Update spawn map to new UI
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.c
index 4b6568b2651f3247dd3bc0d638bf9418790e3d82..ea582356c4cee9d70199e4b94ac9739cd18fcc73 100644 (file)
@@ -1201,7 +1201,6 @@ void render_world_override( world_instance *world,
    v4f uPlayerPos, uSpawnPos;
    v4_zero( uPlayerPos );
    v4_zero( uSpawnPos );
-
    v3_copy( world->player_co, uPlayerPos );
    
    if( dest_spawn && (v3_dist2(dest_spawn->transform.co,uPlayerPos) > 0.1f) )