state->trick_time > 0.2f)
{
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_feet );
}
state->trick_euler[0] = roundf( state->trick_euler[0] );
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_generic );
return;
}
}
rb_update_transform( &localplayer.rb );
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_head );
return;
}
if( nforce > 4.0f ){
if( nforce > 17.6f ){
v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
- player__dead_transition();
+ player__dead_transition( k_player_die_type_feet );
player__skate_kill_audio();
return;
}