remove references to glide in master
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 31c4c74ead695a6cf789c060337956d07b543aed..586b7333eafa4d6172ab8440969295789f3896c5 100644 (file)
@@ -274,7 +274,6 @@ static void skaterift_record_frame( replay_buffer *replay,
          [k_player_subsystem_skate] = sizeof(struct player_skate_state),
          [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * 
                                        sizeof(struct replay_rb),
-         [k_player_subsystem_glide] = 0,
       }[ localplayer.subsystem ];
    }
 
@@ -344,9 +343,6 @@ static void skaterift_record_frame( replay_buffer *replay,
    else if( localplayer.subsystem == k_player_subsystem_dead ){
       memcpy( dst, &player_dead.animator, animator_size );
    }
-   else if( localplayer.subsystem == k_player_subsystem_glide ){
-      memcpy( dst, &player_glide.animator, animator_size );
-   }
 
    /* sound effects */
    memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),