shader_trail_use();
shader_trail_uPv( cam->mtx.pv );
shader_trail_uPvPrev( cam->mtx_prev.pv );
+ shader_trail_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
glBindVertexArray( sys->vao );
glDrawArrays( GL_TRIANGLE_STRIP, 0, sys->count*2 );
}
+
+static void trail_init( void ){
+ shader_trail_register();
+}