backpack glider
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.h
index 163e3ba458e83e027cd3bca2626680697b6235f0..e6af01db34e607114aa5761c9039ff851d3fcc81 100644 (file)
@@ -20,6 +20,8 @@ struct player_glide {
 
    rigidbody rb;
 
+   f32 t;
+
    struct {
       v3f co, euler;
       m4x3f mdl;
@@ -70,8 +72,6 @@ static void player_glide_post_animate(void);
 static void player_glide_im_gui(void);
 static void player_glide_bind(void);
 static void player_glide_transition(void);
-static void player_glide_render( camera *cam, world_instance *world,
-                                 player_pose *pose );
 
 struct player_subsystem_interface static player_subsystem_glide = {
    .pre_update = player_glide_pre_update,
@@ -82,7 +82,6 @@ struct player_subsystem_interface static player_subsystem_glide = {
    .post_animate = player_glide_post_animate,
    .im_gui = player_glide_im_gui,
    .bind = player_glide_bind,
-   .render = player_glide_render,
 
    .animator_data = &player_glide.animator,
    .animator_size = sizeof(player_glide.animator),