glider bugfixes & animation
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index d8dd4f2c3d6d842369993798dd58dc82b49b3253..d9b9c04626e50907e60884495a70484203f6c19a 100644 (file)
@@ -1225,7 +1225,7 @@ static void player__skate_pre_update(void){
 
       if( (state->activity <= k_skate_activity_air_to_grind) &&
            localplayer.have_glider ){
-         player_glide_transition( state->reverse < 0.0f );
+         player_glide_transition();
          return;
       }