u16 animator_size,
u16 gamestate_size,
u16 sfx_count );
-static void replay_seek( replay_buffer *replay, f64 t );
+static int replay_seek( replay_buffer *replay, f64 t );
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
static void replay_get_camera( replay_buffer *replay, camera *cam );