localplayer.cam_trackshake +=
speed*k_cam_shake_trackspeed*vg.time_frame_delta;
- v2f rnd = {perlin1d( localplayer.cam_trackshake, 1.0f, 4, 20 ),
- perlin1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) };
+ v2f rnd = {vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 20 ),
+ vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) };
v2_muladds( localplayer.cam.angles, rnd, strength, localplayer.cam.angles );
v3f Fd, Fs, F;