}
static void player_walk_pose_sit( struct player_walk_animator *animator,
- player_pose *pose ){
+ player_pose *pose )
+{
mdl_keyframe bpose[32];
struct player_walk *w = &player_walk;
/* sit */
if( (animator->activity == k_walk_activity_sit) ||
- (animator->activity == k_walk_activity_sit_up) ){
+ (animator->activity == k_walk_activity_sit_up) )
+ {
+ skeleton_copy_pose( sk, apose, pose->keyframes );
player_walk_pose_sit( animator, pose );
}
else if( animator->activity == k_walk_activity_odrop_in ){