water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
index cf1032ec540a8db0ea935a38c969e02ac086b2d4..5a2861351c7d75956caebbf3bdfbc532f6392fc8 100644 (file)
@@ -471,7 +471,6 @@ void world_free( world_instance *world )
    mesh_free( &world->mesh_route_lines );
    mesh_free( &world->mesh_geo );
    mesh_free( &world->mesh_no_collide );
-   mesh_free( &world->mesh_water );
    
    /* glDeleteBuffers silently ignores 0's and names that do not correspond to 
     * existing buffer objects.