revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index 28e38a4347825b18bd1c9670e53ea6a9c2b38f3a..368e99ce6f7b9cbfba908a1c2cdaf81b59412146 100644 (file)
@@ -80,12 +80,13 @@ enum player_walk_soundeffect {
 };
 
 static f32
-   k_walkspeed             = 10.0f,
+   k_walkspeed             = 3.0f,
+   k_runspeed              = 10.0f,
    k_airspeed              = 1.2f,
    k_stopspeed             = 4.0f,
    k_walk_accel            = 10.0f,
    k_walk_air_accel        = 7.0f,
-   k_walk_friction         = 10.0f,
+   k_walk_friction         = 6.0f,
    k_walk_step_height      = 0.2f,
 
    k_sit_yaw_limit         = VG_PIf/1.7f,
@@ -93,6 +94,7 @@ static f32
 
 static void player__walk_register(void){
    VG_VAR_F32( k_walkspeed,      flags=VG_VAR_CHEAT );
+   VG_VAR_F32( k_runspeed,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_stopspeed,      flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_airspeed,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_walk_friction,  flags=VG_VAR_CHEAT );