rigidbody rb;
+ f32 t;
+
struct {
v3f co, euler;
m4x3f mdl;
static void player_glide_im_gui(void);
static void player_glide_bind(void);
static void player_glide_transition(void);
-static void player_glide_render( camera *cam, world_instance *world,
- player_pose *pose );
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,
.post_animate = player_glide_post_animate,
.im_gui = player_glide_im_gui,
.bind = player_glide_bind,
- .render = player_glide_render,
.animator_data = &player_glide.animator,
.animator_size = sizeof(player_glide.animator),