make glider look nice
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.c
index eccf3ab0696690d4c4538f87e0b4e73bef436acb..331565c58f8b58e4eb982ce22afe7ab7df2528d6 100644 (file)
@@ -394,7 +394,25 @@ static void player_glide_bind(void){
                                &player_glide.glider_textures[i+1] );
    }
 
+   /* load trail positions */
+   mdl_array_ptr markers;
+   MDL_LOAD_ARRAY( mdl, &markers, ent_marker, vg_mem.scratch );
+
+   for( u32 i=0; i<mdl_arrcount( &markers ); i ++ ){
+      ent_marker *marker = mdl_arritm( &markers, i );
+      v3_copy( marker->transform.co, 
+               player_glide.trail_positions[ player_glide.trail_count ++ ] );
+
+      if( player_glide.trail_count == vg_list_size(trails_glider) )
+         break;
+   }
+
    mdl_close( mdl );
+
+   /* allocate effects */
+   for( u32 i=0; i<vg_list_size(trails_glider); i ++ ){
+      trail_alloc( &trails_glider[i], 200 );
+   }
 }
 
 static void player_glide_transition(void){
@@ -572,4 +590,26 @@ static void player_glide_render( camera *cam, world_instance *world,
    player_glide.remote_animator.s = kf_res.s[0];
 }
 
+static void player_glide_render_effects( camera *cam ){
+   v3f co, temp;
+   v4f q;
+   rb_extrapolate( &player_glide.rb, co, q );
+   q_mulv( q, (v3f){0,-0.5f,0}, temp );
+   v3_add( temp, co, co );
+
+   f32 alpha = vg_maxf( (fabsf(player_glide.info_lift[2])-1.0f), 0.0f ) /18.0f;
+
+   for( u32 i=0; i<player_glide.trail_count; i ++ ){
+      v3f vvert;
+      q_mulv( q, player_glide.trail_positions[i], vvert );
+      v3_add( co, vvert, vvert );
+      
+      trail_system_update( &trails_glider[i], vg.time_delta, vvert,
+                           localplayer.rb.to_world[1], alpha );
+                           
+      trail_system_prerender( &trails_glider[i] );
+      trail_system_render( &trails_glider[i], &skaterift.cam );
+   }
+}
+
 #endif /* PLAYER_GLIDE_C */