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water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index d9b4439b5ac3f331d5ab5bbeb6ea57d99aab93c0..efa5f9d0e8b54b8e308a7e8a095c2e364bdd9d73 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-215,8
+215,7
@@
struct world_instance {
/* graphics */
glmesh mesh_route_lines;
glmesh mesh_geo,
- mesh_no_collide,
- mesh_water;
+ mesh_no_collide;
u32 cubemap_cooldown, cubemap_side;
/* leaderboards */