water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index d9b4439b5ac3f331d5ab5bbeb6ea57d99aab93c0..efa5f9d0e8b54b8e308a7e8a095c2e364bdd9d73 100644 (file)
--- a/world.h
+++ b/world.h
@@ -215,8 +215,7 @@ struct world_instance {
    /* graphics */
    glmesh mesh_route_lines;
    glmesh mesh_geo, 
-          mesh_no_collide,
-          mesh_water;
+          mesh_no_collide;
    u32 cubemap_cooldown, cubemap_side;
 
    /* leaderboards */