if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
state->trick_time > 0.2f)
{
+ vg_info( "player fell off due to lack of skill\n" );
player__dead_transition( k_player_die_type_feet );
}
if( world->water.enabled ){
if( localplayer.rb.co[1]+0.25f < world->water.height ){
+ vg_info( "player fell off due to being in water\n" );
player__networked_sfx( k_player_subsystem_walk, 32,
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
v3_lerp( start_co, localplayer.rb.co, t, localplayer.rb.co );
rb_update_matrices( &localplayer.rb );
+ vg_info( "player fell of due to hitting head\n" );
player__dead_transition( k_player_die_type_head );
return;
}
f32 nforce = v3_length(normal_total);
if( nforce > 4.0f ){
if( nforce > 17.6f ){
+ vg_info( "player fell off due to hitting ground too hard\n" );
v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
player__dead_transition( k_player_die_type_feet );
return;