animation and transition adjustments
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 2636f802d0885dd8a0877961bd93cdbd5b47976d..e1c065f272222a25e93e6ef9e30e3f47f71b0b4d 100644 (file)
@@ -258,7 +258,7 @@ static void player__animate(void){
       q_nlerp( pose->root_q, localplayer.holdout_pose.root_q, 
                localplayer.holdout_time, pose->root_q );
 
-      localplayer.holdout_time -= vg.time_frame_delta * 2.0f;
+      localplayer.holdout_time -= vg.time_frame_delta / 0.25f;
    }
 
    effect_blink_apply( &localplayer.effect_data.blink,