struct replay_gamestate {
rigidbody rb;
v3f angles;
-
struct player_cam_controller cam_control;
};
static void skaterift_replay_pre_update(void);
static void skaterift_replay_imgui(void);
static void skaterift_replay_debug_info(void);
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate );
#endif /* PLAYER_REPLAY_H */