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rigidbody math corrections & ragdoll tweaks for stability
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_glide.c
diff --git
a/player_glide.c
b/player_glide.c
index 80cb2bb5f7c0a25e6d82c9d982cdf0f65716fc4a..3ec1fac58ad9266c0e697d7fb716fb60f1dec208 100644
(file)
--- a/
player_glide.c
+++ b/
player_glide.c
@@
-91,7
+91,6
@@
static void player_glide_update(void){
v3f balance = {0.0f,-k_glide_balance,0.0f};
m3x3_mulv( rb->to_local, balance, balance );
- vg_info( PRINTF_v3f( balance ) );
v3f Fw = {
steer[1]*k_glide_steer - balance[2],