[k_player_subsystem_skate] = sizeof(struct player_skate_state),
[k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
sizeof(struct replay_rb),
- [k_player_subsystem_glide] = 0,
}[ localplayer.subsystem ];
}
else if( localplayer.subsystem == k_player_subsystem_dead ){
memcpy( dst, &player_dead.animator, animator_size );
}
- else if( localplayer.subsystem == k_player_subsystem_glide ){
- memcpy( dst, &player_glide.animator, animator_size );
- }
/* sound effects */
memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),