seperate rand instances for each thread
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 2234c6dc994aa3f50b8fdc0cf217603762dd551a..e910170ca3f2d4462adc4a9d1b42811fe4bc39ff 100644 (file)
@@ -642,10 +642,12 @@ static int remote_players_randomize( int argc, const char *argv[] ){
    for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
 
-      player->active = (vg_randu32() & 0x1)? 2: 0;
-      player->isfriend = vg_randu32() & vg_randu32() & 0x1;
-      player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
-      player->world_match[ 0 ] = vg_randu32() & 0x1;
+      player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+      player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+      player->isblocked = vg_randu32(&vg.rand) & 
+                          vg_randu32(&vg.rand) & 
+                          vg_randu32(&vg.rand) & 0x1;
+      player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
       player->world_match[ 1 ] = 0;
 
       if( player->world_match[0] )
@@ -654,20 +656,20 @@ static int remote_players_randomize( int argc, const char *argv[] ){
          player->active_world = NULL;
 
       for( int i=0; i<sizeof(player->username)-1; i ++ ){
-         player->username[i] = 'a' + (vg_randu32() % 30);
+         player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
          player->username[i+1] = '\0';
 
-         if( (vg_randu32() % 8) == 3 )
+         if( (vg_randu32(&vg.rand) % 8) == 3 )
             break;
       }
 
       for( int i=0; i<3; i ++ ){
-         player->medals[i] = vg_randu32() % 3;
+         player->medals[i] = vg_randu32(&vg.rand) % 3;
       }
 
       v3f pos;
 
-      vg_rand_sphere( pos );
+      vg_rand_sphere( &vg.rand, pos );
       v3_muladds( localplayer.rb.co, pos, 100.0f,
                   netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
    }