Fix dumbass animator fucking uninitialized memory
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index b08f5eee6e52ddfb45b56839cd5b8e38f8dbef45..5b6aef0e8ac15b83245ee75a0234508fd345c7a4 100644 (file)
@@ -148,7 +148,6 @@ void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
       }
       
       netmsg_playerframe *frame = msg->m_pData;
-      vg_info( "recv %i from %i.\n", (i32)tmp->inetmsg_id, (i32)frame->client );
 
       if( frame->client >= vg_list_size(netplayers.list) ){
          vg_error( "inetmsg_playerframe: player index out of range\n" );
@@ -159,8 +158,6 @@ void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
          vg_error( "inetmsg_playerframe: subsystem out of range\n" );
          return;
       }
-      vg_info( "subsystem: %i, sfx: %i.\n", (i32)frame->subsystem, 
-               (i32)frame->sound_effects );
 
       struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
       struct interp_frame *dest = NULL;
@@ -690,8 +687,11 @@ void render_remote_players( world_instance *world, vg_camera *cam )
       struct network_player *player = &netplayers.list[i];
       if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
+
+#if 0
       if( !player->isfriend && 
             (world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
 
       draw_list[draw_list_count ++] = i;