, item.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - #} - - if item.type == 1 or item.type == 2 or item.type == 7:#{ - item_button = item._anonymous_union.button - item_button.pstr = sr_compile_string( obj_data.string ) - item_button.stack_behaviour = int( obj_data.stack_behaviour ) - #} - elif item.type == 0:#{ - item_visual = item._anonymous_union.visual - item_visual.pstr_name = sr_compile_string( obj_data.string ) - #} - elif item.type == 3:#{ - item_checkmark = item._anonymous_union.checkmark - item_checkmark.pstr_data = sr_compile_string( obj_data.string ) - item_checkmark.id_check = sr_entity_id( obj_data.checkmark ) - delta = obj_data.checkmark.location - obj.location - item_checkmark.offset[0] = delta[0] - item_checkmark.offset[1] = delta[2] - item_checkmark.offset[2] = -delta[1] - #} - elif item.type == 4:#{ - item_slider = item._anonymous_union.slider - item_slider.id_min = sr_entity_id( obj_data.slider_minloc ) - item_slider.id_max = sr_entity_id( obj_data.slider_maxloc ) - item_slider.id_handle = sr_entity_id( obj_data.slider_handle ) - item_slider.pstr_data = sr_compile_string( obj_data.string ) - #} - elif item.type == 5:#{ - item_page = item._anonymous_union.page - item_page.pstr_name = sr_compile_string( obj_data.string ) - item_page.id_entrypoint = sr_entity_id( obj_data.newloc ) - item_page.id_viewpoint = sr_entity_id( obj_data.camera ) - #} - elif item.type == 6:#{ - item_binding = item._anonymous_union.binding - item_binding.pstr_bind = sr_compile_string( obj_data.string ) - item_binding.font_variant = obj_data.font_variant - #} - - if obj_data.link0: - item.id_links[0] = sr_entity_id( obj_data.link0 ) - if obj_data.link1: - item.id_links[1] = sr_entity_id( obj_data.link1 ) - if item.type != 4:#{ - if obj_data.link2: - item.id_links[2] = sr_entity_id( obj_data.link2 ) - if obj_data.link3: - item.id_links[3] = sr_entity_id( obj_data.link3 ) - #} - - sr_ent_push( item ) - #} -#} - -def sr_compile_armature( obj ): -#{ - node = mdl_armature() - node.bone_start = len(sr_compile.bone_data)//sizeof(mdl_bone) - node.bone_count = 0 - node.anim_start = len(sr_compile.anim_data)//sizeof(mdl_animation) - node.anim_count = 0 - - bones = [_ for _ in sr_armature_bones(obj)] - bones_names = [None]+[_.name for _ in bones] - - for b in bones:#{ - bone = mdl_bone() - if b.use_deform: bone.flags = 0x1 - if b.parent: bone.parent = bones_names.index(b.parent.name) - - bone.collider = int(b.SR_data.collider) - - if bone.collider>0:#{ - bone.hitbox[0][0] = b.SR_data.collider_min[0] - bone.hitbox[0][1] = b.SR_data.collider_min[2] - bone.hitbox[0][2] = -b.SR_data.collider_max[1] - bone.hitbox[1][0] = b.SR_data.collider_max[0] - bone.hitbox[1][1] = b.SR_data.collider_max[2] - bone.hitbox[1][2] = -b.SR_data.collider_min[1] - #} - - if b.SR_data.cone_constraint:#{ - bone.flags |= 0x4 - bone.conevx[0] = b.SR_data.conevx[0] - bone.conevx[1] = b.SR_data.conevx[2] - bone.conevx[2] = -b.SR_data.conevx[1] - bone.conevy[0] = b.SR_data.conevy[0] - bone.conevy[1] = b.SR_data.conevy[2] - bone.conevy[2] = -b.SR_data.conevy[1] - bone.coneva[0] = b.SR_data.coneva[0] - bone.coneva[1] = b.SR_data.coneva[2] - bone.coneva[2] = -b.SR_data.coneva[1] - bone.conet = b.SR_data.conet - #} - - bone.co[0] = b.head_local[0] - bone.co[1] = b.head_local[2] - bone.co[2] = -b.head_local[1] - bone.end[0] = b.tail_local[0] - bone.co[0] - bone.end[1] = b.tail_local[2] - bone.co[1] - bone.end[2] = -b.tail_local[1] - bone.co[2] - bone.pstr_name = sr_compile_string( b.name ) - - for c in obj.pose.bones[b.name].constraints:#{ - if c.type == 'IK':#{ - bone.flags |= 0x2 - bone.ik_target = bones_names.index(c.subtarget) - bone.ik_pole = bones_names.index(c.pole_subtarget) - #} - #} - - node.bone_count += 1 - sr_compile.bone_data.extend(bytearray(bone)) - #} - - # Compile anims - # - if obj.animation_data and sr_compile.pack_animations: #{ - # So we can restore later - # - previous_frame = bpy.context.scene.frame_current - previous_action = obj.animation_data.action - POSE_OR_REST_CACHE = obj.data.pose_position - obj.data.pose_position = 'POSE' - - for NLALayer in obj.animation_data.nla_tracks:#{ - for NLAStrip in NLALayer.strips:#{ - # set active - # - for a in bpy.data.actions:#{ - if a.name == NLAStrip.name:#{ - obj.animation_data.action = a - break - #} - #} - - # Clip to NLA settings - # - anim_start = int(NLAStrip.action_frame_start) - anim_end = int(NLAStrip.action_frame_end) - - # Export strips - # - anim = mdl_animation() - anim.pstr_name = sr_compile_string( NLAStrip.action.name ) - anim.rate = 30.0 - anim.keyframe_start = len(sr_compile.keyframe_data)//\ - sizeof(mdl_transform) - anim.length = anim_end-anim_start - - i = 0 - # Export the keyframes - for frame in range(anim_start,anim_end):#{ - bpy.context.scene.frame_set(frame) - - for rb in bones:#{ - pb = obj.pose.bones[rb.name] - - # relative bone matrix - if rb.parent is not None:#{ - offset_mtx = rb.parent.matrix_local - offset_mtx = offset_mtx.inverted_safe() @ \ - rb.matrix_local - - inv_parent = pb.parent.matrix @ offset_mtx - inv_parent.invert_safe() - fpm = inv_parent @ pb.matrix - #} - else:#{ - bone_mtx = rb.matrix.to_4x4() - local_inv = rb.matrix_local.inverted_safe() - fpm = bone_mtx @ local_inv @ pb.matrix - #} - - loc, rot, sca = fpm.decompose() - - # rotation - lc_m = pb.matrix_channel.to_3x3() - if pb.parent is not None:#{ - smtx = pb.parent.matrix_channel.to_3x3() - lc_m = smtx.inverted() @ lc_m - #} - rq = lc_m.to_quaternion() - q_normalize( rq ) - - kf = mdl_transform() - kf.co[0] = loc[0] - kf.co[1] = loc[2] - kf.co[2] = -loc[1] - kf.q[0] = rq[1] - kf.q[1] = rq[3] - kf.q[2] = -rq[2] - kf.q[3] = rq[0] - kf.s[0] = sca[0] - kf.s[1] = sca[1] - kf.s[2] = sca[2] - sr_compile.keyframe_data.extend(bytearray(kf)) - - i+=1 - #} - #} - - # Add to animation buffer - # - sr_compile.anim_data.extend(bytearray(anim)) - node.anim_count += 1 - - # Report progress - # - print( F"[SR] | anim( {NLAStrip.action.name} )" ) - #} - #} - - # Restore context to how it was before - # - bpy.context.scene.frame_set( previous_frame ) - obj.animation_data.action = previous_action - obj.data.pose_position = POSE_OR_REST_CACHE - #} - - sr_compile.armature_data.extend(bytearray(node)) -#} - -def sr_ent_push( struct ): -#{ - clase = type(struct).__name__ - - if clase not in sr_compile.entity_data:#{ - sr_compile.entity_data[ clase ] = bytearray() - sr_compile.entity_info[ clase ] = { 'size': sizeof(struct) } - #} - - index = len(sr_compile.entity_data[ clase ])//sizeof(struct) - sr_compile.entity_data[ clase ].extend( bytearray(struct) ) - return index -#} - -def sr_array_title( arr, name, count, size, offset ): -#{ - for i in range(len(name)):#{ - arr.name[i] = ord(name[i]) - #} - arr.file_offset = offset - arr.item_count = count - arr.item_size = size -#} - -def hash_djb2(s): -#{ - picadillo = 5381 - for x in s:#{ - picadillo = (((picadillo << 5) + picadillo) + ord(x)) & 0xFFFFFFFF - #} - return picadillo -#} - -def sr_compile( collection ): -#{ - print( F"[SR] compiler begin ({collection.name}.mdl)" ) - sr_lib_init() - - #settings - sr_compile.pack_textures = collection.SR_data.pack_textures - sr_compile.pack_animations = collection.SR_data.animations - - # caches - sr_compile.string_cache = {} - sr_compile.mesh_cache = {} - sr_compile.material_cache = {} - sr_compile.texture_cache = {} - - # compiled data - sr_compile.mesh_data = bytearray() - sr_compile.submesh_data = bytearray() - sr_compile.vertex_data = bytearray() - sr_compile.indice_data = bytearray() - sr_compile.bone_data = bytearray() - sr_compile.material_data = bytearray() - sr_compile.armature_data = bytearray() - sr_compile.anim_data = bytearray() - sr_compile.keyframe_data = bytearray() - sr_compile.texture_data = bytearray() - - # just bytes not structures - sr_compile.string_data = bytearray() - sr_compile.pack_data = bytearray() - - # variable - sr_compile.entity_data = {} - sr_compile.entity_info = {} - - print( F"[SR] assign entity ID's" ) - sr_compile.entities = {} - sr_compile.entity_ids = {} - - # begin - # ------------------------------------------------------- - - sr_compile_string( "null" ) - - mesh_count = 0 - for obj in collection.all_objects: #{ - if obj.type == 'MESH':#{ - mesh_count += 1 - #} - - ent_type = obj_ent_type( obj ) - if ent_type == 'none': continue - - if ent_type not in sr_compile.entities: sr_compile.entities[ent_type] = [] - sr_compile.entity_ids[obj.name] = len( sr_compile.entities[ent_type] ) - sr_compile.entities[ent_type] += [obj] - #} - - print( F"[SR] Compiling geometry" ) - i=0 - for obj in collection.all_objects:#{ - if obj.type == 'MESH':#{ - i+=1 - - ent_type = obj_ent_type( obj ) - - # entity ignore mesh list - # - if ent_type == 'ent_traffic': continue - if ent_type == 'ent_prop': continue - if ent_type == 'ent_font': continue - if ent_type == 'ent_font_variant': continue - if ent_type == 'ent_menuitem': continue - if ent_type == 'ent_objective': continue - if ent_type == 'ent_region': continue - - #TODO: This is messy. - if ent_type == 'ent_gate':#{ - obj_data = obj.SR_data.ent_gate[0] - if obj_data.custom: continue - #} - #-------------------------- - - print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' ) - sr_compile_mesh( obj ) - #} - #} - - audio_clip_count = 0 - entity_file_ref_count = 0 - - for ent_type, arr in sr_compile.entities.items():#{ - print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}") - - for i in range(len(arr)):#{ - obj = arr[i] - - print( F"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end='\r' ) - - if ent_type == 'mdl_armature': sr_compile_armature(obj) - elif ent_type == 'ent_light': #{ - light = ent_light() - compile_obj_transform( obj, light.transform ) - light.daytime = obj.data.SR_data.daytime - if obj.data.type == 'POINT':#{ - light.type = 0 - #} - elif obj.data.type == 'SPOT':#{ - light.type = 1 - light.angle = obj.data.spot_size*0.5 - #} - light.range = obj.data.cutoff_distance - light.colour[0] = obj.data.color[0] - light.colour[1] = obj.data.color[1] - light.colour[2] = obj.data.color[2] - light.colour[3] = obj.data.energy - sr_ent_push( light ) - #} - elif ent_type == 'ent_camera': #{ - cam = ent_camera() - compile_obj_transform( obj, cam.transform ) - cam.fov = obj.data.angle * 45.0 - sr_ent_push(cam) - #} - elif ent_type == 'ent_gate': #{ - gate = ent_gate() - obj_data = obj.SR_data.ent_gate[0] - mesh_data = obj.data.SR_data.ent_gate[0] - - flags = 0x0000 - - if obj_data.tipo == 'default':#{ - if obj_data.target:#{ - gate.target = sr_compile.entity_ids[obj_data.target.name] - flags |= 0x0001 - #} - #} - elif obj_data.tipo == 'nonlocal':#{ - gate.target = 0 - gate.key = sr_compile_string(obj_data.key) - flags |= 0x0002 - #} - - if obj_data.flip: flags |= 0x0004 - if obj_data.custom:#{ - flags |= 0x0008 - gate.submesh_start, gate.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - #} - if obj_data.locked: flags |= 0x0010 - gate.flags = flags - - gate.dimensions[0] = mesh_data.dimensions[0] - gate.dimensions[1] = mesh_data.dimensions[1] - gate.dimensions[2] = mesh_data.dimensions[2] - - q = [obj.matrix_local.to_quaternion(), (0,0,0,1)] - co = [obj.matrix_world @ Vector((0,0,0)), (0,0,0)] - - if obj_data.target:#{ - q[1] = obj_data.target.matrix_local.to_quaternion() - co[1]= obj_data.target.matrix_world @ Vector((0,0,0)) - #} - - # Setup transform - # - for x in range(2):#{ - gate.co[x][0] = co[x][0] - gate.co[x][1] = co[x][2] - gate.co[x][2] = -co[x][1] - gate.q[x][0] = q[x][1] - gate.q[x][1] = q[x][3] - gate.q[x][2] = -q[x][2] - gate.q[x][3] = q[x][0] - #} - - sr_ent_push( gate ) - #} - elif ent_type == 'ent_spawn': #{ - spawn = ent_spawn() - compile_obj_transform( obj, spawn.transform ) - obj_data = obj.SR_data.ent_spawn[0] - spawn.pstr_name = sr_compile_string( obj_data.alias ) - sr_ent_push( spawn ) - #} - elif ent_type == 'ent_water':#{ - water = ent_water() - compile_obj_transform( obj, water.transform ) - water.max_dist = 0.0 - sr_ent_push( water ) - #} - elif ent_type == 'ent_audio':#{ - obj_data = obj.SR_data.ent_audio[0] - audio = ent_audio() - compile_obj_transform( obj, audio.transform ) - audio.clip_start = audio_clip_count - audio.clip_count = len(obj_data.files) - audio_clip_count += audio.clip_count - audio.max_channels = obj_data.max_channels - audio.volume = obj_data.volume - - # TODO flags: - # - allow/disable doppler - # - channel group tags with random colours - # - transition properties - - if obj_data.flag_loop: audio.flags |= 0x1 - if obj_data.flag_nodoppler: audio.flags |= 0x2 - if obj_data.flag_3d: audio.flags |= 0x4 - if obj_data.flag_auto: audio.flags |= 0x8 - if obj_data.formato == '0': audio.flags |= 0x000 - elif obj_data.formato == '1': audio.flags |= 0x400 - elif obj_data.formato == '2': audio.flags |= 0x1000 - - audio.channel_behaviour = int(obj_data.channel_behaviour) - if audio.channel_behaviour >= 1:#{ - audio.group = obj_data.group - #} - if audio.channel_behaviour == 2:#{ - audio.crossfade = obj_data.transition_duration - #} - audio.probability_curve = int(obj_data.probability_curve) - - for ci in range(audio.clip_count):#{ - entry = obj_data.files[ci] - clip = ent_audio_clip() - clip.probability = entry.probability - if obj_data.formato == '2':#{ - sr_pack_file( clip._anon.file, '', vg_str_bin(entry.path) ) - #} - else:#{ - clip._anon.file.path = sr_compile_string( entry.path ) - clip._anon.file.pack_offset = 0 - clip._anon.file.pack_size = 0 - #} - sr_ent_push( clip ) - #} - sr_ent_push( audio ) - #} - elif ent_type == 'ent_volume':#{ - obj_data = obj.SR_data.ent_volume[0] - volume = ent_volume() - volume.type = int(obj_data.subtype) - compile_obj_transform( obj, volume.transform ) - - if obj_data.target:#{ - volume.target = sr_entity_id( obj_data.target ) - volume._anon.trigger.event = obj_data.target_event - volume._anon.trigger.event_leave = obj_data.target_event_leave - #} - - sr_ent_push(volume) - #} - elif ent_type == 'ent_marker':#{ - marker = ent_marker() - marker.name = sr_compile_string( obj.SR_data.ent_marker[0].alias ) - compile_obj_transform( obj, marker.transform ) - sr_ent_push(marker) - #} - elif ent_type == 'ent_skateshop':#{ - skateshop = ent_skateshop() - obj_data = obj.SR_data.ent_skateshop[0] - skateshop.type = int(obj_data.tipo) - if skateshop.type == 0:#{ - boardshop = skateshop._anonymous_union.boards - boardshop.id_display = sr_entity_id( obj_data.mark_display ) - boardshop.id_info = sr_entity_id( obj_data.mark_info ) - boardshop.id_rack = sr_entity_id( obj_data.mark_rack ) - #} - elif skateshop.type == 1:#{ - charshop = skateshop._anonymous_union.character - charshop.id_display = sr_entity_id( obj_data.mark_display ) - charshop.id_info = sr_entity_id( obj_data.mark_info ) - #} - elif skateshop.type == 2:#{ - worldshop = skateshop._anonymous_union.worlds - worldshop.id_display = sr_entity_id( obj_data.mark_display ) - worldshop.id_info = sr_entity_id( obj_data.mark_info ) - #} - elif skateshop.type == 3:#{ - server = skateshop._anonymous_union.server - server.id_lever = sr_entity_id( obj_data.mark_display ) - #} - skateshop.id_camera = sr_entity_id( obj_data.cam ) - compile_obj_transform( obj, skateshop.transform ) - sr_ent_push(skateshop) - #} - elif ent_type == 'ent_swspreview':#{ - workshop_preview = ent_swspreview() - obj_data = obj.SR_data.ent_swspreview[0] - workshop_preview.id_display = sr_entity_id( obj_data.mark_display ) - workshop_preview.id_display1 = sr_entity_id( obj_data.mark_display1) - workshop_preview.id_camera = sr_entity_id( obj_data.cam ) - sr_ent_push( workshop_preview ) - #} - elif ent_type == 'ent_worldinfo':#{ - worldinfo = ent_worldinfo() - obj_data = obj.SR_data.ent_worldinfo[0] - worldinfo.pstr_name = sr_compile_string( obj_data.name ) - worldinfo.pstr_author = sr_compile_string( obj_data.author ) - worldinfo.pstr_desc = sr_compile_string( obj_data.desc ) - - flags = 0x00 - - if obj_data.fix_time:#{ - worldinfo.timezone = obj_data.fixed_time - flags |= 0x1 - #} - else: - worldinfo.timezone = obj_data.timezone - - worldinfo.flags = flags - worldinfo.pstr_skybox = sr_compile_string( obj_data.skybox ) - sr_ent_push( worldinfo ) - #} - elif ent_type == 'ent_ccmd':#{ - ccmd = ent_ccmd() - obj_data = obj.SR_data.ent_ccmd[0] - ccmd.pstr_command = sr_compile_string( obj_data.command ) - sr_ent_push( ccmd ) - #} - elif ent_type == 'ent_objective':#{ - objective = ent_objective() - obj_data = obj.SR_data.ent_objective[0] - objective.id_next = sr_entity_id( obj_data.proxima ) - objective.id_win = sr_entity_id( obj_data.target ) - objective.win_event = obj_data.target_event - objective.filter = int(obj_data.filtrar) - objective.filter2 = 0 - objective.time_limit = obj_data.time_limit - - compile_obj_transform( obj, objective.transform ) - objective.submesh_start, objective.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - - sr_ent_push( objective ) - #} - elif ent_type == 'ent_challenge':#{ - challenge = ent_challenge() - obj_data = obj.SR_data.ent_challenge[0] - compile_obj_transform( obj, challenge.transform ) - challenge.pstr_alias = sr_compile_string( obj_data.alias ) - challenge.target = sr_entity_id( obj_data.target ) - challenge.target_event = obj_data.target_event - challenge.reset = sr_entity_id( obj_data.reset ) - challenge.reset_event = obj_data.reset_event - challenge.first = sr_entity_id( obj_data.first ) - challenge.flags = 0x00 - challenge.camera = sr_entity_id( obj_data.camera ) - if obj_data.time_limit: challenge.flags |= 0x01 - challenge.status = 0 - sr_ent_push( challenge ) - #} - elif ent_type == 'ent_region':#{ - region = ent_region() - obj_data = obj.SR_data.ent_region[0] - compile_obj_transform( obj, region.transform ) - region.submesh_start, region.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - region.pstr_title = sr_compile_string( obj_data.title ) - region.zone_volume = sr_entity_id( obj_data.zone_volume ) - region.target0[0] = sr_entity_id( obj_data.target0 ) - region.target0[1] = obj_data.target0_event - sr_ent_push( region ) - #} - elif ent_type == 'ent_relay':#{ - relay = ent_relay() - obj_data = obj.SR_data.ent_relay[0] - relay.targets[0][0] = sr_entity_id( obj_data.target0 ) - relay.targets[1][0] = sr_entity_id( obj_data.target1 ) - relay.targets[2][0] = sr_entity_id( obj_data.target2 ) - relay.targets[3][0] = sr_entity_id( obj_data.target3 ) - relay.targets[0][1] = obj_data.target0_event - relay.targets[1][1] = obj_data.target1_event - relay.targets[2][1] = obj_data.target2_event - relay.targets[3][1] = obj_data.target3_event - sr_ent_push( relay ) - #} - # elif ent_type == 'ent_list':#{ - # lista = ent_list() - # obj_data = obj.SR_data.ent_list[0] - - # lista.entity_ref_start = entity_file_ref_count - # lista.entity_ref_count = len( obj_data.entities ) - # entity_file_ref_count += lista.entity_ref_count - - # for child in obj_data.entities:#{ - # reference_struct = file_entity_ref() - # reference_struct.index = sr_entity_id( child.target ) - # sr_ent_push( reference_struct ) - # #} - - # sr_ent_push( lista ) - # #} - elif ent_type == 'ent_glider':#{ - glider = ent_glider() - compile_obj_transform( obj, glider.transform ) - sr_ent_push( glider ) - #} - elif ent_type == 'ent_npc':#{ - obj_data = obj.SR_data.ent_npc[0] - npc = ent_npc() - compile_obj_transform( obj, npc.transform ) - npc.id = obj_data.au - npc.context = obj_data.context - npc.camera = sr_entity_id( obj_data.cam ) - sr_ent_push( npc ) - #} - elif ent_type == 'ent_cubemap':#{ - cubemap = ent_cubemap() - co = obj.matrix_world @ Vector((0,0,0)) - cubemap.co[0] = co[0] - cubemap.co[1] = co[2] - cubemap.co[2] = -co[1] - cubemap.resolution = 0 - cubemap.live = 60 - sr_ent_push( cubemap ) - #} - elif ent_type == 'ent_miniworld':#{ - miniworld = ent_miniworld() - obj_data = obj.SR_data.ent_miniworld[0] - - compile_obj_transform( obj, miniworld.transform ) - miniworld.pstr_world = sr_compile_string( obj_data.world ) - miniworld.proxy = sr_entity_id( obj_data.proxy ) - miniworld.camera = sr_entity_id( obj_data.camera ) - sr_ent_push( miniworld ) - #} - elif ent_type == 'ent_prop':#{ - prop = ent_prop() - obj_data = obj.SR_data.ent_prop[0] - compile_obj_transform( obj, prop.transform ) - prop.submesh_start, prop.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - prop.flags = obj_data.flags - prop.pstr_alias = sr_compile_string( obj_data.alias ) - sr_ent_push( prop ) - #} - #} - #} - - sr_compile_menus( collection ) - sr_compile_fonts( collection ) - - def _children( col ):#{ - yield col - for c in col.children:#{ - yield from _children(c) - #} - #} - - checkpoint_count = 0 - pathindice_count = 0 - routenode_count = 0 - - for col in _children(collection):#{ - print( F"Adding routes for subcollection: {col.name}" ) - route_gates = [] - route_curves = [] - routes = [] - traffics = [] - - for obj in col.objects:#{ - if obj.type == 'ARMATURE': pass - else:#{ - ent_type = obj_ent_type( obj ) - - if ent_type == 'ent_gate': - route_gates += [obj] - elif ent_type == 'ent_route_node':#{ - if obj.type == 'CURVE':#{ - route_curves += [obj] - #} - #} - elif ent_type == 'ent_route': - routes += [obj] - elif ent_type == 'ent_traffic': - traffics += [obj] - #} - #} - - dij = create_node_graph( route_curves, route_gates ) - - for obj in routes:#{ - obj_data = obj.SR_data.ent_route[0] - route = ent_route() - route.pstr_name = sr_compile_string( obj_data.alias ) - route.checkpoints_start = checkpoint_count - route.checkpoints_count = 0 - route.id_camera = sr_entity_id( obj_data.cam ) - - for ci in range(3): - route.colour[ci] = obj_data.colour[ci] - route.colour[3] = 1.0 - - compile_obj_transform( obj, route.transform ) - checkpoints = obj_data.gates - - for i in range(len(checkpoints)):#{ - gi = checkpoints[i].target - gj = checkpoints[(i+1)%len(checkpoints)].target - gate = gi - - if gi:#{ - dest = gi.SR_data.ent_gate[0].target - gi = dest - #} - - if gi==gj: continue # error? - if not gi or not gj: continue - - checkpoint = ent_checkpoint() - checkpoint.gate_index = sr_compile.entity_ids[gate.name] - checkpoint.path_start = pathindice_count - checkpoint.path_count = 0 - - path = solve_graph( dij, gi.name, gj.name ) - - if path:#{ - for pi in range(len(path)):#{ - pathindice = ent_path_index() - pathindice.index = routenode_count + path[pi] - sr_ent_push( pathindice ) - - checkpoint.path_count += 1 - pathindice_count += 1 - #} - #} - - sr_ent_push( checkpoint ) - route.checkpoints_count += 1 - checkpoint_count += 1 - #} - - sr_ent_push( route ) - #} - - for obj in traffics:#{ - traffic = ent_traffic() - compile_obj_transform( obj, traffic.transform ) - traffic.submesh_start, traffic.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - - # find best subsection - - graph_keys = list(dij.graph) - min_dist = 100.0 - best_point = 0 - - for j in range(len(dij.points)):#{ - point = dij.points[j] - dist = (point-obj.location).magnitude - - if dist < min_dist:#{ - min_dist = dist - best_point = j - #} - #} - - # scan to each edge - best_begin = best_point - best_end = best_point - - while True:#{ - map0 = dij.subsections[best_begin] - if map0[1] == -1: break - best_begin = map0[1] - #} - while True:#{ - map1 = dij.subsections[best_end] - if map1[2] == -1: break - best_end = map1[2] - #} - - traffic.start_node = routenode_count + best_begin - traffic.node_count = best_end - best_begin - traffic.index = best_point - best_begin - traffic.speed = obj.SR_data.ent_traffic[0].speed - traffic.t = 0.0 - - sr_ent_push(traffic) - #} - - for point in dij.points:#{ - rn = ent_route_node() - rn.co[0] = point[0] - rn.co[1] = point[2] - rn.co[2] = -point[1] - sr_ent_push( rn ) - #} - - routenode_count += len(dij.points) - #} - - print( F"[SR] Writing file" ) - - file_array_instructions = {} - file_offset = 0 - - def _write_array( name, item_size, data ):#{ - nonlocal file_array_instructions, file_offset - - count = len(data)//item_size - file_array_instructions[name] = {'count':count, 'size':item_size,\ - 'data':data, 'offset': file_offset} - file_offset += len(data) - file_offset = int_align_to( file_offset, 8 ) - #} - - _write_array( 'strings', 1, sr_compile.string_data ) - _write_array( 'mdl_mesh', sizeof(mdl_mesh), sr_compile.mesh_data ) - _write_array( 'mdl_submesh', sizeof(mdl_submesh), sr_compile.submesh_data ) - _write_array( 'mdl_material', sizeof(mdl_material), sr_compile.material_data) - _write_array( 'mdl_texture', sizeof(mdl_texture), sr_compile.texture_data) - _write_array( 'mdl_armature', sizeof(mdl_armature), sr_compile.armature_data) - _write_array( 'mdl_bone', sizeof(mdl_bone), sr_compile.bone_data ) - - for name, buffer in sr_compile.entity_data.items():#{ - _write_array( name, sr_compile.entity_info[name]['size'], buffer ) - #} - - _write_array( 'mdl_animation', sizeof(mdl_animation), sr_compile.anim_data) - _write_array( 'mdl_keyframe', sizeof(mdl_transform),sr_compile.keyframe_data) - _write_array( 'mdl_vert', sizeof(mdl_vert), sr_compile.vertex_data ) - _write_array( 'mdl_indice', sizeof(c_uint32), sr_compile.indice_data ) - _write_array( 'pack', 1, sr_compile.pack_data ) - - header_size = int_align_to( sizeof(mdl_header), 8 ) - index_size = int_align_to( sizeof(mdl_array)*len(file_array_instructions),8 ) - - folder = bpy.path.abspath(bpy.context.scene.SR_data.export_dir) - path = F"{folder}{collection.name}.mdl" - print( path ) - - os.makedirs(os.path.dirname(path),exist_ok=True) - fp = open( path, "wb" ) - header = mdl_header() - header.version = MDL_VERSION_NR - sr_array_title( header.arrays, \ - 'index', len(file_array_instructions), \ - sizeof(mdl_array), header_size ) - - fp.write( bytearray_align_to( bytearray(header), 8 ) ) - - print( F'[SR] {"name":>16}| count | offset' ) - index = bytearray() - for name,info in file_array_instructions.items():#{ - arr = mdl_array() - offset = info['offset'] + header_size + index_size - sr_array_title( arr, name, info['count'], info['size'], offset ) - index.extend( bytearray(arr) ) - - print( F'[SR] {name:>16}| {info["count"]: 8} '+\ - F' 0x{info["offset"]:02x}' ) - #} - fp.write( bytearray_align_to( index, 8 ) ) - #bytearray_print_hex( index ) - - for name,info in file_array_instructions.items():#{ - fp.write( bytearray_align_to( info['data'], 8 ) ) - #} - - fp.close() - - print( '[SR] done' ) -#} - -class SR_SCENE_SETTINGS(bpy.types.PropertyGroup): -#{ - use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) - export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' ) - gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False ) - - panel: bpy.props.EnumProperty( - name='Panel', - description='', - items=[ - ('EXPORT', 'Export', '', 'MOD_BUILD',0), - ('ENTITY', 'Entity', '', 'MONKEY',1), - ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2), - ], - ) -#} - -class SR_COLLECTION_SETTINGS(bpy.types.PropertyGroup): -#{ - pack_textures: bpy.props.BoolProperty( name="Pack Textures", default=False ) - animations: bpy.props.BoolProperty( name="Export animation", default=True) -#} - -def sr_get_mirror_bone( bones ): -#{ - side = bones.active.name[-1:] - other_name = bones.active.name[:-1] - if side == 'L': other_name += 'R' - elif side == 'R': other_name += 'L' - else: return None - - for b in bones:#{ - if b.name == other_name: - return b - #} - - return None -#} - -class SR_MIRROR_BONE_X(bpy.types.Operator): -#{ - bl_idname="skaterift.mirror_bone" - bl_label="Mirror bone attributes - SkateRift" - - def execute(_,context): - #{ - active_object = context.active_object - bones = active_object.data.bones - a = bones.active - b = sr_get_mirror_bone( bones ) - - if not b: return {'FINISHED'} - - b.SR_data.collider = a.SR_data.collider - - def _v3copyflipy( a, b ):#{ - b[0] = a[0] - b[1] = -a[1] - b[2] = a[2] - #} - - _v3copyflipy( a.SR_data.collider_min, b.SR_data.collider_min ) - _v3copyflipy( a.SR_data.collider_max, b.SR_data.collider_max ) - b.SR_data.collider_min[1] = -a.SR_data.collider_max[1] - b.SR_data.collider_max[1] = -a.SR_data.collider_min[1] - - b.SR_data.cone_constraint = a.SR_data.cone_constraint - - _v3copyflipy( a.SR_data.conevx, b.SR_data.conevy ) - _v3copyflipy( a.SR_data.conevy, b.SR_data.conevx ) - _v3copyflipy( a.SR_data.coneva, b.SR_data.coneva ) - - b.SR_data.conet = a.SR_data.conet - - # redraw - ob = bpy.context.scene.objects[0] - ob.hide_render = ob.hide_render - return {'FINISHED'} - #} -#} - -class SR_COMPILE(bpy.types.Operator): -#{ - bl_idname="skaterift.compile_all" - bl_label="Compile All" - - def execute(_,context): - #{ - view_layer = bpy.context.view_layer - for col in view_layer.layer_collection.children["export"].children: - if not col.hide_viewport or bpy.context.scene.SR_data.use_hidden: - sr_compile( bpy.data.collections[col.name] ) - - return {'FINISHED'} - #} -#} - -class SR_COMPILE_THIS(bpy.types.Operator): -#{ - bl_idname="skaterift.compile_this" - bl_label="Compile This collection" - - def execute(_,context): - #{ - col = bpy.context.collection - sr_compile( col ) - - return {'FINISHED'} - #} -#} - -class SR_INTERFACE(bpy.types.Panel): -#{ - bl_idname = "VIEW3D_PT_skate_rift" - bl_label = "Skate Rift" - bl_space_type = 'VIEW_3D' - bl_region_type = 'UI' - bl_category = "Skate Rift" - - def draw(_, context): - #{ - # Compiler section - - row = _.layout.row() - row.scale_y = 1.75 - row.prop( context.scene.SR_data, 'panel', expand=True ) - - if context.scene.SR_data.panel == 'SETTINGS': #{ - _.layout.prop( context.scene.SR_data, 'gizmos' ) - #} - elif context.scene.SR_data.panel == 'EXPORT': #{ - _.layout.prop( context.scene.SR_data, "export_dir" ) - col = bpy.context.collection - - found_in_export = False - export_count = 0 - view_layer = bpy.context.view_layer - for c1 in view_layer.layer_collection.children["export"].children: #{ - if not c1.hide_viewport or bpy.context.scene.SR_data.use_hidden: - export_count += 1 - - if c1.name == col.name: #{ - found_in_export = True - #} - #} - - box = _.layout.box() - row = box.row() - row.alignment = 'CENTER' - row.scale_y = 1.5 - - if found_in_export: #{ - row.label( text=col.name + ".mdl" ) - box.prop( col.SR_data, "pack_textures" ) - box.prop( col.SR_data, "animations" ) - box.operator( "skaterift.compile_this" ) - #} - else: #{ - row.enabled=False - row.label( text=col.name ) - - row = box.row() - row.enabled=False - row.alignment = 'CENTER' - row.scale_y = 1.5 - row.label( text="This collection is not in the export group" ) - #} - - box = _.layout.box() - row = box.row() - - split = row.split( factor=0.3, align=True ) - split.prop( context.scene.SR_data, "use_hidden", text="hidden" ) - - row1 = split.row() - if export_count == 0: - row1.enabled=False - row1.operator( "skaterift.compile_all", \ - text=F"Compile all ({export_count} collections)" ) - #} - elif context.scene.SR_data.panel == 'ENTITY': #{ - active_object = context.active_object - if not active_object: return - - amount = max( 0, len(context.selected_objects)-1 ) - - row = _.layout.row() - row.operator( 'skaterift.copy_entity_data', \ - text=F'Copy entity data to {amount} other objects' ) - if amount == 0: row.enabled=False - - box = _.layout.box() - row = box.row() - row.alignment = 'CENTER' - row.label( text=active_object.name ) - row.scale_y = 1.5 - - def _draw_prop_collection( source, data ): #{ - nonlocal box - row = box.row() - row.alignment = 'CENTER' - row.enabled = False - row.scale_y = 1.5 - row.label( text=F'{source}' ) - - if hasattr(type(data[0]),'sr_inspector'):#{ - type(data[0]).sr_inspector( box, data ) - #} - else:#{ - for a in data[0].__annotations__: - box.prop( data[0], a ) - #} - #} - - if active_object.type == 'ARMATURE': #{ - if active_object.mode == 'POSE': #{ - bones = active_object.data.bones - mb = sr_get_mirror_bone( bones ) - if mb:#{ - box.operator( "skaterift.mirror_bone", \ - text=F'Mirror attributes to {mb.name}' ) - #} - - _draw_prop_collection( \ - F'bpy.types.Bone["{bones.active.name}"].SR_data',\ - [bones.active.SR_data ] ) - #} - else: #{ - row = box.row() - row.alignment='CENTER' - row.scale_y=2.0 - row.enabled=False - row.label( text="Enter pose mode to modify bone properties" ) - #} - #} - elif active_object.type == 'LIGHT': #{ - _draw_prop_collection( \ - F'bpy.types.Light["{active_object.data.name}"].SR_data', \ - [active_object.data.SR_data] ) - #} - elif active_object.type in ['EMPTY','CURVE','MESH']:#{ - box.prop( active_object.SR_data, "ent_type" ) - ent_type = active_object.SR_data.ent_type - - col = getattr( active_object.SR_data, ent_type, None ) - if col != None and len(col)!=0: - _draw_prop_collection( \ - F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \ - col ) - - if active_object.type == 'MESH':#{ - col = getattr( active_object.data.SR_data, ent_type, None ) - if col != None and len(col)!=0: - _draw_prop_collection( \ - F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \ - col ) - #} - #} - #} - #} -#} - -class SR_MATERIAL_PANEL(bpy.types.Panel): -#{ - bl_label="Skate Rift material" - bl_idname="MATERIAL_PT_sr_material" - bl_space_type='PROPERTIES' - bl_region_type='WINDOW' - bl_context="material" - - def draw(_,context): - #{ - active_object = bpy.context.active_object - if active_object == None: return - active_mat = active_object.active_material - if active_mat == None: return - - info = material_info( active_mat ) - - if 'tex_diffuse' in info:#{ - _.layout.label( icon='INFO', \ - text=F"{info['tex_diffuse'].name} will be compiled" ) - #} - - _.layout.prop( active_mat.SR_data, "shader" ) - _.layout.prop( active_mat.SR_data, "surface_prop" ) - _.layout.prop( active_mat.SR_data, "collision" ) - - if active_mat.SR_data.collision:#{ - box = _.layout.box() - row = box.row() - - if (active_mat.SR_data.shader != 'invisible') and \ - (active_mat.SR_data.shader != 'boundary') and \ - (active_mat.SR_data.shader != 'walking'):#{ - row.prop( active_mat.SR_data, "skate_surface" ) - row.prop( active_mat.SR_data, "grind_surface" ) - row.prop( active_mat.SR_data, "grow_grass" ) - row.prop( active_mat.SR_data, "preview_visibile" ) - #} - #} - - if active_mat.SR_data.shader == "terrain_blend":#{ - box = _.layout.box() - box.prop( active_mat.SR_data, "blend_offset" ) - box.prop( active_mat.SR_data, "sand_colour" ) - #} - elif active_mat.SR_data.shader == "vertex_blend":#{ - box = _.layout.box() - box.label( icon='INFO', text="Uses vertex colours, the R channel" ) - box.prop( active_mat.SR_data, "blend_offset" ) - #} - elif active_mat.SR_data.shader == "water":#{ - box = _.layout.box() - box.label( icon='INFO', text="Depth scale of 16 meters" ) - box.prop( active_mat.SR_data, "shore_colour" ) - box.prop( active_mat.SR_data, "ocean_colour" ) - #} - elif active_mat.SR_data.shader == "cubemap":#{ - box = _.layout.box() - box.prop( active_mat.SR_data, "cubemap" ) - box.prop( active_mat.SR_data, "tint" ) - #} - - _.layout.label( text="" ) - _.layout.label( text="advanced (you probably don't want to edit these)" ) - _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" ) - #} -#} - -def sr_get_type_enum( scene, context ): -#{ - items = [('none','None',"")] - mesh_entities=['ent_gate','ent_water'] - point_entities=['ent_spawn','ent_route_node','ent_route'] - - for e in point_entities: items += [(e,e,'')] - - if context.scene.SR_data.panel == 'ENTITY': #{ - if context.active_object.type == 'MESH': #{ - for e in mesh_entities: items += [(e,e,'')] - #} - #} - else: #{ - for e in mesh_entities: items += [(e,e,'')] - #} - - return items -#} - -def sr_on_type_change( _, context ): -#{ - obj = context.active_object - ent_type = obj.SR_data.ent_type - if ent_type == 'none': return - if obj.type == 'MESH':#{ - col = getattr( obj.data.SR_data, ent_type, None ) - if col != None and len(col)==0: col.add() - #} - - col = getattr( obj.SR_data, ent_type, None ) - if col != None and len(col)==0: col.add() -#} - -class SR_OBJECT_ENT_SPAWN(bpy.types.PropertyGroup): -#{ - alias: bpy.props.StringProperty( name='alias' ) -#} - -class SR_OBJECT_ENT_GATE(bpy.types.PropertyGroup): -#{ - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="destination", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) - - key: bpy.props.StringProperty() - tipo: bpy.props.EnumProperty(items=(('default', 'Default', ""), - ('nonlocal', 'Non-Local', ""))) - - flip: bpy.props.BoolProperty( name="Flip exit", default=False ) - custom: bpy.props.BoolProperty( name="Mesh is surface", default=False ) - locked: bpy.props.BoolProperty( name="Start Locked", default=False ) - - @staticmethod - def sr_inspector( layout, data ): - #{ - box = layout.box() - box.prop( data[0], 'tipo', text="subtype" ) - - if data[0].tipo == 'default': box.prop( data[0], 'target' ) - elif data[0].tipo == 'nonlocal': box.prop( data[0], 'key' ) - - flags = box.box() - flags.prop( data[0], 'flip' ) - flags.prop( data[0], 'custom' ) - flags.prop( data[0], 'locked' ) - #} -#} - -class SR_MESH_ENT_GATE(bpy.types.PropertyGroup): -#{ - dimensions: bpy.props.FloatVectorProperty(name="dimensions",size=3) -#} - -class SR_OBJECT_ENT_ROUTE_ENTRY(bpy.types.PropertyGroup): -#{ - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name='target', \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) -#} - -class SR_OBJECT_ENT_MINIWORLD(bpy.types.PropertyGroup): -#{ - world: bpy.props.StringProperty( name='world UID' ) - proxy: bpy.props.PointerProperty( \ - type=bpy.types.Object, name='proxy', \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_prop'])) - camera: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Camera", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) -#} - -class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList): -#{ - bl_idname = 'SR_UL_ROUTE_NODE_LIST' - - def draw_item(_,context,layout,data,item,icon,active_data,active_propname): - #{ - layout.prop( item, 'target', text='', emboss=False ) - #} -#} - -def internal_listdel_execute(self,context,ent_name,collection_name): -#{ - active_object = context.active_object - data = getattr(active_object.SR_data,ent_name)[0] - lista = getattr(data,collection_name) - index = getattr(data,F'{collection_name}_index') - - lista.remove(index) - - setattr(data,F'{collection_name}_index', min(max(0,index-1), len(lista)-1)) - return{'FINISHED'} -#} - -def internal_listadd_execute(self,context,ent_name,collection_name): -#{ - active_object = context.active_object - getattr(getattr(active_object.SR_data,ent_name)[0],collection_name).add() - return{'FINISHED'} -#} - -def copy_propgroup( de, to ): -#{ - for a in de.__annotations__:#{ - if isinstance(getattr(de,a), bpy.types.bpy_prop_collection):#{ - ca = getattr(de,a) - cb = getattr(to,a) - - while len(cb) != len(ca):#{ - if len(cb) < len(ca): cb.add() - else: cb.remove(0) - #} - for i in range(len(ca)):#{ - copy_propgroup(ca[i],cb[i]) - #} - #} - else:#{ - setattr(to,a,getattr(de,a)) - #} - #} -#} - -class SR_OT_COPY_ENTITY_DATA(bpy.types.Operator): -#{ - bl_idname = "skaterift.copy_entity_data" - bl_label = "Copy entity data" - - def execute(self, context):#{ - data = context.active_object.SR_data - new_type = data.ent_type - print( F"Copy entity data from: {context.active_object.name}" ) - - for obj in context.selected_objects:#{ - if obj != context.active_object:#{ - print( F" To: {obj.name}" ) - - obj.SR_data.ent_type = new_type - - if active_object.type == 'MESH':#{ - col = getattr( obj.data.SR_data, new_type, None ) - if col != None and len(col)==0: col.add() - mdata = context.active_object.data.SR_data - copy_propgroup( getattr(mdata,new_type)[0], col[0] ) - #} - - col = getattr( obj.SR_data, new_type, None ) - if col != None and len(col)==0: col.add() - copy_propgroup( getattr(data,new_type)[0], col[0] ) - #} - #} - return{'FINISHED'} - #} -#} - -class SR_OT_ROUTE_LIST_NEW_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.new_entry" - bl_label = "Add gate" - - def execute(self, context):#{ - return internal_listadd_execute(self,context,'ent_route','gates') - #} -#} - -class SR_OT_ROUTE_LIST_DEL_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.del_entry" - bl_label = "Remove gate" - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_route':#{ - return active_object.SR_data.ent_route[0].gates - #} - else: return False - #} - - def execute(self, context):#{ - return internal_listdel_execute(self,context,'ent_route','gates') - #} -#} - -class SR_OT_AUDIO_LIST_NEW_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.al_new_entry" - bl_label = "Add file" - - def execute(self, context):#{ - return internal_listadd_execute(self,context,'ent_audio','files') - #} -#} - -class SR_OT_AUDIO_LIST_DEL_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.al_del_entry" - bl_label = "Remove file" - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_audio':#{ - return active_object.SR_data.ent_audio[0].files - #} - else: return False - #} - - def execute(self, context):#{ - return internal_listdel_execute(self,context,'ent_audio','files') - return{'FINISHED'} - #} -#} - -class SR_OT_GLYPH_LIST_NEW_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.gl_new_entry" - bl_label = "Add glyph" - - def execute(self, context):#{ - active_object = context.active_object - - font = active_object.SR_data.ent_font[0] - font.glyphs.add() - - if len(font.glyphs) > 1:#{ - prev = font.glyphs[-2] - cur = font.glyphs[-1] - - cur.bounds = prev.bounds - cur.utf32 = prev.utf32+1 - #} - - return{'FINISHED'} - #} -#} - -class SR_OT_GLYPH_LIST_DEL_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.gl_del_entry" - bl_label = "Remove Glyph" - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_font':#{ - return active_object.SR_data.ent_font[0].glyphs - #} - else: return False - #} - - def execute(self, context):#{ - return internal_listdel_execute(self,context,'ent_font','glyphs') - #} -#} - -class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.gl_move_item" - bl_label = "aa" - direction: bpy.props.EnumProperty(items=(('UP', 'Up', ""), - ('DOWN', 'Down', ""),)) - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_font':#{ - return active_object.SR_data.ent_font[0].glyphs - #} - else: return False - #} - - def execute(_, context):#{ - active_object = context.active_object - data = active_object.SR_data.ent_font[0] - - index = data.glyphs_index - neighbor = index + (-1 if _.direction == 'UP' else 1) - data.glyphs.move( neighbor, index ) - - list_length = len(data.glyphs) - 1 - new_index = index + (-1 if _.direction == 'UP' else 1) - - data.glyphs_index = max(0, min(new_index, list_length)) - - return{'FINISHED'} - #} -#} - -class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.fv_new_entry" - bl_label = "Add variant" - - def execute(self, context):#{ - return internal_listadd_execute(self,context,'ent_font','variants') - #} -#} - -class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy.types.Operator): -#{ - bl_idname = "skaterift.fv_del_entry" - bl_label = "Remove variant" - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_font':#{ - return active_object.SR_data.ent_font[0].variants - #} - else: return False - #} - - def execute(self, context):#{ - return internal_listdel_execute(self,context,'ent_font','variants') - #} -#} - -class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy.types.PropertyGroup): -#{ - path: bpy.props.StringProperty( name="Path" ) - probability: bpy.props.FloatProperty( name="Probability",default=100.0 ) -#} - -class SR_UL_AUDIO_LIST(bpy.types.UIList): -#{ - bl_idname = 'SR_UL_AUDIO_LIST' - - def draw_item(_,context,layout,data,item,icon,active_data,active_propname): - #{ - split = layout.split(factor=0.7) - c = split.column() - c.prop( item, 'path', text='', emboss=False ) - c = split.column() - c.prop( item, 'probability', text='%', emboss=True ) - #} -#} - -class SR_UL_FONT_VARIANT_LIST(bpy.types.UIList): -#{ - bl_idname = 'SR_UL_FONT_VARIANT_LIST' - - def draw_item(_,context,layout,data,item,icon,active_data,active_propname): - #{ - layout.prop( item, 'mesh', emboss=False ) - layout.prop( item, 'tipo' ) - #} -#} - -class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList): -#{ - bl_idname = 'SR_UL_FONT_GLYPH_LIST' - - def draw_item(_,context,layout,data,item,icon,active_data,active_propname): - #{ - s0 = layout.split(factor=0.3) - c = s0.column() - s1 = c.split(factor=0.3) - c = s1.column() - row = c.row() - lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \ - f'x{item.utf32:x}' - row.label(text=lbl) - c = s1.column() - c.prop( item, 'utf32', text='', emboss=True ) - c = s0.column() - row = c.row() - row.prop( item, 'bounds', text='', emboss=False ) - #} -#} - -class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup): -#{ - gates: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY) - gates_index: bpy.props.IntProperty() - - colour: bpy.props.FloatVectorProperty( \ - name="Colour",\ - subtype='COLOR',\ - min=0.0,max=1.0,\ - default=Vector((0.79,0.63,0.48)),\ - description="Route colour"\ - ) - - alias: bpy.props.StringProperty(\ - name="Alias",\ - default="Untitled Course") - - cam: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Viewpoint", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) - - @staticmethod - def sr_inspector( layout, data ): - #{ - layout.prop( data[0], 'alias' ) - layout.prop( data[0], 'colour' ) - layout.prop( data[0], 'cam' ) - - layout.label( text='Checkpoints' ) - layout.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \ - data[0], 'gates', data[0], 'gates_index', rows=5) - - row = layout.row() - row.operator( 'skaterift.new_entry', text='Add' ) - row.operator( 'skaterift.del_entry', text='Remove' ) - #} -#} - - -class SR_OT_ENT_LIST_NEW_ITEM(bpy.types.Operator):#{ - bl_idname = "skaterift.ent_list_new_entry" - bl_label = "Add entity" - - def execute(self, context):#{ - return internal_listadd_execute(self,context,'ent_list','entities') - #} -#} - -class SR_OT_ENT_LIST_DEL_ITEM(bpy.types.Operator):#{ - bl_idname = "skaterift.ent_list_del_entry" - bl_label = "Remove entity" - - @classmethod - def poll(cls, context):#{ - active_object = context.active_object - if obj_ent_type(active_object) == 'ent_list':#{ - return active_object.SR_data.ent_list[0].entities - #} - else: return False - #} - - def execute(self, context):#{ - return internal_listdel_execute(self,context,'ent_list','entities') - #} -#} - -class SR_OBJECT_ENT_LIST_ENTRY(bpy.types.PropertyGroup): -#{ - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name='target' ) -#} - -class SR_UL_ENT_LIST(bpy.types.UIList):#{ - bl_idname = 'SR_UL_ENT_LIST' - - def draw_item(_,context,layout,data,item,icon,active_data,active_propname):#{ - layout.prop( item, 'target', text='', emboss=False ) - #} -#} - -class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{ - entities: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST_ENTRY) - entities_index: bpy.props.IntProperty() - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.label( text='Entities' ) - layout.template_list('SR_UL_ENT_LIST', 'Entities', \ - data[0], 'entities', data[0], \ - 'entities_index', rows=5) - - row = layout.row() - row.operator( 'skaterift.ent_list_new_entry', text='Add' ) - row.operator( 'skaterift.ent_list_del_entry', text='Remove' ) - #} -#} - -class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{ - nothing: bpy.props.StringProperty() -#} - -class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{ - au: bpy.props.IntProperty() - context: bpy.props.IntProperty() - cam: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Viewpoint", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) -#} - -class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{ - subtype: bpy.props.EnumProperty( - name="Subtype", - items=[('0','Trigger',''), - ('1','Particles (0.1s)','')] - ) - - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target_event: bpy.props.IntProperty( name="Enter Ev" ) - target_event_leave: bpy.props.IntProperty( name="Leave Ev", default=-1 ) - - @staticmethod - def inspect_target( layout, data, propname, evs = ['_event'] ):#{ - box = layout.box() - box.prop( data[0], propname ) - - for evname in evs:#{ - row = box.row() - row.prop( data[0], propname + evname ) - - target = getattr( data[0], propname ) - if target:#{ - tipo = target.SR_data.ent_type - cls = globals()[ tipo ] - - table = getattr( cls, 'sr_functions', None ) - if table:#{ - index = getattr( data[0], propname + evname ) - if index in table: - row.label( text=table[index] ) - else: - row.label( text="undefined function" ) - #} - #} - else:#{ - row.label( text="..." ) - row.enabled=False - #} - #} - #} - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.prop( data[0], 'subtype' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target', \ - ['_event','_event_leave'] ) - #} -#} - -class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): -#{ - files: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY) - files_index: bpy.props.IntProperty() - - flag_3d: bpy.props.BoolProperty( name="3D audio",default=True ) - flag_loop: bpy.props.BoolProperty( name="Loop",default=False ) - flag_auto: bpy.props.BoolProperty( name="Play at start",default=False ) - flag_nodoppler: bpy.props.BoolProperty( name="No Doppler",default=False ) - - group: bpy.props.IntProperty( name="Group ID", default=0 ) - formato: bpy.props.EnumProperty( - name="Format", - items=[('0','Uncompressed Mono',''), - ('1','Compressed Vorbis',''), - ('2','[vg] Bird Synthesis','')] - ) - probability_curve: bpy.props.EnumProperty( - name="Probability Curve", - items=[('0','Constant',''), - ('1','Wildlife Daytime',''), - ('2','Wildlife Nighttime','')]) - channel_behaviour: bpy.props.EnumProperty( - name="Channel Behaviour", - items=[('0','Unlimited',''), - ('1','Discard if group full', ''), - ('2','Crossfade if group full','')]) - - transition_duration: bpy.props.FloatProperty(name="Transition Time",\ - default=0.2) - - max_channels: bpy.props.IntProperty( name="Max Channels", default=1 ) - volume: bpy.props.FloatProperty( name="Volume",default=1.0 ) - - @staticmethod - def sr_inspector( layout, data ): - #{ - layout.prop( data[0], 'formato' ) - layout.prop( data[0], 'volume' ) - - box = layout.box() - box.label( text='Channels' ) - split = box.split(factor=0.3) - c = split.column() - c.prop( data[0], 'max_channels' ) - c = split.column() - c.prop( data[0], 'channel_behaviour', text='Behaviour' ) - if data[0].channel_behaviour >= '1': - box.prop( data[0], 'group' ) - if data[0].channel_behaviour == '2': - box.prop( data[0], 'transition_duration' ) - - box = layout.box() - box.label( text='Flags' ) - box.prop( data[0], 'flag_3d' ) - if data[0].flag_3d: box.prop( data[0], 'flag_nodoppler' ) - - box.prop( data[0], 'flag_loop' ) - box.prop( data[0], 'flag_auto' ) - - layout.prop( data[0], 'probability_curve' ) - - split = layout.split(factor=0.7) - c = split.column() - c.label( text='Filepath' ) - c = split.column() - c.label( text='Chance' ) - layout.template_list('SR_UL_AUDIO_LIST', 'Files', \ - data[0], 'files', data[0], 'files_index', rows=5) - - row = layout.row() - row.operator( 'skaterift.al_new_entry', text='Add' ) - row.operator( 'skaterift.al_del_entry', text='Remove' ) - #} -#} - -class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup): -#{ - alias: bpy.props.StringProperty() - flags: bpy.props.IntProperty() -#} - -class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup): -#{ - mini: bpy.props.FloatVectorProperty(size=2) - maxi: bpy.props.FloatVectorProperty(size=2) - utf32: bpy.props.IntProperty() -#} - -class SR_OBJECT_ENT_GLYPH_ENTRY(bpy.types.PropertyGroup): -#{ - bounds: bpy.props.FloatVectorProperty(size=4,subtype='NONE') - utf32: bpy.props.IntProperty() -#} - -class SR_OBJECT_ENT_FONT_VARIANT(bpy.types.PropertyGroup): -#{ - mesh: bpy.props.PointerProperty(type=bpy.types.Object) - tipo: bpy.props.StringProperty() -#} - -class SR_OBJECT_ENT_FONT(bpy.types.PropertyGroup): -#{ - variants: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT) - glyphs: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY) - alias: bpy.props.StringProperty() - - glyphs_index: bpy.props.IntProperty() - variants_index: bpy.props.IntProperty() - - @staticmethod - def sr_inspector( layout, data ): - #{ - layout.prop( data[0], 'alias' ) - - layout.label( text='Variants' ) - layout.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \ - data[0], 'variants', data[0], 'variants_index',\ - rows=5 ) - row = layout.row() - row.operator( 'skaterift.fv_new_entry', text='Add' ) - row.operator( 'skaterift.fv_del_entry', text='Remove' ) - - layout.label( text='ASCII Glyphs' ) - layout.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \ - data[0], 'glyphs', data[0], 'glyphs_index', rows=5) - - row = layout.row() - row.operator( 'skaterift.gl_new_entry', text='Add' ) - row.operator( 'skaterift.gl_del_entry', text='Remove' ) - row.operator( 'skaterift.gl_move_item', text='^' ).direction='UP' - row.operator( 'skaterift.gl_move_item', text='v' ).direction='DOWN' - #} -#} - -class SR_OBJECT_ENT_TRAFFIC(bpy.types.PropertyGroup): -#{ - speed: bpy.props.FloatProperty(default=1.0) -#} - -class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup): -#{ - tipo: bpy.props.EnumProperty( name='Type', - items=[('0','boards',''), - ('1','character',''), - ('2','world',''), - ('4','server','')] ) - mark_rack: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Board Rack", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - mark_display: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Selected Board Display", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - mark_info: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Selected Board Info", \ - poll=lambda self,obj: sr_filter_ent_type(obj,\ - ['ent_marker','ent_prop'])) - cam: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Viewpoint", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) -#} - -class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy.types.PropertyGroup): -#{ - mark_display: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Board Display", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - mark_display1: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Board Display (other side)", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - cam: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Viewpoint", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) -#} - -class SR_OBJECT_ENT_MENU_ITEM(bpy.types.PropertyGroup): -#{ - link0: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Link 0", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - link1: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Link 1", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - link2: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Link 2", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - link3: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Link 3", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - - newloc: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="New location", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - stack_behaviour: bpy.props.EnumProperty( name='Stack Behaviour', - items=[('0','append',''), - ('1','replace','')]) - - camera: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Camera", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) - - slider_minloc: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Slider min", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - slider_maxloc: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Slider max", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) - slider_handle: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Slider handle", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - - checkmark: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Checked", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) - - font_variant: bpy.props.IntProperty( name="Font Variant" ) - - string: bpy.props.StringProperty( name="String" ) - tipo: bpy.props.EnumProperty( name='Type', - items=[('0','visual',''), - ('1','event button',''), - ('2','page button',''), - ('3','toggle', ''), - ('4','slider',''), - ('5','page',''), - ('6','binding',''), - ('7','visual(no colourize)','')]) - - @staticmethod - def sr_inspector( layout, data ): - #{ - data = data[0] - box = layout.box() - box.prop( data, 'tipo' ) - - if data.tipo == '0' or data.tipo == '7':#{ - box.prop( data, 'string', text='Name' ) - return - #} - elif data.tipo == '1':#{ - box.prop( data, 'string', text='Event' ) - #} - elif data.tipo == '2':#{ - box.prop( data, 'string', text='Page' ) - box.prop( data, 'stack_behaviour' ) - #} - elif data.tipo == '3':#{ - box.prop( data, 'string', text='Data (i32)' ) - box.prop( data, 'checkmark' ) - #} - elif data.tipo == '4':#{ - box.prop( data, 'string', text='Data (f32)' ) - box.prop( data, 'slider_minloc' ) - box.prop( data, 'slider_maxloc' ) - box.prop( data, 'slider_handle' ) - box = box.box() - box.label( text="Links" ) - box.prop( data, 'link0', text='v0' ) - box.prop( data, 'link1', text='v1' ) - return - #} - elif data.tipo == '5':#{ - box.prop( data, 'string', text='Page Name' ) - box.prop( data, 'newloc', text='Entry Point' ) - box.prop( data, 'camera', text='Viewpoint' ) - return - #} - elif data.tipo == '6':#{ - box.prop( data, 'string', text='ID' ) - box.prop( data, 'font_variant' ) - return - #} - - box = box.box() - box.label( text="Links" ) - box.prop( data, 'link0' ) - box.prop( data, 'link1' ) - box.prop( data, 'link2' ) - box.prop( data, 'link3' ) - #} -#} - -class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup): -#{ - name: bpy.props.StringProperty(name="Name") - desc: bpy.props.StringProperty(name="Description") - author: bpy.props.StringProperty(name="Author") - skybox: bpy.props.StringProperty(name="Skybox") - - fix_time: bpy.props.BoolProperty(name="Fix Time") - timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)") - fixed_time: bpy.props.FloatProperty(name="Fixed Time (0-1)") - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.prop( data[0], 'name' ) - layout.prop( data[0], 'desc' ) - layout.prop( data[0], 'author' ) - - layout.prop( data[0], 'fix_time' ) - if data[0].fix_time: - layout.prop( data[0], 'fixed_time' ) - else: - layout.prop( data[0], 'timezone' ) - #} -#} - -class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup): -#{ - command: bpy.props.StringProperty(name="Command Line") -#} - -class SR_OBJECT_ENT_OBJECTIVE(bpy.types.PropertyGroup):#{ - proxima: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Next", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Win", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target_event: bpy.props.IntProperty( name="Event/Method" ) - time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 ) - filtrar: bpy.props.EnumProperty( name='Filter',\ - items=[('0','none',''), - (str(0x1),'trick_shuvit',''), - (str(0x2),'trick_kickflip',''), - (str(0x4),'trick_treflip',''), - (str(0x1|0x2|0x4),'trick_any',''), - (str(0x8),'flip_back',''), - (str(0x10),'flip_front',''), - (str(0x8|0x10),'flip_any',''), - (str(0x20),'grind_truck_any',''), - (str(0x40),'grind_board_any',''), - (str(0x20|0x40),'grind_any',''), - (str(0x80),'footplant',''), - (str(0x100),'passthrough',''), - ]) - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.prop( data[0], 'proxima' ) - layout.prop( data[0], 'time_limit' ) - layout.prop( data[0], 'filtrar' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) - #} -#} - -class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ - alias: bpy.props.StringProperty( name="Alias" ) - - target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="On Complete", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target_event: bpy.props.IntProperty( name="Event/Method" ) - reset: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="On Reset", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - reset_event: bpy.props.IntProperty( name="Event/Method" ) - - time_limit: bpy.props.BoolProperty( name="Time Limit" ) - - first: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="First Objective", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) - - camera: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Camera", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) - - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.prop( data[0], 'alias' ) - layout.prop( data[0], 'camera' ) - layout.prop( data[0], 'first' ) - layout.prop( data[0], 'time_limit' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'reset' ) - #} -#} - -class SR_OBJECT_ENT_REGION(bpy.types.PropertyGroup):#{ - title: bpy.props.StringProperty( name="Title" ) - zone_volume: bpy.props.PointerProperty( - type=bpy.types.Object, name="Zone Volume", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume'])) - - target0: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Triger on unlock", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target0_event: bpy.props.IntProperty( name="Event/Method" ) - - @staticmethod - def sr_inspector( layout, data ):#{ - layout.prop( data[0], 'title' ) - layout.prop( data[0], 'zone_volume' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) - #} -#} - -class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{ - target0: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target 0", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target1: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target 1", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target2: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target 2", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - target3: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target 3", \ - poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) - - target0_event: bpy.props.IntProperty( name="Event" ) - target1_event: bpy.props.IntProperty( name="Event" ) - target2_event: bpy.props.IntProperty( name="Event" ) - target3_event: bpy.props.IntProperty( name="Event" ) - - @staticmethod - def sr_inspector( layout, data ):#{ - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target1' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target2' ) - SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target3' ) - #} -#} - -class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): -#{ - ent_gate: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GATE) - ent_spawn: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SPAWN) - ent_route: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE) - ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME) - ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO) - ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) - ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) - ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH) - ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT) - ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC) - ent_skateshop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP) - ent_swspreview: \ - bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW) - ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM) - ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO) - ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD) - ent_objective: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE) - ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE) - ent_region: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_REGION) - ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY) - ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD) - ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST) - ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER) - ent_npc: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_NPC) - - ent_type: bpy.props.EnumProperty( - name="Type", - items=sr_entity_list, - update=sr_on_type_change - ) -#} - -class SR_MESH_PROPERTIES(bpy.types.PropertyGroup): -#{ - ent_gate: bpy.props.CollectionProperty(type=SR_MESH_ENT_GATE) -#} - -class SR_LIGHT_PROPERTIES(bpy.types.PropertyGroup): -#{ - daytime: bpy.props.BoolProperty( name='Daytime' ) -#} - -class SR_BONE_PROPERTIES(bpy.types.PropertyGroup): -#{ - collider: bpy.props.EnumProperty( name='Collider Type', - items=[('0','none',''), - ('1','box',''), - ('2','capsule','')]) - - collider_min: bpy.props.FloatVectorProperty( name='Collider Min', size=3 ) - collider_max: bpy.props.FloatVectorProperty( name='Collider Max', size=3 ) - - cone_constraint: bpy.props.BoolProperty( name='Cone constraint' ) - - conevx: bpy.props.FloatVectorProperty( name='vx' ) - conevy: bpy.props.FloatVectorProperty( name='vy' ) - coneva: bpy.props.FloatVectorProperty( name='va' ) - conet: bpy.props.FloatProperty( name='t' ) - - @staticmethod - def sr_inspector( layout, data ): - #{ - data = data[0] - box = layout.box() - box.prop( data, 'collider' ) - - if int(data.collider)>0:#{ - row = box.row() - row.prop( data, 'collider_min' ) - row = box.row() - row.prop( data, 'collider_max' ) - #} - - box = layout.box() - box.prop( data, 'cone_constraint' ) - if data.cone_constraint:#{ - row = box.row() - row.prop( data, 'conevx' ) - row = box.row() - row.prop( data, 'conevy' ) - row = box.row() - row.prop( data, 'coneva' ) - box.prop( data, 'conet' ) - #} - #} -#} - -class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): -#{ - shader: bpy.props.EnumProperty( - name="Format", - items = [ - ('standard',"standard",''), - ('standard_cutout', "standard_cutout", ''), - ('terrain_blend', "terrain_blend", ''), - ('vertex_blend', "vertex_blend", ''), - ('water',"water",''), - ('invisible','Invisible',''), - ('boundary','Boundary',''), - ('fxglow','FX Glow',''), - ('cubemap','Cubemap',''), - ('walking','Walking',''), - ('foliage','Foliage','') - ]) - - surface_prop: bpy.props.EnumProperty( - name="Surface Property", - items = [ - ('0','concrete',''), - ('1','wood',''), - ('2','grass',''), - ('3','tiles',''), - ('4','metal',''), - ('5','snow (low friction)',''), - ('6','sand (medium friction)','') - ]) - - collision: bpy.props.BoolProperty( \ - name="Collisions Enabled",\ - default=True,\ - description = "Can the player collide with this material?"\ - ) - skate_surface: bpy.props.BoolProperty( \ - name="Skate Target", \ - default=True,\ - description = "Should the game try to target this surface?" \ - ) - grind_surface: bpy.props.BoolProperty( \ - name="Grindable", \ - default=True,\ - description = "Can you grind on this surface?" \ - ) - grow_grass: bpy.props.BoolProperty( \ - name="Grow Grass", \ - default=False,\ - description = "Spawn grass sprites on this surface?" \ - ) - preview_visibile: bpy.props.BoolProperty( \ - name="Preview visibile", \ - default=True,\ - description = "Show this material in preview models?" \ - ) - blend_offset: bpy.props.FloatVectorProperty( \ - name="Blend Offset", \ - size=2, \ - default=Vector((0.5,0.0)),\ - description="When surface is more than 45 degrees, add this vector " +\ - "to the UVs" \ - ) - sand_colour: bpy.props.FloatVectorProperty( \ - name="Sand Colour",\ - subtype='COLOR',\ - min=0.0,max=1.0,\ - default=Vector((0.79,0.63,0.48)),\ - description="Blend to this colour near the 0 coordinate on UP axis"\ - ) - shore_colour: bpy.props.FloatVectorProperty( \ - name="Shore Colour",\ - subtype='COLOR',\ - min=0.0,max=1.0,\ - default=Vector((0.03,0.32,0.61)),\ - description="Water colour at the shoreline"\ - ) - ocean_colour: bpy.props.FloatVectorProperty( \ - name="Ocean Colour",\ - subtype='COLOR',\ - min=0.0,max=1.0,\ - default=Vector((0.0,0.006,0.03)),\ - description="Water colour in the deep bits"\ - ) - tint: bpy.props.FloatVectorProperty( \ - name="Tint",\ - subtype='COLOR',\ - min=0.0,max=1.0,\ - size=4,\ - default=Vector((1.0,1.0,1.0,1.0)),\ - description="Reflection tint"\ - ) - - water_fog: bpy.props.FloatProperty( name="Water fog", default=0.04 ) - - cubemap: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="cubemap", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap'])) - - tex_diffuse_rt: bpy.props.IntProperty( name="diffuse: RT index", default=-1 ) -#} - -# ---------------------------------------------------------------------------- # -# # -# GUI section # -# # -# ---------------------------------------------------------------------------- # - -cv_view_draw_handler = None -cv_view_pixel_handler = None -cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') -cv_view_verts = [] -cv_view_colours = [] -cv_view_course_i = 0 - -# Draw axis alligned sphere at position with radius -# -def cv_draw_sphere( pos, radius, colour ): -#{ - global cv_view_verts, cv_view_colours - - ly = pos + Vector((0,0,radius)) - lx = pos + Vector((0,radius,0)) - lz = pos + Vector((0,0,radius)) - - pi = 3.14159265358979323846264 - - for i in range(16):#{ - t = ((i+1.0) * 1.0/16.0) * pi * 2.0 - s = math.sin(t) - c = math.cos(t) - - py = pos + Vector((s*radius,0.0,c*radius)) - px = pos + Vector((s*radius,c*radius,0.0)) - pz = pos + Vector((0.0,s*radius,c*radius)) - - cv_view_verts += [ px, lx ] - cv_view_verts += [ py, ly ] - cv_view_verts += [ pz, lz ] - - cv_view_colours += [ colour, colour, colour, colour, colour, colour ] - - ly = py - lx = px - lz = pz - #} - cv_draw_lines() -#} - -# Draw axis alligned sphere at position with radius -# -def cv_draw_halfsphere( pos, tx, ty, tz, radius, colour ): -#{ - global cv_view_verts, cv_view_colours - - ly = pos + tz*radius - lx = pos + ty*radius - lz = pos + tz*radius - - pi = 3.14159265358979323846264 - - for i in range(16):#{ - t = ((i+1.0) * 1.0/16.0) * pi - s = math.sin(t) - c = math.cos(t) - - s1 = math.sin(t*2.0) - c1 = math.cos(t*2.0) - - py = pos + s*tx*radius + c *tz*radius - px = pos + s*tx*radius + c *ty*radius - pz = pos + s1*ty*radius + c1*tz*radius - - cv_view_verts += [ px, lx ] - cv_view_verts += [ py, ly ] - cv_view_verts += [ pz, lz ] - - cv_view_colours += [ colour, colour, colour, colour, colour, colour ] - - ly = py - lx = px - lz = pz - #} - cv_draw_lines() -#} - -# Draw transformed -1 -> 1 cube -# -def cv_draw_ucube( transform, colour, s=Vector((1,1,1)), o=Vector((0,0,0)) ): -#{ - global cv_view_verts, cv_view_colours - - a = o + -1.0 * s - b = o + 1.0 * s - - vs = [None]*8 - vs[0] = transform @ Vector((a[0], a[1], a[2])) - vs[1] = transform @ Vector((a[0], b[1], a[2])) - vs[2] = transform @ Vector((b[0], b[1], a[2])) - vs[3] = transform @ Vector((b[0], a[1], a[2])) - vs[4] = transform @ Vector((a[0], a[1], b[2])) - vs[5] = transform @ Vector((a[0], b[1], b[2])) - vs[6] = transform @ Vector((b[0], b[1], b[2])) - vs[7] = transform @ Vector((b[0], a[1], b[2])) - - indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ - (0,4),(1,5),(2,6),(3,7)] - - for l in indices:#{ - v0 = vs[l[0]] - v1 = vs[l[1]] - cv_view_verts += [(v0[0],v0[1],v0[2])] - cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [colour, colour] - #} - cv_draw_lines() -#} - -# Draw line with colour -# -def cv_draw_line( p0, p1, colour ): -#{ - global cv_view_verts, cv_view_colours - - cv_view_verts += [p0,p1] - cv_view_colours += [colour, colour] - cv_draw_lines() -#} - -# Draw line with colour(s) -# -def cv_draw_line2( p0, p1, c0, c1 ): -#{ - global cv_view_verts, cv_view_colours - - cv_view_verts += [p0,p1] - cv_view_colours += [c0,c1] - cv_draw_lines() -#} - -# -# -def cv_tangent_basis( n, tx, ty ): -#{ - if abs( n[0] ) >= 0.57735027:#{ - tx[0] = n[1] - tx[1] = -n[0] - tx[2] = 0.0 - #} - else:#{ - tx[0] = 0.0 - tx[1] = n[2] - tx[2] = -n[1] - #} - - tx.normalize() - _ty = n.cross( tx ) - - ty[0] = _ty[0] - ty[1] = _ty[1] - ty[2] = _ty[2] -#} - -# Draw coloured arrow -# -def cv_draw_arrow( p0, p1, c0, size=0.25, outline=True ): -#{ - global cv_view_verts, cv_view_colours - - n = p1-p0 - midpt = p0 + n*0.5 - n.normalize() - - tx = Vector((1,0,0)) - ty = Vector((1,0,0)) - cv_tangent_basis( n, tx, ty ) - tx *= 0.5 - ty *= 0.5 - - if outline:#{ - cv_draw_lines() - gpu.state.line_width_set(1.0) - #} - - cv_view_verts += [p0,p1, midpt+(tx-n)*size,midpt, midpt+(-tx-n)*size,midpt ] - cv_view_colours += [c0,c0,c0,c0,c0,c0] - cv_draw_lines() - - if outline:#{ - gpu.state.line_width_set(3.0) - cv_view_verts += [p0,p1,midpt+(tx-n)*size,midpt,midpt+(-tx-n)*size,midpt] - b0 = (0,0,0) - cv_view_colours += [b0,b0,b0,b0,b0,b0] - cv_draw_lines() - gpu.state.line_width_set(2.0) - #} -#} - -def cv_draw_line_dotted( p0, p1, c0, dots=10 ): -#{ - global cv_view_verts, cv_view_colours - - for i in range(dots):#{ - t0 = i/dots - t1 = (i+0.25)/dots - - p2 = p0*(1.0-t0)+p1*t0 - p3 = p0*(1.0-t1)+p1*t1 - - cv_view_verts += [p2,p3] - cv_view_colours += [c0,c0] - #} - #cv_draw_lines() -#} - -# Drawhandles of a bezier control point -# -def cv_draw_bhandle( obj, direction, colour ): -#{ - global cv_view_verts, cv_view_colours - - p0 = obj.location - h0 = obj.matrix_world @ Vector((0,direction,0)) - - cv_view_verts += [p0] - cv_view_verts += [h0] - cv_view_colours += [colour,colour] - cv_draw_lines() -#} - -# Draw a bezier curve (at fixed resolution 10) -# -def cv_draw_bezier( p0,h0,p1,h1,c0,c1 ): -#{ - global cv_view_verts, cv_view_colours - - last = p0 - for i in range(10):#{ - t = (i+1)/10 - a0 = 1-t - - tt = t*t - ttt = tt*t - p=ttt*p1+(3*tt-3*ttt)*h1+(3*ttt-6*tt+3*t)*h0+(3*tt-ttt-3*t+1)*p0 - - cv_view_verts += [(last[0],last[1],last[2])] - cv_view_verts += [(p[0],p[1],p[2])] - cv_view_colours += [c0*a0+c1*(1-a0),c0*a0+c1*(1-a0)] - - last = p - #} - cv_draw_lines() -#} - -# I think this one extends the handles of the bezier otwards...... -# -def cv_draw_sbpath( o0,o1,c0,c1,s0,s1 ): -#{ - global cv_view_course_i - - offs = ((cv_view_course_i % 2)*2-1) * cv_view_course_i * 0.02 - - p0 = o0.matrix_world @ Vector((offs, 0,0)) - h0 = o0.matrix_world @ Vector((offs, s0,0)) - p1 = o1.matrix_world @ Vector((offs, 0,0)) - h1 = o1.matrix_world @ Vector((offs,-s1,0)) - - cv_draw_bezier( p0,h0,p1,h1,c0,c1 ) - cv_draw_lines() -#} - -# Flush the lines buffers. This is called often because god help you if you want -# to do fixed, fast buffers in this catastrophic programming language. -# -def cv_draw_lines(): -#{ - global cv_view_shader, cv_view_verts, cv_view_colours - - if len(cv_view_verts) < 2: - return - - lines = batch_for_shader(\ - cv_view_shader, 'LINES', \ - { "pos":cv_view_verts, "color":cv_view_colours }) - - if bpy.context.scene.SR_data.gizmos: - lines.draw( cv_view_shader ) - - cv_view_verts = [] - cv_view_colours = [] -#} - -# I dont remember what this does exactly -# -def cv_draw_bpath( o0,o1,c0,c1 ): -#{ - cv_draw_sbpath( o0,o1,c0,c1,1.0,1.0 ) -#} - -# Semi circle to show the limit. and some lines -# -def draw_limit( obj, center, major, minor, amin, amax, colour ): -#{ - global cv_view_verts, cv_view_colours - f = 0.05 - ay = major*f - ax = minor*f - - for x in range(16):#{ - t0 = x/16 - t1 = (x+1)/16 - a0 = amin*(1.0-t0)+amax*t0 - a1 = amin*(1.0-t1)+amax*t1 - - p0 = center + major*f*math.cos(a0) + minor*f*math.sin(a0) - p1 = center + major*f*math.cos(a1) + minor*f*math.sin(a1) - - p0=obj.matrix_world @ p0 - p1=obj.matrix_world @ p1 - cv_view_verts += [p0,p1] - cv_view_colours += [colour,colour] - - if x == 0:#{ - cv_view_verts += [p0,center] - cv_view_colours += [colour,colour] - #} - if x == 15:#{ - cv_view_verts += [p1,center] - cv_view_colours += [colour,colour] - #} - #} - - cv_view_verts += [center+major*1.2*f,center+major*f*0.8] - cv_view_colours += [colour,colour] - - cv_draw_lines() -#} - -# Cone and twist limit -# -def draw_cone_twist( center, vx, vy, va ): -#{ - global cv_view_verts, cv_view_colours - axis = vy.cross( vx ) - axis.normalize() - - size = 0.12 - - cv_view_verts += [center, center+va*size] - cv_view_colours += [ (1,1,1), (1,1,1) ] - - for x in range(32):#{ - t0 = (x/32) * math.tau - t1 = ((x+1)/32) * math.tau - - c0 = math.cos(t0) - s0 = math.sin(t0) - c1 = math.cos(t1) - s1 = math.sin(t1) - - p0 = center + (axis + vx*c0 + vy*s0).normalized() * size - p1 = center + (axis + vx*c1 + vy*s1).normalized() * size - - col0 = ( abs(c0), abs(s0), 0.0 ) - col1 = ( abs(c1), abs(s1), 0.0 ) - - cv_view_verts += [center, p0, p0, p1] - cv_view_colours += [ (0,0,0), col0, col0, col1 ] - #} - - cv_draw_lines() -#} - -# Draws constraints and stuff for the skeleton. This isnt documented and wont be -# -def draw_skeleton_helpers( obj ): -#{ - global cv_view_verts, cv_view_colours - - if obj.data.pose_position != 'REST':#{ - return - #} - - for bone in obj.data.bones:#{ - c = bone.head_local - a = Vector((bone.SR_data.collider_min[0], - bone.SR_data.collider_min[1], - bone.SR_data.collider_min[2])) - b = Vector((bone.SR_data.collider_max[0], - bone.SR_data.collider_max[1], - bone.SR_data.collider_max[2])) - - if bone.SR_data.collider == '1':#{ - vs = [None]*8 - vs[0]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+a[2])) - vs[1]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+a[2])) - vs[2]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+a[2])) - vs[3]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+a[2])) - vs[4]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+b[2])) - vs[5]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+b[2])) - vs[6]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+b[2])) - vs[7]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+b[2])) - - indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ - (0,4),(1,5),(2,6),(3,7)] - - for l in indices:#{ - v0 = vs[l[0]] - v1 = vs[l[1]] - - cv_view_verts += [(v0[0],v0[1],v0[2])] - cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [(0.5,0.5,0.5),(0.5,0.5,0.5)] - #} - #} - elif bone.SR_data.collider == '2':#{ - v0 = b-a - major_axis = 0 - largest = -1.0 - - for i in range(3):#{ - if abs(v0[i]) > largest:#{ - largest = abs(v0[i]) - major_axis = i - #} - #} - - v1 = Vector((0,0,0)) - v1[major_axis] = 1.0 - - tx = Vector((0,0,0)) - ty = Vector((0,0,0)) - - cv_tangent_basis( v1, tx, ty ) - r = (abs(tx.dot( v0 )) + abs(ty.dot( v0 ))) * 0.25 - l = v0[ major_axis ] - r*2 - - p0 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l*-0.5 ) - p1 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l* 0.5 ) - - colour = [0.2,0.2,0.2] - colour[major_axis] = 0.5 - - cv_draw_halfsphere( p0, -v1, ty, tx, r, colour ) - cv_draw_halfsphere( p1, v1, ty, tx, r, colour ) - cv_draw_line( p0+tx* r, p1+tx* r, colour ) - cv_draw_line( p0+tx*-r, p1+tx*-r, colour ) - cv_draw_line( p0+ty* r, p1+ty* r, colour ) - cv_draw_line( p0+ty*-r, p1+ty*-r, colour ) - #} - else:#{ - continue - #} - - center = obj.matrix_world @ c - if bone.SR_data.cone_constraint:#{ - vx = Vector([bone.SR_data.conevx[_] for _ in range(3)]) - vy = Vector([bone.SR_data.conevy[_] for _ in range(3)]) - va = Vector([bone.SR_data.coneva[_] for _ in range(3)]) - draw_cone_twist( center, vx, vy, va ) - #} - #} -#} - -def cv_draw_wireframe( mdl, points, colour ):#{ - for i in range(len(points)//2):#{ - p0 = mdl@points[i*2+0] - p1 = mdl@points[i*2+1] - cv_draw_line( p0, p1, colour ) - #} -#} - -def cv_ent_gate( obj ): -#{ - global cv_view_verts, cv_view_colours - - if obj.type != 'MESH': return - - mesh_data = obj.data.SR_data.ent_gate[0] - data = obj.SR_data.ent_gate[0] - dims = mesh_data.dimensions - - vs = [None]*9 - c = Vector((0,0,dims[2])) - - vs[0] = obj.matrix_world @ Vector((-dims[0],0.0,-dims[1]+dims[2])) - vs[1] = obj.matrix_world @ Vector((-dims[0],0.0, dims[1]+dims[2])) - vs[2] = obj.matrix_world @ Vector(( dims[0],0.0, dims[1]+dims[2])) - vs[3] = obj.matrix_world @ Vector(( dims[0],0.0,-dims[1]+dims[2])) - vs[4] = obj.matrix_world @ (c+Vector((-1,0,-2))) - vs[5] = obj.matrix_world @ (c+Vector((-1,0, 2))) - vs[6] = obj.matrix_world @ (c+Vector(( 1,0, 2))) - vs[7] = obj.matrix_world @ (c+Vector((-1,0, 0))) - vs[8] = obj.matrix_world @ (c+Vector(( 1,0, 0))) - - indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)] - - r3d = bpy.context.area.spaces.active.region_3d - - p0 = r3d.view_matrix.inverted().translation - v0 = (obj.matrix_world@Vector((0,0,0))) - p0 - v1 = obj.matrix_world.to_3x3() @ Vector((0,1,0)) - - if v0.dot(v1) > 0.0: cc = (0,1,0) - else: cc = (1,0,0) - - for l in indices:#{ - v0 = vs[l[0]] - v1 = vs[l[1]] - cv_view_verts += [(v0[0],v0[1],v0[2])] - cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [cc,cc] - #} - - sw = (0.4,0.4,0.4) - if data.target != None: - cv_draw_arrow( obj.location, data.target.location, sw ) -#} - -def cv_ent_volume( obj ): -#{ - global cv_view_verts, cv_view_colours - - data = obj.SR_data.ent_volume[0] - - if data.subtype == '0':#{ - cv_draw_ucube( obj.matrix_world, (0,1,0), Vector((0.99,0.99,0.99)) ) - - if data.target:#{ - cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) - #} - #} - elif data.subtype == '1':#{ - cv_draw_ucube( obj.matrix_world, (1,1,0) ) - - if data.target:#{ - cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) - #} - #} -#} - -def dijkstra( graph, start_node, target_node ): -#{ - unvisited = [_ for _ in graph] - shortest_path = {} - previous_nodes = {} - - for n in unvisited: - shortest_path[n] = 9999999.999999 - shortest_path[start_node] = 0 - - while unvisited:#{ - current_min_node = None - for n in unvisited:#{ - if current_min_node == None: - current_min_node = n - elif shortest_path[n] < shortest_path[current_min_node]: - current_min_node = n - #} - - for branch in graph[current_min_node]:#{ - tentative_value = shortest_path[current_min_node] - tentative_value += graph[current_min_node][branch] - if tentative_value < shortest_path[branch]:#{ - shortest_path[branch] = tentative_value - previous_nodes[branch] = current_min_node - #} - #} - - unvisited.remove(current_min_node) - #} - - path = [] - node = target_node - while node != start_node:#{ - path.append(node) - - if node not in previous_nodes: return None - node = previous_nodes[node] - #} - - # Add the start node manually - path.append(start_node) - return path -#} - -class dij_graph(): -#{ - def __init__(_,points,graph,subsections):#{ - _.points = points - _.graph = graph - _.subsections = subsections - #} -#} - -def create_node_graph( curves, gates ): -#{ - # add endpoints of curves - graph = {} - route_points = [] - subsections = [] - point_count = 0 - spline_count = 0 - - for c in range(len(curves)):#{ - for s in range(len(curves[c].data.splines)):#{ - spline = curves[c].data.splines[s] - l = len(spline.points) - if l < 2: continue - - dist = round(spline.calc_length(),2) - - ia = point_count - ib = point_count+l-1 - - graph[ia] = { ib: dist } - graph[ib] = { ia: dist } - - for i in range(len(spline.points)):#{ - wco = curves[c].matrix_world @ spline.points[i].co - route_points.append(Vector((wco[0],wco[1],wco[2]+0.5))) - - previous = ia+i-1 - proxima = ia+i+1 - - if i == 0: previous = -1 - if i == len(spline.points)-1: proxima = -1 - - subsections.append((spline_count,previous,proxima)) - point_count += 1 - #} - - spline_count += 1 - #} - #} - - # link endpoints - graph_keys = list(graph) - for i in range(len(graph_keys)-1):#{ - for j in range(i+1, len(graph_keys)):#{ - if i%2==0 and i+1==j: continue - - ni = graph_keys[i] - nj = graph_keys[j] - pi = route_points[ni] - pj = route_points[nj] - - dist = round((pj-pi).magnitude,2) - - if dist < 10.0:#{ - graph[ni][nj] = dist - graph[nj][ni] = dist - #} - #} - #} - - # add and link gates( by name ) - for gate in gates:#{ - v1 = gate.matrix_world.to_3x3() @ Vector((0,1,0)) - if gate.SR_data.ent_gate[0].target: - v1 = v1 * -1.0 - - graph[ gate.name ] = {} - - for i in range(len(graph_keys)):#{ - ni = graph_keys[i] - pi = route_points[ni] - - v0 = pi-gate.location - if v0.dot(v1) < 0.0: continue - - dist = round(v0.magnitude,2) - - if dist < 10.0:#{ - graph[ gate.name ][ ni ] = dist - graph[ ni ][ gate.name ] = dist - #} - #} - #} - - return dij_graph(route_points,graph,subsections) -#} - -def solve_graph( dij, start, end ): -#{ - path = dijkstra( dij.graph, end, start ) - full = [] - - if path:#{ - for sj in range(1,len(path)-2):#{ - i0 = path[sj] - i1 = path[sj+1] - map0 = dij.subsections[i0] - map1 = dij.subsections[i1] - - if map0[0] == map1[0]:#{ - if map0[1] == -1: direction = 2 - else: direction = 1 - sent = 0 - - while True:#{ - map0 = dij.subsections[i0] - i1 = map0[direction] - if i1 == -1: break - - full.append( i0 ) - sent += 1 - i0 = i1 - if sent > 50: break - #} - #} - else:#{ - full.append( i0 ) - #} - #} - - full.append( path[-2] ) - #} - return full -#} - -def cv_draw_route( route, dij ): -#{ - pole = Vector((0.2,0.2,10)) - hat = Vector((1,8,0.2)) - cc = (route.SR_data.ent_route[0].colour[0], - route.SR_data.ent_route[0].colour[1], - route.SR_data.ent_route[0].colour[2]) - - cv_draw_ucube(route.matrix_world,cc,Vector((0.5,-7.5,6)),\ - Vector((0,-6.5,5.5))) - cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5, 0.5,0)) ) - cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5,-13.5,0)) ) - cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5, 12)) ) - cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5,-1)) ) - - checkpoints = route.SR_data.ent_route[0].gates - - for i in range(len(checkpoints)):#{ - gi = checkpoints[i].target - gj = checkpoints[(i+1)%len(checkpoints)].target - - if gi:#{ - dest = gi.SR_data.ent_gate[0].target - if dest: - cv_draw_line_dotted( gi.location, dest.location, cc ) - gi = dest - #} - - if gi==gj: continue # error? - if not gi or not gj: continue - - path = solve_graph( dij, gi.name, gj.name ) - - if path:#{ - cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5,False) - cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5,False) - for j in range(len(path)-1):#{ - i0 = path[j] - i1 = path[j+1] - o0 = dij.points[ i0 ] - o1 = dij.points[ i1 ] - cv_draw_arrow(o0,o1,cc,1.5,False) - #} - #} - else:#{ - cv_draw_line_dotted( gi.location, gj.location, cc ) - #} - #} -#} - -def cv_draw():#{ - global cv_view_shader - global cv_view_verts - global cv_view_colours - global cv_view_course_i - - cv_view_course_i = 0 - cv_view_verts = [] - cv_view_colours = [] - - cv_view_shader.bind() - gpu.state.depth_mask_set(True) - gpu.state.line_width_set(2.0) - gpu.state.face_culling_set('BACK') - gpu.state.depth_test_set('LESS') - gpu.state.blend_set('NONE') - - route_gates = [] - route_curves = [] - routes = [] - - for obj in bpy.context.collection.objects:#{ - if obj.type == 'ARMATURE':#{ - if obj.data.pose_position == 'REST': - draw_skeleton_helpers( obj ) - #} - else:#{ - ent_type = obj_ent_type( obj ) - - if ent_type == 'ent_gate':#{ - cv_ent_gate( obj ) - route_gates += [obj] - #} - elif ent_type == 'ent_route_node':#{ - if obj.type == 'CURVE':#{ - route_curves += [obj] - #} - #} - elif ent_type == 'ent_route': - routes += [obj] - elif ent_type == 'ent_volume':#{ - cv_ent_volume( obj ) - #} - elif ent_type == 'ent_objective':#{ - data = obj.SR_data.ent_objective[0] - if data.proxima:#{ - cv_draw_arrow( obj.location, data.proxima.location, (1,0.6,0.2) ) - #} - if data.target: - cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) - #} - elif ent_type == 'ent_relay':#{ - data = obj.SR_data.ent_relay[0] - if data.target0: - cv_draw_arrow( obj.location, data.target0.location, (1,1,1) ) - if data.target1: - cv_draw_arrow( obj.location, data.target1.location, (1,1,1) ) - if data.target2: - cv_draw_arrow( obj.location, data.target2.location, (1,1,1) ) - if data.target3: - cv_draw_arrow( obj.location, data.target3.location, (1,1,1) ) - #} - elif ent_type == 'ent_challenge':#{ - data = obj.SR_data.ent_challenge[0] - if data.target: - cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) - if data.reset: - cv_draw_arrow( obj.location, data.reset.location, (0.9,0,0) ) - if data.first: - cv_draw_arrow( obj.location, data.first.location, (1,0.6,0.2) ) - - cc1 = (0.4,0.3,0.2) - info_cu = Vector((1.2,0.01,0.72))*0.5 - info_co = Vector((0.0,0.0,0.72))*0.5 - cv_draw_ucube( obj.matrix_world, cc1, info_cu, info_co) - if data.camera: - cv_draw_line_dotted( obj.location, data.camera.location, (1,1,1)) - - vs = [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\ - Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\ - Vector(( 0.1,0.0,0.30))] - for v in range(len(vs)):#{ - vs[v] = obj.matrix_world @ vs[v] - #} - - cv_view_verts += [vs[0],vs[1],vs[1],vs[2],vs[3],vs[4]] - cv_view_colours += [cc1,cc1,cc1,cc1,cc1,cc1] - #} - elif ent_type == 'ent_audio':#{ - if obj.SR_data.ent_audio[0].flag_3d: - cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) ) - #} - elif ent_type == 'ent_font':#{ - data = obj.SR_data.ent_font[0] - - for i in range(len(data.variants)):#{ - sub = data.variants[i].mesh - if not sub: continue - - for ch in data.glyphs:#{ - mini = (ch.bounds[0],ch.bounds[1]) - maxi = (ch.bounds[2]+mini[0],ch.bounds[3]+mini[1]) - p0 = sub.matrix_world @ Vector((mini[0],0.0,mini[1])) - p1 = sub.matrix_world @ Vector((maxi[0],0.0,mini[1])) - p2 = sub.matrix_world @ Vector((maxi[0],0.0,maxi[1])) - p3 = sub.matrix_world @ Vector((mini[0],0.0,maxi[1])) - - if i == data.variants_index: cc = (0.5,0.5,0.5) - else: cc = (0,0,0) - - cv_view_verts += [p0,p1,p1,p2,p2,p3,p3,p0] - cv_view_colours += [cc,cc,cc,cc,cc,cc,cc,cc] - #} - #} - #} - elif ent_type == 'ent_glider':#{ - mesh = [Vector((-1.13982, 0.137084, -0.026358)), \ - Vector(( 1.13982, 0.137084, -0.026358)), \ - Vector(( 0.0, 1.6, 1.0)), \ - Vector(( 0.0, -3.0, 1.0)), \ - Vector(( -3.45, -1.78, 0.9)), \ - Vector(( 0.0, 1.6, 1.0)), \ - Vector(( 3.45, -1.78, 0.9)), \ - Vector(( 0.0, 1.6, 1.0)), \ - Vector(( 3.45, -1.78, 0.9)), \ - Vector(( -3.45, -1.78, 0.9))] - - cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) ) - #} - elif ent_type == 'ent_skateshop':#{ - data = obj.SR_data.ent_skateshop[0] - display = data.mark_display - info = data.mark_info - - if data.tipo == '0':#{ - cc = (0.0,0.9,0.6) - cc1 = (0.4,0.9,0.2) - cc2 = (0.9,0.6,0.1) - - rack = data.mark_rack - - rack_cu = Vector((3.15,2.0,0.1))*0.5 - rack_co = Vector((0.0,0.0,0.0)) - display_cu = Vector((0.3,1.2,0.1))*0.5 - display_co = Vector((0.0,0.0,0.1))*0.5 - info_cu = Vector((1.2,0.01,0.3))*0.5 - info_co = Vector((0.0,0.0,0.0))*0.5 - #} - elif data.tipo == '1':#{ - rack = None - cc1 = (1.0,0.0,0.0) - cc2 = (1.0,0.5,0.0) - display_cu = Vector((0.4,0.4,2.0))*0.5 - display_co = Vector((0.0,0.0,1.0))*0.5 - info_cu = Vector((1.2,0.01,0.3))*0.5 - info_co = Vector((0.0,0.0,0.0))*0.5 - #} - elif data.tipo == '2':#{ - rack = None - cc1 = (1.0,0.0,0.0) - cc2 = (1.0,0.5,0.0) - display_cu = Vector((1.0,1.0,0.5))*0.5 - display_co = Vector((0.0,0.0,0.5))*0.5 - info_cu = Vector((1.2,0.01,0.3))*0.5 - info_co = Vector((0.0,0.0,0.0))*0.5 - #} - elif data.tipo == '3':#{ - rack = None - display = None - info = None - #} - elif data.tipo == '4':#{ - rack = None - display = None - info = None - #} - - if rack: - cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co ) - if display: - cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) - if info: - cv_draw_ucube( info.matrix_world, cc2, info_cu, info_co ) - #} - elif ent_type == 'ent_swspreview':#{ - cc1 = (0.4,0.9,0.2) - data = obj.SR_data.ent_swspreview[0] - display = data.mark_display - display1 = data.mark_display1 - display_cu = Vector((0.3,1.2,0.1))*0.5 - display_co = Vector((0.0,0.0,0.1))*0.5 - if display: - cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) - if display1: - cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co) - #} - # elif ent_type == 'ent_list':#{ - # data = obj.SR_data.ent_list[0] - # for child in data.entities:#{ - # if child.target:#{ - # cv_draw_arrow( obj.location, child.target.location, \ - # (.5,.5,.5), 0.1 ) - # #} - # #} - # #} - elif ent_type == 'ent_region':#{ - data = obj.SR_data.ent_region[0] - if data.target0:#{ - cv_draw_arrow( obj.location, data.target0.location, \ - (.5,.5,.5), 0.1 ) - #} - #} - elif ent_type == 'ent_menuitem':#{ - for i,col in enumerate(obj.users_collection):#{ - colour32 = hash_djb2( col.name ) - r = pow(((colour32 ) & 0xff) / 255.0, 2.2 ) - g = pow(((colour32>>8 ) & 0xff) / 255.0, 2.2 ) - b = pow(((colour32>>16) & 0xff) / 255.0, 2.2 ) - cc = (r,g,b) - vs = [None for _ in range(8)] - scale = i*0.02 - for j in range(8):#{ - v0 = Vector([(obj.bound_box[j][z]+\ - ((-1.0 if obj.bound_box[j][z]<0.0 else 1.0)*scale)) \ - for z in range(3)]) - vs[j] = obj.matrix_world @ v0 - #} - indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ - (0,4),(1,5),(2,6),(3,7)] - for l in indices:#{ - v0 = vs[l[0]] - v1 = vs[l[1]] - cv_view_verts += [(v0[0],v0[1],v0[2])] - cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [cc,cc] - #} - #} - cv_draw_lines() - cc = (1.0,1.0,1.0) - data = obj.SR_data.ent_menuitem[0] - if data.tipo == '4':#{ - if data.slider_minloc and data.slider_maxloc:#{ - v0 = data.slider_minloc.location - v1 = data.slider_maxloc.location - cv_draw_line( v0, v1, cc ) - #} - #} - - colour32 = hash_djb2(obj.name) - r = ((colour32 ) & 0xff) / 255.0 - g = ((colour32>>8 ) & 0xff) / 255.0 - b = ((colour32>>16) & 0xff) / 255.0 - cc = (r,g,b) - origin = obj.location + (Vector((r,g,b))*2.0-Vector((1.0,1.0,1.0)))\ - * 0.04 - - size = 0.01 - - if data.tipo != '0':#{ - if data.tipo == '4':#{ - if data.link0:#{ - cv_draw_arrow( origin, data.link0.location, cc, size ) - #} - if data.link1:#{ - cv_draw_arrow( origin, data.link1.location, cc, size ) - #} - #} - else:#{ - if data.link0:#{ - cv_draw_arrow( origin, data.link0.location, cc, size ) - #} - if data.link1:#{ - cv_draw_arrow( origin, data.link1.location, cc, size ) - #} - if data.link2:#{ - cv_draw_arrow( origin, data.link2.location, cc, size ) - #} - if data.link3:#{ - cv_draw_arrow( origin, data.link3.location, cc, size ) - #} - #} - #} - #} - #} - #} - - dij = create_node_graph( route_curves, route_gates ) - - #cv_draw_route_map( route_nodes ) - for route in routes:#{ - cv_draw_route( route, dij ) - #} - - cv_draw_lines() -#} - -def pos3d_to_2d( pos ):#{ - return view3d_utils.location_3d_to_region_2d( \ - bpy.context.region, \ - bpy.context.space_data.region_3d, pos ) -#} - -def cv_draw_pixel():#{ - if not bpy.context.scene.SR_data.gizmos: return - blf.size(0,10) - blf.color(0, 1.0,1.0,1.0,0.9) - blf.enable(0,blf.SHADOW) - blf.shadow(0,3,0.0,0.0,0.0,1.0) - for obj in bpy.context.collection.objects:#{ - ent_type = obj_ent_type( obj ) - - if ent_type != 'none':#{ - co = pos3d_to_2d( obj.location ) - - if not co: continue - blf.position(0,co[0],co[1],0) - blf.draw(0,ent_type) - #} - #} -#} - -classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ - SR_COLLECTION_SETTINGS, SR_SCENE_SETTINGS, \ - SR_COMPILE, SR_COMPILE_THIS, SR_MIRROR_BONE_X,\ - \ - SR_OBJECT_ENT_GATE, SR_MESH_ENT_GATE, SR_OBJECT_ENT_SPAWN, \ - SR_OBJECT_ENT_ROUTE_ENTRY, SR_UL_ROUTE_NODE_LIST, \ - SR_OBJECT_ENT_ROUTE, SR_OT_ROUTE_LIST_NEW_ITEM,\ - SR_OT_GLYPH_LIST_NEW_ITEM, SR_OT_GLYPH_LIST_DEL_ITEM,\ - SR_OT_GLYPH_LIST_MOVE_ITEM,\ - SR_OT_AUDIO_LIST_NEW_ITEM,SR_OT_AUDIO_LIST_DEL_ITEM,\ - SR_OT_FONT_VARIANT_LIST_NEW_ITEM,SR_OT_FONT_VARIANT_LIST_DEL_ITEM,\ - SR_OT_COPY_ENTITY_DATA, \ - SR_OBJECT_ENT_VOLUME, \ - SR_UL_AUDIO_LIST, SR_OBJECT_ENT_AUDIO_FILE_ENTRY,\ - SR_OT_ROUTE_LIST_DEL_ITEM,\ - SR_OBJECT_ENT_AUDIO,SR_OBJECT_ENT_MARKER,SR_OBJECT_ENT_GLYPH,\ - SR_OBJECT_ENT_FONT_VARIANT, - SR_OBJECT_ENT_GLYPH_ENTRY,\ - SR_UL_FONT_VARIANT_LIST,SR_UL_FONT_GLYPH_LIST,\ - SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\ - SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\ - SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\ - SR_OBJECT_ENT_OBJECTIVE,SR_OBJECT_ENT_CHALLENGE,\ - SR_OBJECT_ENT_REGION,\ - SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\ - SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \ - SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\ - SR_OBJECT_ENT_GLIDER, SR_OBJECT_ENT_NPC, \ - \ - SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, - SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \ - ] - -def register(): -#{ - for c in classes: - bpy.utils.register_class(c) - - bpy.types.Scene.SR_data = \ - bpy.props.PointerProperty(type=SR_SCENE_SETTINGS) - bpy.types.Collection.SR_data = \ - bpy.props.PointerProperty(type=SR_COLLECTION_SETTINGS) - - bpy.types.Object.SR_data = \ - bpy.props.PointerProperty(type=SR_OBJECT_PROPERTIES) - bpy.types.Light.SR_data = \ - bpy.props.PointerProperty(type=SR_LIGHT_PROPERTIES) - bpy.types.Bone.SR_data = \ - bpy.props.PointerProperty(type=SR_BONE_PROPERTIES) - bpy.types.Mesh.SR_data = \ - bpy.props.PointerProperty(type=SR_MESH_PROPERTIES) - bpy.types.Material.SR_data = \ - bpy.props.PointerProperty(type=SR_MATERIAL_PROPERTIES) - - global cv_view_draw_handler, cv_view_pixel_handler - cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\ - cv_draw,(),'WINDOW','POST_VIEW') - cv_view_pixel_handler = bpy.types.SpaceView3D.draw_handler_add(\ - cv_draw_pixel,(),'WINDOW','POST_PIXEL') -#} - -def unregister(): -#{ - for c in classes: - bpy.utils.unregister_class(c) - - global cv_view_draw_handler, cv_view_pixel_handler - bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW') - bpy.types.SpaceView3D.draw_handler_remove(cv_view_pixel_handler,'WINDOW') -#} - -# VG Messages -# ------------------------------------------------------------------- - -# control characters -k_vg_msg_end = 0 -k_vg_msg_frame = 1 -k_vg_msg_endframe = 2 -k_vg_msg_kv = 10 -k_vg_msg_kvstring = 11 -k_vg_msg_kvbin = 12 - -# variable sized types -k_vg_msg_float = 0x40 -k_vg_msg_unsigned = 0x80 -k_vg_msg_signed = 0xC0 - -# masks -k_vg_msg_array_count_bits = 0x3C -k_vg_msg_type_size_bits = 0x03 -k_vg_msg_type_base_bits = 0xC0 -k_vg_msg_type_bits = k_vg_msg_type_base_bits|k_vg_msg_type_size_bits - -# sizes -k_vg_msg_8b = 0x00 -k_vg_msg_16b = 0x01 -k_vg_msg_32b = 0x02 -k_vg_msg_64b = 0x03 - -# common types -k_vg_msg_u8 = k_vg_msg_unsigned|k_vg_msg_8b -k_vg_msg_u16 = k_vg_msg_unsigned|k_vg_msg_16b -k_vg_msg_u32 = k_vg_msg_unsigned|k_vg_msg_32b -k_vg_msg_u64 = k_vg_msg_unsigned|k_vg_msg_64b -k_vg_msg_i8 = k_vg_msg_signed |k_vg_msg_8b -k_vg_msg_i16 = k_vg_msg_signed |k_vg_msg_16b -k_vg_msg_i32 = k_vg_msg_signed |k_vg_msg_32b -k_vg_msg_i64 = k_vg_msg_signed |k_vg_msg_64b -k_vg_msg_f32 = k_vg_msg_float |k_vg_msg_32b -k_vg_msg_f64 = k_vg_msg_float |k_vg_msg_64b -k_vg_msg_v2f = k_vg_msg_float |k_vg_msg_32b | (1<<2) -k_vg_msg_v3f = k_vg_msg_float |k_vg_msg_32b | (2<<2) -k_vg_msg_v4f = k_vg_msg_float |k_vg_msg_32b | (3<<2) - -class vg_msg_cursor(Structure): -#{ - _fields_ = [("co",c_uint32), - ("depth",c_uint32)] -#} - -class vg_msg(Structure): -#{ - _fields_ = [("max",c_uint32), - ("buf",POINTER(c_uint8)), - ("cur",vg_msg_cursor), - ("error",c_int32)] -#} - -class vg_msg_cmd(Structure): -#{ - _fields_ = [("code",c_uint8), - ("key",POINTER(c_char)), - ("key_djb2",c_uint32), - ("value",c_void_p), - ("value_djb2",c_uint32), - ("len",c_uint32)] -#} - -sr_lib = None - -def sr_lib_init(): +def _include( file ): #{ - global sr_lib - if sr_lib: return - - ext = '.dll' if os.name=='nt' else '.so' - path = F'{os.path.dirname(__file__)}/skaterift{ext}' - print( F'Loading so: {path}' ) - sr_lib = cdll.LoadLibrary( path ) - sr_lib.qoi_encode_rgbaf32.argtypes = \ - [ np.ctypeslib.ndpointer(dtype=np.float32,\ - ndim=1,\ - flags='C_CONTIGUOUS'), \ - c_uint32, c_uint32, POINTER(c_int32) ] - sr_lib.qoi_encode_rgbaf32.restype = POINTER(c_uint8) - sr_lib.qoi_free.argtypes = [ POINTER(c_uint8) ] + path = F'{os.path.dirname(__file__)}/{file}' - sr_lib.vg_msg_wbuf.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] - sr_lib.vg_msg_rbuf.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] - sr_lib.vg_msg_wstr.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] - sr_lib.vg_msg_rstr.argtypes = [ POINTER(vg_msg), POINTER(c_uint32) ] - sr_lib.vg_msg_rstr.restype = POINTER(c_char) - sr_lib.vg_msg_frame.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] - sr_lib.vg_msg_end_frame.argtypes = [ POINTER(vg_msg) ] - sr_lib.vg_msg_wkvstr.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(c_char) ] - sr_lib.vg_msg_wkvbin.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(c_uint8), c_uint32 ] - sr_lib.vg_msg_wkvnum.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_uint8, c_void_p ] - - sr_lib.vg_msg_cmd_array_count.argtypes = [ c_uint8 ] - sr_lib.vg_msg_cmd_array_count.restype = c_uint32 - sr_lib.vg_msg_cmd_type_size.argtypes = [ c_uint8 ] - sr_lib.vg_msg_cmd_type_size.restype = c_uint32 - sr_lib.vg_msg_cmd_bytecount.argtypes = [ c_uint8 ] - sr_lib.vg_msg_cmd_bytecount.restype = c_uint32 - sr_lib.vg_msg_count_bits.argtypes = [ c_uint32 ] - sr_lib.vg_msg_count_bits.restype = c_uint8 - - sr_lib.vg_msg_init.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] - sr_lib.vg_msg_next.argtypes = [ POINTER(vg_msg), POINTER(vg_msg_cmd) ] - sr_lib.vg_msg_next.restype = c_int32 - sr_lib.vg_msg_skip_frame.argtypes = [ POINTER(vg_msg) ] - sr_lib.vg_msg_skip_frame.restype = c_int32 - sr_lib.vg_msg_seekframe.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] - sr_lib.vg_msg_seekframe.restype = c_int32 - sr_lib.vg_msg_cast_to_u64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] - sr_lib.vg_msg_cast_to_u64.restype = c_uint64 - sr_lib.vg_msg_cast_to_i64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] - sr_lib.vg_msg_cast_to_i64.restype = c_int64 - sr_lib.vg_msg_cast_to_f64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] - sr_lib.vg_msg_cast_to_f64.restype = c_double - sr_lib.vg_msg_cast.argtypes = [ POINTER(c_char), c_uint8, c_void_p, c_uint8 ] - sr_lib.vg_msg_getkvcmd.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(vg_msg_cmd) ] - sr_lib.vg_msg_getkvcmd.restype = c_int32 - sr_lib.vg_msg_getkvintg.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_void_p ] - sr_lib.vg_msg_getkvintg.restype = c_int32 - sr_lib.vg_msg_getkvstr.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] - sr_lib.vg_msg_getkvstr.restype = POINTER(c_char) - sr_lib.vg_msg_getkvvecf.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_void_p, c_void_p ] - sr_lib.vg_msg_getkvvecf.restype = c_int32 - sr_lib.vg_msg_print.argtypes = [ POINTER(vg_msg), c_uint32 ] + src = open( path, "r" ) + out.write( F'\n# #include "{file}"\n\n' ) + out.write( src.read() ) + src.close() #} -def qoi_encode( img ): -#{ - print(F"{' ':<30}",end='\r') - print(F"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end='\r') - print(F"") +_include( "sr_main.py" ) +_include( "sr_so.py" ) +_include( "sr_shader.py" ) +_include( "sr_mat.py" ) - crab = np.asarray(img.pixels, dtype=np.float32) - length = c_int() - comped = qoi_encode_rgbaf32( crab, img.size[0], img.size[1], byref(length) ) +out.close() - data = bytearray(comped[:length.value]) - bytearray_align_to( data, 16, b'\x00' ) - qoi_free( comped ) - return data -#} +from ._combined import * +import importlib +if 'bpy' in locals(): importlib.reload( _combined ) diff --git a/skaterift_blender/sr_main.py b/skaterift_blender/sr_main.py new file mode 100644 index 0000000..1f4910b --- /dev/null +++ b/skaterift_blender/sr_main.py @@ -0,0 +1,4823 @@ +print( "sr_main" ) + +import bpy, blf, math, gpu, os, time +import cProfile +from ctypes import * +import numpy as np +from mathutils import * +from gpu_extras.batch import batch_for_shader +from bpy_extras import mesh_utils +from bpy_extras import view3d_utils + +bl_info = { + "name":"Skaterift .mdl exporter", + "author": "Harry Godden (hgn)", + "version": (0,2), + "blender":(3,1,0), + "location":"Export", + "description":"", + "warning":"", + "wiki_url":"", + "category":"Import/Export", +} + +sr_entity_list = [ + ('none', 'None', '', 0 ), + ('ent_gate', 'Gate', '', 1 ), + ('ent_spawn', 'Spawn Point', '', 2 ), + ('ent_route_node', 'Routing Path', '', 3 ), + ('ent_route', 'Skate Course', '', 4 ), + ('ent_water', 'Water Surface', '', 5 ), + ('ent_volume', 'Volume/Trigger', '', 6 ), + ('ent_audio', 'Audio', '', 7 ), + ('ent_marker', 'Marker', '', 8 ), + ('ent_font', 'Font', '', 9 ), + ('ent_font_variant', 'Font:Variant', '', 10 ), + ('ent_traffic', 'Traffic Model', '', 11 ), + ('ent_skateshop', 'Skate Shop', '', 12 ), + ('ent_camera', 'Camera', '', 13 ), + ('ent_swspreview', 'Workshop Preview', '', 14 ), + ('ent_menuitem', 'Menu Item', '', 15 ), + ('ent_worldinfo', 'World Info', '', 16 ), + ('ent_ccmd', 'CCmd', '', 17 ), + ('ent_objective', 'Objective', '', 18 ), + ('ent_challenge', 'Challenge', '', 19 ), + ('ent_relay', 'Relay', '', 20 ), + ('ent_miniworld', 'Mini World', '', 22 ), + ('ent_prop', 'Prop', '', 23 ), + ('ent_list', 'Entity List', '', 24 ), + ('ent_region', 'Region', '', 25 ), + ('ent_glider', 'Glider', '', 26 ), + ('ent_npc', 'npc', '', 27 ) +] + +MDL_VERSION_NR = 106 +SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \ + 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\ + 'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list',\ + 'ent_npc' ] + +def get_entity_enum_id( alias ): +#{ + for et in sr_entity_list:#{ + if et[0] == alias:#{ + return et[3] + #} + #} + + if alias == 'ent_cubemap': return 21 + + return 0 +#} + +class mdl_vert(Structure): # 48 bytes. Quite large. Could compress +#{ # the normals and uvs to i16s. Not an + _pack_ = 1 # real issue, yet. + _fields_ = [("co",c_float*3), + ("norm",c_float*3), + ("uv",c_float*2), + ("colour",c_uint8*4), + ("weights",c_uint16*4), + ("groups",c_uint8*4)] +#} + +class mdl_transform(Structure): +#{ + _fields_ = [("co",c_float*3), + ( "s",c_float*3), + ( "q",c_float*4)] +#} + +class mdl_submesh(Structure): +#{ + _fields_ = [("indice_start",c_uint32), + ("indice_count",c_uint32), + ("vertex_start",c_uint32), + ("vertex_count",c_uint32), + ("bbx",(c_float*3)*2), + ("material_id",c_uint16), # index into the material array + ("flags",c_uint16)] +#} + +# shader data +# ================================================= + +class mdl_file(Structure): +#{ + _fields_ = [("path",c_uint32), + ("pack_offset",c_uint32), + ("pack_size",c_uint32)] +#} + +class mdl_material_kvs(Structure): +#{ + _fields_ = [("offset",c_uint32), + ("size",c_uint32)] +#} + +class mdl_material_properties_union(Union): +#{ + _fields_ = [("kvs",mdl_material_kvs), + ("compiled",c_void_p)] +#} + +class mdl_material(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("shader",c_uint32), + ("flags",c_uint32), + ("surface_prop",c_uint32), + ("props",mdl_material_properties_union)] + + # ("colour",c_float*4), (old) v105 + # ("colour1",c_float*4), + # ("tex_diffuse",c_uint32), + # ("tex_none0",c_uint32), + # ("tex_none1",c_uint32)] +#} + +class mdl_bone(Structure): +#{ + _fields_ = [("co",c_float*3),("end",c_float*3), + ("parent",c_uint32), + ("collider",c_uint32), + ("ik_target",c_uint32), + ("ik_pole",c_uint32), + ("flags",c_uint32), + ("pstr_name",c_uint32), + ("hitbox",(c_float*3)*2), + ("conevx",c_float*3),("conevy",c_float*3),("coneva",c_float*3), + ("conet",c_float)] +#} + +class mdl_armature(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("bone_start",c_uint32), + ("bone_count",c_uint32), + ("anim_start",c_uint32), + ("anim_count",c_uint32)] +#} + +class mdl_animation(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("length",c_uint32), + ("rate",c_float), + ("keyframe_start",c_uint32)] +#} + +class mdl_mesh(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), + ("submesh_count",c_uint32), + ("pstr_name",c_uint32), + ("entity_id",c_uint32), + ("armature_id",c_uint32)] +#} + +class mdl_texture(Structure): +#{ + _fields_ = [("file",mdl_file), + ("glname",c_uint32)] +#} + +class mdl_array(Structure): +#{ + _fields_ = [("file_offset",c_uint32), + ("item_count",c_uint32), + ("item_size",c_uint32), + ("name",c_byte*16)] +#} + +class mdl_header(Structure): +#{ + _fields_ = [("version",c_uint32), + ("arrays",mdl_array)] +#} + +class ent_spawn(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("pstr_name",c_uint32)] +#} + +class ent_light(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("daytime",c_uint32), + ("type",c_uint32), + ("colour",c_float*4), + ("angle",c_float), + ("range",c_float), + ("inverse_world",(c_float*3)*4), # Runtime + ("angle_sin_cos",(c_float*2))] # Runtime +#} + +class version_refcount_union(Union): +#{ + _fields_ = [("timing_version",c_uint32), + ("ref_count",c_uint8)] +#} + +class ent_gate(Structure): +#{ + _fields_ = [("flags",c_uint32), + ("target", c_uint32), + ("key",c_uint32), + ("dimensions", c_float*3), + ("co", (c_float*3)*2), + ("q", (c_float*4)*2), + ("to_world",(c_float*3)*4), + ("transport",(c_float*3)*4), + ("_anonymous_union",version_refcount_union), + ("timing_time",c_double), + ("routes",c_uint16*4), + ("route_count",c_uint8), + ("submesh_start",c_uint32), # v102+ + ("submesh_count",c_uint32), # v102+ (can be 0) + ] + sr_functions = { 0: 'unlock' } +#} + +class ent_route_node(Structure): +#{ + _fields_ = [("co",c_float*3), + ("ref_count",c_uint8), + ("ref_total",c_uint8)] +#} + +class ent_path_index(Structure): +#{ + _fields_ = [("index",c_uint16)] +#} + +class vg_audio_clip(Structure): +#{ + _fields_ = [("path",c_uint64), + ("flags",c_uint32), + ("size",c_uint32), + ("data",c_uint64)] +#} + +class union_file_audio_clip(Union): +#{ + _fields_ = [("file",mdl_file), + ("reserved",vg_audio_clip)] +#} + +# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_, +# but then again, too late to change because compat. +class ent_audio_clip(Structure): +#{ + _fields_ = [("_anon",union_file_audio_clip), + ("probability",c_float)] +#} + +class ent_list(Structure): +#{ + _fields_ = [("entity_ref_start",c_uint32), + ("entity_ref_count",c_uint32)] +#} + +# used in ent_list +class file_entity_ref(Structure): +#{ + _fields_ = [("index",c_uint32)] +#} + +class ent_checkpoint(Structure): +#{ + _fields_ = [("gate_index",c_uint16), + ("path_start",c_uint16), + ("path_count",c_uint16)] +#} + +class ent_route(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("pstr_name",c_uint32), + ("checkpoints_start",c_uint16), + ("checkpoints_count",c_uint16), + ("colour",c_float*4), + ("active",c_uint32), #runtime + ("factive",c_float), + ("board_transform",(c_float*3)*4), + ("sm",mdl_submesh), + ("latest_pass",c_double), + ("id_camera",c_uint32), # v103+ + ] + + sr_functions = { 0: 'view' } +#} + +class ent_list(Structure):#{ + _fields_ = [("start",c_uint16),("count",c_uint16)] +#} + +class ent_glider(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("flags",c_uint32), + ("cooldown",c_float)] + sr_functions = { 0: 'unlock', + 1: 'equip' } +#} + +class ent_npc(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("id",c_uint32), + ("context",c_uint32), + ("camera",c_uint32)] + sr_functions = { 0: 'proximity', -1: 'leave' } +#} + +class ent_water(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("max_dist",c_float), + ("reserved0",c_uint32), + ("reserved1",c_uint32)] +#} + +class volume_trigger(Structure): +#{ + _fields_ = [("event",c_uint32), + ("event_leave",c_int32)] +#} + +class volume_particles(Structure): +#{ + _fields_ = [("blank",c_uint32), + ("blank2",c_uint32)] +#} + +class volume_union(Union): +#{ + _fields_ = [("trigger",volume_trigger), + ("particles",volume_particles)] +#} + +class ent_volume(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("to_world",(c_float*3)*4), + ("to_local",(c_float*3)*4), + ("type",c_uint32), + ("target",c_uint32), + ("_anon",volume_union)] +#} + +class ent_audio(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("flags",c_uint32), + ("clip_start",c_uint32), + ("clip_count",c_uint32), + ("volume",c_float), + ("crossfade",c_float), + ("channel_behaviour",c_uint32), + ("group",c_uint32), + ("probability_curve",c_uint32), + ("max_channels",c_uint32)] +#} + +class ent_marker(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("name",c_uint32)] +#} + +class ent_glyph(Structure): +#{ + _fields_ = [("size",c_float*2), + ("indice_start",c_uint32), + ("indice_count",c_uint32)] +#} + +class ent_font_variant(Structure): +#{ + _fields_ = [("name",c_uint32), + ("material_id",c_uint32)] +#} + +class ent_font(Structure): +#{ + _fields_ = [("alias",c_uint32), + ("variant_start",c_uint32), + ("variant_count",c_uint32), + ("glyph_start",c_uint32), + ("glyph_count",c_uint32), + ("glyph_utf32_base",c_uint32)] +#} + +class ent_traffic(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), + ("submesh_count",c_uint32), + ("start_node",c_uint32), + ("node_count",c_uint32), + ("speed",c_float), + ("t",c_float), + ("index",c_uint32)] +#} + +# Skateshop +# --------------------------------------------------------------- +class ent_skateshop_characters(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32)] +#} +class ent_skateshop_boards(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32), + ("id_rack",c_uint32)] +#} +class ent_skateshop_worlds(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32)] +#} +class ent_skateshop_server(Structure): +#{ + _fields_ = [("id_lever",c_uint32)] +#} +class ent_skateshop_anon_union(Union): +#{ + _fields_ = [("boards",ent_skateshop_boards), + ("character",ent_skateshop_characters), + ("worlds",ent_skateshop_worlds), + ("server",ent_skateshop_server)] +#} +class ent_skateshop(Structure): +#{ + _fields_ = [("transform",mdl_transform), ("type",c_uint32), + ("id_camera",c_uint32), + ("_anonymous_union",ent_skateshop_anon_union)] + + sr_functions = { 0: 'trigger' } +#} + +class ent_swspreview(Structure): +#{ + _fields_ = [("id_camera",c_uint32), + ("id_display",c_uint32), + ("id_display1",c_uint32)] +#} + +# Menu +# ----------------------------------------------------------------- +class ent_menuitem_visual(Structure): +#{ + _fields_ = [("pstr_name",c_uint32)] +#} +class ent_menuitem_slider(Structure): +#{ + _fields_ = [("id_min",c_uint32), + ("id_max",c_uint32), + ("id_handle",c_uint32), + ("pstr_data",c_uint32)] +#} +class ent_menuitem_button(Structure): +#{ + _fields_ = [("pstr",c_uint32), + ("stack_behaviour",c_uint32)] +#} +class ent_menuitem_checkmark(Structure): +#{ + _fields_ = [("id_check",c_uint32), + ("pstr_data",c_uint32), + ("offset",c_float*3)] +#} +class ent_menuitem_page(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("id_entrypoint",c_uint32), + ("id_viewpoint",c_uint32)] +#} +class ent_menuitem_binding(Structure): +#{ + _fields_ = [("pstr_bind",c_uint32), + ("font_variant",c_uint32)] +#} +class ent_menuitem_anon_union(Union): +#{ + _fields_ = [("slider",ent_menuitem_slider), + ("button",ent_menuitem_button), + ("checkmark",ent_menuitem_checkmark), + ("page",ent_menuitem_page), + ("visual",ent_menuitem_visual), + ("binding",ent_menuitem_binding)] +#} +class ent_menuitem(Structure): +#{ + _fields_ = [("type",c_uint32), ("groups",c_uint32), + ("id_links",c_uint32*4), + ("factive",c_float), ("fvisible",c_float), + #-- TODO: Refactor this into a simple mesh structure + ("transform",mdl_transform), + ("submesh_start",c_uint32),("submesh_count",c_uint32), + ("_u64",c_uint64), + #-- end + ("_anonymous_union", ent_menuitem_anon_union)] +#} + +class ent_camera(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("fov",c_float)] +#} + +class ent_worldinfo(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("pstr_author",c_uint32), # unused + ("pstr_desc",c_uint32), # unused + ("timezone",c_float), + ("pstr_skybox",c_uint32), + ("flags",c_uint32)] +#} + +class ent_ccmd(Structure): +#{ + _fields_ = [("pstr_command",c_uint32)] +#} + +class ent_objective(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("flags",c_uint32), + ("id_next",c_uint32), + ("filter",c_uint32),("filter2",c_uint32), + ("id_win",c_uint32), + ("win_event",c_int32), + ("time_limit",c_float)] + + sr_functions = { 0: 'trigger', + 2: 'show', + 3: 'hide' } +#} + +class ent_challenge(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("pstr_alias",c_uint32), + ("flags",c_uint32), + ("target",c_uint32), + ("target_event",c_int32), + ("reset",c_uint32), + ("reset_event",c_int32), + ("first",c_uint32), + ("camera",c_uint32), + ("status",c_uint32)] #runtime + sr_functions = { 0: 'unlock', + 1: 'view/reset' } +#} + +class ent_region(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("pstr_title",c_uint32), + ("flags",c_uint32), + ("zone_volume",c_uint32), + #105+ + ("target0",c_uint32*2)] + sr_functions = { 0: 'enter', 1: 'leave' } +#} + +class ent_relay(Structure):#{ + _fields_ = [("targets",(c_uint32*2)*4), + ("targets_events",c_int32*4)] + sr_functions = { 0: 'trigger' } +#} + +class ent_cubemap(Structure):#{ + _fields_ = [("co",c_float*3), + ("resolution",c_uint32), #placeholder + ("live",c_uint32), #placeholder + ("texture_id",c_uint32), #engine + ("framebuffer_id",c_uint32),#engine + ("renderbuffer_id",c_uint32),#engine + ("placeholder",c_uint32*2)] +#} + +class ent_miniworld(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("pstr_world",c_uint32), + ("camera",c_uint32), + ("proxy",c_uint32)] + + sr_functions = { 0: 'zone', 1: 'leave' } +#} + +class ent_prop(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), + ("submesh_count",c_uint32), + ("flags",c_uint32), + ("pstr_alias",c_uint32)] +#} + +def obj_ent_type( obj ): +#{ + if obj.type == 'ARMATURE': return 'mdl_armature' + elif obj.type == 'LIGHT': return 'ent_light' + elif obj.type == 'CAMERA': return 'ent_camera' + elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP': + return 'ent_cubemap' + else: return obj.SR_data.ent_type +#} + +def sr_filter_ent_type( obj, ent_types ): +#{ + if obj == bpy.context.active_object: return False + + for c0 in obj.users_collection:#{ + for c1 in bpy.context.active_object.users_collection:#{ + if c0 == c1:#{ + return obj_ent_type( obj ) in ent_types + #} + #} + #} + + return False +#} + +def v4_dot( a, b ):#{ + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] +#} + +def q_identity( q ):#{ + q[0] = 0.0 + q[1] = 0.0 + q[2] = 0.0 + q[3] = 1.0 +#} + +def q_normalize( q ):#{ + l2 = v4_dot(q,q) + if( l2 < 0.00001 ):#{ + q_identity( q ) + #} + else:#{ + s = 1.0/math.sqrt(l2) + q[0] *= s + q[1] *= s + q[2] *= s + q[3] *= s + #} +#} + +def compile_obj_transform( obj, transform ): +#{ + co = obj.matrix_world @ Vector((0,0,0)) + + # This was changed from matrix_local on 09.05.23 + q = obj.matrix_world.to_quaternion() + s = obj.scale + q_normalize( q ) + + # Setup transform + # + transform.co[0] = co[0] + transform.co[1] = co[2] + transform.co[2] = -co[1] + transform.q[0] = q[1] + transform.q[1] = q[3] + transform.q[2] = -q[2] + transform.q[3] = q[0] + transform.s[0] = s[0] + transform.s[1] = s[2] + transform.s[2] = s[1] +#} + +def int_align_to( v, align ): +#{ + while(v%align)!=0: v += 1 + return v +#} + +def bytearray_align_to( buffer, align, w=b'\xaa' ): +#{ + while (len(buffer) % align) != 0: buffer.extend(w) + return buffer +#} + +def bytearray_print_hex( s, w=16 ): +#{ + for r in range((len(s)+(w-1))//w):#{ + i0=(r+0)*w + i1=min((r+1)*w,len(s)) + print( F'{r*w:06x}| \x1B[31m', end='') + print( F"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end='' ) + print( "\x1B[0m", end='') + print( ''.join(chr(x) if (x>=33 and x<=126) else '.' for x in s[i0:i1] ) ) + #} +#} + +def sr_compile_string( s ): +#{ + if s in sr_compile.string_cache: return sr_compile.string_cache[s] + + index = len( sr_compile.string_data ) + sr_compile.string_cache[s] = index + sr_compile.string_data.extend( c_uint32(hash_djb2(s)) ) + sr_compile.string_data.extend( s.encode('utf-8') ) + sr_compile.string_data.extend( b'\0' ) + + bytearray_align_to( sr_compile.string_data, 4 ) + return index +#} + +def vg_str_bin( s ): +#{ + decoded = bytearray() + for i in range(len(s)//2):#{ + c = (ord(s[i*2+0])-0x41) + c |= (ord(s[i*2+1])-0x41)<<4 + decoded.extend(bytearray(c_uint8(c))) #?? + #} + return decoded +#} + +def sr_pack_file( file, path, data ): +#{ + file.path = sr_compile_string( path ) + file.pack_offset = len( sr_compile.pack_data ) + file.pack_size = len( data ) + + sr_compile.pack_data.extend( data ) + bytearray_align_to( sr_compile.pack_data, 16 ) +#} + +def sr_compile_texture( img ): +#{ + if img == None: + return 0 + + name = os.path.splitext( img.name )[0] + + if name in sr_compile.texture_cache: + return sr_compile.texture_cache[name] + + texture_index = (len(sr_compile.texture_data)//sizeof(mdl_texture)) +1 + + tex = mdl_texture() + tex.glname = 0 + + if sr_compile.pack_textures:#{ + filedata = qoi_encode( img ) + sr_pack_file( tex.file, name, filedata ) + #} + + sr_compile.texture_cache[name] = texture_index + sr_compile.texture_data.extend( bytearray(tex) ) + return texture_index +#} + +def sr_armature_bones( armature ): +#{ + def _recurse_bone( b ): + #{ + yield b + for c in b.children: yield from _recurse_bone( c ) + #} + + for b in armature.data.bones: + if not b.parent: + yield from _recurse_bone( b ) +#} + +def sr_entity_id( obj ):#{ + if not obj: return 0 + + tipo = get_entity_enum_id( obj_ent_type(obj) ) + index = sr_compile.entity_ids[ obj.name ] + + return (tipo&0xffff)<<16 | (index&0xffff) +#} + +# Returns submesh_start,count and armature_id +def sr_compile_mesh_internal( obj ): +#{ + can_use_cache = True + armature = None + + submesh_start = 0 + submesh_count = 0 + armature_id = 0 + + for mod in obj.modifiers:#{ + if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP' or \ + mod.type == 'BOOLEAN' or mod.type == 'CURVE' or \ + mod.type == 'ARRAY': + #{ + can_use_cache = False + #} + + if mod.type == 'ARMATURE': #{ + armature = mod.object + rig_weight_groups = \ + ['0 [ROOT]']+[_.name for _ in sr_armature_bones(mod.object)] + armature_id = sr_compile.entity_ids[armature.name] + + POSE_OR_REST_CACHE = armature.data.pose_position + armature.data.pose_position = 'REST' + #} + #} + + # Check the cache first + # + if can_use_cache and (obj.data.name in sr_compile.mesh_cache):#{ + ref = sr_compile.mesh_cache[obj.data.name] + submesh_start = ref[0] + submesh_count = ref[1] + return (submesh_start,submesh_count,armature_id) + #} + + # Compile a whole new mesh + # + submesh_start = len(sr_compile.submesh_data)//sizeof(mdl_submesh) + submesh_count = 0 + + dgraph = bpy.context.evaluated_depsgraph_get() + data = obj.evaluated_get(dgraph).data + data.calc_loop_triangles() + data.calc_normals_split() + + # Mesh is split into submeshes based on their material + # + mat_list = data.materials if len(data.materials) > 0 else [None] + for material_id, mat in enumerate(mat_list): #{ + mref = {} + + sm = mdl_submesh() + sm.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32) + sm.vertex_start = len(sr_compile.vertex_data)//sizeof(mdl_vert) + sm.vertex_count = 0 + sm.indice_count = 0 + sm.material_id = sr_compile_material( mat ) + + INF=99999999.99999999 + for i in range(3):#{ + sm.bbx[0][i] = INF + sm.bbx[1][i] = -INF + #} + + # Keep a reference to very very very similar vertices + # i have no idea how to speed it up. + # + vertex_reference = {} + + # Write the vertex / indice data + # + for tri_index, tri in enumerate(data.loop_triangles):#{ + if tri.material_index != material_id: continue + + for j in range(3):#{ + vert = data.vertices[tri.vertices[j]] + li = tri.loops[j] + vi = data.loops[li].vertex_index + + # Gather vertex information + # + co = vert.co + norm = data.loops[li].normal + uv = (0,0) + colour = (255,255,255,255) + groups = [0,0,0,0] + weights = [0,0,0,0] + + # Uvs + # + if data.uv_layers: + uv = data.uv_layers.active.data[li].uv + + # Vertex Colours + # + if data.vertex_colors:#{ + colour = data.vertex_colors.active.data[li].color + colour = (int(colour[0]*255.0),\ + int(colour[1]*255.0),\ + int(colour[2]*255.0),\ + int(colour[3]*255.0)) + #} + + # Weight groups: truncates to the 3 with the most influence. The + # fourth bone ID is never used by the shader so it + # is always 0 + # + if armature:#{ + src_groups = [_ for _ in data.vertices[vi].groups \ + if obj.vertex_groups[_.group].name in \ + rig_weight_groups ] + + weight_groups = sorted( src_groups, key = \ + lambda a: a.weight, reverse=True ) + tot = 0.0 + for ml in range(3):#{ + if len(weight_groups) > ml:#{ + g = weight_groups[ml] + name = obj.vertex_groups[g.group].name + weight = g.weight + weights[ml] = weight + groups[ml] = rig_weight_groups.index(name) + tot += weight + #} + #} + + if len(weight_groups) > 0:#{ + inv_norm = (1.0/tot) * 65535.0 + for ml in range(3):#{ + weights[ml] = int( weights[ml] * inv_norm ) + weights[ml] = min( weights[ml], 65535 ) + weights[ml] = max( weights[ml], 0 ) + #} + #} + #} + else:#{ + li1 = tri.loops[(j+1)%3] + vi1 = data.loops[li1].vertex_index + e0 = data.edges[ data.loops[li].edge_index ] + + if e0.use_freestyle_mark and \ + ((e0.vertices[0] == vi and e0.vertices[1] == vi1) or \ + (e0.vertices[0] == vi1 and e0.vertices[1] == vi)): + #{ + weights[0] = 1 + #} + #} + + TOLERENCE = float(10**4) + key = (int(co[0]*TOLERENCE+0.5), + int(co[1]*TOLERENCE+0.5), + int(co[2]*TOLERENCE+0.5), + int(norm[0]*TOLERENCE+0.5), + int(norm[1]*TOLERENCE+0.5), + int(norm[2]*TOLERENCE+0.5), + int(uv[0]*TOLERENCE+0.5), + int(uv[1]*TOLERENCE+0.5), + colour[0], # these guys are already quantized + colour[1], # . + colour[2], # . + colour[3], # . + weights[0], # v + weights[1], + weights[2], + weights[3], + groups[0], + groups[1], + groups[2], + groups[3]) + + if key in vertex_reference: + index = vertex_reference[key] + else:#{ + index = bytearray(c_uint32(sm.vertex_count)) + sm.vertex_count+=1 + + vertex_reference[key] = index + v = mdl_vert() + v.co[0] = co[0] + v.co[1] = co[2] + v.co[2] = -co[1] + v.norm[0] = norm[0] + v.norm[1] = norm[2] + v.norm[2] = -norm[1] + v.uv[0] = uv[0] + v.uv[1] = uv[1] + v.colour[0] = colour[0] + v.colour[1] = colour[1] + v.colour[2] = colour[2] + v.colour[3] = colour[3] + v.weights[0] = weights[0] + v.weights[1] = weights[1] + v.weights[2] = weights[2] + v.weights[3] = weights[3] + v.groups[0] = groups[0] + v.groups[1] = groups[1] + v.groups[2] = groups[2] + v.groups[3] = groups[3] + + for i in range(3):#{ + sm.bbx[0][i] = min( sm.bbx[0][i], v.co[i] ) + sm.bbx[1][i] = max( sm.bbx[1][i], v.co[i] ) + #} + + sr_compile.vertex_data.extend(bytearray(v)) + #} + + sm.indice_count += 1 + sr_compile.indice_data.extend( index ) + #} + #} + + # Make sure bounding box isn't -inf -> inf if no vertices + # + if sm.vertex_count == 0: + for j in range(2): + for i in range(3): + sm.bbx[j][i] = 0 + + # Add submesh to encoder + # + sr_compile.submesh_data.extend( bytearray(sm) ) + submesh_count += 1 + #} + + if armature:#{ + armature.data.pose_position = POSE_OR_REST_CACHE + #} + + # Save a reference to this mesh since we want to reuse the submesh indices + # later. + sr_compile.mesh_cache[obj.data.name]=(submesh_start,submesh_count) + return (submesh_start,submesh_count,armature_id) +#} + +def sr_compile_mesh( obj ): +#{ + node=mdl_mesh() + compile_obj_transform(obj, node.transform) + node.pstr_name = sr_compile_string(obj.name) + ent_type = obj_ent_type( obj ) + + node.entity_id = 0 + + if ent_type != 'none':#{ + ent_id_lwr = sr_compile.entity_ids[obj.name] + ent_id_upr = get_entity_enum_id( obj_ent_type(obj) ) + node.entity_id = (ent_id_upr << 16) | ent_id_lwr + #} + + node.submesh_start, node.submesh_count, node.armature_id = \ + sr_compile_mesh_internal( obj ) + + sr_compile.mesh_data.extend(bytearray(node)) +#} + +def sr_compile_fonts( collection ): +#{ + print( F"[SR] Compiling fonts" ) + + glyph_count = 0 + variant_count = 0 + + for obj in collection.all_objects:#{ + if obj_ent_type(obj) != 'ent_font': continue + + data = obj.SR_data.ent_font[0] + + font=ent_font() + font.alias = sr_compile_string( data.alias ) + font.variant_start = variant_count + font.variant_count = 0 + font.glyph_start = glyph_count + + glyph_base = data.glyphs[0].utf32 + glyph_range = data.glyphs[-1].utf32+1 - glyph_base + + font.glyph_utf32_base = glyph_base + font.glyph_count = glyph_range + + for i in range(len(data.variants)):#{ + data_var = data.variants[i] + if not data_var.mesh: continue + + mesh = data_var.mesh.data + + variant = ent_font_variant() + variant.name = sr_compile_string( data_var.tipo ) + + # fonts (variants) only support one material each + mat = None + if len(mesh.materials) != 0: + mat = mesh.materials[0] + variant.material_id = sr_compile_material( mat ) + + font.variant_count += 1 + + islands = mesh_utils.mesh_linked_triangles(mesh) + centroids = [Vector((0,0)) for _ in range(len(islands))] + + for j in range(len(islands)):#{ + for tri in islands[j]:#{ + centroids[j].x += tri.center[0] + centroids[j].y += tri.center[2] + #} + + centroids[j] /= len(islands[j]) + #} + + for j in range(glyph_range):#{ + data_glyph = data.glyphs[j] + glyph = ent_glyph() + glyph.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32) + glyph.indice_count = 0 + glyph.size[0] = data_glyph.bounds[2] + glyph.size[1] = data_glyph.bounds[3] + + vertex_reference = {} + + for k in range(len(islands)):#{ + if centroids[k].x < data_glyph.bounds[0] or \ + centroids[k].x > data_glyph.bounds[0]+data_glyph.bounds[2] or\ + centroids[k].y < data_glyph.bounds[1] or \ + centroids[k].y > data_glyph.bounds[1]+data_glyph.bounds[3]: + #{ + continue + #} + + for l in range(len(islands[k])):#{ + tri = islands[k][l] + for m in range(3):#{ + vert = mesh.vertices[tri.vertices[m]] + li = tri.loops[m] + vi = mesh.loops[li].vertex_index + + # Gather vertex information + # + co = [vert.co[_] for _ in range(3)] + co[0] -= data_glyph.bounds[0] + co[2] -= data_glyph.bounds[1] + norm = mesh.loops[li].normal + uv = (0,0) + if mesh.uv_layers: uv = mesh.uv_layers.active.data[li].uv + + TOLERENCE = float(10**4) + key = (int(co[0]*TOLERENCE+0.5), + int(co[1]*TOLERENCE+0.5), + int(co[2]*TOLERENCE+0.5), + int(norm[0]*TOLERENCE+0.5), + int(norm[1]*TOLERENCE+0.5), + int(norm[2]*TOLERENCE+0.5), + int(uv[0]*TOLERENCE+0.5), + int(uv[1]*TOLERENCE+0.5)) + + if key in vertex_reference: + index = vertex_reference[key] + else:#{ + vindex = len(sr_compile.vertex_data)//sizeof(mdl_vert) + index = bytearray(c_uint32(vindex)) + vertex_reference[key] = index + v = mdl_vert() + v.co[0] = co[0] + v.co[1] = co[2] + v.co[2] = -co[1] + v.norm[0] = norm[0] + v.norm[1] = norm[2] + v.norm[2] = -norm[1] + v.uv[0] = uv[0] + v.uv[1] = uv[1] + + sr_compile.vertex_data.extend(bytearray(v)) + #} + + glyph.indice_count += 1 + sr_compile.indice_data.extend( index ) + #} + #} + #} + sr_ent_push( glyph ) + #} + sr_ent_push( variant ) + #} + sr_ent_push( font ) + #} +#} + +def sr_compile_menus( collection ): +#{ + print( "[SR1] Compiling menus" ) + groups = [] + + for obj in collection.all_objects:#{ + if obj_ent_type(obj) != 'ent_menuitem': continue + obj_data = obj.SR_data.ent_menuitem[0] + + bitmask = 0x00000000 + + for col in obj.users_collection:#{ + name = col.name + if name not in groups: groups.append( name ) + bitmask |= (0x1 << groups.index(name)) + #} + + item = ent_menuitem() + item.type = int( obj_data.tipo ) + item.groups = bitmask + + compile_obj_transform( obj, item.transform ) + if obj.type == 'MESH':#{ + item.submesh_start, item.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + #} + + if item.type == 1 or item.type == 2 or item.type == 7:#{ + item_button = item._anonymous_union.button + item_button.pstr = sr_compile_string( obj_data.string ) + item_button.stack_behaviour = int( obj_data.stack_behaviour ) + #} + elif item.type == 0:#{ + item_visual = item._anonymous_union.visual + item_visual.pstr_name = sr_compile_string( obj_data.string ) + #} + elif item.type == 3:#{ + item_checkmark = item._anonymous_union.checkmark + item_checkmark.pstr_data = sr_compile_string( obj_data.string ) + item_checkmark.id_check = sr_entity_id( obj_data.checkmark ) + delta = obj_data.checkmark.location - obj.location + item_checkmark.offset[0] = delta[0] + item_checkmark.offset[1] = delta[2] + item_checkmark.offset[2] = -delta[1] + #} + elif item.type == 4:#{ + item_slider = item._anonymous_union.slider + item_slider.id_min = sr_entity_id( obj_data.slider_minloc ) + item_slider.id_max = sr_entity_id( obj_data.slider_maxloc ) + item_slider.id_handle = sr_entity_id( obj_data.slider_handle ) + item_slider.pstr_data = sr_compile_string( obj_data.string ) + #} + elif item.type == 5:#{ + item_page = item._anonymous_union.page + item_page.pstr_name = sr_compile_string( obj_data.string ) + item_page.id_entrypoint = sr_entity_id( obj_data.newloc ) + item_page.id_viewpoint = sr_entity_id( obj_data.camera ) + #} + elif item.type == 6:#{ + item_binding = item._anonymous_union.binding + item_binding.pstr_bind = sr_compile_string( obj_data.string ) + item_binding.font_variant = obj_data.font_variant + #} + + if obj_data.link0: + item.id_links[0] = sr_entity_id( obj_data.link0 ) + if obj_data.link1: + item.id_links[1] = sr_entity_id( obj_data.link1 ) + if item.type != 4:#{ + if obj_data.link2: + item.id_links[2] = sr_entity_id( obj_data.link2 ) + if obj_data.link3: + item.id_links[3] = sr_entity_id( obj_data.link3 ) + #} + + sr_ent_push( item ) + #} +#} + +def sr_compile_armature( obj ): +#{ + node = mdl_armature() + node.bone_start = len(sr_compile.bone_data)//sizeof(mdl_bone) + node.bone_count = 0 + node.anim_start = len(sr_compile.anim_data)//sizeof(mdl_animation) + node.anim_count = 0 + + bones = [_ for _ in sr_armature_bones(obj)] + bones_names = [None]+[_.name for _ in bones] + + for b in bones:#{ + bone = mdl_bone() + if b.use_deform: bone.flags = 0x1 + if b.parent: bone.parent = bones_names.index(b.parent.name) + + bone.collider = int(b.SR_data.collider) + + if bone.collider>0:#{ + bone.hitbox[0][0] = b.SR_data.collider_min[0] + bone.hitbox[0][1] = b.SR_data.collider_min[2] + bone.hitbox[0][2] = -b.SR_data.collider_max[1] + bone.hitbox[1][0] = b.SR_data.collider_max[0] + bone.hitbox[1][1] = b.SR_data.collider_max[2] + bone.hitbox[1][2] = -b.SR_data.collider_min[1] + #} + + if b.SR_data.cone_constraint:#{ + bone.flags |= 0x4 + bone.conevx[0] = b.SR_data.conevx[0] + bone.conevx[1] = b.SR_data.conevx[2] + bone.conevx[2] = -b.SR_data.conevx[1] + bone.conevy[0] = b.SR_data.conevy[0] + bone.conevy[1] = b.SR_data.conevy[2] + bone.conevy[2] = -b.SR_data.conevy[1] + bone.coneva[0] = b.SR_data.coneva[0] + bone.coneva[1] = b.SR_data.coneva[2] + bone.coneva[2] = -b.SR_data.coneva[1] + bone.conet = b.SR_data.conet + #} + + bone.co[0] = b.head_local[0] + bone.co[1] = b.head_local[2] + bone.co[2] = -b.head_local[1] + bone.end[0] = b.tail_local[0] - bone.co[0] + bone.end[1] = b.tail_local[2] - bone.co[1] + bone.end[2] = -b.tail_local[1] - bone.co[2] + bone.pstr_name = sr_compile_string( b.name ) + + for c in obj.pose.bones[b.name].constraints:#{ + if c.type == 'IK':#{ + bone.flags |= 0x2 + bone.ik_target = bones_names.index(c.subtarget) + bone.ik_pole = bones_names.index(c.pole_subtarget) + #} + #} + + node.bone_count += 1 + sr_compile.bone_data.extend(bytearray(bone)) + #} + + # Compile anims + # + if obj.animation_data and sr_compile.pack_animations: #{ + # So we can restore later + # + previous_frame = bpy.context.scene.frame_current + previous_action = obj.animation_data.action + POSE_OR_REST_CACHE = obj.data.pose_position + obj.data.pose_position = 'POSE' + + for NLALayer in obj.animation_data.nla_tracks:#{ + for NLAStrip in NLALayer.strips:#{ + # set active + # + for a in bpy.data.actions:#{ + if a.name == NLAStrip.name:#{ + obj.animation_data.action = a + break + #} + #} + + # Clip to NLA settings + # + anim_start = int(NLAStrip.action_frame_start) + anim_end = int(NLAStrip.action_frame_end) + + # Export strips + # + anim = mdl_animation() + anim.pstr_name = sr_compile_string( NLAStrip.action.name ) + anim.rate = 30.0 + anim.keyframe_start = len(sr_compile.keyframe_data)//\ + sizeof(mdl_transform) + anim.length = anim_end-anim_start + + i = 0 + # Export the keyframes + for frame in range(anim_start,anim_end):#{ + bpy.context.scene.frame_set(frame) + + for rb in bones:#{ + pb = obj.pose.bones[rb.name] + + # relative bone matrix + if rb.parent is not None:#{ + offset_mtx = rb.parent.matrix_local + offset_mtx = offset_mtx.inverted_safe() @ \ + rb.matrix_local + + inv_parent = pb.parent.matrix @ offset_mtx + inv_parent.invert_safe() + fpm = inv_parent @ pb.matrix + #} + else:#{ + bone_mtx = rb.matrix.to_4x4() + local_inv = rb.matrix_local.inverted_safe() + fpm = bone_mtx @ local_inv @ pb.matrix + #} + + loc, rot, sca = fpm.decompose() + + # rotation + lc_m = pb.matrix_channel.to_3x3() + if pb.parent is not None:#{ + smtx = pb.parent.matrix_channel.to_3x3() + lc_m = smtx.inverted() @ lc_m + #} + rq = lc_m.to_quaternion() + q_normalize( rq ) + + kf = mdl_transform() + kf.co[0] = loc[0] + kf.co[1] = loc[2] + kf.co[2] = -loc[1] + kf.q[0] = rq[1] + kf.q[1] = rq[3] + kf.q[2] = -rq[2] + kf.q[3] = rq[0] + kf.s[0] = sca[0] + kf.s[1] = sca[1] + kf.s[2] = sca[2] + sr_compile.keyframe_data.extend(bytearray(kf)) + + i+=1 + #} + #} + + # Add to animation buffer + # + sr_compile.anim_data.extend(bytearray(anim)) + node.anim_count += 1 + + # Report progress + # + print( F"[SR] | anim( {NLAStrip.action.name} )" ) + #} + #} + + # Restore context to how it was before + # + bpy.context.scene.frame_set( previous_frame ) + obj.animation_data.action = previous_action + obj.data.pose_position = POSE_OR_REST_CACHE + #} + + sr_compile.armature_data.extend(bytearray(node)) +#} + +def sr_ent_push( struct ): +#{ + clase = type(struct).__name__ + + if clase not in sr_compile.entity_data:#{ + sr_compile.entity_data[ clase ] = bytearray() + sr_compile.entity_info[ clase ] = { 'size': sizeof(struct) } + #} + + index = len(sr_compile.entity_data[ clase ])//sizeof(struct) + sr_compile.entity_data[ clase ].extend( bytearray(struct) ) + return index +#} + +def sr_array_title( arr, name, count, size, offset ): +#{ + for i in range(len(name)):#{ + arr.name[i] = ord(name[i]) + #} + arr.file_offset = offset + arr.item_count = count + arr.item_size = size +#} + +def hash_djb2(s): +#{ + picadillo = 5381 + for x in s:#{ + picadillo = (((picadillo << 5) + picadillo) + ord(x)) & 0xFFFFFFFF + #} + return picadillo +#} + +def sr_compile( collection ): +#{ + print( F"[SR] compiler begin ({collection.name}.mdl)" ) + sr_lib_init() + + #settings + sr_compile.pack_textures = collection.SR_data.pack_textures + sr_compile.pack_animations = collection.SR_data.animations + + # caches + sr_compile.string_cache = {} + sr_compile.mesh_cache = {} + sr_compile.material_cache = {} + sr_compile.texture_cache = {} + + # compiled data + sr_compile.mesh_data = bytearray() + sr_compile.submesh_data = bytearray() + sr_compile.vertex_data = bytearray() + sr_compile.indice_data = bytearray() + sr_compile.bone_data = bytearray() + sr_compile.material_data = bytearray() + sr_compile.shader_data = bytearray() + sr_compile.armature_data = bytearray() + sr_compile.anim_data = bytearray() + sr_compile.keyframe_data = bytearray() + sr_compile.texture_data = bytearray() + + # just bytes not structures + sr_compile.string_data = bytearray() + sr_compile.pack_data = bytearray() + + # variable + sr_compile.entity_data = {} + sr_compile.entity_info = {} + + print( F"[SR] assign entity ID's" ) + sr_compile.entities = {} + sr_compile.entity_ids = {} + + # begin + # ------------------------------------------------------- + + sr_compile_string( "null" ) + + mesh_count = 0 + for obj in collection.all_objects: #{ + if obj.type == 'MESH':#{ + mesh_count += 1 + #} + + ent_type = obj_ent_type( obj ) + if ent_type == 'none': continue + + if ent_type not in sr_compile.entities: sr_compile.entities[ent_type] = [] + sr_compile.entity_ids[obj.name] = len( sr_compile.entities[ent_type] ) + sr_compile.entities[ent_type] += [obj] + #} + + print( F"[SR] Compiling geometry" ) + i=0 + for obj in collection.all_objects:#{ + if obj.type == 'MESH':#{ + i+=1 + + ent_type = obj_ent_type( obj ) + + # entity ignore mesh list + # + if ent_type == 'ent_traffic': continue + if ent_type == 'ent_prop': continue + if ent_type == 'ent_font': continue + if ent_type == 'ent_font_variant': continue + if ent_type == 'ent_menuitem': continue + if ent_type == 'ent_objective': continue + if ent_type == 'ent_region': continue + + #TODO: This is messy. + if ent_type == 'ent_gate':#{ + obj_data = obj.SR_data.ent_gate[0] + if obj_data.custom: continue + #} + #-------------------------- + + print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' ) + sr_compile_mesh( obj ) + #} + #} + + audio_clip_count = 0 + entity_file_ref_count = 0 + + for ent_type, arr in sr_compile.entities.items():#{ + print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}") + + for i in range(len(arr)):#{ + obj = arr[i] + + print( F"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end='\r' ) + + if ent_type == 'mdl_armature': sr_compile_armature(obj) + elif ent_type == 'ent_light': #{ + light = ent_light() + compile_obj_transform( obj, light.transform ) + light.daytime = obj.data.SR_data.daytime + if obj.data.type == 'POINT':#{ + light.type = 0 + #} + elif obj.data.type == 'SPOT':#{ + light.type = 1 + light.angle = obj.data.spot_size*0.5 + #} + light.range = obj.data.cutoff_distance + light.colour[0] = obj.data.color[0] + light.colour[1] = obj.data.color[1] + light.colour[2] = obj.data.color[2] + light.colour[3] = obj.data.energy + sr_ent_push( light ) + #} + elif ent_type == 'ent_camera': #{ + cam = ent_camera() + compile_obj_transform( obj, cam.transform ) + cam.fov = obj.data.angle * 45.0 + sr_ent_push(cam) + #} + elif ent_type == 'ent_gate': #{ + gate = ent_gate() + obj_data = obj.SR_data.ent_gate[0] + mesh_data = obj.data.SR_data.ent_gate[0] + + flags = 0x0000 + + if obj_data.tipo == 'default':#{ + if obj_data.target:#{ + gate.target = sr_compile.entity_ids[obj_data.target.name] + flags |= 0x0001 + #} + #} + elif obj_data.tipo == 'nonlocal':#{ + gate.target = 0 + gate.key = sr_compile_string(obj_data.key) + flags |= 0x0002 + #} + + if obj_data.flip: flags |= 0x0004 + if obj_data.custom:#{ + flags |= 0x0008 + gate.submesh_start, gate.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + #} + if obj_data.locked: flags |= 0x0010 + gate.flags = flags + + gate.dimensions[0] = mesh_data.dimensions[0] + gate.dimensions[1] = mesh_data.dimensions[1] + gate.dimensions[2] = mesh_data.dimensions[2] + + q = [obj.matrix_local.to_quaternion(), (0,0,0,1)] + co = [obj.matrix_world @ Vector((0,0,0)), (0,0,0)] + + if obj_data.target:#{ + q[1] = obj_data.target.matrix_local.to_quaternion() + co[1]= obj_data.target.matrix_world @ Vector((0,0,0)) + #} + + # Setup transform + # + for x in range(2):#{ + gate.co[x][0] = co[x][0] + gate.co[x][1] = co[x][2] + gate.co[x][2] = -co[x][1] + gate.q[x][0] = q[x][1] + gate.q[x][1] = q[x][3] + gate.q[x][2] = -q[x][2] + gate.q[x][3] = q[x][0] + #} + + sr_ent_push( gate ) + #} + elif ent_type == 'ent_spawn': #{ + spawn = ent_spawn() + compile_obj_transform( obj, spawn.transform ) + obj_data = obj.SR_data.ent_spawn[0] + spawn.pstr_name = sr_compile_string( obj_data.alias ) + sr_ent_push( spawn ) + #} + elif ent_type == 'ent_water':#{ + water = ent_water() + compile_obj_transform( obj, water.transform ) + water.max_dist = 0.0 + sr_ent_push( water ) + #} + elif ent_type == 'ent_audio':#{ + obj_data = obj.SR_data.ent_audio[0] + audio = ent_audio() + compile_obj_transform( obj, audio.transform ) + audio.clip_start = audio_clip_count + audio.clip_count = len(obj_data.files) + audio_clip_count += audio.clip_count + audio.max_channels = obj_data.max_channels + audio.volume = obj_data.volume + + # TODO flags: + # - allow/disable doppler + # - channel group tags with random colours + # - transition properties + + if obj_data.flag_loop: audio.flags |= 0x1 + if obj_data.flag_nodoppler: audio.flags |= 0x2 + if obj_data.flag_3d: audio.flags |= 0x4 + if obj_data.flag_auto: audio.flags |= 0x8 + if obj_data.formato == '0': audio.flags |= 0x000 + elif obj_data.formato == '1': audio.flags |= 0x400 + elif obj_data.formato == '2': audio.flags |= 0x1000 + + audio.channel_behaviour = int(obj_data.channel_behaviour) + if audio.channel_behaviour >= 1:#{ + audio.group = obj_data.group + #} + if audio.channel_behaviour == 2:#{ + audio.crossfade = obj_data.transition_duration + #} + audio.probability_curve = int(obj_data.probability_curve) + + for ci in range(audio.clip_count):#{ + entry = obj_data.files[ci] + clip = ent_audio_clip() + clip.probability = entry.probability + if obj_data.formato == '2':#{ + sr_pack_file( clip._anon.file, '', vg_str_bin(entry.path) ) + #} + else:#{ + clip._anon.file.path = sr_compile_string( entry.path ) + clip._anon.file.pack_offset = 0 + clip._anon.file.pack_size = 0 + #} + sr_ent_push( clip ) + #} + sr_ent_push( audio ) + #} + elif ent_type == 'ent_volume':#{ + obj_data = obj.SR_data.ent_volume[0] + volume = ent_volume() + volume.type = int(obj_data.subtype) + compile_obj_transform( obj, volume.transform ) + + if obj_data.target:#{ + volume.target = sr_entity_id( obj_data.target ) + volume._anon.trigger.event = obj_data.target_event + volume._anon.trigger.event_leave = obj_data.target_event_leave + #} + + sr_ent_push(volume) + #} + elif ent_type == 'ent_marker':#{ + marker = ent_marker() + marker.name = sr_compile_string( obj.SR_data.ent_marker[0].alias ) + compile_obj_transform( obj, marker.transform ) + sr_ent_push(marker) + #} + elif ent_type == 'ent_skateshop':#{ + skateshop = ent_skateshop() + obj_data = obj.SR_data.ent_skateshop[0] + skateshop.type = int(obj_data.tipo) + if skateshop.type == 0:#{ + boardshop = skateshop._anonymous_union.boards + boardshop.id_display = sr_entity_id( obj_data.mark_display ) + boardshop.id_info = sr_entity_id( obj_data.mark_info ) + boardshop.id_rack = sr_entity_id( obj_data.mark_rack ) + #} + elif skateshop.type == 1:#{ + charshop = skateshop._anonymous_union.character + charshop.id_display = sr_entity_id( obj_data.mark_display ) + charshop.id_info = sr_entity_id( obj_data.mark_info ) + #} + elif skateshop.type == 2:#{ + worldshop = skateshop._anonymous_union.worlds + worldshop.id_display = sr_entity_id( obj_data.mark_display ) + worldshop.id_info = sr_entity_id( obj_data.mark_info ) + #} + elif skateshop.type == 3:#{ + server = skateshop._anonymous_union.server + server.id_lever = sr_entity_id( obj_data.mark_display ) + #} + skateshop.id_camera = sr_entity_id( obj_data.cam ) + compile_obj_transform( obj, skateshop.transform ) + sr_ent_push(skateshop) + #} + elif ent_type == 'ent_swspreview':#{ + workshop_preview = ent_swspreview() + obj_data = obj.SR_data.ent_swspreview[0] + workshop_preview.id_display = sr_entity_id( obj_data.mark_display ) + workshop_preview.id_display1 = sr_entity_id( obj_data.mark_display1) + workshop_preview.id_camera = sr_entity_id( obj_data.cam ) + sr_ent_push( workshop_preview ) + #} + elif ent_type == 'ent_worldinfo':#{ + worldinfo = ent_worldinfo() + obj_data = obj.SR_data.ent_worldinfo[0] + worldinfo.pstr_name = sr_compile_string( obj_data.name ) + worldinfo.pstr_author = sr_compile_string( obj_data.author ) + worldinfo.pstr_desc = sr_compile_string( obj_data.desc ) + + flags = 0x00 + + if obj_data.fix_time:#{ + worldinfo.timezone = obj_data.fixed_time + flags |= 0x1 + #} + else: + worldinfo.timezone = obj_data.timezone + + worldinfo.flags = flags + worldinfo.pstr_skybox = sr_compile_string( obj_data.skybox ) + sr_ent_push( worldinfo ) + #} + elif ent_type == 'ent_ccmd':#{ + ccmd = ent_ccmd() + obj_data = obj.SR_data.ent_ccmd[0] + ccmd.pstr_command = sr_compile_string( obj_data.command ) + sr_ent_push( ccmd ) + #} + elif ent_type == 'ent_objective':#{ + objective = ent_objective() + obj_data = obj.SR_data.ent_objective[0] + objective.id_next = sr_entity_id( obj_data.proxima ) + objective.id_win = sr_entity_id( obj_data.target ) + objective.win_event = obj_data.target_event + objective.filter = int(obj_data.filtrar) + objective.filter2 = 0 + objective.time_limit = obj_data.time_limit + + compile_obj_transform( obj, objective.transform ) + objective.submesh_start, objective.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + sr_ent_push( objective ) + #} + elif ent_type == 'ent_challenge':#{ + challenge = ent_challenge() + obj_data = obj.SR_data.ent_challenge[0] + compile_obj_transform( obj, challenge.transform ) + challenge.pstr_alias = sr_compile_string( obj_data.alias ) + challenge.target = sr_entity_id( obj_data.target ) + challenge.target_event = obj_data.target_event + challenge.reset = sr_entity_id( obj_data.reset ) + challenge.reset_event = obj_data.reset_event + challenge.first = sr_entity_id( obj_data.first ) + challenge.flags = 0x00 + challenge.camera = sr_entity_id( obj_data.camera ) + if obj_data.time_limit: challenge.flags |= 0x01 + challenge.status = 0 + sr_ent_push( challenge ) + #} + elif ent_type == 'ent_region':#{ + region = ent_region() + obj_data = obj.SR_data.ent_region[0] + compile_obj_transform( obj, region.transform ) + region.submesh_start, region.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + region.pstr_title = sr_compile_string( obj_data.title ) + region.zone_volume = sr_entity_id( obj_data.zone_volume ) + region.target0[0] = sr_entity_id( obj_data.target0 ) + region.target0[1] = obj_data.target0_event + sr_ent_push( region ) + #} + elif ent_type == 'ent_relay':#{ + relay = ent_relay() + obj_data = obj.SR_data.ent_relay[0] + relay.targets[0][0] = sr_entity_id( obj_data.target0 ) + relay.targets[1][0] = sr_entity_id( obj_data.target1 ) + relay.targets[2][0] = sr_entity_id( obj_data.target2 ) + relay.targets[3][0] = sr_entity_id( obj_data.target3 ) + relay.targets[0][1] = obj_data.target0_event + relay.targets[1][1] = obj_data.target1_event + relay.targets[2][1] = obj_data.target2_event + relay.targets[3][1] = obj_data.target3_event + sr_ent_push( relay ) + #} + # elif ent_type == 'ent_list':#{ + # lista = ent_list() + # obj_data = obj.SR_data.ent_list[0] + + # lista.entity_ref_start = entity_file_ref_count + # lista.entity_ref_count = len( obj_data.entities ) + # entity_file_ref_count += lista.entity_ref_count + + # for child in obj_data.entities:#{ + # reference_struct = file_entity_ref() + # reference_struct.index = sr_entity_id( child.target ) + # sr_ent_push( reference_struct ) + # #} + + # sr_ent_push( lista ) + # #} + elif ent_type == 'ent_glider':#{ + glider = ent_glider() + compile_obj_transform( obj, glider.transform ) + sr_ent_push( glider ) + #} + elif ent_type == 'ent_npc':#{ + obj_data = obj.SR_data.ent_npc[0] + npc = ent_npc() + compile_obj_transform( obj, npc.transform ) + npc.id = obj_data.au + npc.context = obj_data.context + npc.camera = sr_entity_id( obj_data.cam ) + sr_ent_push( npc ) + #} + elif ent_type == 'ent_cubemap':#{ + cubemap = ent_cubemap() + co = obj.matrix_world @ Vector((0,0,0)) + cubemap.co[0] = co[0] + cubemap.co[1] = co[2] + cubemap.co[2] = -co[1] + cubemap.resolution = 0 + cubemap.live = 60 + sr_ent_push( cubemap ) + #} + elif ent_type == 'ent_miniworld':#{ + miniworld = ent_miniworld() + obj_data = obj.SR_data.ent_miniworld[0] + + compile_obj_transform( obj, miniworld.transform ) + miniworld.pstr_world = sr_compile_string( obj_data.world ) + miniworld.proxy = sr_entity_id( obj_data.proxy ) + miniworld.camera = sr_entity_id( obj_data.camera ) + sr_ent_push( miniworld ) + #} + elif ent_type == 'ent_prop':#{ + prop = ent_prop() + obj_data = obj.SR_data.ent_prop[0] + compile_obj_transform( obj, prop.transform ) + prop.submesh_start, prop.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + prop.flags = obj_data.flags + prop.pstr_alias = sr_compile_string( obj_data.alias ) + sr_ent_push( prop ) + #} + #} + #} + + sr_compile_menus( collection ) + sr_compile_fonts( collection ) + + def _children( col ):#{ + yield col + for c in col.children:#{ + yield from _children(c) + #} + #} + + checkpoint_count = 0 + pathindice_count = 0 + routenode_count = 0 + + for col in _children(collection):#{ + print( F"Adding routes for subcollection: {col.name}" ) + route_gates = [] + route_curves = [] + routes = [] + traffics = [] + + for obj in col.objects:#{ + if obj.type == 'ARMATURE': pass + else:#{ + ent_type = obj_ent_type( obj ) + + if ent_type == 'ent_gate': + route_gates += [obj] + elif ent_type == 'ent_route_node':#{ + if obj.type == 'CURVE':#{ + route_curves += [obj] + #} + #} + elif ent_type == 'ent_route': + routes += [obj] + elif ent_type == 'ent_traffic': + traffics += [obj] + #} + #} + + dij = create_node_graph( route_curves, route_gates ) + + for obj in routes:#{ + obj_data = obj.SR_data.ent_route[0] + route = ent_route() + route.pstr_name = sr_compile_string( obj_data.alias ) + route.checkpoints_start = checkpoint_count + route.checkpoints_count = 0 + route.id_camera = sr_entity_id( obj_data.cam ) + + for ci in range(3): + route.colour[ci] = obj_data.colour[ci] + route.colour[3] = 1.0 + + compile_obj_transform( obj, route.transform ) + checkpoints = obj_data.gates + + for i in range(len(checkpoints)):#{ + gi = checkpoints[i].target + gj = checkpoints[(i+1)%len(checkpoints)].target + gate = gi + + if gi:#{ + dest = gi.SR_data.ent_gate[0].target + gi = dest + #} + + if gi==gj: continue # error? + if not gi or not gj: continue + + checkpoint = ent_checkpoint() + checkpoint.gate_index = sr_compile.entity_ids[gate.name] + checkpoint.path_start = pathindice_count + checkpoint.path_count = 0 + + path = solve_graph( dij, gi.name, gj.name ) + + if path:#{ + for pi in range(len(path)):#{ + pathindice = ent_path_index() + pathindice.index = routenode_count + path[pi] + sr_ent_push( pathindice ) + + checkpoint.path_count += 1 + pathindice_count += 1 + #} + #} + + sr_ent_push( checkpoint ) + route.checkpoints_count += 1 + checkpoint_count += 1 + #} + + sr_ent_push( route ) + #} + + for obj in traffics:#{ + traffic = ent_traffic() + compile_obj_transform( obj, traffic.transform ) + traffic.submesh_start, traffic.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + # find best subsection + + graph_keys = list(dij.graph) + min_dist = 100.0 + best_point = 0 + + for j in range(len(dij.points)):#{ + point = dij.points[j] + dist = (point-obj.location).magnitude + + if dist < min_dist:#{ + min_dist = dist + best_point = j + #} + #} + + # scan to each edge + best_begin = best_point + best_end = best_point + + while True:#{ + map0 = dij.subsections[best_begin] + if map0[1] == -1: break + best_begin = map0[1] + #} + while True:#{ + map1 = dij.subsections[best_end] + if map1[2] == -1: break + best_end = map1[2] + #} + + traffic.start_node = routenode_count + best_begin + traffic.node_count = best_end - best_begin + traffic.index = best_point - best_begin + traffic.speed = obj.SR_data.ent_traffic[0].speed + traffic.t = 0.0 + + sr_ent_push(traffic) + #} + + for point in dij.points:#{ + rn = ent_route_node() + rn.co[0] = point[0] + rn.co[1] = point[2] + rn.co[2] = -point[1] + sr_ent_push( rn ) + #} + + routenode_count += len(dij.points) + #} + + print( F"[SR] Writing file" ) + + file_array_instructions = {} + file_offset = 0 + + def _write_array( name, item_size, data ):#{ + nonlocal file_array_instructions, file_offset + + count = len(data)//item_size + file_array_instructions[name] = {'count':count, 'size':item_size,\ + 'data':data, 'offset': file_offset} + file_offset += len(data) + file_offset = int_align_to( file_offset, 8 ) + #} + + _write_array( 'strings', 1, sr_compile.string_data ) + _write_array( 'mdl_mesh', sizeof(mdl_mesh), sr_compile.mesh_data ) + _write_array( 'mdl_submesh', sizeof(mdl_submesh), sr_compile.submesh_data ) + _write_array( 'mdl_material', sizeof(mdl_material), sr_compile.material_data) + _write_array( 'mdl_texture', sizeof(mdl_texture), sr_compile.texture_data) + _write_array( 'mdl_armature', sizeof(mdl_armature), sr_compile.armature_data) + _write_array( 'mdl_bone', sizeof(mdl_bone), sr_compile.bone_data ) + + for name, buffer in sr_compile.entity_data.items():#{ + _write_array( name, sr_compile.entity_info[name]['size'], buffer ) + #} + + _write_array( 'mdl_animation', sizeof(mdl_animation), sr_compile.anim_data) + _write_array( 'mdl_keyframe', sizeof(mdl_transform),sr_compile.keyframe_data) + _write_array( 'mdl_vert', sizeof(mdl_vert), sr_compile.vertex_data ) + _write_array( 'mdl_indice', sizeof(c_uint32), sr_compile.indice_data ) + _write_array( 'pack', 1, sr_compile.pack_data ) + _write_array( 'shader_data', 1, sr_compile.shader_data ) + + header_size = int_align_to( sizeof(mdl_header), 8 ) + index_size = int_align_to( sizeof(mdl_array)*len(file_array_instructions),8 ) + + folder = bpy.path.abspath(bpy.context.scene.SR_data.export_dir) + path = F"{folder}{collection.name}.mdl" + print( path ) + + os.makedirs(os.path.dirname(path),exist_ok=True) + fp = open( path, "wb" ) + header = mdl_header() + header.version = MDL_VERSION_NR + sr_array_title( header.arrays, \ + 'index', len(file_array_instructions), \ + sizeof(mdl_array), header_size ) + + fp.write( bytearray_align_to( bytearray(header), 8 ) ) + + print( F'[SR] {"name":>16}| count | offset' ) + index = bytearray() + for name,info in file_array_instructions.items():#{ + arr = mdl_array() + offset = info['offset'] + header_size + index_size + sr_array_title( arr, name, info['count'], info['size'], offset ) + index.extend( bytearray(arr) ) + + print( F'[SR] {name:>16}| {info["count"]: 8} '+\ + F' 0x{info["offset"]:02x}' ) + #} + fp.write( bytearray_align_to( index, 8 ) ) + #bytearray_print_hex( index ) + + for name,info in file_array_instructions.items():#{ + fp.write( bytearray_align_to( info['data'], 8 ) ) + #} + + fp.close() + + print( '[SR] done' ) +#} + +class SR_SCENE_SETTINGS(bpy.types.PropertyGroup): +#{ + use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) + export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' ) + gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False ) + + panel: bpy.props.EnumProperty( + name='Panel', + description='', + items=[ + ('EXPORT', 'Export', '', 'MOD_BUILD',0), + ('ENTITY', 'Entity', '', 'MONKEY',1), + ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2), + ], + ) +#} + +class SR_COLLECTION_SETTINGS(bpy.types.PropertyGroup): +#{ + pack_textures: bpy.props.BoolProperty( name="Pack Textures", default=False ) + animations: bpy.props.BoolProperty( name="Export animation", default=True) +#} + +def sr_get_mirror_bone( bones ): +#{ + side = bones.active.name[-1:] + other_name = bones.active.name[:-1] + if side == 'L': other_name += 'R' + elif side == 'R': other_name += 'L' + else: return None + + for b in bones:#{ + if b.name == other_name: + return b + #} + + return None +#} + +class SR_MIRROR_BONE_X(bpy.types.Operator): +#{ + bl_idname="skaterift.mirror_bone" + bl_label="Mirror bone attributes - SkateRift" + + def execute(_,context): + #{ + active_object = context.active_object + bones = active_object.data.bones + a = bones.active + b = sr_get_mirror_bone( bones ) + + if not b: return {'FINISHED'} + + b.SR_data.collider = a.SR_data.collider + + def _v3copyflipy( a, b ):#{ + b[0] = a[0] + b[1] = -a[1] + b[2] = a[2] + #} + + _v3copyflipy( a.SR_data.collider_min, b.SR_data.collider_min ) + _v3copyflipy( a.SR_data.collider_max, b.SR_data.collider_max ) + b.SR_data.collider_min[1] = -a.SR_data.collider_max[1] + b.SR_data.collider_max[1] = -a.SR_data.collider_min[1] + + b.SR_data.cone_constraint = a.SR_data.cone_constraint + + _v3copyflipy( a.SR_data.conevx, b.SR_data.conevy ) + _v3copyflipy( a.SR_data.conevy, b.SR_data.conevx ) + _v3copyflipy( a.SR_data.coneva, b.SR_data.coneva ) + + b.SR_data.conet = a.SR_data.conet + + # redraw + ob = bpy.context.scene.objects[0] + ob.hide_render = ob.hide_render + return {'FINISHED'} + #} +#} + +class SR_COMPILE(bpy.types.Operator): +#{ + bl_idname="skaterift.compile_all" + bl_label="Compile All" + + def execute(_,context): + #{ + view_layer = bpy.context.view_layer + for col in view_layer.layer_collection.children["export"].children: + if not col.hide_viewport or bpy.context.scene.SR_data.use_hidden: + sr_compile( bpy.data.collections[col.name] ) + + return {'FINISHED'} + #} +#} + +class SR_COMPILE_THIS(bpy.types.Operator): +#{ + bl_idname="skaterift.compile_this" + bl_label="Compile This collection" + + def execute(_,context): + #{ + col = bpy.context.collection + sr_compile( col ) + + return {'FINISHED'} + #} +#} + +class SR_INTERFACE(bpy.types.Panel): +#{ + bl_idname = "VIEW3D_PT_skate_rift" + bl_label = "Skate Rift" + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "Skate Rift" + + def draw(_, context): + #{ + # Compiler section + + row = _.layout.row() + row.scale_y = 1.75 + row.prop( context.scene.SR_data, 'panel', expand=True ) + + if context.scene.SR_data.panel == 'SETTINGS': #{ + _.layout.prop( context.scene.SR_data, 'gizmos' ) + #} + elif context.scene.SR_data.panel == 'EXPORT': #{ + _.layout.prop( context.scene.SR_data, "export_dir" ) + col = bpy.context.collection + + found_in_export = False + export_count = 0 + view_layer = bpy.context.view_layer + for c1 in view_layer.layer_collection.children["export"].children: #{ + if not c1.hide_viewport or bpy.context.scene.SR_data.use_hidden: + export_count += 1 + + if c1.name == col.name: #{ + found_in_export = True + #} + #} + + box = _.layout.box() + row = box.row() + row.alignment = 'CENTER' + row.scale_y = 1.5 + + if found_in_export: #{ + row.label( text=col.name + ".mdl" ) + box.prop( col.SR_data, "pack_textures" ) + box.prop( col.SR_data, "animations" ) + box.operator( "skaterift.compile_this" ) + #} + else: #{ + row.enabled=False + row.label( text=col.name ) + + row = box.row() + row.enabled=False + row.alignment = 'CENTER' + row.scale_y = 1.5 + row.label( text="This collection is not in the export group" ) + #} + + box = _.layout.box() + row = box.row() + + split = row.split( factor=0.3, align=True ) + split.prop( context.scene.SR_data, "use_hidden", text="hidden" ) + + row1 = split.row() + if export_count == 0: + row1.enabled=False + row1.operator( "skaterift.compile_all", \ + text=F"Compile all ({export_count} collections)" ) + #} + elif context.scene.SR_data.panel == 'ENTITY': #{ + active_object = context.active_object + if not active_object: return + + amount = max( 0, len(context.selected_objects)-1 ) + + row = _.layout.row() + row.operator( 'skaterift.copy_entity_data', \ + text=F'Copy entity data to {amount} other objects' ) + if amount == 0: row.enabled=False + + box = _.layout.box() + row = box.row() + row.alignment = 'CENTER' + row.label( text=active_object.name ) + row.scale_y = 1.5 + + def _draw_prop_collection( source, data ): #{ + nonlocal box + row = box.row() + row.alignment = 'CENTER' + row.enabled = False + row.scale_y = 1.5 + row.label( text=F'{source}' ) + + if hasattr(type(data[0]),'sr_inspector'):#{ + type(data[0]).sr_inspector( box, data ) + #} + else:#{ + for a in data[0].__annotations__: + box.prop( data[0], a ) + #} + #} + + if active_object.type == 'ARMATURE': #{ + if active_object.mode == 'POSE': #{ + bones = active_object.data.bones + mb = sr_get_mirror_bone( bones ) + if mb:#{ + box.operator( "skaterift.mirror_bone", \ + text=F'Mirror attributes to {mb.name}' ) + #} + + _draw_prop_collection( \ + F'bpy.types.Bone["{bones.active.name}"].SR_data',\ + [bones.active.SR_data ] ) + #} + else: #{ + row = box.row() + row.alignment='CENTER' + row.scale_y=2.0 + row.enabled=False + row.label( text="Enter pose mode to modify bone properties" ) + #} + #} + elif active_object.type == 'LIGHT': #{ + _draw_prop_collection( \ + F'bpy.types.Light["{active_object.data.name}"].SR_data', \ + [active_object.data.SR_data] ) + #} + elif active_object.type in ['EMPTY','CURVE','MESH']:#{ + box.prop( active_object.SR_data, "ent_type" ) + ent_type = active_object.SR_data.ent_type + + col = getattr( active_object.SR_data, ent_type, None ) + if col != None and len(col)!=0: + _draw_prop_collection( \ + F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \ + col ) + + if active_object.type == 'MESH':#{ + col = getattr( active_object.data.SR_data, ent_type, None ) + if col != None and len(col)!=0: + _draw_prop_collection( \ + F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \ + col ) + #} + #} + #} + #} +#} + +class SR_MATERIAL_PANEL(bpy.types.Panel): +#{ + bl_label="Skate Rift material" + bl_idname="MATERIAL_PT_sr_material" + bl_space_type='PROPERTIES' + bl_region_type='WINDOW' + bl_context="material" + + def draw(_,context): + #{ + active_object = bpy.context.active_object + if active_object == None: return + active_mat = active_object.active_material + if active_mat == None: return + + info = material_info( active_mat ) + + if 'tex_diffuse' in info:#{ + _.layout.label( icon='INFO', \ + text=F"{info['tex_diffuse'].name} will be compiled" ) + #} + + _.layout.prop( active_mat.SR_data, "shader" ) + _.layout.prop( active_mat.SR_data, "surface_prop" ) + _.layout.prop( active_mat.SR_data, "collision" ) + + if active_mat.SR_data.collision:#{ + box = _.layout.box() + row = box.row() + + if (active_mat.SR_data.shader != 'invisible') and \ + (active_mat.SR_data.shader != 'boundary') and \ + (active_mat.SR_data.shader != 'walking'):#{ + row.prop( active_mat.SR_data, "skate_surface" ) + row.prop( active_mat.SR_data, "grind_surface" ) + row.prop( active_mat.SR_data, "grow_grass" ) + row.prop( active_mat.SR_data, "preview_visibile" ) + #} + #} + + if active_mat.SR_data.shader == "terrain_blend":#{ + box = _.layout.box() + box.prop( active_mat.SR_data, "blend_offset" ) + box.prop( active_mat.SR_data, "sand_colour" ) + #} + elif active_mat.SR_data.shader == "vertex_blend":#{ + box = _.layout.box() + box.label( icon='INFO', text="Uses vertex colours, the R channel" ) + box.prop( active_mat.SR_data, "blend_offset" ) + #} + elif active_mat.SR_data.shader == "water":#{ + box = _.layout.box() + box.label( icon='INFO', text="Depth scale of 16 meters" ) + box.prop( active_mat.SR_data, "shore_colour" ) + box.prop( active_mat.SR_data, "ocean_colour" ) + box.prop( active_mat.SR_data, "water_fog" ) + box.prop( active_mat.SR_data, "water_fresnel" ) + box.prop( active_mat.SR_data, "water_scale" ) + box.prop( active_mat.SR_data, "water_rate" ) + #} + elif active_mat.SR_data.shader == "cubemap":#{ + box = _.layout.box() + box.prop( active_mat.SR_data, "cubemap" ) + box.prop( active_mat.SR_data, "tint" ) + #} + + _.layout.label( text="" ) + _.layout.label( text="advanced (you probably don't want to edit these)" ) + _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" ) + #} +#} + +def sr_get_type_enum( scene, context ): +#{ + items = [('none','None',"")] + mesh_entities=['ent_gate','ent_water'] + point_entities=['ent_spawn','ent_route_node','ent_route'] + + for e in point_entities: items += [(e,e,'')] + + if context.scene.SR_data.panel == 'ENTITY': #{ + if context.active_object.type == 'MESH': #{ + for e in mesh_entities: items += [(e,e,'')] + #} + #} + else: #{ + for e in mesh_entities: items += [(e,e,'')] + #} + + return items +#} + +def sr_on_type_change( _, context ): +#{ + obj = context.active_object + ent_type = obj.SR_data.ent_type + if ent_type == 'none': return + if obj.type == 'MESH':#{ + col = getattr( obj.data.SR_data, ent_type, None ) + if col != None and len(col)==0: col.add() + #} + + col = getattr( obj.SR_data, ent_type, None ) + if col != None and len(col)==0: col.add() +#} + +class SR_OBJECT_ENT_SPAWN(bpy.types.PropertyGroup): +#{ + alias: bpy.props.StringProperty( name='alias' ) +#} + +class SR_OBJECT_ENT_GATE(bpy.types.PropertyGroup): +#{ + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="destination", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) + + key: bpy.props.StringProperty() + tipo: bpy.props.EnumProperty(items=(('default', 'Default', ""), + ('nonlocal', 'Non-Local', ""))) + + flip: bpy.props.BoolProperty( name="Flip exit", default=False ) + custom: bpy.props.BoolProperty( name="Mesh is surface", default=False ) + locked: bpy.props.BoolProperty( name="Start Locked", default=False ) + + @staticmethod + def sr_inspector( layout, data ): + #{ + box = layout.box() + box.prop( data[0], 'tipo', text="subtype" ) + + if data[0].tipo == 'default': box.prop( data[0], 'target' ) + elif data[0].tipo == 'nonlocal': box.prop( data[0], 'key' ) + + flags = box.box() + flags.prop( data[0], 'flip' ) + flags.prop( data[0], 'custom' ) + flags.prop( data[0], 'locked' ) + #} +#} + +class SR_MESH_ENT_GATE(bpy.types.PropertyGroup): +#{ + dimensions: bpy.props.FloatVectorProperty(name="dimensions",size=3) +#} + +class SR_OBJECT_ENT_ROUTE_ENTRY(bpy.types.PropertyGroup): +#{ + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name='target', \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) +#} + +class SR_OBJECT_ENT_MINIWORLD(bpy.types.PropertyGroup): +#{ + world: bpy.props.StringProperty( name='world UID' ) + proxy: bpy.props.PointerProperty( \ + type=bpy.types.Object, name='proxy', \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_prop'])) + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_ROUTE_NODE_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + layout.prop( item, 'target', text='', emboss=False ) + #} +#} + +def internal_listdel_execute(self,context,ent_name,collection_name): +#{ + active_object = context.active_object + data = getattr(active_object.SR_data,ent_name)[0] + lista = getattr(data,collection_name) + index = getattr(data,F'{collection_name}_index') + + lista.remove(index) + + setattr(data,F'{collection_name}_index', min(max(0,index-1), len(lista)-1)) + return{'FINISHED'} +#} + +def internal_listadd_execute(self,context,ent_name,collection_name): +#{ + active_object = context.active_object + getattr(getattr(active_object.SR_data,ent_name)[0],collection_name).add() + return{'FINISHED'} +#} + +def copy_propgroup( de, to ): +#{ + for a in de.__annotations__:#{ + if isinstance(getattr(de,a), bpy.types.bpy_prop_collection):#{ + ca = getattr(de,a) + cb = getattr(to,a) + + while len(cb) != len(ca):#{ + if len(cb) < len(ca): cb.add() + else: cb.remove(0) + #} + for i in range(len(ca)):#{ + copy_propgroup(ca[i],cb[i]) + #} + #} + else:#{ + setattr(to,a,getattr(de,a)) + #} + #} +#} + +class SR_OT_COPY_ENTITY_DATA(bpy.types.Operator): +#{ + bl_idname = "skaterift.copy_entity_data" + bl_label = "Copy entity data" + + def execute(self, context):#{ + data = context.active_object.SR_data + new_type = data.ent_type + print( F"Copy entity data from: {context.active_object.name}" ) + + for obj in context.selected_objects:#{ + if obj != context.active_object:#{ + print( F" To: {obj.name}" ) + + obj.SR_data.ent_type = new_type + + if active_object.type == 'MESH':#{ + col = getattr( obj.data.SR_data, new_type, None ) + if col != None and len(col)==0: col.add() + mdata = context.active_object.data.SR_data + copy_propgroup( getattr(mdata,new_type)[0], col[0] ) + #} + + col = getattr( obj.SR_data, new_type, None ) + if col != None and len(col)==0: col.add() + copy_propgroup( getattr(data,new_type)[0], col[0] ) + #} + #} + return{'FINISHED'} + #} +#} + +class SR_OT_ROUTE_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.new_entry" + bl_label = "Add gate" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_route','gates') + #} +#} + +class SR_OT_ROUTE_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.del_entry" + bl_label = "Remove gate" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_route':#{ + return active_object.SR_data.ent_route[0].gates + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_route','gates') + #} +#} + +class SR_OT_AUDIO_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.al_new_entry" + bl_label = "Add file" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_audio','files') + #} +#} + +class SR_OT_AUDIO_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.al_del_entry" + bl_label = "Remove file" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_audio':#{ + return active_object.SR_data.ent_audio[0].files + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_audio','files') + return{'FINISHED'} + #} +#} + +class SR_OT_GLYPH_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_new_entry" + bl_label = "Add glyph" + + def execute(self, context):#{ + active_object = context.active_object + + font = active_object.SR_data.ent_font[0] + font.glyphs.add() + + if len(font.glyphs) > 1:#{ + prev = font.glyphs[-2] + cur = font.glyphs[-1] + + cur.bounds = prev.bounds + cur.utf32 = prev.utf32+1 + #} + + return{'FINISHED'} + #} +#} + +class SR_OT_GLYPH_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_del_entry" + bl_label = "Remove Glyph" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].glyphs + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_font','glyphs') + #} +#} + +class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_move_item" + bl_label = "aa" + direction: bpy.props.EnumProperty(items=(('UP', 'Up', ""), + ('DOWN', 'Down', ""),)) + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].glyphs + #} + else: return False + #} + + def execute(_, context):#{ + active_object = context.active_object + data = active_object.SR_data.ent_font[0] + + index = data.glyphs_index + neighbor = index + (-1 if _.direction == 'UP' else 1) + data.glyphs.move( neighbor, index ) + + list_length = len(data.glyphs) - 1 + new_index = index + (-1 if _.direction == 'UP' else 1) + + data.glyphs_index = max(0, min(new_index, list_length)) + + return{'FINISHED'} + #} +#} + +class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.fv_new_entry" + bl_label = "Add variant" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_font','variants') + #} +#} + +class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.fv_del_entry" + bl_label = "Remove variant" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].variants + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_font','variants') + #} +#} + +class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy.types.PropertyGroup): +#{ + path: bpy.props.StringProperty( name="Path" ) + probability: bpy.props.FloatProperty( name="Probability",default=100.0 ) +#} + +class SR_UL_AUDIO_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_AUDIO_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + split = layout.split(factor=0.7) + c = split.column() + c.prop( item, 'path', text='', emboss=False ) + c = split.column() + c.prop( item, 'probability', text='%', emboss=True ) + #} +#} + +class SR_UL_FONT_VARIANT_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_FONT_VARIANT_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + layout.prop( item, 'mesh', emboss=False ) + layout.prop( item, 'tipo' ) + #} +#} + +class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_FONT_GLYPH_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + s0 = layout.split(factor=0.3) + c = s0.column() + s1 = c.split(factor=0.3) + c = s1.column() + row = c.row() + lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \ + f'x{item.utf32:x}' + row.label(text=lbl) + c = s1.column() + c.prop( item, 'utf32', text='', emboss=True ) + c = s0.column() + row = c.row() + row.prop( item, 'bounds', text='', emboss=False ) + #} +#} + +class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup): +#{ + gates: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY) + gates_index: bpy.props.IntProperty() + + colour: bpy.props.FloatVectorProperty( \ + name="Colour",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + default=Vector((0.79,0.63,0.48)),\ + description="Route colour"\ + ) + + alias: bpy.props.StringProperty(\ + name="Alias",\ + default="Untitled Course") + + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + + @staticmethod + def sr_inspector( layout, data ): + #{ + layout.prop( data[0], 'alias' ) + layout.prop( data[0], 'colour' ) + layout.prop( data[0], 'cam' ) + + layout.label( text='Checkpoints' ) + layout.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \ + data[0], 'gates', data[0], 'gates_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.new_entry', text='Add' ) + row.operator( 'skaterift.del_entry', text='Remove' ) + #} +#} + + +class SR_OT_ENT_LIST_NEW_ITEM(bpy.types.Operator):#{ + bl_idname = "skaterift.ent_list_new_entry" + bl_label = "Add entity" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_list','entities') + #} +#} + +class SR_OT_ENT_LIST_DEL_ITEM(bpy.types.Operator):#{ + bl_idname = "skaterift.ent_list_del_entry" + bl_label = "Remove entity" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_list':#{ + return active_object.SR_data.ent_list[0].entities + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_list','entities') + #} +#} + +class SR_OBJECT_ENT_LIST_ENTRY(bpy.types.PropertyGroup): +#{ + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name='target' ) +#} + +class SR_UL_ENT_LIST(bpy.types.UIList):#{ + bl_idname = 'SR_UL_ENT_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname):#{ + layout.prop( item, 'target', text='', emboss=False ) + #} +#} + +class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{ + entities: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST_ENTRY) + entities_index: bpy.props.IntProperty() + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.label( text='Entities' ) + layout.template_list('SR_UL_ENT_LIST', 'Entities', \ + data[0], 'entities', data[0], \ + 'entities_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.ent_list_new_entry', text='Add' ) + row.operator( 'skaterift.ent_list_del_entry', text='Remove' ) + #} +#} + +class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{ + nothing: bpy.props.StringProperty() +#} + +class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{ + au: bpy.props.IntProperty() + context: bpy.props.IntProperty() + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{ + subtype: bpy.props.EnumProperty( + name="Subtype", + items=[('0','Trigger',''), + ('1','Particles (0.1s)','')] + ) + + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Enter Ev" ) + target_event_leave: bpy.props.IntProperty( name="Leave Ev", default=-1 ) + + @staticmethod + def inspect_target( layout, data, propname, evs = ['_event'] ):#{ + box = layout.box() + box.prop( data[0], propname ) + + for evname in evs:#{ + row = box.row() + row.prop( data[0], propname + evname ) + + target = getattr( data[0], propname ) + if target:#{ + tipo = target.SR_data.ent_type + cls = globals()[ tipo ] + + table = getattr( cls, 'sr_functions', None ) + if table:#{ + index = getattr( data[0], propname + evname ) + if index in table: + row.label( text=table[index] ) + else: + row.label( text="undefined function" ) + #} + #} + else:#{ + row.label( text="..." ) + row.enabled=False + #} + #} + #} + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'subtype' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target', \ + ['_event','_event_leave'] ) + #} +#} + +class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): +#{ + files: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY) + files_index: bpy.props.IntProperty() + + flag_3d: bpy.props.BoolProperty( name="3D audio",default=True ) + flag_loop: bpy.props.BoolProperty( name="Loop",default=False ) + flag_auto: bpy.props.BoolProperty( name="Play at start",default=False ) + flag_nodoppler: bpy.props.BoolProperty( name="No Doppler",default=False ) + + group: bpy.props.IntProperty( name="Group ID", default=0 ) + formato: bpy.props.EnumProperty( + name="Format", + items=[('0','Uncompressed Mono',''), + ('1','Compressed Vorbis',''), + ('2','[vg] Bird Synthesis','')] + ) + probability_curve: bpy.props.EnumProperty( + name="Probability Curve", + items=[('0','Constant',''), + ('1','Wildlife Daytime',''), + ('2','Wildlife Nighttime','')]) + channel_behaviour: bpy.props.EnumProperty( + name="Channel Behaviour", + items=[('0','Unlimited',''), + ('1','Discard if group full', ''), + ('2','Crossfade if group full','')]) + + transition_duration: bpy.props.FloatProperty(name="Transition Time",\ + default=0.2) + + max_channels: bpy.props.IntProperty( name="Max Channels", default=1 ) + volume: bpy.props.FloatProperty( name="Volume",default=1.0 ) + + @staticmethod + def sr_inspector( layout, data ): + #{ + layout.prop( data[0], 'formato' ) + layout.prop( data[0], 'volume' ) + + box = layout.box() + box.label( text='Channels' ) + split = box.split(factor=0.3) + c = split.column() + c.prop( data[0], 'max_channels' ) + c = split.column() + c.prop( data[0], 'channel_behaviour', text='Behaviour' ) + if data[0].channel_behaviour >= '1': + box.prop( data[0], 'group' ) + if data[0].channel_behaviour == '2': + box.prop( data[0], 'transition_duration' ) + + box = layout.box() + box.label( text='Flags' ) + box.prop( data[0], 'flag_3d' ) + if data[0].flag_3d: box.prop( data[0], 'flag_nodoppler' ) + + box.prop( data[0], 'flag_loop' ) + box.prop( data[0], 'flag_auto' ) + + layout.prop( data[0], 'probability_curve' ) + + split = layout.split(factor=0.7) + c = split.column() + c.label( text='Filepath' ) + c = split.column() + c.label( text='Chance' ) + layout.template_list('SR_UL_AUDIO_LIST', 'Files', \ + data[0], 'files', data[0], 'files_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.al_new_entry', text='Add' ) + row.operator( 'skaterift.al_del_entry', text='Remove' ) + #} +#} + +class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup): +#{ + alias: bpy.props.StringProperty() + flags: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup): +#{ + mini: bpy.props.FloatVectorProperty(size=2) + maxi: bpy.props.FloatVectorProperty(size=2) + utf32: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_GLYPH_ENTRY(bpy.types.PropertyGroup): +#{ + bounds: bpy.props.FloatVectorProperty(size=4,subtype='NONE') + utf32: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_FONT_VARIANT(bpy.types.PropertyGroup): +#{ + mesh: bpy.props.PointerProperty(type=bpy.types.Object) + tipo: bpy.props.StringProperty() +#} + +class SR_OBJECT_ENT_FONT(bpy.types.PropertyGroup): +#{ + variants: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT) + glyphs: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY) + alias: bpy.props.StringProperty() + + glyphs_index: bpy.props.IntProperty() + variants_index: bpy.props.IntProperty() + + @staticmethod + def sr_inspector( layout, data ): + #{ + layout.prop( data[0], 'alias' ) + + layout.label( text='Variants' ) + layout.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \ + data[0], 'variants', data[0], 'variants_index',\ + rows=5 ) + row = layout.row() + row.operator( 'skaterift.fv_new_entry', text='Add' ) + row.operator( 'skaterift.fv_del_entry', text='Remove' ) + + layout.label( text='ASCII Glyphs' ) + layout.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \ + data[0], 'glyphs', data[0], 'glyphs_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.gl_new_entry', text='Add' ) + row.operator( 'skaterift.gl_del_entry', text='Remove' ) + row.operator( 'skaterift.gl_move_item', text='^' ).direction='UP' + row.operator( 'skaterift.gl_move_item', text='v' ).direction='DOWN' + #} +#} + +class SR_OBJECT_ENT_TRAFFIC(bpy.types.PropertyGroup): +#{ + speed: bpy.props.FloatProperty(default=1.0) +#} + +class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup): +#{ + tipo: bpy.props.EnumProperty( name='Type', + items=[('0','boards',''), + ('1','character',''), + ('2','world',''), + ('4','server','')] ) + mark_rack: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Rack", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_display: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Selected Board Display", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_info: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Selected Board Info", \ + poll=lambda self,obj: sr_filter_ent_type(obj,\ + ['ent_marker','ent_prop'])) + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy.types.PropertyGroup): +#{ + mark_display: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Display", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_display1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Display (other side)", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_OBJECT_ENT_MENU_ITEM(bpy.types.PropertyGroup): +#{ + link0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 0", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 1", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link2: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 2", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link3: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 3", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + newloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="New location", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + stack_behaviour: bpy.props.EnumProperty( name='Stack Behaviour', + items=[('0','append',''), + ('1','replace','')]) + + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + + slider_minloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider min", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + slider_maxloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider max", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + slider_handle: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider handle", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + checkmark: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Checked", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + font_variant: bpy.props.IntProperty( name="Font Variant" ) + + string: bpy.props.StringProperty( name="String" ) + tipo: bpy.props.EnumProperty( name='Type', + items=[('0','visual',''), + ('1','event button',''), + ('2','page button',''), + ('3','toggle', ''), + ('4','slider',''), + ('5','page',''), + ('6','binding',''), + ('7','visual(no colourize)','')]) + + @staticmethod + def sr_inspector( layout, data ): + #{ + data = data[0] + box = layout.box() + box.prop( data, 'tipo' ) + + if data.tipo == '0' or data.tipo == '7':#{ + box.prop( data, 'string', text='Name' ) + return + #} + elif data.tipo == '1':#{ + box.prop( data, 'string', text='Event' ) + #} + elif data.tipo == '2':#{ + box.prop( data, 'string', text='Page' ) + box.prop( data, 'stack_behaviour' ) + #} + elif data.tipo == '3':#{ + box.prop( data, 'string', text='Data (i32)' ) + box.prop( data, 'checkmark' ) + #} + elif data.tipo == '4':#{ + box.prop( data, 'string', text='Data (f32)' ) + box.prop( data, 'slider_minloc' ) + box.prop( data, 'slider_maxloc' ) + box.prop( data, 'slider_handle' ) + box = box.box() + box.label( text="Links" ) + box.prop( data, 'link0', text='v0' ) + box.prop( data, 'link1', text='v1' ) + return + #} + elif data.tipo == '5':#{ + box.prop( data, 'string', text='Page Name' ) + box.prop( data, 'newloc', text='Entry Point' ) + box.prop( data, 'camera', text='Viewpoint' ) + return + #} + elif data.tipo == '6':#{ + box.prop( data, 'string', text='ID' ) + box.prop( data, 'font_variant' ) + return + #} + + box = box.box() + box.label( text="Links" ) + box.prop( data, 'link0' ) + box.prop( data, 'link1' ) + box.prop( data, 'link2' ) + box.prop( data, 'link3' ) + #} +#} + +class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup): +#{ + name: bpy.props.StringProperty(name="Name") + desc: bpy.props.StringProperty(name="Description") + author: bpy.props.StringProperty(name="Author") + skybox: bpy.props.StringProperty(name="Skybox") + + fix_time: bpy.props.BoolProperty(name="Fix Time") + timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)") + fixed_time: bpy.props.FloatProperty(name="Fixed Time (0-1)") + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'name' ) + layout.prop( data[0], 'desc' ) + layout.prop( data[0], 'author' ) + + layout.prop( data[0], 'fix_time' ) + if data[0].fix_time: + layout.prop( data[0], 'fixed_time' ) + else: + layout.prop( data[0], 'timezone' ) + #} +#} + +class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup): +#{ + command: bpy.props.StringProperty(name="Command Line") +#} + +class SR_OBJECT_ENT_OBJECTIVE(bpy.types.PropertyGroup):#{ + proxima: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Next", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Win", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Event/Method" ) + time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 ) + filtrar: bpy.props.EnumProperty( name='Filter',\ + items=[('0','none',''), + (str(0x1),'trick_shuvit',''), + (str(0x2),'trick_kickflip',''), + (str(0x4),'trick_treflip',''), + (str(0x1|0x2|0x4),'trick_any',''), + (str(0x8),'flip_back',''), + (str(0x10),'flip_front',''), + (str(0x8|0x10),'flip_any',''), + (str(0x20),'grind_truck_any',''), + (str(0x40),'grind_board_any',''), + (str(0x20|0x40),'grind_any',''), + (str(0x80),'footplant',''), + (str(0x100),'passthrough',''), + ]) + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'proxima' ) + layout.prop( data[0], 'time_limit' ) + layout.prop( data[0], 'filtrar' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) + #} +#} + +class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ + alias: bpy.props.StringProperty( name="Alias" ) + + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="On Complete", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Event/Method" ) + reset: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="On Reset", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + reset_event: bpy.props.IntProperty( name="Event/Method" ) + + time_limit: bpy.props.BoolProperty( name="Time Limit" ) + + first: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="First Objective", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) + + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'alias' ) + layout.prop( data[0], 'camera' ) + layout.prop( data[0], 'first' ) + layout.prop( data[0], 'time_limit' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'reset' ) + #} +#} + +class SR_OBJECT_ENT_REGION(bpy.types.PropertyGroup):#{ + title: bpy.props.StringProperty( name="Title" ) + zone_volume: bpy.props.PointerProperty( + type=bpy.types.Object, name="Zone Volume", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume'])) + + target0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Triger on unlock", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target0_event: bpy.props.IntProperty( name="Event/Method" ) + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'title' ) + layout.prop( data[0], 'zone_volume' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) + #} +#} + +class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{ + target0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 0", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 1", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target2: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 2", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target3: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 3", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + + target0_event: bpy.props.IntProperty( name="Event" ) + target1_event: bpy.props.IntProperty( name="Event" ) + target2_event: bpy.props.IntProperty( name="Event" ) + target3_event: bpy.props.IntProperty( name="Event" ) + + @staticmethod + def sr_inspector( layout, data ):#{ + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target1' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target2' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target3' ) + #} +#} + +class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): +#{ + ent_gate: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GATE) + ent_spawn: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SPAWN) + ent_route: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE) + ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME) + ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO) + ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) + ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) + ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH) + ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT) + ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC) + ent_skateshop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP) + ent_swspreview: \ + bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW) + ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM) + ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO) + ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD) + ent_objective: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE) + ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE) + ent_region: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_REGION) + ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY) + ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD) + ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST) + ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER) + ent_npc: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_NPC) + + ent_type: bpy.props.EnumProperty( + name="Type", + items=sr_entity_list, + update=sr_on_type_change + ) +#} + +class SR_MESH_PROPERTIES(bpy.types.PropertyGroup): +#{ + ent_gate: bpy.props.CollectionProperty(type=SR_MESH_ENT_GATE) +#} + +class SR_LIGHT_PROPERTIES(bpy.types.PropertyGroup): +#{ + daytime: bpy.props.BoolProperty( name='Daytime' ) +#} + +class SR_BONE_PROPERTIES(bpy.types.PropertyGroup): +#{ + collider: bpy.props.EnumProperty( name='Collider Type', + items=[('0','none',''), + ('1','box',''), + ('2','capsule','')]) + + collider_min: bpy.props.FloatVectorProperty( name='Collider Min', size=3 ) + collider_max: bpy.props.FloatVectorProperty( name='Collider Max', size=3 ) + + cone_constraint: bpy.props.BoolProperty( name='Cone constraint' ) + + conevx: bpy.props.FloatVectorProperty( name='vx' ) + conevy: bpy.props.FloatVectorProperty( name='vy' ) + coneva: bpy.props.FloatVectorProperty( name='va' ) + conet: bpy.props.FloatProperty( name='t' ) + + @staticmethod + def sr_inspector( layout, data ): + #{ + data = data[0] + box = layout.box() + box.prop( data, 'collider' ) + + if int(data.collider)>0:#{ + row = box.row() + row.prop( data, 'collider_min' ) + row = box.row() + row.prop( data, 'collider_max' ) + #} + + box = layout.box() + box.prop( data, 'cone_constraint' ) + if data.cone_constraint:#{ + row = box.row() + row.prop( data, 'conevx' ) + row = box.row() + row.prop( data, 'conevy' ) + row = box.row() + row.prop( data, 'coneva' ) + box.prop( data, 'conet' ) + #} + #} +#} + +class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): +#{ + shader: bpy.props.EnumProperty( + name="Format", + items = [ + ('standard',"standard",''), + ('standard_cutout', "standard_cutout", ''), + ('terrain_blend', "terrain_blend", ''), + ('vertex_blend', "vertex_blend", ''), + ('water',"water",''), + ('invisible','Invisible',''), + ('boundary','Boundary',''), + ('fxglow','FX Glow',''), + ('cubemap','Cubemap',''), + ('walking','Walking',''), + ('foliage','Foliage','') + ]) + + surface_prop: bpy.props.EnumProperty( + name="Surface Property", + items = [ + ('0','concrete',''), + ('1','wood',''), + ('2','grass',''), + ('3','tiles',''), + ('4','metal',''), + ('5','snow (low friction)',''), + ('6','sand (medium friction)','') + ]) + + collision: bpy.props.BoolProperty( \ + name="Collisions Enabled",\ + default=True,\ + description = "Can the player collide with this material?"\ + ) + skate_surface: bpy.props.BoolProperty( \ + name="Skate Target", \ + default=True,\ + description = "Should the game try to target this surface?" \ + ) + grind_surface: bpy.props.BoolProperty( \ + name="Grindable", \ + default=True,\ + description = "Can you grind on this surface?" \ + ) + grow_grass: bpy.props.BoolProperty( \ + name="Grow Grass", \ + default=False,\ + description = "Spawn grass sprites on this surface?" \ + ) + preview_visibile: bpy.props.BoolProperty( \ + name="Preview visibile", \ + default=True,\ + description = "Show this material in preview models?" \ + ) + blend_offset: bpy.props.FloatVectorProperty( \ + name="Blend Offset", \ + size=2, \ + default=Vector((0.5,0.0)),\ + description="When surface is more than 45 degrees, add this vector " +\ + "to the UVs" \ + ) + sand_colour: bpy.props.FloatVectorProperty( \ + name="Sand Colour",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + default=Vector((0.79,0.63,0.48)),\ + description="Blend to this colour near the 0 coordinate on UP axis"\ + ) + shore_colour: bpy.props.FloatVectorProperty( \ + name="Shore Colour",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + default=Vector((0.03,0.32,0.61)),\ + description="Water colour at the shoreline"\ + ) + ocean_colour: bpy.props.FloatVectorProperty( \ + name="Ocean Colour",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + default=Vector((0.0,0.006,0.03)),\ + description="Water colour in the deep bits"\ + ) + tint: bpy.props.FloatVectorProperty( \ + name="Tint",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + size=4,\ + default=Vector((1.0,1.0,1.0,1.0)),\ + description="Reflection tint"\ + ) + + water_fog: bpy.props.FloatProperty( \ + name="Water fog", \ + default=0.04,\ + description="(default: 0.04) Cloudiness of water"\ + ) + water_fresnel: bpy.props.FloatProperty( \ + name="Water Fresnel", \ + default=5.0,\ + description="(default: 5.0) Reflection/Fog Fresnel Ratio"\ + ) + water_scale: bpy.props.FloatProperty( \ + name="Water Scale", \ + default=0.008,\ + description="(default: 0.008) Size of water texture"\ + ) + water_rate: bpy.props.FloatVectorProperty( \ + name = "Water Wave Rate",\ + size=4,\ + default=Vector(( 0.008, 0.006, 0.003, 0.03 )),\ + description=\ + "(default: 0.008, 0.006, 0.003, 0.03) Rate which water bump texture moves"\ + ) + + cubemap: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="cubemap", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap'])) + + tex_diffuse_rt: bpy.props.IntProperty( name="diffuse: RT index", default=-1 ) +#} + +# ---------------------------------------------------------------------------- # +# # +# GUI section # +# # +# ---------------------------------------------------------------------------- # + +cv_view_draw_handler = None +cv_view_pixel_handler = None +cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') +cv_view_verts = [] +cv_view_colours = [] +cv_view_course_i = 0 + +# Draw axis alligned sphere at position with radius +# +def cv_draw_sphere( pos, radius, colour ): +#{ + global cv_view_verts, cv_view_colours + + ly = pos + Vector((0,0,radius)) + lx = pos + Vector((0,radius,0)) + lz = pos + Vector((0,0,radius)) + + pi = 3.14159265358979323846264 + + for i in range(16):#{ + t = ((i+1.0) * 1.0/16.0) * pi * 2.0 + s = math.sin(t) + c = math.cos(t) + + py = pos + Vector((s*radius,0.0,c*radius)) + px = pos + Vector((s*radius,c*radius,0.0)) + pz = pos + Vector((0.0,s*radius,c*radius)) + + cv_view_verts += [ px, lx ] + cv_view_verts += [ py, ly ] + cv_view_verts += [ pz, lz ] + + cv_view_colours += [ colour, colour, colour, colour, colour, colour ] + + ly = py + lx = px + lz = pz + #} + cv_draw_lines() +#} + +# Draw axis alligned sphere at position with radius +# +def cv_draw_halfsphere( pos, tx, ty, tz, radius, colour ): +#{ + global cv_view_verts, cv_view_colours + + ly = pos + tz*radius + lx = pos + ty*radius + lz = pos + tz*radius + + pi = 3.14159265358979323846264 + + for i in range(16):#{ + t = ((i+1.0) * 1.0/16.0) * pi + s = math.sin(t) + c = math.cos(t) + + s1 = math.sin(t*2.0) + c1 = math.cos(t*2.0) + + py = pos + s*tx*radius + c *tz*radius + px = pos + s*tx*radius + c *ty*radius + pz = pos + s1*ty*radius + c1*tz*radius + + cv_view_verts += [ px, lx ] + cv_view_verts += [ py, ly ] + cv_view_verts += [ pz, lz ] + + cv_view_colours += [ colour, colour, colour, colour, colour, colour ] + + ly = py + lx = px + lz = pz + #} + cv_draw_lines() +#} + +# Draw transformed -1 -> 1 cube +# +def cv_draw_ucube( transform, colour, s=Vector((1,1,1)), o=Vector((0,0,0)) ): +#{ + global cv_view_verts, cv_view_colours + + a = o + -1.0 * s + b = o + 1.0 * s + + vs = [None]*8 + vs[0] = transform @ Vector((a[0], a[1], a[2])) + vs[1] = transform @ Vector((a[0], b[1], a[2])) + vs[2] = transform @ Vector((b[0], b[1], a[2])) + vs[3] = transform @ Vector((b[0], a[1], a[2])) + vs[4] = transform @ Vector((a[0], a[1], b[2])) + vs[5] = transform @ Vector((a[0], b[1], b[2])) + vs[6] = transform @ Vector((b[0], b[1], b[2])) + vs[7] = transform @ Vector((b[0], a[1], b[2])) + + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ + (0,4),(1,5),(2,6),(3,7)] + + for l in indices:#{ + v0 = vs[l[0]] + v1 = vs[l[1]] + cv_view_verts += [(v0[0],v0[1],v0[2])] + cv_view_verts += [(v1[0],v1[1],v1[2])] + cv_view_colours += [colour, colour] + #} + cv_draw_lines() +#} + +# Draw line with colour +# +def cv_draw_line( p0, p1, colour ): +#{ + global cv_view_verts, cv_view_colours + + cv_view_verts += [p0,p1] + cv_view_colours += [colour, colour] + cv_draw_lines() +#} + +# Draw line with colour(s) +# +def cv_draw_line2( p0, p1, c0, c1 ): +#{ + global cv_view_verts, cv_view_colours + + cv_view_verts += [p0,p1] + cv_view_colours += [c0,c1] + cv_draw_lines() +#} + +# +# +def cv_tangent_basis( n, tx, ty ): +#{ + if abs( n[0] ) >= 0.57735027:#{ + tx[0] = n[1] + tx[1] = -n[0] + tx[2] = 0.0 + #} + else:#{ + tx[0] = 0.0 + tx[1] = n[2] + tx[2] = -n[1] + #} + + tx.normalize() + _ty = n.cross( tx ) + + ty[0] = _ty[0] + ty[1] = _ty[1] + ty[2] = _ty[2] +#} + +# Draw coloured arrow +# +def cv_draw_arrow( p0, p1, c0, size=0.25, outline=True ): +#{ + global cv_view_verts, cv_view_colours + + n = p1-p0 + midpt = p0 + n*0.5 + n.normalize() + + tx = Vector((1,0,0)) + ty = Vector((1,0,0)) + cv_tangent_basis( n, tx, ty ) + tx *= 0.5 + ty *= 0.5 + + if outline:#{ + cv_draw_lines() + gpu.state.line_width_set(1.0) + #} + + cv_view_verts += [p0,p1, midpt+(tx-n)*size,midpt, midpt+(-tx-n)*size,midpt ] + cv_view_colours += [c0,c0,c0,c0,c0,c0] + cv_draw_lines() + + if outline:#{ + gpu.state.line_width_set(3.0) + cv_view_verts += [p0,p1,midpt+(tx-n)*size,midpt,midpt+(-tx-n)*size,midpt] + b0 = (0,0,0) + cv_view_colours += [b0,b0,b0,b0,b0,b0] + cv_draw_lines() + gpu.state.line_width_set(2.0) + #} +#} + +def cv_draw_line_dotted( p0, p1, c0, dots=10 ): +#{ + global cv_view_verts, cv_view_colours + + for i in range(dots):#{ + t0 = i/dots + t1 = (i+0.25)/dots + + p2 = p0*(1.0-t0)+p1*t0 + p3 = p0*(1.0-t1)+p1*t1 + + cv_view_verts += [p2,p3] + cv_view_colours += [c0,c0] + #} + #cv_draw_lines() +#} + +# Drawhandles of a bezier control point +# +def cv_draw_bhandle( obj, direction, colour ): +#{ + global cv_view_verts, cv_view_colours + + p0 = obj.location + h0 = obj.matrix_world @ Vector((0,direction,0)) + + cv_view_verts += [p0] + cv_view_verts += [h0] + cv_view_colours += [colour,colour] + cv_draw_lines() +#} + +# Draw a bezier curve (at fixed resolution 10) +# +def cv_draw_bezier( p0,h0,p1,h1,c0,c1 ): +#{ + global cv_view_verts, cv_view_colours + + last = p0 + for i in range(10):#{ + t = (i+1)/10 + a0 = 1-t + + tt = t*t + ttt = tt*t + p=ttt*p1+(3*tt-3*ttt)*h1+(3*ttt-6*tt+3*t)*h0+(3*tt-ttt-3*t+1)*p0 + + cv_view_verts += [(last[0],last[1],last[2])] + cv_view_verts += [(p[0],p[1],p[2])] + cv_view_colours += [c0*a0+c1*(1-a0),c0*a0+c1*(1-a0)] + + last = p + #} + cv_draw_lines() +#} + +# I think this one extends the handles of the bezier otwards...... +# +def cv_draw_sbpath( o0,o1,c0,c1,s0,s1 ): +#{ + global cv_view_course_i + + offs = ((cv_view_course_i % 2)*2-1) * cv_view_course_i * 0.02 + + p0 = o0.matrix_world @ Vector((offs, 0,0)) + h0 = o0.matrix_world @ Vector((offs, s0,0)) + p1 = o1.matrix_world @ Vector((offs, 0,0)) + h1 = o1.matrix_world @ Vector((offs,-s1,0)) + + cv_draw_bezier( p0,h0,p1,h1,c0,c1 ) + cv_draw_lines() +#} + +# Flush the lines buffers. This is called often because god help you if you want +# to do fixed, fast buffers in this catastrophic programming language. +# +def cv_draw_lines(): +#{ + global cv_view_shader, cv_view_verts, cv_view_colours + + if len(cv_view_verts) < 2: + return + + lines = batch_for_shader(\ + cv_view_shader, 'LINES', \ + { "pos":cv_view_verts, "color":cv_view_colours }) + + if bpy.context.scene.SR_data.gizmos: + lines.draw( cv_view_shader ) + + cv_view_verts = [] + cv_view_colours = [] +#} + +# I dont remember what this does exactly +# +def cv_draw_bpath( o0,o1,c0,c1 ): +#{ + cv_draw_sbpath( o0,o1,c0,c1,1.0,1.0 ) +#} + +# Semi circle to show the limit. and some lines +# +def draw_limit( obj, center, major, minor, amin, amax, colour ): +#{ + global cv_view_verts, cv_view_colours + f = 0.05 + ay = major*f + ax = minor*f + + for x in range(16):#{ + t0 = x/16 + t1 = (x+1)/16 + a0 = amin*(1.0-t0)+amax*t0 + a1 = amin*(1.0-t1)+amax*t1 + + p0 = center + major*f*math.cos(a0) + minor*f*math.sin(a0) + p1 = center + major*f*math.cos(a1) + minor*f*math.sin(a1) + + p0=obj.matrix_world @ p0 + p1=obj.matrix_world @ p1 + cv_view_verts += [p0,p1] + cv_view_colours += [colour,colour] + + if x == 0:#{ + cv_view_verts += [p0,center] + cv_view_colours += [colour,colour] + #} + if x == 15:#{ + cv_view_verts += [p1,center] + cv_view_colours += [colour,colour] + #} + #} + + cv_view_verts += [center+major*1.2*f,center+major*f*0.8] + cv_view_colours += [colour,colour] + + cv_draw_lines() +#} + +# Cone and twist limit +# +def draw_cone_twist( center, vx, vy, va ): +#{ + global cv_view_verts, cv_view_colours + axis = vy.cross( vx ) + axis.normalize() + + size = 0.12 + + cv_view_verts += [center, center+va*size] + cv_view_colours += [ (1,1,1), (1,1,1) ] + + for x in range(32):#{ + t0 = (x/32) * math.tau + t1 = ((x+1)/32) * math.tau + + c0 = math.cos(t0) + s0 = math.sin(t0) + c1 = math.cos(t1) + s1 = math.sin(t1) + + p0 = center + (axis + vx*c0 + vy*s0).normalized() * size + p1 = center + (axis + vx*c1 + vy*s1).normalized() * size + + col0 = ( abs(c0), abs(s0), 0.0 ) + col1 = ( abs(c1), abs(s1), 0.0 ) + + cv_view_verts += [center, p0, p0, p1] + cv_view_colours += [ (0,0,0), col0, col0, col1 ] + #} + + cv_draw_lines() +#} + +# Draws constraints and stuff for the skeleton. This isnt documented and wont be +# +def draw_skeleton_helpers( obj ): +#{ + global cv_view_verts, cv_view_colours + + if obj.data.pose_position != 'REST':#{ + return + #} + + for bone in obj.data.bones:#{ + c = bone.head_local + a = Vector((bone.SR_data.collider_min[0], + bone.SR_data.collider_min[1], + bone.SR_data.collider_min[2])) + b = Vector((bone.SR_data.collider_max[0], + bone.SR_data.collider_max[1], + bone.SR_data.collider_max[2])) + + if bone.SR_data.collider == '1':#{ + vs = [None]*8 + vs[0]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+a[2])) + vs[1]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+a[2])) + vs[2]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+a[2])) + vs[3]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+a[2])) + vs[4]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+b[2])) + vs[5]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+b[2])) + vs[6]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+b[2])) + vs[7]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+b[2])) + + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ + (0,4),(1,5),(2,6),(3,7)] + + for l in indices:#{ + v0 = vs[l[0]] + v1 = vs[l[1]] + + cv_view_verts += [(v0[0],v0[1],v0[2])] + cv_view_verts += [(v1[0],v1[1],v1[2])] + cv_view_colours += [(0.5,0.5,0.5),(0.5,0.5,0.5)] + #} + #} + elif bone.SR_data.collider == '2':#{ + v0 = b-a + major_axis = 0 + largest = -1.0 + + for i in range(3):#{ + if abs(v0[i]) > largest:#{ + largest = abs(v0[i]) + major_axis = i + #} + #} + + v1 = Vector((0,0,0)) + v1[major_axis] = 1.0 + + tx = Vector((0,0,0)) + ty = Vector((0,0,0)) + + cv_tangent_basis( v1, tx, ty ) + r = (abs(tx.dot( v0 )) + abs(ty.dot( v0 ))) * 0.25 + l = v0[ major_axis ] - r*2 + + p0 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l*-0.5 ) + p1 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l* 0.5 ) + + colour = [0.2,0.2,0.2] + colour[major_axis] = 0.5 + + cv_draw_halfsphere( p0, -v1, ty, tx, r, colour ) + cv_draw_halfsphere( p1, v1, ty, tx, r, colour ) + cv_draw_line( p0+tx* r, p1+tx* r, colour ) + cv_draw_line( p0+tx*-r, p1+tx*-r, colour ) + cv_draw_line( p0+ty* r, p1+ty* r, colour ) + cv_draw_line( p0+ty*-r, p1+ty*-r, colour ) + #} + else:#{ + continue + #} + + center = obj.matrix_world @ c + if bone.SR_data.cone_constraint:#{ + vx = Vector([bone.SR_data.conevx[_] for _ in range(3)]) + vy = Vector([bone.SR_data.conevy[_] for _ in range(3)]) + va = Vector([bone.SR_data.coneva[_] for _ in range(3)]) + draw_cone_twist( center, vx, vy, va ) + #} + #} +#} + +def cv_draw_wireframe( mdl, points, colour ):#{ + for i in range(len(points)//2):#{ + p0 = mdl@points[i*2+0] + p1 = mdl@points[i*2+1] + cv_draw_line( p0, p1, colour ) + #} +#} + +def cv_ent_gate( obj ): +#{ + global cv_view_verts, cv_view_colours + + if obj.type != 'MESH': return + + mesh_data = obj.data.SR_data.ent_gate[0] + data = obj.SR_data.ent_gate[0] + dims = mesh_data.dimensions + + vs = [None]*9 + c = Vector((0,0,dims[2])) + + vs[0] = obj.matrix_world @ Vector((-dims[0],0.0,-dims[1]+dims[2])) + vs[1] = obj.matrix_world @ Vector((-dims[0],0.0, dims[1]+dims[2])) + vs[2] = obj.matrix_world @ Vector(( dims[0],0.0, dims[1]+dims[2])) + vs[3] = obj.matrix_world @ Vector(( dims[0],0.0,-dims[1]+dims[2])) + vs[4] = obj.matrix_world @ (c+Vector((-1,0,-2))) + vs[5] = obj.matrix_world @ (c+Vector((-1,0, 2))) + vs[6] = obj.matrix_world @ (c+Vector(( 1,0, 2))) + vs[7] = obj.matrix_world @ (c+Vector((-1,0, 0))) + vs[8] = obj.matrix_world @ (c+Vector(( 1,0, 0))) + + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)] + + r3d = bpy.context.area.spaces.active.region_3d + + p0 = r3d.view_matrix.inverted().translation + v0 = (obj.matrix_world@Vector((0,0,0))) - p0 + v1 = obj.matrix_world.to_3x3() @ Vector((0,1,0)) + + if v0.dot(v1) > 0.0: cc = (0,1,0) + else: cc = (1,0,0) + + for l in indices:#{ + v0 = vs[l[0]] + v1 = vs[l[1]] + cv_view_verts += [(v0[0],v0[1],v0[2])] + cv_view_verts += [(v1[0],v1[1],v1[2])] + cv_view_colours += [cc,cc] + #} + + sw = (0.4,0.4,0.4) + if data.target != None: + cv_draw_arrow( obj.location, data.target.location, sw ) +#} + +def cv_ent_volume( obj ): +#{ + global cv_view_verts, cv_view_colours + + data = obj.SR_data.ent_volume[0] + + if data.subtype == '0':#{ + cv_draw_ucube( obj.matrix_world, (0,1,0), Vector((0.99,0.99,0.99)) ) + + if data.target:#{ + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + #} + #} + elif data.subtype == '1':#{ + cv_draw_ucube( obj.matrix_world, (1,1,0) ) + + if data.target:#{ + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + #} + #} +#} + +def dijkstra( graph, start_node, target_node ): +#{ + unvisited = [_ for _ in graph] + shortest_path = {} + previous_nodes = {} + + for n in unvisited: + shortest_path[n] = 9999999.999999 + shortest_path[start_node] = 0 + + while unvisited:#{ + current_min_node = None + for n in unvisited:#{ + if current_min_node == None: + current_min_node = n + elif shortest_path[n] < shortest_path[current_min_node]: + current_min_node = n + #} + + for branch in graph[current_min_node]:#{ + tentative_value = shortest_path[current_min_node] + tentative_value += graph[current_min_node][branch] + if tentative_value < shortest_path[branch]:#{ + shortest_path[branch] = tentative_value + previous_nodes[branch] = current_min_node + #} + #} + + unvisited.remove(current_min_node) + #} + + path = [] + node = target_node + while node != start_node:#{ + path.append(node) + + if node not in previous_nodes: return None + node = previous_nodes[node] + #} + + # Add the start node manually + path.append(start_node) + return path +#} + +class dij_graph(): +#{ + def __init__(_,points,graph,subsections):#{ + _.points = points + _.graph = graph + _.subsections = subsections + #} +#} + +def create_node_graph( curves, gates ): +#{ + # add endpoints of curves + graph = {} + route_points = [] + subsections = [] + point_count = 0 + spline_count = 0 + + for c in range(len(curves)):#{ + for s in range(len(curves[c].data.splines)):#{ + spline = curves[c].data.splines[s] + l = len(spline.points) + if l < 2: continue + + dist = round(spline.calc_length(),2) + + ia = point_count + ib = point_count+l-1 + + graph[ia] = { ib: dist } + graph[ib] = { ia: dist } + + for i in range(len(spline.points)):#{ + wco = curves[c].matrix_world @ spline.points[i].co + route_points.append(Vector((wco[0],wco[1],wco[2]+0.5))) + + previous = ia+i-1 + proxima = ia+i+1 + + if i == 0: previous = -1 + if i == len(spline.points)-1: proxima = -1 + + subsections.append((spline_count,previous,proxima)) + point_count += 1 + #} + + spline_count += 1 + #} + #} + + # link endpoints + graph_keys = list(graph) + for i in range(len(graph_keys)-1):#{ + for j in range(i+1, len(graph_keys)):#{ + if i%2==0 and i+1==j: continue + + ni = graph_keys[i] + nj = graph_keys[j] + pi = route_points[ni] + pj = route_points[nj] + + dist = round((pj-pi).magnitude,2) + + if dist < 10.0:#{ + graph[ni][nj] = dist + graph[nj][ni] = dist + #} + #} + #} + + # add and link gates( by name ) + for gate in gates:#{ + v1 = gate.matrix_world.to_3x3() @ Vector((0,1,0)) + if gate.SR_data.ent_gate[0].target: + v1 = v1 * -1.0 + + graph[ gate.name ] = {} + + for i in range(len(graph_keys)):#{ + ni = graph_keys[i] + pi = route_points[ni] + + v0 = pi-gate.location + if v0.dot(v1) < 0.0: continue + + dist = round(v0.magnitude,2) + + if dist < 10.0:#{ + graph[ gate.name ][ ni ] = dist + graph[ ni ][ gate.name ] = dist + #} + #} + #} + + return dij_graph(route_points,graph,subsections) +#} + +def solve_graph( dij, start, end ): +#{ + path = dijkstra( dij.graph, end, start ) + full = [] + + if path:#{ + for sj in range(1,len(path)-2):#{ + i0 = path[sj] + i1 = path[sj+1] + map0 = dij.subsections[i0] + map1 = dij.subsections[i1] + + if map0[0] == map1[0]:#{ + if map0[1] == -1: direction = 2 + else: direction = 1 + sent = 0 + + while True:#{ + map0 = dij.subsections[i0] + i1 = map0[direction] + if i1 == -1: break + + full.append( i0 ) + sent += 1 + i0 = i1 + if sent > 50: break + #} + #} + else:#{ + full.append( i0 ) + #} + #} + + full.append( path[-2] ) + #} + return full +#} + +def cv_draw_route( route, dij ): +#{ + pole = Vector((0.2,0.2,10)) + hat = Vector((1,8,0.2)) + cc = (route.SR_data.ent_route[0].colour[0], + route.SR_data.ent_route[0].colour[1], + route.SR_data.ent_route[0].colour[2]) + + cv_draw_ucube(route.matrix_world,cc,Vector((0.5,-7.5,6)),\ + Vector((0,-6.5,5.5))) + cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5, 0.5,0)) ) + cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5,-13.5,0)) ) + cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5, 12)) ) + cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5,-1)) ) + + checkpoints = route.SR_data.ent_route[0].gates + + for i in range(len(checkpoints)):#{ + gi = checkpoints[i].target + gj = checkpoints[(i+1)%len(checkpoints)].target + + if gi:#{ + dest = gi.SR_data.ent_gate[0].target + if dest: + cv_draw_line_dotted( gi.location, dest.location, cc ) + gi = dest + #} + + if gi==gj: continue # error? + if not gi or not gj: continue + + path = solve_graph( dij, gi.name, gj.name ) + + if path:#{ + cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5,False) + cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5,False) + for j in range(len(path)-1):#{ + i0 = path[j] + i1 = path[j+1] + o0 = dij.points[ i0 ] + o1 = dij.points[ i1 ] + cv_draw_arrow(o0,o1,cc,1.5,False) + #} + #} + else:#{ + cv_draw_line_dotted( gi.location, gj.location, cc ) + #} + #} +#} + +def cv_draw():#{ + global cv_view_shader + global cv_view_verts + global cv_view_colours + global cv_view_course_i + + cv_view_course_i = 0 + cv_view_verts = [] + cv_view_colours = [] + + cv_view_shader.bind() + gpu.state.depth_mask_set(True) + gpu.state.line_width_set(2.0) + gpu.state.face_culling_set('BACK') + gpu.state.depth_test_set('LESS') + gpu.state.blend_set('NONE') + + route_gates = [] + route_curves = [] + routes = [] + + for obj in bpy.context.collection.objects:#{ + if obj.type == 'ARMATURE':#{ + if obj.data.pose_position == 'REST': + draw_skeleton_helpers( obj ) + #} + else:#{ + ent_type = obj_ent_type( obj ) + + if ent_type == 'ent_gate':#{ + cv_ent_gate( obj ) + route_gates += [obj] + #} + elif ent_type == 'ent_route_node':#{ + if obj.type == 'CURVE':#{ + route_curves += [obj] + #} + #} + elif ent_type == 'ent_route': + routes += [obj] + elif ent_type == 'ent_volume':#{ + cv_ent_volume( obj ) + #} + elif ent_type == 'ent_objective':#{ + data = obj.SR_data.ent_objective[0] + if data.proxima:#{ + cv_draw_arrow( obj.location, data.proxima.location, (1,0.6,0.2) ) + #} + if data.target: + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + #} + elif ent_type == 'ent_relay':#{ + data = obj.SR_data.ent_relay[0] + if data.target0: + cv_draw_arrow( obj.location, data.target0.location, (1,1,1) ) + if data.target1: + cv_draw_arrow( obj.location, data.target1.location, (1,1,1) ) + if data.target2: + cv_draw_arrow( obj.location, data.target2.location, (1,1,1) ) + if data.target3: + cv_draw_arrow( obj.location, data.target3.location, (1,1,1) ) + #} + elif ent_type == 'ent_challenge':#{ + data = obj.SR_data.ent_challenge[0] + if data.target: + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + if data.reset: + cv_draw_arrow( obj.location, data.reset.location, (0.9,0,0) ) + if data.first: + cv_draw_arrow( obj.location, data.first.location, (1,0.6,0.2) ) + + cc1 = (0.4,0.3,0.2) + info_cu = Vector((1.2,0.01,0.72))*0.5 + info_co = Vector((0.0,0.0,0.72))*0.5 + cv_draw_ucube( obj.matrix_world, cc1, info_cu, info_co) + if data.camera: + cv_draw_line_dotted( obj.location, data.camera.location, (1,1,1)) + + vs = [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\ + Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\ + Vector(( 0.1,0.0,0.30))] + for v in range(len(vs)):#{ + vs[v] = obj.matrix_world @ vs[v] + #} + + cv_view_verts += [vs[0],vs[1],vs[1],vs[2],vs[3],vs[4]] + cv_view_colours += [cc1,cc1,cc1,cc1,cc1,cc1] + #} + elif ent_type == 'ent_audio':#{ + if obj.SR_data.ent_audio[0].flag_3d: + cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) ) + #} + elif ent_type == 'ent_font':#{ + data = obj.SR_data.ent_font[0] + + for i in range(len(data.variants)):#{ + sub = data.variants[i].mesh + if not sub: continue + + for ch in data.glyphs:#{ + mini = (ch.bounds[0],ch.bounds[1]) + maxi = (ch.bounds[2]+mini[0],ch.bounds[3]+mini[1]) + p0 = sub.matrix_world @ Vector((mini[0],0.0,mini[1])) + p1 = sub.matrix_world @ Vector((maxi[0],0.0,mini[1])) + p2 = sub.matrix_world @ Vector((maxi[0],0.0,maxi[1])) + p3 = sub.matrix_world @ Vector((mini[0],0.0,maxi[1])) + + if i == data.variants_index: cc = (0.5,0.5,0.5) + else: cc = (0,0,0) + + cv_view_verts += [p0,p1,p1,p2,p2,p3,p3,p0] + cv_view_colours += [cc,cc,cc,cc,cc,cc,cc,cc] + #} + #} + #} + elif ent_type == 'ent_glider':#{ + mesh = [Vector((-1.13982, 0.137084, -0.026358)), \ + Vector(( 1.13982, 0.137084, -0.026358)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 0.0, -3.0, 1.0)), \ + Vector(( -3.45, -1.78, 0.9)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 3.45, -1.78, 0.9)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 3.45, -1.78, 0.9)), \ + Vector(( -3.45, -1.78, 0.9))] + + cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) ) + #} + elif ent_type == 'ent_skateshop':#{ + data = obj.SR_data.ent_skateshop[0] + display = data.mark_display + info = data.mark_info + + if data.tipo == '0':#{ + cc = (0.0,0.9,0.6) + cc1 = (0.4,0.9,0.2) + cc2 = (0.9,0.6,0.1) + + rack = data.mark_rack + + rack_cu = Vector((3.15,2.0,0.1))*0.5 + rack_co = Vector((0.0,0.0,0.0)) + display_cu = Vector((0.3,1.2,0.1))*0.5 + display_co = Vector((0.0,0.0,0.1))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '1':#{ + rack = None + cc1 = (1.0,0.0,0.0) + cc2 = (1.0,0.5,0.0) + display_cu = Vector((0.4,0.4,2.0))*0.5 + display_co = Vector((0.0,0.0,1.0))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '2':#{ + rack = None + cc1 = (1.0,0.0,0.0) + cc2 = (1.0,0.5,0.0) + display_cu = Vector((1.0,1.0,0.5))*0.5 + display_co = Vector((0.0,0.0,0.5))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '3':#{ + rack = None + display = None + info = None + #} + elif data.tipo == '4':#{ + rack = None + display = None + info = None + #} + + if rack: + cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co ) + if display: + cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) + if info: + cv_draw_ucube( info.matrix_world, cc2, info_cu, info_co ) + #} + elif ent_type == 'ent_swspreview':#{ + cc1 = (0.4,0.9,0.2) + data = obj.SR_data.ent_swspreview[0] + display = data.mark_display + display1 = data.mark_display1 + display_cu = Vector((0.3,1.2,0.1))*0.5 + display_co = Vector((0.0,0.0,0.1))*0.5 + if display: + cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) + if display1: + cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co) + #} + # elif ent_type == 'ent_list':#{ + # data = obj.SR_data.ent_list[0] + # for child in data.entities:#{ + # if child.target:#{ + # cv_draw_arrow( obj.location, child.target.location, \ + # (.5,.5,.5), 0.1 ) + # #} + # #} + # #} + elif ent_type == 'ent_region':#{ + data = obj.SR_data.ent_region[0] + if data.target0:#{ + cv_draw_arrow( obj.location, data.target0.location, \ + (.5,.5,.5), 0.1 ) + #} + #} + elif ent_type == 'ent_menuitem':#{ + for i,col in enumerate(obj.users_collection):#{ + colour32 = hash_djb2( col.name ) + r = pow(((colour32 ) & 0xff) / 255.0, 2.2 ) + g = pow(((colour32>>8 ) & 0xff) / 255.0, 2.2 ) + b = pow(((colour32>>16) & 0xff) / 255.0, 2.2 ) + cc = (r,g,b) + vs = [None for _ in range(8)] + scale = i*0.02 + for j in range(8):#{ + v0 = Vector([(obj.bound_box[j][z]+\ + ((-1.0 if obj.bound_box[j][z]<0.0 else 1.0)*scale)) \ + for z in range(3)]) + vs[j] = obj.matrix_world @ v0 + #} + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ + (0,4),(1,5),(2,6),(3,7)] + for l in indices:#{ + v0 = vs[l[0]] + v1 = vs[l[1]] + cv_view_verts += [(v0[0],v0[1],v0[2])] + cv_view_verts += [(v1[0],v1[1],v1[2])] + cv_view_colours += [cc,cc] + #} + #} + cv_draw_lines() + cc = (1.0,1.0,1.0) + data = obj.SR_data.ent_menuitem[0] + if data.tipo == '4':#{ + if data.slider_minloc and data.slider_maxloc:#{ + v0 = data.slider_minloc.location + v1 = data.slider_maxloc.location + cv_draw_line( v0, v1, cc ) + #} + #} + + colour32 = hash_djb2(obj.name) + r = ((colour32 ) & 0xff) / 255.0 + g = ((colour32>>8 ) & 0xff) / 255.0 + b = ((colour32>>16) & 0xff) / 255.0 + cc = (r,g,b) + origin = obj.location + (Vector((r,g,b))*2.0-Vector((1.0,1.0,1.0)))\ + * 0.04 + + size = 0.01 + + if data.tipo != '0':#{ + if data.tipo == '4':#{ + if data.link0:#{ + cv_draw_arrow( origin, data.link0.location, cc, size ) + #} + if data.link1:#{ + cv_draw_arrow( origin, data.link1.location, cc, size ) + #} + #} + else:#{ + if data.link0:#{ + cv_draw_arrow( origin, data.link0.location, cc, size ) + #} + if data.link1:#{ + cv_draw_arrow( origin, data.link1.location, cc, size ) + #} + if data.link2:#{ + cv_draw_arrow( origin, data.link2.location, cc, size ) + #} + if data.link3:#{ + cv_draw_arrow( origin, data.link3.location, cc, size ) + #} + #} + #} + #} + #} + #} + + dij = create_node_graph( route_curves, route_gates ) + + #cv_draw_route_map( route_nodes ) + for route in routes:#{ + cv_draw_route( route, dij ) + #} + + cv_draw_lines() +#} + +def pos3d_to_2d( pos ):#{ + return view3d_utils.location_3d_to_region_2d( \ + bpy.context.region, \ + bpy.context.space_data.region_3d, pos ) +#} + +def cv_draw_pixel():#{ + if not bpy.context.scene.SR_data.gizmos: return + blf.size(0,10) + blf.color(0, 1.0,1.0,1.0,0.9) + blf.enable(0,blf.SHADOW) + blf.shadow(0,3,0.0,0.0,0.0,1.0) + for obj in bpy.context.collection.objects:#{ + ent_type = obj_ent_type( obj ) + + if ent_type != 'none':#{ + co = pos3d_to_2d( obj.location ) + + if not co: continue + blf.position(0,co[0],co[1],0) + blf.draw(0,ent_type) + #} + #} +#} + +classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ + SR_COLLECTION_SETTINGS, SR_SCENE_SETTINGS, \ + SR_COMPILE, SR_COMPILE_THIS, SR_MIRROR_BONE_X,\ + \ + SR_OBJECT_ENT_GATE, SR_MESH_ENT_GATE, SR_OBJECT_ENT_SPAWN, \ + SR_OBJECT_ENT_ROUTE_ENTRY, SR_UL_ROUTE_NODE_LIST, \ + SR_OBJECT_ENT_ROUTE, SR_OT_ROUTE_LIST_NEW_ITEM,\ + SR_OT_GLYPH_LIST_NEW_ITEM, SR_OT_GLYPH_LIST_DEL_ITEM,\ + SR_OT_GLYPH_LIST_MOVE_ITEM,\ + SR_OT_AUDIO_LIST_NEW_ITEM,SR_OT_AUDIO_LIST_DEL_ITEM,\ + SR_OT_FONT_VARIANT_LIST_NEW_ITEM,SR_OT_FONT_VARIANT_LIST_DEL_ITEM,\ + SR_OT_COPY_ENTITY_DATA, \ + SR_OBJECT_ENT_VOLUME, \ + SR_UL_AUDIO_LIST, SR_OBJECT_ENT_AUDIO_FILE_ENTRY,\ + SR_OT_ROUTE_LIST_DEL_ITEM,\ + SR_OBJECT_ENT_AUDIO,SR_OBJECT_ENT_MARKER,SR_OBJECT_ENT_GLYPH,\ + SR_OBJECT_ENT_FONT_VARIANT, + SR_OBJECT_ENT_GLYPH_ENTRY,\ + SR_UL_FONT_VARIANT_LIST,SR_UL_FONT_GLYPH_LIST,\ + SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\ + SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\ + SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\ + SR_OBJECT_ENT_OBJECTIVE,SR_OBJECT_ENT_CHALLENGE,\ + SR_OBJECT_ENT_REGION,\ + SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\ + SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \ + SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\ + SR_OBJECT_ENT_GLIDER, SR_OBJECT_ENT_NPC, \ + \ + SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, + SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \ + ] + +def register(): +#{ + for c in classes: + bpy.utils.register_class(c) + + bpy.types.Scene.SR_data = \ + bpy.props.PointerProperty(type=SR_SCENE_SETTINGS) + bpy.types.Collection.SR_data = \ + bpy.props.PointerProperty(type=SR_COLLECTION_SETTINGS) + + bpy.types.Object.SR_data = \ + bpy.props.PointerProperty(type=SR_OBJECT_PROPERTIES) + bpy.types.Light.SR_data = \ + bpy.props.PointerProperty(type=SR_LIGHT_PROPERTIES) + bpy.types.Bone.SR_data = \ + bpy.props.PointerProperty(type=SR_BONE_PROPERTIES) + bpy.types.Mesh.SR_data = \ + bpy.props.PointerProperty(type=SR_MESH_PROPERTIES) + bpy.types.Material.SR_data = \ + bpy.props.PointerProperty(type=SR_MATERIAL_PROPERTIES) + + global cv_view_draw_handler, cv_view_pixel_handler + cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\ + cv_draw,(),'WINDOW','POST_VIEW') + cv_view_pixel_handler = bpy.types.SpaceView3D.draw_handler_add(\ + cv_draw_pixel,(),'WINDOW','POST_PIXEL') +#} + +def unregister(): +#{ + for c in classes: + bpy.utils.unregister_class(c) + + global cv_view_draw_handler, cv_view_pixel_handler + bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW') + bpy.types.SpaceView3D.draw_handler_remove(cv_view_pixel_handler,'WINDOW') +#} diff --git a/skaterift_blender/sr_mat.py b/skaterift_blender/sr_mat.py new file mode 100644 index 0000000..cd35614 --- /dev/null +++ b/skaterift_blender/sr_mat.py @@ -0,0 +1,244 @@ +print( "sr_mat" ) + +def material_tex_image(v): +#{ + return { + "Image Texture": + { + "image": F"{v}" + } + } +#} + +cxr_graph_mapping = \ +{ + # Default shader setup + "Principled BSDF": + { + "Base Color": + { + "Image Texture": + { + "image": "tex_diffuse" + }, + "Mix": + { + "A": material_tex_image("tex_diffuse"), + "B": material_tex_image("tex_decal") + }, + }, + "Normal": + { + "Normal Map": + { + "Color": material_tex_image("tex_normal") + } + } + }, + "Emission": + { + "Color": material_tex_image("tex_diffuse") + } +} + +# https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164 +# +def material_info(mat): +#{ + info = {} + + # Using the cxr_graph_mapping as a reference, go through the shader + # graph and gather all $props from it. + # + def _graph_read( node_def, node=None, depth=0 ): + #{ + nonlocal mat + nonlocal info + + # Find rootnodes + # + if node == None: + #{ + _graph_read.extracted = [] + + done = False + for node_idname in node_def: + #{ + for n in mat.node_tree.nodes: + #{ + if n.name == node_idname: + #{ + node_def = node_def[node_idname] + node = n + done = True + break + #} + #} + if done: break + #} + #} + + for link in node_def: + #{ + link_def = node_def[link] + + if isinstance( link_def, dict ): + #{ + node_link = None + for x in node.inputs: + #{ + if isinstance( x, bpy.types.NodeSocketColor ): + #{ + if link == x.name: + #{ + node_link = x + break + #} + #} + #} + + if node_link and node_link.is_linked: + #{ + # look for definitions for the connected node type + # + from_node = node_link.links[0].from_node + + node_name = from_node.name.split('.')[0] + if node_name in link_def: + #{ + from_node_def = link_def[ node_name ] + + _graph_read( from_node_def, from_node, depth+1 ) + #} + #} + else: + #{ + if "default" in link_def: + #{ + prop = link_def['default'] + info[prop] = node_link.default_value + #} + #} + #} + else: + #{ + prop = link_def + info[prop] = getattr( node, link ) + #} + #} + #} + + _graph_read( cxr_graph_mapping ) + return info +#} + +def sr_compile_material( mat ): +#{ + if mat == None: + return 0 + if mat.name in sr_compile.material_cache: + return sr_compile.material_cache[mat.name] + + print( F'[SR] Compiling material {mat.name}' ) + + index = (len(sr_compile.material_data)//sizeof(mdl_material))+1 + sr_compile.material_cache[mat.name] = index + + m = mdl_material() + m.pstr_name = sr_compile_string( mat.name ) + + flags = 0x00 + if mat.SR_data.collision: + #{ + flags |= 0x2 # collision flag + if (mat.SR_data.shader != 'invisible') and \ + (mat.SR_data.shader != 'boundary'): + #{ + if mat.SR_data.skate_surface: flags |= 0x1 + if mat.SR_data.grow_grass: flags |= 0x4 + if mat.SR_data.grind_surface: flags |= 0x8 + if mat.SR_data.preview_visibile: flags |= 0x40 + #} + if mat.SR_data.shader == 'invisible': flags |= 0x10 + if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20) + if mat.SR_data.shader == 'walking': flags |= (0x10|0x80) + #} + + m.flags = flags + m.surface_prop = int(mat.SR_data.surface_prop) + inf = material_info( mat ) + + msg = vg_msg() + buf = (c_uint8 * 512)() + sr_lib.vg_msg_init( pointer(msg), buf, 512 ) + + if mat.SR_data.tex_diffuse_rt >= 0: + #{ + m.tex_diffuse = 0x80000000 | mat.SR_data.tex_diffuse_rt + #} + else: + #{ + if 'tex_diffuse' in inf: + #{ + shader_prop_texture( msg, 'tex_diffuse', inf['tex_diffuse'] ) + #} + #} + + if mat.SR_data.shader == 'standard': m.shader = 0 + if mat.SR_data.shader == 'standard_cutout': m.shader = 1 + if mat.SR_data.shader == 'foliage': m.shader = 10 + if mat.SR_data.shader == 'terrain_blend': + #{ + m.shader = 2 + shader_prop_rgba( msg, "sand_colour", mat.SR_data.sand_colour ) + shader_prop_f32( msg, "blend_offset", 2, mat.SR_data.blend_offset ) + #} + if mat.SR_data.shader == 'vertex_blend': + #{ + m.shader = 3 + shader_prop_f32( msg, "blend_offset", 2, mat.SR_data.blend_offset ) + #} + if mat.SR_data.shader == 'water': + #{ + m.shader = 4 + shader_prop_rgba( msg, 'shore_colour', mat.SR_data.shore_colour ) + shader_prop_rgba( msg, 'deep_colour', mat.SR_data.ocean_colour ) + shader_prop_f32( msg, 'fog_scale', 1, (mat.SR_data.water_fog,) ) + shader_prop_f32( msg, 'fresnel', 1, (mat.SR_data.water_fresnel,) ) + shader_prop_f32( msg, 'water_scale', 1, (mat.SR_data.water_scale,) ) + shader_prop_f32( msg, 'wave_speed', 4, mat.SR_data.water_rate ) + #} + if mat.SR_data.shader == 'invisible': + #{ + m.shader = 5 + #} + if mat.SR_data.shader == 'boundary': + #{ + m.shader = 6 + #} + if mat.SR_data.shader == 'fxglow': + #{ + m.shader = 7 + #} + if mat.SR_data.shader == 'cubemap': + #{ + m.shader = 8 + + shader_prop_u32( msg, 'cubemap', sr_entity_id( mat.SR_data.cubemap ) ) + shader_prop_rgba( msg, 'tint', mat.SR_data.tint ) + #} + if mat.SR_data.shader == 'walking': + #{ + m.shader = 9 + #} + + # sr_lib.vg_msg_print( byref(msg), msg.cur.co ) + + m.props.kvs.offset = len( sr_compile.shader_data ) + m.props.kvs.size = msg.cur.co + + sr_compile.shader_data.extend( bytearray(buf[:msg.cur.co]) ) + sr_compile.material_data.extend( bytearray(m) ) + return index +#} + diff --git a/skaterift_blender/sr_shader.py b/skaterift_blender/sr_shader.py new file mode 100644 index 0000000..fe4416d --- /dev/null +++ b/skaterift_blender/sr_shader.py @@ -0,0 +1,40 @@ +print( "sr_shader" ) + +def shader_prop_f32( msg, key, order, value ): +#{ + vec = (c_float*4)() + + for i in range(order): + #{ + vec[i] = value[i] + #} + + sr_lib.vg_msg_wkvnum( byref(msg), key.encode(), k_vg_msg_f32, order, vec ) +#} + +def shader_prop_rgba( msg, key, value ): +#{ + colour = (c_float*4)() + + for i in range(4): + #{ + if i < len(value): + colour[i] = pow( value[i], 1.0/2.2 ) + else: + colour[i] = 1.0 if i==3 else 0.0 + #} + + sr_lib.vg_msg_wkvnum( byref(msg), key.encode(), k_vg_msg_f32, 4, colour ) +#} + +def shader_prop_u32( msg, key, value ): +#{ + cval = c_uint32( value ) + sr_lib.vg_msg_wkvnum( byref(msg), key.encode(), \ + k_vg_msg_u32, 1, byref(cval) ) +#} + +def shader_prop_texture( msg, key, value ): +#{ + shader_prop_u32( msg, key, sr_compile_texture( value ) ) +#} diff --git a/skaterift_blender/sr_so.py b/skaterift_blender/sr_so.py new file mode 100644 index 0000000..081b5cd --- /dev/null +++ b/skaterift_blender/sr_so.py @@ -0,0 +1,148 @@ +print( "sr_so" ) + +# VG Messages +# ------------------------------------------------------------------- + +# control characters +k_vg_msg_end = 0 +k_vg_msg_frame = 1 +k_vg_msg_endframe = 2 +k_vg_msg_kv = 10 +k_vg_msg_kvstring = 11 +k_vg_msg_kvbin = 12 + +# variable sized types +k_vg_msg_float = 0x40 +k_vg_msg_unsigned = 0x80 +k_vg_msg_signed = 0xC0 + +# masks +k_vg_msg_array_count_bits = 0x3C +k_vg_msg_type_size_bits = 0x03 +k_vg_msg_type_base_bits = 0xC0 +k_vg_msg_type_bits = k_vg_msg_type_base_bits|k_vg_msg_type_size_bits + +# sizes +k_vg_msg_8b = 0x00 +k_vg_msg_16b = 0x01 +k_vg_msg_32b = 0x02 +k_vg_msg_64b = 0x03 + +# common types +k_vg_msg_u8 = k_vg_msg_unsigned|k_vg_msg_8b +k_vg_msg_u16 = k_vg_msg_unsigned|k_vg_msg_16b +k_vg_msg_u32 = k_vg_msg_unsigned|k_vg_msg_32b +k_vg_msg_u64 = k_vg_msg_unsigned|k_vg_msg_64b +k_vg_msg_i8 = k_vg_msg_signed |k_vg_msg_8b +k_vg_msg_i16 = k_vg_msg_signed |k_vg_msg_16b +k_vg_msg_i32 = k_vg_msg_signed |k_vg_msg_32b +k_vg_msg_i64 = k_vg_msg_signed |k_vg_msg_64b +k_vg_msg_f32 = k_vg_msg_float |k_vg_msg_32b +k_vg_msg_f64 = k_vg_msg_float |k_vg_msg_64b +k_vg_msg_v2f = k_vg_msg_float |k_vg_msg_32b | (1<<2) +k_vg_msg_v3f = k_vg_msg_float |k_vg_msg_32b | (2<<2) +k_vg_msg_v4f = k_vg_msg_float |k_vg_msg_32b | (3<<2) + +class vg_msg_cursor(Structure): +#{ + _fields_ = [("co",c_uint32), + ("depth",c_uint32)] +#} + +class vg_msg(Structure): +#{ + _fields_ = [("max",c_uint32), + ("buf",POINTER(c_uint8)), + ("cur",vg_msg_cursor), + ("error",c_int32)] +#} + +class vg_msg_cmd(Structure): +#{ + _fields_ = [("code",c_uint8), + ("key",POINTER(c_char)), + ("key_djb2",c_uint32), + ("value",c_void_p), + ("value_djb2",c_uint32), + ("len",c_uint32)] +#} + +sr_lib = None + +def sr_lib_init(): +#{ + global sr_lib + if sr_lib: return + + ext = '.dll' if os.name=='nt' else '.so' + path = F'{os.path.dirname(__file__)}/skaterift{ext}' + print( F'Loading so: {path}' ) + sr_lib = cdll.LoadLibrary( path ) + sr_lib.qoi_encode_rgbaf32.argtypes = \ + [ np.ctypeslib.ndpointer(dtype=np.float32,\ + ndim=1,\ + flags='C_CONTIGUOUS'), \ + c_uint32, c_uint32, POINTER(c_int32) ] + sr_lib.qoi_encode_rgbaf32.restype = POINTER(c_uint8) + sr_lib.qoi_free.argtypes = [ POINTER(c_uint8) ] + + sr_lib.vg_msg_wbuf.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] + sr_lib.vg_msg_rbuf.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] + sr_lib.vg_msg_wstr.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] + sr_lib.vg_msg_rstr.argtypes = [ POINTER(vg_msg), POINTER(c_uint32) ] + sr_lib.vg_msg_rstr.restype = POINTER(c_char) + sr_lib.vg_msg_frame.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] + sr_lib.vg_msg_end_frame.argtypes = [ POINTER(vg_msg) ] + sr_lib.vg_msg_wkvstr.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(c_char) ] + sr_lib.vg_msg_wkvbin.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(c_uint8), c_uint32 ] + sr_lib.vg_msg_wkvnum.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_uint8, c_void_p ] + + sr_lib.vg_msg_cmd_array_count.argtypes = [ c_uint8 ] + sr_lib.vg_msg_cmd_array_count.restype = c_uint32 + sr_lib.vg_msg_cmd_type_size.argtypes = [ c_uint8 ] + sr_lib.vg_msg_cmd_type_size.restype = c_uint32 + sr_lib.vg_msg_cmd_bytecount.argtypes = [ c_uint8 ] + sr_lib.vg_msg_cmd_bytecount.restype = c_uint32 + sr_lib.vg_msg_count_bits.argtypes = [ c_uint32 ] + sr_lib.vg_msg_count_bits.restype = c_uint8 + + sr_lib.vg_msg_init.argtypes = [ POINTER(vg_msg), POINTER(c_uint8), c_uint32 ] + sr_lib.vg_msg_next.argtypes = [ POINTER(vg_msg), POINTER(vg_msg_cmd) ] + sr_lib.vg_msg_next.restype = c_int32 + sr_lib.vg_msg_skip_frame.argtypes = [ POINTER(vg_msg) ] + sr_lib.vg_msg_skip_frame.restype = c_int32 + sr_lib.vg_msg_seekframe.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] + sr_lib.vg_msg_seekframe.restype = c_int32 + sr_lib.vg_msg_cast_to_u64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] + sr_lib.vg_msg_cast_to_u64.restype = c_uint64 + sr_lib.vg_msg_cast_to_i64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] + sr_lib.vg_msg_cast_to_i64.restype = c_int64 + sr_lib.vg_msg_cast_to_f64.argtypes = [ POINTER(c_char), c_uint8, c_uint8 ] + sr_lib.vg_msg_cast_to_f64.restype = c_double + sr_lib.vg_msg_cast.argtypes = [ POINTER(c_char), c_uint8, c_void_p, c_uint8 ] + sr_lib.vg_msg_getkvcmd.argtypes = [ POINTER(vg_msg), POINTER(c_char), POINTER(vg_msg_cmd) ] + sr_lib.vg_msg_getkvcmd.restype = c_int32 + sr_lib.vg_msg_getkvintg.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_void_p, c_void_p ] + sr_lib.vg_msg_getkvintg.restype = c_int32 + sr_lib.vg_msg_getkvstr.argtypes = [ POINTER(vg_msg), POINTER(c_char) ] + sr_lib.vg_msg_getkvstr.restype = POINTER(c_char) + sr_lib.vg_msg_getkvvecf.argtypes = [ POINTER(vg_msg), POINTER(c_char), c_uint8, c_void_p, c_void_p ] + sr_lib.vg_msg_getkvvecf.restype = c_int32 + sr_lib.vg_msg_print.argtypes = [ POINTER(vg_msg), c_uint32 ] +#} + +def qoi_encode( img ): +#{ + print(F"{' ':<30}",end='\r') + print(F"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end='\r') + print(F"") + + crab = np.asarray(img.pixels, dtype=np.float32) + length = c_int() + comped = sr_lib.qoi_encode_rgbaf32( crab, img.size[0], img.size[1], byref(length) ) + + data = bytearray(comped[:length.value]) + bytearray_align_to( data, 16, b'\x00' ) + sr_lib.qoi_free( comped ) + return data +#} diff --git a/workshop.c b/workshop.c index 0b03894..10c4829 100644 --- a/workshop.c +++ b/workshop.c @@ -673,28 +673,32 @@ static void workshop_op_download_and_view_submission( int result_index ) workshop_form.submission.type = k_addon_type_none; workshop_form.submission.submission_type_selection = k_addon_type_none; - if( have_meta ){ + if( have_meta ) + { u32 len = strlen(metadata_str); vg_info( "Metadata: %s\n", metadata_str ); vg_str_bin( metadata_str, metadata_buf, len ); vg_msg msg; vg_msg_init( &msg, metadata_buf, len/2 ); - if( vg_msg_seekframe( &msg, "workshop" )){ + if( vg_msg_seekframe( &msg, "workshop" )) + { u32 type; - vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type ); + vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type, NULL ); workshop_form.submission.type = type; workshop_form.submission.submission_type_selection = type; const char *kv_folder = vg_msg_getkvstr( &msg, "folder" ); - if( kv_folder ){ + if( kv_folder ) + { vg_strncpy( kv_folder, workshop_form.addon_folder, sizeof(workshop_form.addon_folder), k_strncpy_always_add_null ); } } } - else{ + else + { vg_error( "No metadata was returned with this item.\n" ); } diff --git a/world.h b/world.h index 49d1aae..d9b4439 100644 --- a/world.h +++ b/world.h @@ -157,6 +157,7 @@ struct world_instance { mdl_submesh sm_geo, sm_no_collide; u32 flags; + u32 alpha_tex; } * surfaces; u32 surface_count; diff --git a/world_entity.c b/world_entity.c index d525572..cdc76f1 100644 --- a/world_entity.c +++ b/world_entity.c @@ -767,7 +767,7 @@ void world_entity_start( world_instance *world, vg_msg *sav ) const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias ); u32 result; - vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result ); + vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result, NULL ); if( result ){ ent_call call; @@ -788,11 +788,12 @@ void world_entity_start( world_instance *world, vg_msg *sav ) mdl_pstr(&world->meta,route->pstr_name) ) ){ u32 flags; - vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32, &flags ); + vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32, + &flags, NULL ); route->flags |= flags; vg_msg_getkvintg( &route_info, "best_laptime", k_vg_msg_f64, - &route->best_laptime ); + &route->best_laptime, NULL ); f32 sections[ route->checkpoints_count ]; vg_msg_cmd cmd; diff --git a/world_gen.c b/world_gen.c index bc9b222..3d88ecd 100644 --- a/world_gen.c +++ b/world_gen.c @@ -9,6 +9,7 @@ #include "world_load.h" #include "world_volumes.h" #include "world_gate.h" +#include /* * Add all triangles from the model, which match the material ID @@ -722,10 +723,12 @@ void world_gen_load_surfaces( world_instance *world ) vg_align8(sizeof(GLuint)*world->texture_count) ); world->textures[0] = vg.tex_missing; - for( u32 i=0; imeta.textures); i++ ){ + for( u32 i=0; imeta.textures); i++ ) + { mdl_texture *tex = mdl_arritm( &world->meta.textures, i ); - if( !tex->file.pack_size ){ + if( !tex->file.pack_size ) + { vg_fatal_error( "World models must have packed textures!" ); } @@ -749,9 +752,19 @@ void world_gen_load_surfaces( world_instance *world ) struct world_surface *errmat = &world->surfaces[0]; memset( errmat, 0, sizeof(struct world_surface) ); - for( u32 i=0; imeta.materials); i++ ){ + for( u32 i=0; imeta.materials); i++ ) + { struct world_surface *surf = &world->surfaces[i+1]; surf->info = *(mdl_material *)mdl_arritm( &world->meta.materials, i ); surf->flags = 0; + + if( surf->info.shader == k_shader_standard_cutout || + surf->info.shader == k_shader_foliage ) + { + struct shader_props_standard *props = surf->info.props.compiled; + surf->alpha_tex = props->tex_diffuse; + } + else + surf->alpha_tex = 0; } } diff --git a/world_load.c b/world_load.c index 312d61a..cf1032e 100644 --- a/world_load.c +++ b/world_load.c @@ -1,6 +1,3 @@ -#ifndef WORLD_LOAD_C -#define WORLD_LOAD_C - #include "world_load.h" #include "world_routes.h" #include "world_gate.h" @@ -11,6 +8,8 @@ #include "network.h" #include "player_remote.h" #include "vg/vg_loader.h" +#include "vg/vg_io.h" +#include /* * load the .mdl file located in path as a world instance @@ -553,5 +552,3 @@ void world_init_blank( world_instance *world ) v3_copy( (v3f){1.000f, 0.809f, 0.318f}, state->g_sun_colour ); #endif } - -#endif /* WORLD_LOAD_C */ diff --git a/world_render.c b/world_render.c index 1b1a9c0..e1a3088 100644 --- a/world_render.c +++ b/world_render.c @@ -145,25 +145,27 @@ static GLuint world_get_texture( world_instance *world, u32 id ){ else return world->textures[ id ]; } +#if 0 static void bindpoint_diffuse_texture1( world_instance *world, - struct world_surface *mat ){ + struct world_surface *mat ){ glActiveTexture( GL_TEXTURE1 ); glBindTexture( GL_TEXTURE_2D, world_get_texture(world,mat->info.tex_diffuse) ); } +#endif /* * Passes Rendering * ---------------------------------------------------------------------------- */ -struct world_pass{ +struct world_pass +{ vg_camera *cam; enum mdl_shader shader; enum world_geo_type geo_type; - void (*fn_bind_textures)( world_instance *world, - struct world_surface *mat ); + void (*fn_bind)( world_instance *world, struct world_surface *mat ); void (*fn_set_mdl)( m4x3f mdl ); void (*fn_set_uPvmPrev)( m4x4f pvm ); void (*fn_set_uNormalMtx)( m3x3f mnorm ); @@ -177,10 +179,13 @@ void render_world_depth( world_instance *world, vg_camera *cam ); static void world_render_submeshes( world_instance *world, struct world_pass *pass, mdl_transform *transform, - u32 start, u32 count, u32 material_id ){ - for( u32 k=0; kmeta.submeshs, start+k ); - if( sm->material_id != material_id ) continue; + if( sm->material_id != material_id ) + continue; m4x3f mmdl; mdl_transform_m4x3( transform, mmdl ); @@ -200,11 +205,12 @@ static void world_render_submeshes( world_instance *world, * Render props attached to this material */ static void world_render_props( world_instance *world, u32 material_id, - struct world_pass *pass ){ + struct world_pass *pass ) +{ struct world_surface *mat = &world->surfaces[ material_id ]; if( !(mat->flags & WORLD_SURFACE_HAS_PROPS) ) return; - pass->fn_bind_textures( world, mat ); + pass->fn_bind( world, mat ); for( u32 j=0; jent_prop ); j++ ){ ent_prop *prop = mdl_arritm( &world->ent_prop, j ); @@ -219,11 +225,12 @@ static void world_render_props( world_instance *world, u32 material_id, * Render traffic models attactched to this material */ static void world_render_traffic( world_instance *world, u32 material_id, - struct world_pass *pass ){ + struct world_pass *pass ) +{ struct world_surface *mat = &world->surfaces[ material_id ]; if( !(mat->flags & WORLD_SURFACE_HAS_TRAFFIC) ) return; - pass->fn_bind_textures( world, mat ); + pass->fn_bind( world, mat ); for( u32 j=0; jent_traffic ); j++ ){ ent_traffic *traffic = mdl_arritm( &world->ent_traffic, j ); @@ -238,17 +245,22 @@ static void world_render_traffic( world_instance *world, u32 material_id, * Iterate and render all materials which match the passes shader and geometry * type. Includes props/traffic. */ -static void world_render_pass( world_instance *world, struct world_pass *pass ){ - for( int i=0; isurface_count; i++ ){ +static void world_render_pass( world_instance *world, struct world_pass *pass ) +{ + for( int i=0; isurface_count; i++ ) + { struct world_surface *mat = &world->surfaces[i]; - if( mat->info.shader == pass->shader ){ + if( mat->info.shader == pass->shader ) + { mdl_submesh *sm; - if( pass->geo_type == k_world_geo_type_solid ){ + if( pass->geo_type == k_world_geo_type_solid ) + { sm = &mat->sm_geo; } - else{ + else + { world_render_traffic( world, i, pass ); world_render_props( world, i, pass ); sm = &mat->sm_no_collide; @@ -261,8 +273,7 @@ static void world_render_pass( world_instance *world, struct world_pass *pass ){ m4x3_identity( mmdl ); pass->fn_set_mdl( mmdl ); pass->fn_set_uPvmPrev( pass->cam->mtx_prev.pv ); - - pass->fn_bind_textures( world, mat ); + pass->fn_bind( world, mat ); mdl_draw_submesh( sm ); } } @@ -274,7 +285,8 @@ static void world_render_pass( world_instance *world, struct world_pass *pass ){ */ static void world_render_both_stages( world_instance *world, - struct world_pass *pass ){ + struct world_pass *pass ) +{ mesh_bind( &world->mesh_geo ); pass->geo_type = k_world_geo_type_solid; world_render_pass( world, pass ); @@ -286,7 +298,21 @@ static void world_render_both_stages( world_instance *world, glEnable( GL_CULL_FACE ); } -static void render_world_vb( world_instance *world, vg_camera *cam ){ +static void bindpoint_world_vb( world_instance *world, + struct world_surface *mat ) +{ + struct shader_props_vertex_blend *props = mat->info.props.compiled; + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, world_get_texture(world, props->tex_diffuse) ); + +#if 0 + shader_scene_vertex_blend_uOffset( props->blend_offset ); +#endif +} + +static void render_world_vb( world_instance *world, vg_camera *cam ) +{ shader_scene_vertex_blend_use(); shader_scene_vertex_blend_uTexGarbage(0); shader_scene_vertex_blend_uTexGradients(1); @@ -298,10 +324,11 @@ static void render_world_vb( world_instance *world, vg_camera *cam ){ shader_scene_vertex_blend_uPv( cam->mtx.pv ); shader_scene_vertex_blend_uCamera( cam->transform[3] ); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_standard_vertex_blend, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_world_vb, .fn_set_mdl = shader_scene_vertex_blend_uMdl, .fn_set_uPvmPrev = shader_scene_vertex_blend_uPvmPrev, }; @@ -309,7 +336,8 @@ static void render_world_vb( world_instance *world, vg_camera *cam ){ world_render_both_stages( world, &pass ); } -static void world_shader_standard_bind( world_instance *world, vg_camera *cam ){ +static void world_shader_standard_bind( world_instance *world, vg_camera *cam ) +{ shader_scene_standard_use(); shader_scene_standard_uTexGarbage(0); shader_scene_standard_uTexMain(1); @@ -320,12 +348,23 @@ static void world_shader_standard_bind( world_instance *world, vg_camera *cam ){ shader_scene_standard_uCamera( cam->transform[3] ); } -static void render_world_standard( world_instance *world, vg_camera *cam ){ +static void bindpoint_standard( world_instance *world, + struct world_surface *mat ) +{ + struct shader_props_standard *props = mat->info.props.compiled; + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, world_get_texture(world, props->tex_diffuse) ); +} + +static void render_world_standard( world_instance *world, vg_camera *cam ) +{ world_shader_standard_bind( world, cam ); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_standard, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_standard, .fn_set_mdl = shader_scene_standard_uMdl, .fn_set_uPvmPrev = shader_scene_standard_uPvmPrev, }; @@ -333,16 +372,20 @@ static void render_world_standard( world_instance *world, vg_camera *cam ){ world_render_both_stages( world, &pass ); } -static void bindpoint_diffuse1_and_cubemap10( world_instance *world, - struct world_surface *mat ){ +static void bindpoint_world_cubemapped( world_instance *world, + struct world_surface *mat ) +{ + struct shader_props_cubemapped *props = mat->info.props.compiled; + glActiveTexture( GL_TEXTURE1 ); glBindTexture( GL_TEXTURE_2D, - world_get_texture(world,mat->info.tex_diffuse) ); + world_get_texture( world,props->tex_diffuse ) ); - u32 cubemap_id = mat->info.tex_none0, + u32 cubemap_id = props->cubemap_entity, cubemap_index = 0; - if( mdl_entity_id_type( cubemap_id ) == k_ent_cubemap ){ + if( mdl_entity_id_type( cubemap_id ) == k_ent_cubemap ) + { cubemap_index = mdl_entity_id_id( cubemap_id ); } @@ -350,28 +393,42 @@ static void bindpoint_diffuse1_and_cubemap10( world_instance *world, glActiveTexture( GL_TEXTURE10 ); glBindTexture( GL_TEXTURE_CUBE_MAP, cm->texture_id ); - shader_scene_cubemapped_uColour( mat->info.colour ); + shader_scene_cubemapped_uColour( props->tint ); +} + +static void bindpoint_world_cubemapped_disabled( world_instance *world, + struct world_surface *mat ) +{ + struct shader_props_cubemapped *props = mat->info.props.compiled; + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, + world_get_texture( world, props->tex_diffuse ) ); } static void render_world_cubemapped( world_instance *world, vg_camera *cam, - int enabled ){ + int enabled ) +{ if( !mdl_arrcount( &world->ent_cubemap ) ) return; - if( !enabled ){ + if( !enabled ) + { world_shader_standard_bind( world, cam ); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_cubemap, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_world_cubemapped_disabled, .fn_set_mdl = shader_scene_standard_uMdl, .fn_set_uPvmPrev = shader_scene_standard_uPvmPrev, }; world_render_both_stages( world, &pass ); } - else { + else + { shader_scene_cubemapped_use(); shader_scene_cubemapped_uTexGarbage(0); shader_scene_cubemapped_uTexMain(1); @@ -383,10 +440,11 @@ static void render_world_cubemapped( world_instance *world, vg_camera *cam, bind_terrain_noise(); shader_scene_cubemapped_uCamera( cam->transform[3] ); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_cubemap, .cam = cam, - .fn_bind_textures = bindpoint_diffuse1_and_cubemap10, + .fn_bind = bindpoint_world_cubemapped, .fn_set_mdl = shader_scene_cubemapped_uMdl, .fn_set_uPvmPrev = shader_scene_cubemapped_uPvmPrev, }; @@ -395,7 +453,8 @@ static void render_world_cubemapped( world_instance *world, vg_camera *cam, } } -static void render_world_alphatest( world_instance *world, vg_camera *cam ){ +static void render_world_alphatest( world_instance *world, vg_camera *cam ) +{ shader_scene_standard_alphatest_use(); shader_scene_standard_alphatest_uTexGarbage(0); shader_scene_standard_alphatest_uTexMain(1); @@ -407,10 +466,11 @@ static void render_world_alphatest( world_instance *world, vg_camera *cam ){ shader_scene_standard_alphatest_uCamera( cam->transform[3] ); glDisable(GL_CULL_FACE); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_standard_cutout, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_standard, .fn_set_mdl = shader_scene_standard_alphatest_uMdl, .fn_set_uPvmPrev = shader_scene_standard_alphatest_uPvmPrev, }; @@ -419,7 +479,8 @@ static void render_world_alphatest( world_instance *world, vg_camera *cam ){ glEnable(GL_CULL_FACE); } -static void render_world_foliage( world_instance *world, vg_camera *cam ){ +static void render_world_foliage( world_instance *world, vg_camera *cam ) +{ shader_scene_foliage_use(); shader_scene_foliage_uTexGarbage(0); shader_scene_foliage_uTexMain(1); @@ -431,10 +492,11 @@ static void render_world_foliage( world_instance *world, vg_camera *cam ){ shader_scene_foliage_uCamera( cam->transform[3] ); glDisable(GL_CULL_FACE); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_foliage, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_standard, .fn_set_mdl = shader_scene_foliage_uMdl, .fn_set_uPvmPrev = shader_scene_foliage_uPvmPrev, }; @@ -443,7 +505,8 @@ static void render_world_foliage( world_instance *world, vg_camera *cam ){ } static void world_render_challenges( world_instance *world, - struct world_pass *pass, v3f pos ){ + struct world_pass *pass, v3f pos ) +{ if( !world ) return; if( skaterift.activity == k_skaterift_replay ) return; if( world != world_current_instance() ) return; @@ -515,7 +578,8 @@ static void world_render_challenges( world_instance *world, glDisable( GL_CULL_FACE ); mesh_bind( &world->mesh_no_collide ); u32 last_material = 0; - for( u32 i=0; ient_objective, index ); if( (objective->flags & k_ent_objective_hidden) && @@ -523,7 +587,8 @@ static void world_render_challenges( world_instance *world, f32 scale = 1.0f; - if( running ){ + if( running ) + { u32 passed = objective->flags & k_ent_objective_passed; f32 target = passed? 0.0f: 1.0f; vg_slewf(&objective->transform.s[0], target, vg.time_frame_delta*4.0f); @@ -534,7 +599,8 @@ static void world_render_challenges( world_instance *world, else shader_scene_fxglow_uUvOffset( (v2f){ 8.0f/256.0f, 0.0f } ); } - else { + else + { f32 dist = v3_dist( objective->transform.co, pos ) * (1.0f/radius); scale = vg_smoothstepf( vg_clampf( 5.0f-dist*5.0f, 0.0f,1.0f ) ); } @@ -545,13 +611,15 @@ static void world_render_challenges( world_instance *world, v3_copy( objective->transform.co, mmdl[3] ); shader_scene_fxglow_uMdl( mmdl ); - for( u32 j=0; jsubmesh_count; j++ ){ + for( u32 j=0; jsubmesh_count; j++ ) + { mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, objective->submesh_start + j ); - if( sm->material_id != last_material ){ + if( sm->material_id != last_material ) + { last_material = sm->material_id; - pass->fn_bind_textures( world, &world->surfaces[sm->material_id] ); + pass->fn_bind( world, &world->surfaces[sm->material_id] ); } mdl_draw_submesh( sm ); } @@ -605,10 +673,20 @@ static void world_render_challenges( world_instance *world, } } +static void bindpoint_fxglow( world_instance *world, + struct world_surface *mat ) +{ + struct shader_props_standard *props = mat->info.props.compiled; + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, world_get_texture(world, props->tex_diffuse) ); +} + static void render_world_fxglow( world_instance *host_world, world_instance *world, vg_camera *cam, m4x3f world_mmdl, - int generic, int challenges, int regions ){ + int generic, int challenges, int regions ) +{ shader_scene_fxglow_use(); shader_scene_fxglow_uUvOffset( (v2f){ 0.0f, 0.0f } ); shader_scene_fxglow_uTexMain(1); @@ -618,10 +696,11 @@ static void render_world_fxglow( world_instance *host_world, shader_scene_fxglow_uCamera( cam->transform[3] ); glDisable(GL_CULL_FACE); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_fxglow, .cam = cam, - .fn_bind_textures = bindpoint_diffuse_texture1, + .fn_bind = bindpoint_fxglow, .fn_set_mdl = shader_scene_fxglow_uMdl, .fn_set_uPvmPrev = shader_scene_fxglow_uPvmPrev, }; @@ -650,13 +729,15 @@ static void render_world_fxglow( world_instance *host_world, m4x3_mul( world_mmdl, mmdl, mmdl ); shader_scene_fxglow_uMdl( mmdl ); - for( u32 j=0; jsubmesh_count; j++ ){ + for( u32 j=0; jsubmesh_count; j++ ) + { mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, region->submesh_start + j ); - if( sm->material_id != last_material ){ + if( sm->material_id != last_material ) + { last_material = sm->material_id; - pass.fn_bind_textures(world,&world->surfaces[sm->material_id]); + pass.fn_bind( world, &world->surfaces[sm->material_id] ); } mdl_draw_submesh( sm ); } @@ -670,30 +751,33 @@ static void render_world_fxglow( world_instance *host_world, } static void bindpoint_terrain( world_instance *world, - struct world_surface *mat ) + struct world_surface *mat ) { - glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, - world_get_texture(world,mat->info.tex_diffuse) ); + struct shader_props_terrain *props = mat->info.props.compiled; - shader_scene_terrain_uSandColour( mat->info.colour ); - shader_scene_terrain_uBlendOffset( mat->info.colour1 ); + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, world_get_texture(world, props->tex_diffuse) ); + shader_scene_terrain_uBlendOffset( props->blend_offset ); + shader_scene_terrain_uSandColour( props->sand_colour ); } static void bindpoint_override( world_instance *world, - struct world_surface *mat ){ - if( mat->info.flags & k_material_flag_collision ){ + struct world_surface *mat ) +{ + if( mat->info.flags & k_material_flag_collision ) + { shader_scene_override_uAlphatest(0); } - else{ + else + { glActiveTexture( GL_TEXTURE1 ); - glBindTexture( GL_TEXTURE_2D, - world_get_texture(world,mat->info.tex_diffuse) ); + glBindTexture( GL_TEXTURE_2D, world_get_texture(world, mat->alpha_tex) ); shader_scene_override_uAlphatest(1); } } -static void render_terrain( world_instance *world, vg_camera *cam ){ +static void render_terrain( world_instance *world, vg_camera *cam ) +{ shader_scene_terrain_use(); shader_scene_terrain_uTexGarbage(0); shader_scene_terrain_uTexGradients(1); @@ -705,10 +789,11 @@ static void render_terrain( world_instance *world, vg_camera *cam ){ shader_scene_terrain_uPv( cam->mtx.pv ); shader_scene_terrain_uCamera( cam->transform[3] ); - struct world_pass pass = { + struct world_pass pass = + { .shader = k_shader_terrain_blend, .cam = cam, - .fn_bind_textures = bindpoint_terrain, + .fn_bind = bindpoint_terrain, .fn_set_mdl = shader_scene_terrain_uMdl, .fn_set_uPvmPrev = shader_scene_terrain_uPvmPrev, }; @@ -716,7 +801,8 @@ static void render_terrain( world_instance *world, vg_camera *cam ){ world_render_both_stages( world, &pass ); } -static void render_sky( world_instance *world, vg_camera *cam ){ +static void render_sky( world_instance *world, vg_camera *cam ) +{ /* * Modify matrix to remove clipping and view translation */ @@ -1059,8 +1145,10 @@ void render_world( world_instance *world, vg_camera *cam, static void render_world_override_pass( world_instance *world, struct world_pass *pass, m4x3f mmdl, m3x3f mnormal, - m4x4f mpvm_prev ){ - for( int i=0; isurface_count; i++ ){ + m4x4f mpvm_prev ) +{ + for( int i=0; isurface_count; i++ ) + { struct world_surface *mat = &world->surfaces[i]; if( mat->info.flags & k_material_flag_ghosts ) continue; @@ -1076,7 +1164,7 @@ static void render_world_override_pass( world_instance *world, pass->fn_set_mdl( mmdl ); pass->fn_set_uNormalMtx( mnormal ); pass->fn_set_uPvmPrev( mpvm_prev ); - pass->fn_bind_textures( world, mat ); + pass->fn_bind( world, mat ); mdl_draw_submesh( sm ); } } @@ -1087,9 +1175,10 @@ void render_world_override( world_instance *world, vg_camera *cam, ent_spawn *dest_spawn, v4f map_info ) { - struct world_pass pass = { + struct world_pass pass = + { .cam = cam, - .fn_bind_textures = bindpoint_override, + .fn_bind = bindpoint_override, .fn_set_mdl = shader_scene_override_uMdl, .fn_set_uPvmPrev = shader_scene_override_uPvmPrev, .fn_set_uNormalMtx = shader_scene_override_uNormalMtx, diff --git a/world_sfd.c b/world_sfd.c index ef4fc3b..6473d63 100644 --- a/world_sfd.c +++ b/world_sfd.c @@ -148,7 +148,7 @@ void world_sfd_compile_scores( struct leaderboard_cache *board, vg_strnull( &str, buf, 100 ); u32 centiseconds; - vg_msg_getkvintg( &body, "time", k_vg_msg_i32, ¢iseconds ); + vg_msg_getkvintg( &body, "time", k_vg_msg_i32, ¢iseconds, NULL ); i32 seconds = centiseconds / 100, minutes = seconds / 60; diff --git a/world_water.c b/world_water.c index 0c6ac54..970ea22 100644 --- a/world_water.c +++ b/world_water.c @@ -161,12 +161,18 @@ void render_water_surface( world_instance *world, vg_camera *cam ) mesh_bind( &world->mesh_no_collide ); - for( int i=0; isurface_count; i++ ){ + for( int i=0; isurface_count; i++ ) + { struct world_surface *mat = &world->surfaces[i]; + struct shader_props_water *props = mat->info.props.compiled; - if( mat->info.shader == k_shader_water ){ - shader_scene_water_uShoreColour( mat->info.colour ); - shader_scene_water_uOceanColour( mat->info.colour1 ); + if( mat->info.shader == k_shader_water ) + { + shader_scene_water_uShoreColour( props->shore_colour ); + shader_scene_water_uOceanColour( props->deep_colour ); + shader_scene_water_uFresnel( props->fresnel ); + shader_scene_water_uWaterScale( props->water_sale ); + shader_scene_water_uWaveSpeed( props->wave_speed ); mdl_draw_submesh( &mat->sm_no_collide ); } @@ -175,7 +181,8 @@ void render_water_surface( world_instance *world, vg_camera *cam ) glDisable(GL_BLEND); } else if( (vg.quality_profile == k_quality_profile_low) || - (vg.quality_profile == k_quality_profile_min) ){ + (vg.quality_profile == k_quality_profile_min) ) + { shader_scene_water_fast_use(); glActiveTexture( GL_TEXTURE1 ); @@ -200,12 +207,15 @@ void render_water_surface( world_instance *world, vg_camera *cam ) mesh_bind( &world->mesh_no_collide ); - for( int i=0; isurface_count; i++ ){ + for( int i=0; isurface_count; i++ ) + { struct world_surface *mat = &world->surfaces[i]; + struct shader_props_water *props = mat->info.props.compiled; - if( mat->info.shader == k_shader_water ){ - shader_scene_water_fast_uShoreColour( mat->info.colour ); - shader_scene_water_fast_uOceanColour( mat->info.colour1 ); + if( mat->info.shader == k_shader_water ) + { + shader_scene_water_fast_uShoreColour( props->shore_colour ); + shader_scene_water_fast_uOceanColour( props->deep_colour ); mdl_draw_submesh( &mat->sm_no_collide ); } -- 2.25.1