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add glider&orphan data to replay
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_water_fast.h
diff --git
a/shaders/scene_water_fast.h
b/shaders/scene_water_fast.h
index 7c5a079106558d9cf0849b517a08098bb36d0582..ac987dd5204c6f15feb79c77bc4d6fff46469757 100644
(file)
--- a/
shaders/scene_water_fast.h
+++ b/
shaders/scene_water_fast.h
@@
-510,6
+510,7
@@
static struct vg_shader _shader_scene_water_fast = {
" vec4 vsurface = water_surf( halfview, surfnorm, depthvalue );\n"
" vsurface.a -= fdist;\n"
" oColour = mix( vsurface, vec4(1.0,1.0,1.0,0.5), fband );\n"
+" oColour.rgb = scene_compute_lighting( oColour.rgb, aNorm.xyz, aWorldCo );\n"
"}\n"
""},
};