water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index d6e229372da30654926756111a22f8378bd2ce7b..e97584cceee54949a2f01480af7f132bc65c088c 100644 (file)
@@ -59,6 +59,7 @@ struct replay_gamestate
    v3f angles;
    struct player_cam_controller cam_control;
    u32 current_run_version;
+   bool drowned;
 };
 
 /* we save this per-anim-frame. if there glider is existing in any state */