rigidbody math corrections & ragdoll tweaks for stability
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.c
index 80cb2bb5f7c0a25e6d82c9d982cdf0f65716fc4a..3ec1fac58ad9266c0e697d7fb716fb60f1dec208 100644 (file)
@@ -91,7 +91,6 @@ static void player_glide_update(void){
 
    v3f balance = {0.0f,-k_glide_balance,0.0f};
    m3x3_mulv( rb->to_local, balance, balance );
-   vg_info( PRINTF_v3f( balance ) );
 
    v3f Fw = {
        steer[1]*k_glide_steer - balance[2],