0.00f,ih, 1.00f,ih, 1.00f,ih+rh,
};
- vg_console_reg_cmd( "fb", render_framebuffer_control,
- render_framebuffer_poll );
glGenVertexArrays( 1, &gpipeline.fsquad.vao );
glGenBuffers( 1, &gpipeline.fsquad.vbo );
glBindVertexArray( gpipeline.fsquad.vao );
vg_console_reg_var( "blur_effect", &k_blur_effect,
k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_cmd( "fb", render_framebuffer_control,
+ render_framebuffer_poll );
shader_blit_register();
shader_blitblur_register();