move audio comp to its own thing
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index e1c065f272222a25e93e6ef9e30e3f47f71b0b4d..6174155351ef8486297f2e158bf31e29adbdd3e4 100644 (file)
@@ -275,6 +275,9 @@ static void player__animate(void){
    if( sys->post_animate )
       sys->post_animate();
 
+   if( sys->sfx_comp )
+      sys->sfx_comp( sys->animator_data );
+
    player__cam_iterate();
 }
 
@@ -313,17 +316,18 @@ static void player__animate_from_replay( replay_buffer *replay ){
    if( frame ){
       next = frame->r;
 
+      struct player_subsystem_interface 
+         *sys0 = player_subsystems[frame->system];
+      void *a0 = replay_frame_data( frame, k_replay_framedata_animator );
+
       if( next ){
          f32 t = replay_subframe_time( replay );
 
          player_pose pose0, pose1;
 
          struct player_subsystem_interface 
-            *sys0 = player_subsystems[frame->system],
             *sys1 = player_subsystems[next->system];
-
-         void *a0 = replay_frame_data( frame, k_replay_framedata_animator ), 
-              *a1 = replay_frame_data( next, k_replay_framedata_animator );
+         void *a1 = replay_frame_data( next, k_replay_framedata_animator );
 
          sys0->pose( a0, &pose0 );
          sys1->pose( a1, &pose1 );
@@ -331,11 +335,11 @@ static void player__animate_from_replay( replay_buffer *replay ){
          lerp_player_pose( &pose0, &pose1, t, &localplayer.pose );
       }
       else{
-         struct player_subsystem_interface 
-            *sys = player_subsystems[frame->system];
-         sys->pose( replay_frame_data( frame, k_replay_framedata_animator ), 
-                     &localplayer.pose );
+         sys0->pose( a0, &localplayer.pose );
       }
+
+      if( sys0->sfx_comp ) 
+         sys0->sfx_comp( a0 );
    }
    else return;