ragdoll quality improvements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_ragdoll.h
index 2ea5727fe1e94b3fbe17348edd057cf7a177b14d..0afc330486d6be8e96bd82790a5b5dc9746ebff8 100644 (file)
@@ -45,6 +45,12 @@ static int   k_ragdoll_div = 1,
                 k_ragdoll_debug_collider = 1,
                 k_ragdoll_debug_constraints = 0;
 
+enum player_die_type {
+   k_player_die_type_generic,
+   k_player_die_type_head,
+   k_player_die_type_feet
+};
+
 static void player_ragdoll_init(void);
 static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
                                                   struct ragdoll_part *rp );
@@ -52,7 +58,9 @@ static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id );
 static void setup_ragdoll_from_skeleton( struct skeleton *sk,
                                          struct player_ragdoll *rd );
 static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd );
-static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, v3f v );
+static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, 
+                                         enum player_die_type type );
+                                          
 static void player_debug_ragdoll(void);
 static void player_ragdoll_iter( struct player_ragdoll *rd );