save timing version in replay frame
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 42d9bf71d768f731964e6195615647acf6e4ecfc..38ea25308ff981b1284b5955257e548f3b0e2b08 100644 (file)
@@ -45,6 +45,7 @@ struct replay_gamestate {
                                      full matrices */
    v3f angles;
    struct player_cam_controller cam_control;
+   u32 current_run_version;
 };
 
 /* we save this per-anim-frame. if there glider is existing in any state */