fix quality profile water/shadows
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.c
index 085e25250ac8217ea746c97bdf918c67105f79f6..62e133d72d7cd31181621dae41668e32378a0645 100644 (file)
@@ -170,7 +170,8 @@ static void render_water_surface( world_instance *world, camera *cam ){
 
       glDisable(GL_BLEND);
    }
-   else if( vg.quality_profile == k_quality_profile_low ){
+   else if( (vg.quality_profile == k_quality_profile_low) ||
+            (vg.quality_profile == k_quality_profile_min) ){
       shader_scene_water_fast_use();
 
       glActiveTexture( GL_TEXTURE1 );