handplants
[carveJwlIkooP6JGAAIwe30JlM.git] / player_render.c
index 5b9b3be96105299da4a28af9e4e4eda590d07691..2636f802d0885dd8a0877961bd93cdbd5b47976d 100644 (file)
@@ -28,6 +28,7 @@ static void player_load_animation_reference( const char *path ){
    struct skeleton *sk = &localplayer.skeleton;
    skeleton_setup( sk, vg_mem.rtmemory, meta );
 
+   localplayer.id_world      = skeleton_bone_id( sk, "world" );
    localplayer.id_hip        = skeleton_bone_id( sk, "hips" );
    localplayer.id_chest      = skeleton_bone_id( sk, "chest" );
    localplayer.id_ik_hand_l  = skeleton_bone_id( sk, "hand.IK.L" );
@@ -540,4 +541,25 @@ static void player__render( camera *cam ){
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 }
 
+static void player_mirror_pose( mdl_keyframe pose[32], 
+                                mdl_keyframe mirrored[32] ){
+   mdl_keyframe temp[32];
+
+   struct skeleton *sk = &localplayer.skeleton;
+   for( u32 i=1; i<sk->bone_count; i ++ ){
+      mdl_keyframe *dest = &temp[i-1];
+      u8 mapping = localplayer.skeleton_mirror[i];
+
+      if( mapping ) *dest = pose[mapping-1]; /* R */
+      else          *dest = pose[i-1];       /* L */
+
+      dest->co[2] *= -1.0f;
+      dest->q[0] *= -1.0f;
+      dest->q[1] *= -1.0f;
+   }
+
+   for( u32 i=0; i<sk->bone_count-1; i ++ ){
+      mirrored[i] = temp[i];
+   }
+}
 #endif /* PLAYER_RENDER_C */