if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
localplayer.subsystem = k_player_subsystem_walk;
-
- if( state->activity <= k_skate_activity_air_to_grind ){
- localplayer.subsystem = k_player_subsystem_glide;
- player__begin_holdout( (v3f){0,0,0} );
- return;
- }
-
v3f angles;
v3_copy( localplayer.cam.angles, localplayer.angles );
localplayer.angles[2] = 0.0f;