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water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_load.c
diff --git
a/world_load.c
b/world_load.c
index cf1032ec540a8db0ea935a38c969e02ac086b2d4..5a2861351c7d75956caebbf3bdfbc532f6392fc8 100644
(file)
--- a/
world_load.c
+++ b/
world_load.c
@@
-471,7
+471,6
@@
void world_free( world_instance *world )
mesh_free( &world->mesh_route_lines );
mesh_free( &world->mesh_geo );
mesh_free( &world->mesh_no_collide );
- mesh_free( &world->mesh_water );
/* glDeleteBuffers silently ignores 0's and names that do not correspond to
* existing buffer objects.