SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
- struct player_subsystem_interface *sys =
- player_subsystems[localplayer.subsystem];
-
- if( sys->render ){
- sys->render( cam, world, &localplayer.pose );
- }
+ player_glide_render( cam, world, &localplayer.pose );
}
static void player_mirror_pose( mdl_keyframe pose[32],