scene_context *scene,
struct world_surface *mat )
{
- if( vg.quality_profile == k_quality_profile_low )
+ if( (vg.quality_profile == k_quality_profile_low) ||
+ (vg.quality_profile == k_quality_profile_min) )
return;
vg_info( "Applying foliage (%u)\n", mat->info.pstr_name );