#include "particle.c"
#include "player_effects.c"
#include "freecam.c"
+#include "testing.c"
static int k_tools_mode = 0;
vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
vg_loader_step( ent_tornado_init, NULL );
+ vg_loader_step( testing_init, NULL );
vg_loader_step( skaterift_load_player_content, NULL );
world_routes_fixedupdate( world_current_instance() );
player__update();
vehicle_update_fixed();
+ testing_update();
}
static void vg_post_update(void){