sandsurf/glide basics
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 779ba7596f5f5126ae102443bdd416d02b4c406c..6d9aa924a1cbfc00dcb51bcb2828882c94675884 100644 (file)
@@ -8,6 +8,8 @@
 #include "ent_skateshop.h"
 #include "addon.h"
 
+#include "ent_tornado.c"
+
 static void player__skate_bind(void){
    struct skeleton *sk = &localplayer.skeleton;
    rb_update_transform( &localplayer.rb );
@@ -403,18 +405,29 @@ static void player__approximate_best_trajectory(void){
       inf->gravity = gravity;
       v3_copy( launch_v, inf->v );
 
+      /* initial conditions */
+      v3f v;
+      v3_copy( launch_v, v );
+      v3_copy( launch_co, co1 );
+
       for( int i=1; i<=50; i++ ){
-         float t = (float)i * k_trace_delta;
+         f32 t = (f32)i * k_trace_delta;
 
-         v3_muls( launch_v, t, co1 );
-         co1[1] += -0.5f * gravity * t*t;
-         v3_add( launch_co, co1, co1 );
+         /* integrate forces */
+         v3f a;
+         ent_tornado_forces( co1, v, a );
+         a[1] -= gravity;
 
-         float launch_vy = launch_v[1];
+         /* position */
+         v3_muladds( co1, v, k_trace_delta, co1 );
+         v3_muladds( co1, a, 0.5f*k_trace_delta*k_trace_delta, co1 );
+
+         /* velocity */
+         v3_muladds( v, a, k_trace_delta, v );
 
          int search_for_grind = 1;
          if( grind_located ) search_for_grind = 0;
-         if( launch_vy - gravity*t > 0.0f ) search_for_grind = 0;
+         if( v[1] > 0.0f ) search_for_grind = 0;
 
          /* REFACTOR */
 
@@ -448,13 +461,9 @@ static void player__approximate_best_trajectory(void){
          }
 
          if( search_for_grind ){
-            v3f ve;
-            v3_copy( launch_v, ve );
-            ve[1] += -gravity * t;
-
-            if( skate_grind_scansq( closest, ve, 0.5f, &grind ) ){
+            if( skate_grind_scansq( closest, v, 0.5f, &grind ) ){
                /* check alignment */
-               v2f v0 = { ve[0], ve[2] },
+               v2f v0 = { v[0], v[2] },
                    v1 = { grind.dir[0], grind.dir[2] };
 
                v2_normalize( v0 );
@@ -467,7 +476,7 @@ static void player__approximate_best_trajectory(void){
                   a_min = cosf( VG_PIf * 0.05f );
 
                /* check speed */
-               if( (fabsf(v3_dot( ve, grind.dir ))>=k_grind_axel_min_vel) &&
+               if( (fabsf(v3_dot( v, grind.dir ))>=k_grind_axel_min_vel) &&
                    (a >= a_min) && 
                    (fabsf(grind.dir[1]) < 0.70710678118654752f))
                {
@@ -509,12 +518,7 @@ static void player__approximate_best_trajectory(void){
                world_tri_index_surface( trace_world, tri[0] );
 
             inf->type = k_prediction_land;
-
-            v3f ve;
-            v3_copy( launch_v, ve );
-            ve[1] += -gravity * t;
-
-            inf->score = -v3_dot( ve, inf->n );
+            inf->score = -v3_dot( v, inf->n );
             inf->land_dist = t + k_trace_delta * t1;
 
             /* Bias prediction towords ramps */
@@ -901,10 +905,20 @@ static void skate_apply_friction_model(void){
    f32 lat = k_friction_lat;
 
    if( fabsf(axis_state(k_sraxis_skid)) > 0.1f ){
-      lat = k_friction_lat * 2.0f;
+      if( (player_skate.surface == k_surface_prop_snow) ||
+          (player_skate.surface == k_surface_prop_sand) ){
+         lat *= 8.0f;
+      }
+      else
+         lat *= 1.5f;
    }
 
-   vel[0] += vg_cfrictf( vel[0], k_friction_lat * k_rb_delta );
+   if( player_skate.surface == k_surface_prop_snow )
+      lat *= 0.5f;
+   else if( player_skate.surface == k_surface_prop_sand )
+      lat *= 0.6f;
+
+   vel[0] += vg_cfrictf( vel[0], lat * k_rb_delta );
    vel[2] += vg_cfrictf( vel[2], k_friction_resistance * k_rb_delta );
 
    /* Pushing additive force */
@@ -1206,6 +1220,12 @@ static void player__skate_pre_update(void){
    if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
 
+      if( state->activity <= k_skate_activity_air_to_grind ){
+         localplayer.subsystem = k_player_subsystem_glide;
+         player__begin_holdout( (v3f){0,0,0} );
+         return;
+      }
+
       v3f angles;
       v3_copy( localplayer.cam.angles, localplayer.angles );
       localplayer.angles[2] = 0.0f;
@@ -1221,6 +1241,7 @@ static void player__skate_pre_update(void){
       player__begin_holdout( offset );
       player__walk_transition( state->activity <= k_skate_activity_air_to_grind?
                                0: 1, state->trick_euler[0] );
+
       return;
    }
 
@@ -2352,6 +2373,11 @@ grinding:;
    skate_apply_trick_model();
    skate_apply_pump_model();
 
+   ent_tornado_debug();
+   v3f a;
+   ent_tornado_forces( localplayer.rb.co, localplayer.rb.v, a );
+   v3_muladds( localplayer.rb.v, a, k_rb_delta, localplayer.rb.v );
+
 begin_collision:;
 
    /*
@@ -3407,27 +3433,37 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
 static void player__skate_effects( void *_animator, m4x3f *final_mtx,
                                    struct player_board *board,
                                    struct player_effects_data *effect_data ){
-
    struct skeleton *sk = &localplayer.skeleton;
    struct player_skate_animator *animator = _animator;
 
-   if( animator->grind > 0.5f ){
-      v3f vp0, vp1, vpc;
-      if( board ){
-         v3_copy((v3f){0.0f,0.02f, board->truck_positions[0][2]}, vp1 );
-         v3_copy((v3f){0.0f,0.02f, board->truck_positions[1][2]}, vp0 );
-      }
-      else{
-         v3_zero( vp0 );
-         v3_zero( vp1 );
-      }
+   v3f vp0, vp1, vpc;
+   if( board ){
+      v3_copy((v3f){0.0f,0.02f, board->truck_positions[0][2]}, vp1 );
+      v3_copy((v3f){0.0f,0.02f, board->truck_positions[1][2]}, vp0 );
+   }
+   else{
+      v3_zero( vp0 );
+      v3_zero( vp1 );
+   }
 
-      v3f *board_mtx = final_mtx[ localplayer.id_board ];
-      m4x3_mulv( board_mtx, vp0, vp0 );
-      m4x3_mulv( board_mtx, vp1, vp1 );
-      v3_add( vp0, vp1, vpc );
-      v3_muls( vpc, 0.5f, vpc );
+   v3f *board_mtx = final_mtx[ localplayer.id_board ];
+   m4x3_mulv( board_mtx, vp0, vp0 );
+   m4x3_mulv( board_mtx, vp1, vp1 );
+   v3_add( vp0, vp1, vpc );
+   v3_muls( vpc, 0.5f, vpc );
 
+   if( animator->surface == k_surface_prop_sand ){
+      if( (animator->slide>0.4f) && (v3_length2(animator->root_v)>4.0f*4.0f) ){
+         v3f v, co;
+         v3_muls( animator->root_v, 0.5f, v );
+         v3_lerp( vp0, vp1, vg_randf64(&vg.rand), co );
+
+         effect_data->sand.colour = 0xff8ec4e6;
+         effect_spark_apply( &effect_data->sand, co, v, vg.time_delta * 8.0 );
+      }
+   }
+
+   if( animator->grind > 0.5f ){
       int back = 0, front = 0, mid = 0;
 
       if( animator->activity == k_skate_activity_grind_5050 ){