Update spawn map to new UI
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index d661fbf90501a2d1d7329df8bd418fc4b602bd02..dd040152a60962e00f1561201b2f8503338d4687 100644 (file)
@@ -261,7 +261,6 @@ void vg_load(void)
    vg_async_stall();
 
    vg_console_load_autos();
-   menu_link();
 
    addon_mount_content_folder( k_addon_type_player, 
                                "playermodels", ".mdl" );
@@ -310,8 +309,7 @@ void vg_pre_update(void)
 
    /* time rate */
    f32 target = 1;
-   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
-                             k_skaterift_world_map) )
+   if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
    {
       target = 0;
    }
@@ -426,7 +424,7 @@ static void present_view_with_post_processing(void){
       shader_blitblur_uGlitchStrength( glitch_strength );
 
       v2f override;
-      if( skaterift.activity == k_skaterift_menu )
+      if( (skaterift.activity == k_skaterift_menu) && !menu_viewing_map() )
          v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
       else 
          v2_zero( override );
@@ -473,17 +471,21 @@ static world_instance *get_view_world(void){
    return view_world;
 }
 
-static void render_scene(void){
+static void render_scene(void)
+{
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
 
-   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
-      if( world_static.instances[i].status == k_world_status_loaded ){
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
+   {
+      if( world_static.instances[i].status == k_world_status_loaded )
+      {
          world_prerender( &world_static.instances[i] );
       }
    }
 
-   if( skaterift.activity == k_skaterift_world_map ){
+   if( menu_viewing_map() )
+   {
       world_instance *world = world_current_instance();
       glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
       
@@ -506,7 +508,7 @@ static void render_scene(void){
       m4x3f identity;
       m4x3_identity( identity );
       render_world_override( world, world, identity, &skaterift.cam, 
-                             world_map.spawn, 
+                             world_map.close_spawn, 
                              (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
       render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
       return;
@@ -587,7 +589,8 @@ static void skaterift_composite_maincamera(void)
    skaterift.cam.nearz = 0.1f;
    skaterift.cam.farz  = 2100.0f;
 
-   if( skaterift.activity == k_skaterift_world_map ){
+   if( menu_viewing_map() )
+   {
       vg_camera_copy( &world_map.cam, &skaterift.cam );
       skaterift.cam.nearz = 4.0f;
       skaterift.cam.farz = 3100.0f;
@@ -626,7 +629,8 @@ static void render_main_game(void){
    skaterift_composite_maincamera();
 
    /* --------------------------------------------------------------------- */
-   if( skaterift.activity != k_skaterift_world_map ){
+   if( menu_viewing_map() )
+   {
       world_instance *world = world_current_instance();
       render_world_cubemaps( world );
 
@@ -652,8 +656,8 @@ static void render_main_game(void){
                                    portals */
 
    /* continue with variable rate */
-   if( !global_miniworld.transition && 
-         (skaterift.activity != k_skaterift_world_map) ){
+   if( !global_miniworld.transition && !menu_viewing_map() )
+   {
       render_fb_bind( gpipeline.fb_main, 1 );
       render_world_gates( get_view_world(), &skaterift.cam );
    }
@@ -727,12 +731,7 @@ void vg_gui(void)
    vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
    render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
 
-   menu_update();
-   if( skaterift.activity == k_skaterift_menu ){
-      glClear( GL_DEPTH_BUFFER_BIT );
-      menu_render();
-   }
-
+   menu_gui();
    player__im_gui();
    world_instance *world = world_current_instance();
 
@@ -742,11 +741,13 @@ void vg_gui(void)
    render_view_framebuffer_ui();
    remote_player_network_imgui( vg.pv );
 
-   if( skaterift.activity == k_skaterift_world_map ){
+   if( menu_viewing_map() )
+   {
       remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
       remote_players_imgui_lobby();
    }
-   else {
+   else 
+   {
       remote_players_chat_imgui(); /* TODO: conditional */
       remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
    }