update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
2023-06-11 hgnupgrade to vg_msgv2
2023-04-14 hgnfnugz's idea
2023-04-13 hgndusting
2023-04-11 hgna change to rigidbody semantics
2023-04-11 hgntext3d
2023-04-06 hgnvariable scale menu
2023-04-06 hgntest for variable render scale
2023-03-30 hgna good point with grinds
2023-03-29 hgnYEAH
2023-03-28 hgnforsenRun
2023-03-15 hgnlarge reduction, redoing things
2023-03-12 hgnlogic
2023-03-05 hgnbaby lock the door and turn the lights down low
2023-03-02 hgncheckin
2023-03-02 hgnneeds a lot of cleaning but lights are OK
2023-02-23 hgnsmall clean
2023-02-16 hgnenwauhwduwa
2023-02-15 hgnpre-velocity-change
2023-02-15 hgnbetter? grinds
2023-02-11 hgnshits fucked
2023-02-10 hgnget fak
2023-02-10 hgngoing crazy
2023-02-07 hgnbasic 5050
2023-02-05 hgnplish
2023-02-02 hgnfix geo crash & backflips
2023-01-29 hgnanother api change
2023-01-28 hgndf shadows
2023-01-28 hgnthird person better camera
2023-01-28 hgnfix some errors
2023-01-26 hgnspin boost
2023-01-25 hgnLPR - Walking
2022-12-26 hgnenforce alignment
2022-12-01 hgnadd motion vectors to all shaders
2022-11-18 hgneven more collision filtering
2022-11-15 hgnrefactor
2022-11-08 hgnfov slider input maps menu stuff
2022-10-25 hgnwell yeah i guess
2022-10-22 hgnoh yeah mr crabs
2022-10-18 hgnachievements and stuff
2022-10-12 hgndont remember
2022-10-09 hgnframe rate independence
2022-10-08 hgnNotices & clean
2022-10-07 hgndont remember
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-10-04 hgngate frame fix
2022-09-30 hgnnumerous
2022-09-25 hgnpreliminary compressed audio
2022-09-24 hgnstuff
2022-09-14 hgninertia tensors
2022-09-08 hgnmuch better implicit IK solver
2022-09-06 hgnupdate model format
2022-08-01 hgnroutes
2022-07-30 hgnroutes
2022-07-26 hgninstance support
2022-07-17 hgna lot
2022-07-13 hgnrework scene format
2022-06-30 hgnbvh interface and high perf gate
2022-06-29 hgneverything
2022-06-22 hgncleanup+walgrid init