#define PLAYER_GLIDE_H
#include "player.h"
+#include "trail.h"
struct player_glide {
struct skeleton_anim *anim_glide;
}
parts[4];
+ u32 trail_count;
+ v3f trail_positions[2];
+
mdl_context glider;
GLuint *glider_textures;
glmesh glider_mesh;
}
};
+static trail_system trails_glider[] = {
+{
+ .width = 0.035f,
+ .lifetime = 5.0f,
+ .min_dist = 0.5f
+},
+{
+ .width = 0.035f,
+ .lifetime = 5.0f,
+ .min_dist = 0.5f
+},
+};
+
static void player_glide_pre_update(void);
static void player_glide_update(void);
static void player_glide_post_update(void);