server loopback tool
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index f829ec0512de5585cc54a5a21c2feb1e53af0439..b08f5eee6e52ddfb45b56839cd5b8e38f8dbef45 100644 (file)
@@ -148,6 +148,8 @@ void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
       }
       
       netmsg_playerframe *frame = msg->m_pData;
+      vg_info( "recv %i from %i.\n", (i32)tmp->inetmsg_id, (i32)frame->client );
+
       if( frame->client >= vg_list_size(netplayers.list) ){
          vg_error( "inetmsg_playerframe: player index out of range\n" );
          return;
@@ -157,6 +159,8 @@ void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
          vg_error( "inetmsg_playerframe: subsystem out of range\n" );
          return;
       }
+      vg_info( "subsystem: %i, sfx: %i.\n", (i32)frame->subsystem, 
+               (i32)frame->sound_effects );
 
       struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
       struct interp_frame *dest = NULL;