adjust walkout anim length & masked anim blending
[carveJwlIkooP6JGAAIwe30JlM.git] / bvh.h
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-08 hgnperformance wins!
2023-09-29 hgnrefactor (reduction)
2023-08-07 hgnremove dead code
2023-08-07 hgncollision layers
2023-07-19 hgnsimple challenge system done
2023-06-30 hgnreview: rigidbody.h
2023-05-22 hgnloader stuff
2023-04-13 hgndusting
2023-04-02 hgnright hand yellow
2023-03-15 hgnlarge reduction, redoing things
2023-03-13 hgnbricks
2023-02-25 hgnfix da bugs
2023-01-21 hgn?
2023-01-15 hgna fairly major physics update
2022-12-26 hgnenforce alignment
2022-11-23 hgnassorted crap
2022-11-06 hgnbetter low qual mode
2022-10-29 hgnPOWER
2022-10-25 hgnwell yeah i guess
2022-10-08 hgnNotices & clean
2022-10-07 hgndont remember
2022-10-07 hgnFix major overstep with last commit
2022-07-08 hgnreworked lighting uniforms
2022-06-30 hgnmove scene bh to bvh.h
2022-06-30 hgnbvh interface and high perf gate