static void player__dead_pose (void *animator, player_pose *pose);
static void player__dead_post_animate(void);
static void player__dead_im_gui (void);
-static void player__dead_transition (void);
+static void player__dead_transition ( enum player_die_type type );
static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_dead = {