f32 down_kbs;
struct player_effects_data effect_data;
+ bool render_glider;
}
list[ NETWORK_MAX_PLAYERS ];
f64 timestamp;
enum player_subsystem subsystem;
- u8 instance_id;
+ u8 flags;
u16 boundary_hash;
union interp_animdata {
struct player_basic_info_animator __basic;
}
data;
+
+ struct remote_glider_animator data_glider;
}
frames[ NETWORK_BUFFERFRAMES ];
struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
- m4x3f *final_mtx;
+ m4x3f *final_mtx,
+ *glider_mtx;
struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
u32 up_bytes;