remove references to glide in master
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 6d9aa924a1cbfc00dcb51bcb2828882c94675884..9356aa6416b04e54e73fdec941157509699ca597 100644 (file)
@@ -1219,13 +1219,6 @@ static void player__skate_pre_update(void){
 
    if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
-
-      if( state->activity <= k_skate_activity_air_to_grind ){
-         localplayer.subsystem = k_player_subsystem_glide;
-         player__begin_holdout( (v3f){0,0,0} );
-         return;
-      }
-
       v3f angles;
       v3_copy( localplayer.cam.angles, localplayer.angles );
       localplayer.angles[2] = 0.0f;