fix quality profile water/shadows
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.c
index 6572876b15eb80e2c45084480f2c01424df26e05..1bbc2ca21a7f52a6219e1cef80fdd36bad20480a 100644 (file)
@@ -109,7 +109,8 @@ static void world_apply_procedural_foliage( world_instance *world,
                                                scene_context *scene,
                                                struct world_surface *mat )
 {
-   if( vg.quality_profile == k_quality_profile_low )
+   if( (vg.quality_profile == k_quality_profile_low) ||
+       (vg.quality_profile == k_quality_profile_min) )
       return;
 
    vg_info( "Applying foliage (%u)\n", mat->info.pstr_name );