#include "vg/vg_msg.h"
#include "network.h"
#include "player_remote.h"
+#include "vg/vg_loader.h"
/*
* load the .mdl file located in path as a world instance
if( data->purpose != k_world_purpose_hub ){
vg_msg player_frame = sav;
if( vg_msg_seekframe( &player_frame, "player" ) ){
- vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ vg_msg_getkvvecf( &player_frame, "position", k_vg_msg_v3f,
+ world->player_co, NULL );
}
}
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- assert( reg );
addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;