&player_glide.glider_textures[i+1] );
}
+ /* load trail positions */
+ mdl_array_ptr markers;
+ MDL_LOAD_ARRAY( mdl, &markers, ent_marker, vg_mem.scratch );
+
+ for( u32 i=0; i<mdl_arrcount( &markers ); i ++ ){
+ ent_marker *marker = mdl_arritm( &markers, i );
+ v3_copy( marker->transform.co,
+ player_glide.trail_positions[ player_glide.trail_count ++ ] );
+
+ if( player_glide.trail_count == vg_list_size(trails_glider) )
+ break;
+ }
+
mdl_close( mdl );
+
+ /* allocate effects */
+ for( u32 i=0; i<vg_list_size(trails_glider); i ++ ){
+ trail_alloc( &trails_glider[i], 200 );
+ }
}
static void player_glide_transition(void){
player_glide.remote_animator.s = kf_res.s[0];
}
+static void player_glide_render_effects( camera *cam ){
+ v3f co, temp;
+ v4f q;
+ rb_extrapolate( &player_glide.rb, co, q );
+ q_mulv( q, (v3f){0,-0.5f,0}, temp );
+ v3_add( temp, co, co );
+
+ f32 alpha = vg_maxf( (fabsf(player_glide.info_lift[2])-1.0f), 0.0f ) /18.0f;
+
+ for( u32 i=0; i<player_glide.trail_count; i ++ ){
+ v3f vvert;
+ q_mulv( q, player_glide.trail_positions[i], vvert );
+ v3_add( co, vvert, vvert );
+
+ trail_system_update( &trails_glider[i], vg.time_delta, vvert,
+ localplayer.rb.to_world[1], alpha );
+
+ trail_system_prerender( &trails_glider[i] );
+ trail_system_render( &trails_glider[i], &skaterift.cam );
+ }
+}
+
#endif /* PLAYER_GLIDE_C */