build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 1aba17a7646535b9c6c01a78759dd5085b771985..b193173b888960bc497c9d2cfecf520a7fdf7171 100644 (file)
@@ -4,6 +4,7 @@
 #include "player.h"
 #include "audio.h"
 #include "vg/vg_perlin.h"
+#include "vg/vg_lines.h"
 #include "menu.h"
 #include "ent_skateshop.h"
 #include "addon.h"
@@ -344,7 +345,7 @@ static int create_jumps_to_hit_target( jump_info *jumps,
 static void player__approximate_best_trajectory(void){
    world_instance *world0 = world_current_instance();
 
-   float k_trace_delta = k_rb_delta * 10.0f;
+   float k_trace_delta = vg.time_fixed_delta * 10.0f;
    struct player_skate_state *state = &player_skate.state;
 
    state->air_start = vg.time;
@@ -714,10 +715,10 @@ static void skate_apply_trick_model(void){
    v3_add( Fd, Fs, F );
    v3_mul( strength, F, F );
 
-   v3_muladds( state->trick_residualv, F, k_rb_delta, 
+   v3_muladds( state->trick_residualv, F, vg.time_fixed_delta, 
                state->trick_residualv );
    v3_muladds( state->trick_residuald, state->trick_residualv,
-               k_rb_delta, state->trick_residuald );
+               vg.time_fixed_delta, state->trick_residuald );
 
    if( state->activity <= k_skate_activity_air_to_grind ){
       if( v3_length2( state->trick_vel ) < 0.0001f )
@@ -742,10 +743,10 @@ static void skate_apply_trick_model(void){
 
 
       /* integrate trick velocities */
-      v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta,
+      v3_muladds( state->trick_euler, state->trick_vel, vg.time_fixed_delta,
                   state->trick_euler );
 
-      if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){
+      if( !carry_on && (state->trick_time + vg.time_fixed_delta/interval >= next_end) ){
          state->trick_time = 0.0f;
          state->trick_euler[0] = roundf( state->trick_euler[0] );
          state->trick_euler[1] = roundf( state->trick_euler[1] );
@@ -759,7 +760,7 @@ static void skate_apply_trick_model(void){
          audio_unlock();
       }
       else 
-         state->trick_time += k_rb_delta / interval;
+         state->trick_time += vg.time_fixed_delta / interval;
    }
    else{
       if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
@@ -791,7 +792,7 @@ static void skate_apply_grab_model(void){
    else
       v2_zero( state->grab_mouse_delta );
 
-   state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*k_rb_delta );
+   state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*vg.time_fixed_delta );
 }
 
 static void skate_apply_steering_model(void){
@@ -830,7 +831,7 @@ static void skate_apply_steering_model(void){
       else if( state->activity >= k_skate_activity_grind_any ){
          rate *= fabsf(steer);
 
-         float a = 0.8f * -steer * k_rb_delta;
+         float a = 0.8f * -steer * vg.time_fixed_delta;
 
          v4f q;
          q_axis_angle( q, localplayer.rb.to_world[1], a );
@@ -869,13 +870,13 @@ static void skate_apply_steering_model(void){
       }
    }
 
-   vg_slewf( &state->skid, skid_target, k_rb_delta*(1.0f/0.1f) );
+   vg_slewf( &state->skid, skid_target, vg.time_fixed_delta*(1.0f/0.1f) );
    steer = vg_lerpf( steer, state->skid*k_steer_ground*0.5f, 
                      fabsf(state->skid*0.8f) );
 
    float current  = v3_dot( localplayer.rb.to_world[1], localplayer.rb.w ),
          addspeed = (steer * -top) - current,
-         maxaccel = rate * k_rb_delta,
+         maxaccel = rate * vg.time_fixed_delta,
          accel    = vg_clampf( addspeed, -maxaccel, maxaccel );
 
    v3_muladds( localplayer.rb.w, localplayer.rb.to_world[1], 
@@ -922,8 +923,8 @@ static void skate_apply_friction_model(void){
    else if( player_skate.surface == k_surface_prop_sand )
       lat *= 0.6f;
 
-   vel[0] += vg_cfrictf( vel[0], lat * k_rb_delta );
-   vel[2] += vg_cfrictf( vel[2], k_friction_resistance * k_rb_delta );
+   vel[0] += vg_cfrictf( vel[0], lat * vg.time_fixed_delta );
+   vel[2] += vg_cfrictf( vel[2], k_friction_resistance * vg.time_fixed_delta );
 
    /* Pushing additive force */
 
@@ -963,13 +964,13 @@ static void skate_apply_jump_model(void){
    }
 
    if( state->charging_jump ){
-      state->jump_charge += k_rb_delta * k_jump_charge_speed;
+      state->jump_charge += vg.time_fixed_delta * k_jump_charge_speed;
 
       if( !charging_jump_prev )
          state->jump_dir = state->reverse>0.0f? 1: 0;
    }
    else{
-      state->jump_charge -= k_jump_charge_speed * k_rb_delta;
+      state->jump_charge -= k_jump_charge_speed * vg.time_fixed_delta;
    }
 
    state->jump_charge = vg_clampf( state->jump_charge, 0.0f, 1.0f );
@@ -1093,7 +1094,7 @@ static void skate_apply_pump_model(void){
       v3_normalize( dir );
 
       float max = v3_dot( dir, state->throw_v ),
-            amt = vg_minf( k_mmdecay * k_rb_delta, max );
+            amt = vg_minf( k_mmdecay * vg.time_fixed_delta, max );
       v3_muladds( state->throw_v, dir, -amt, state->throw_v );
    }
 }
@@ -1114,29 +1115,29 @@ static void skate_apply_cog_model(void){
    v3_sub( localplayer.rb.v, state->cog_v, rv );
 
    v3f F;
-   v3_muls( ideal_diff, -k_cog_spring * k_rb_rate, F );
-   v3_muladds( F, rv,   -k_cog_damp * k_rb_rate, F );
+   v3_muls( ideal_diff, -k_cog_spring * 60.0f, F );
+   v3_muladds( F, rv,   -k_cog_damp * 60.0f, F );
 
    float ra = k_cog_mass_ratio,
          rb = 1.0f-k_cog_mass_ratio;
 
    /* Apply forces & intergrate */
    v3_muladds( state->cog_v, F, -rb, state->cog_v );
-   state->cog_v[1] += -9.8f * k_rb_delta;
-   v3_muladds( state->cog, state->cog_v, k_rb_delta, state->cog );
+   state->cog_v[1] += -9.8f * vg.time_fixed_delta;
+   v3_muladds( state->cog, state->cog_v, vg.time_fixed_delta, state->cog );
 }
 
 static void skate_integrate(void){
    struct player_skate_state *state = &player_skate.state;
 
-   float rate_x = 1.0f - (k_rb_delta * 3.0f),
+   float rate_x = 1.0f - (vg.time_fixed_delta * 3.0f),
          rate_z = rate_x,
          rate_y = 1.0f;
 
    if( state->activity >= k_skate_activity_grind_any ){
-      rate_x = 1.0f-(16.0f*k_rb_delta);
-      rate_y = 1.0f-(10.0f*k_rb_delta);
-      rate_z = 1.0f-(40.0f*k_rb_delta);
+      rate_x = 1.0f-(16.0f*vg.time_fixed_delta);
+      rate_y = 1.0f-(10.0f*vg.time_fixed_delta);
+      rate_z = 1.0f-(40.0f*vg.time_fixed_delta);
    }
 
    float wx = v3_dot( localplayer.rb.w, localplayer.rb.to_world[0] ) * rate_x,
@@ -1149,7 +1150,7 @@ static void skate_integrate(void){
    v3_muladds( localplayer.rb.w, localplayer.rb.to_world[2], wz, 
                localplayer.rb.w );
 
-   state->flip_time += state->flip_rate * k_rb_delta;
+   state->flip_time += state->flip_rate * vg.time_fixed_delta;
    rb_update_matrices( &localplayer.rb );
 }
 
@@ -1698,7 +1699,7 @@ static void skate_grind_friction( struct grind_info *inf, float strength ){
          dir      = vg_signf( v3_dot( localplayer.rb.v, inf->dir ) ),
          F        = a * -dir * k_grind_max_friction;
 
-   v3_muladds( localplayer.rb.v, inf->dir, F*k_rb_delta*strength, 
+   v3_muladds( localplayer.rb.v, inf->dir, F*vg.time_fixed_delta*strength, 
                localplayer.rb.v );
 }
 
@@ -1710,7 +1711,7 @@ static void skate_grind_decay( struct grind_info *inf, float strength ){
    v3f v_grind;
    m3x3_mulv( mtx_inv, localplayer.rb.v, v_grind );
 
-   float decay = 1.0f - ( k_rb_delta * k_grind_decayxy * strength );
+   float decay = 1.0f - ( vg.time_fixed_delta * k_grind_decayxy * strength );
    v3_mul( v_grind, (v3f){ 1.0f, decay, decay }, v_grind );
    m3x3_mulv( mtx, v_grind, localplayer.rb.v );
 }
@@ -1730,7 +1731,7 @@ static void skate_grind_truck_apply( float sign, struct grind_info *inf,
    v3_sub( inf->co, wsp, delta );
 
    /* spring force */
-   v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*k_rb_delta, 
+   v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*vg.time_fixed_delta, 
                localplayer.rb.v );
 
    skate_grind_decay( inf, strength );
@@ -1770,12 +1771,12 @@ static void skate_grind_truck_apply( float sign, struct grind_info *inf,
    rb_effect_spring_target_vector( &localplayer.rb, up, target_up,
                                     k_grind_spring, 
                                     k_grind_dampener,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
 
    rb_effect_spring_target_vector( &localplayer.rb, fwd, target_fwd,
                                     k_grind_spring*strength, 
                                     k_grind_dampener*strength,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
 
    vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN );
    vg_line_arrow( localplayer.rb.co, fwd, 0.8f, VG__RED );
@@ -1833,7 +1834,7 @@ static void skate_5050_apply( struct grind_info *inf_front,
    rb_effect_spring_target_vector( &localplayer.rb, up, target_up,
                                     k_grind_spring, 
                                     k_grind_dampener,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
    vg_line_arrow( localplayer.rb.co, up, 1.0f, VG__GREEN );
    vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN );
 
@@ -1851,7 +1852,7 @@ static void skate_5050_apply( struct grind_info *inf_front,
    rb_effect_spring_target_vector( &localplayer.rb, fwd_nplane, dir_nplane,
                                     1000.0f,
                                     k_grind_dampener,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
    vg_line_arrow( localplayer.rb.co, fwd_nplane, 0.8f, VG__RED );
    vg_line_arrow( localplayer.rb.co, dir_nplane, 0.8f, VG__RED );
 
@@ -1866,7 +1867,7 @@ static void skate_5050_apply( struct grind_info *inf_front,
    v3_sub( inf_back->co,  pos_back, delta_back );
    v3_add( delta_front, delta_back, delta_total );
 
-   v3_muladds( localplayer.rb.v, delta_total, 50.0f * k_rb_delta, 
+   v3_muladds( localplayer.rb.v, delta_total, 50.0f * vg.time_fixed_delta, 
                localplayer.rb.v );
 
    /* Fake contact */
@@ -1995,12 +1996,12 @@ static void skate_boardslide_apply( struct grind_info *inf ){
    rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[0],
                                     dir, 
                                     k_grind_spring, k_grind_dampener,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
 
    rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[2],
                                     perp,
                                     k_grind_spring, k_grind_dampener,
-                                    k_rb_delta );
+                                    vg.time_fixed_delta );
 
    vg_line_arrow( localplayer.rb.co, dir, 0.5f, VG__GREEN );
    vg_line_arrow( localplayer.rb.co, perp, 0.5f, VG__BLUE );
@@ -2268,7 +2269,7 @@ static void player__skate_update(void){
       float vy = vg_maxf( 0.0f, localplayer.rb.v[1] );
       slap = vg_clampf( (min_dist/0.5f) + vy, 0.0f, 1.0f )*0.3f;
    }
-   state->slap = vg_lerpf( state->slap, slap, 10.0f*k_rb_delta );
+   state->slap = vg_lerpf( state->slap, slap, 10.0f*vg.time_fixed_delta );
 
    wheels[0].pos[1] = state->slap;
    wheels[1].pos[1] = state->slap;
@@ -2276,7 +2277,7 @@ static void player__skate_update(void){
 
    const int k_wheel_count = 2;
 
-   player_skate.substep = k_rb_delta;
+   player_skate.substep = vg.time_fixed_delta;
    player_skate.substep_delta = player_skate.substep;
    player_skate.limit_count = 0;
 
@@ -2381,7 +2382,7 @@ grinding:;
    ent_tornado_debug();
    v3f a;
    ent_tornado_forces( localplayer.rb.co, localplayer.rb.v, a );
-   v3_muladds( localplayer.rb.v, a, k_rb_delta, localplayer.rb.v );
+   v3_muladds( localplayer.rb.v, a, vg.time_fixed_delta, localplayer.rb.v );
 
 begin_collision:;
 
@@ -2446,7 +2447,7 @@ begin_collision:;
 
    /* clamp to a fraction of delta, to prevent locking */
    float rate_lock = substep_count;
-   rate_lock *= k_rb_delta * 0.1f;
+   rate_lock *= vg.time_fixed_delta * 0.1f;
    rate_lock *= rate_lock;
 
    max_time = vg_maxf( max_time, rate_lock );
@@ -3037,7 +3038,7 @@ static void player__skate_animate(void){
    if( (state->activity <= k_skate_activity_air_to_grind) &&
        (fabsf(state->flip_rate) > 0.01f) ){
       float substep = vg.time_fixed_extrapolate;
-      float t     = state->flip_time+state->flip_rate*substep*k_rb_delta;
+      float t  = state->flip_time+state->flip_rate*substep*vg.time_fixed_delta;
             sign  = vg_signf( t );
 
       t  = 1.0f - vg_minf( 1.0f, fabsf( t * 1.1f ) );
@@ -3364,7 +3365,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
          *kf_hand_r  = &pose->keyframes[localplayer.id_ik_hand_r-1],
          *kf_hip     = &pose->keyframes[localplayer.id_hip-1];
 
-      float warble = perlin1d( vg.time, 2.0f, 2, 300 );
+      float warble = vg_perlin_fract_1d( vg.time, 2.0f, 2, 300 );
             warble *= vg_maxf(animator->grind, fabsf(animator->weight)) * 0.3f;
 
       v4f qrot;